mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-12-12 22:36:59 +00:00
* Interrupt GPU command processing when a frame's fence is reached. * Accumulate times rather than %s * Accurate timer for vsync Spin wait for the last .667ms of a frame. Avoids issues caused by signalling 16ms vsync. (periodic stutters in smo) * Use event wait for better timing. * Fix lazy wait Windows doesn't seem to want to do 1ms consistently, so force a spin if we're less than 2ms. * A bit more efficiency on frame waits. Should now wait the remainder 0.6667 instead of 1.6667 sometimes (odd waits above 1ms are reliable, unlike 1ms waits) * Better swap interval 0 solution 737 fps without breaking a sweat. Downside: Vsync can no longer be disabled on games that use the event heavily (link's awakening - which is ok since it breaks anyways) * Fix comment. * Address Comments. |
||
|---|---|---|
| .. | ||
| GPFifo | ||
| MME | ||
| Compute.cs | ||
| ComputeQmd.cs | ||
| ConditionalRenderEnabled.cs | ||
| IbStreamer.cs | ||
| Inline2Memory.cs | ||
| MethodClear.cs | ||
| MethodConditionalRendering.cs | ||
| MethodCopyBuffer.cs | ||
| MethodCopyTexture.cs | ||
| MethodDraw.cs | ||
| MethodFirmware.cs | ||
| MethodIncrementSyncpoint.cs | ||
| MethodReport.cs | ||
| MethodResetCounter.cs | ||
| Methods.cs | ||
| MethodUniformBufferBind.cs | ||
| MethodUniformBufferUpdate.cs | ||
| ShaderTexture.cs | ||