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* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build |
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| .. | ||
| BindlessElimination.cs | ||
| BindlessToIndexed.cs | ||
| BranchElimination.cs | ||
| ConstantFolding.cs | ||
| GlobalToStorage.cs | ||
| Optimizer.cs | ||
| Simplification.cs | ||
| Utils.cs | ||