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* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref |
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| .. | ||
| DeleteValueCallback.cs | ||
| FbFragShader.glsl | ||
| FbVtxShader.glsl | ||
| OGLBlend.cs | ||
| OGLCachedResource.cs | ||
| OGLEnumConverter.cs | ||
| OGLFrameBuffer.cs | ||
| OGLRasterizer.cs | ||
| OGLRenderer.cs | ||
| OGLShader.cs | ||
| OGLTexture.cs | ||