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* Implement storage buffer operations using new Load/Store instruction * Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments * Remove now unused code * Catch more complex cases of global memory usage * Shader cache version bump * Extend global access elimination to work with more shared memory cases * Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers * Tweak preferencing to catch more cases * Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel) * Fix storage buffer bindings * Simplify some code * Shader cache version bump * Fix typo * Extend global memory elimination to handle shared memory with multiple possible offsets and local memory |
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| .. | ||
| DiskCache | ||
| HashTable | ||
| CachedShaderBindings.cs | ||
| CachedShaderProgram.cs | ||
| CachedShaderStage.cs | ||
| ComputeShaderCacheHashTable.cs | ||
| GpuAccessor.cs | ||
| GpuAccessorBase.cs | ||
| GpuAccessorState.cs | ||
| GpuChannelComputeState.cs | ||
| GpuChannelGraphicsState.cs | ||
| GpuChannelPoolState.cs | ||
| ResourceCounts.cs | ||
| ShaderAddresses.cs | ||
| ShaderCache.cs | ||
| ShaderCacheHashTable.cs | ||
| ShaderCacheState.cs | ||
| ShaderCodeAccessor.cs | ||
| ShaderDumper.cs | ||
| ShaderDumpPaths.cs | ||
| ShaderInfoBuilder.cs | ||
| ShaderSpecializationList.cs | ||
| ShaderSpecializationState.cs | ||
| TransformFeedbackDescriptor.cs | ||