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* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback |
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| .. | ||
| NvGpuAS | ||
| NvGpuGpu | ||
| NvHostChannel | ||
| NvHostCtrl | ||
| NvMap | ||
| INvDrvServices.cs | ||
| NvFd.cs | ||
| NvHelper.cs | ||
| NvResult.cs | ||