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* Interrupt GPU command processing when a frame's fence is reached. * Accumulate times rather than %s * Accurate timer for vsync Spin wait for the last .667ms of a frame. Avoids issues caused by signalling 16ms vsync. (periodic stutters in smo) * Use event wait for better timing. * Fix lazy wait Windows doesn't seem to want to do 1ms consistently, so force a spin if we're less than 2ms. * A bit more efficiency on frame waits. Should now wait the remainder 0.6667 instead of 1.6667 sometimes (odd waits above 1ms are reliable, unlike 1ms waits) * Better swap interval 0 solution 737 fps without breaking a sweat. Downside: Vsync can no longer be disabled on games that use the event heavily (link's awakening - which is ok since it breaks anyways) * Fix comment. * Address Comments. |
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| .. | ||
| Types | ||
| BufferItemConsumer.cs | ||
| BufferQueue.cs | ||
| BufferQueueConsumer.cs | ||
| BufferQueueCore.cs | ||
| BufferQueueProducer.cs | ||
| BufferSlot.cs | ||
| BufferSlotArray.cs | ||
| ConsumerBase.cs | ||
| HOSBinderDriverServer.cs | ||
| IBinder.cs | ||
| IConsumerListener.cs | ||
| IFlattenable.cs | ||
| IGraphicBufferProducer.cs | ||
| IHOSBinderDriver.cs | ||
| IProducerListener.cs | ||
| NativeWindowApi.cs | ||
| NativeWindowAttribute.cs | ||
| NativeWindowScalingMode.cs | ||
| NativeWindowTransform.cs | ||
| Parcel.cs | ||
| ParcelHeader.cs | ||
| PixelFormat.cs | ||
| Status.cs | ||
| SurfaceFlinger.cs | ||