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118 lines
3.8 KiB
C#
118 lines
3.8 KiB
C#
using Ryujinx.Audio.Integration;
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using Ryujinx.Audio.Renderer.Server.Sink;
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using System;
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using System.Buffers;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class DeviceSinkCommand : ICommand
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{
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public bool Enabled { get; set; }
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public int NodeId { get; private set; }
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public CommandType CommandType => CommandType.DeviceSink;
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public uint EstimatedProcessingTime { get; set; }
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public string DeviceName { get; private set; }
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public int SessionId { get; private set; }
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public uint InputCount { get; private set; }
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public ushort[] InputBufferIndices { get; private set; }
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public Memory<float> Buffers { get; private set; }
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public DeviceSinkCommand()
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{
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}
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public DeviceSinkCommand Initialize(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffers, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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// Unused and wasting time and memory, re-add if needed
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// DeviceName = Encoding.ASCII.GetString(sink.Parameter.DeviceName).TrimEnd('\0');
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SessionId = sessionId;
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InputCount = sink.Parameter.InputCount;
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InputBufferIndices = new ushort[InputCount];
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Span<byte> inputSpan = sink.Parameter.Input.AsSpan();
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for (int i = 0; i < Math.Min(InputCount, Constants.ChannelCountMax); i++)
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{
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InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
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}
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if (sink.UpsamplerInfo != null)
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{
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Buffers = sink.UpsamplerInfo.OutputBuffer;
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}
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else
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{
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Buffers = buffers;
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}
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return this;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private Span<float> GetBuffer(int index, int sampleCount)
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{
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return Buffers.Span.Slice(index * sampleCount, sampleCount);
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}
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public void Process(CommandList context)
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{
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IHardwareDevice device = context.OutputDevice;
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if (device.GetSampleRate() == Constants.TargetSampleRate)
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{
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int channelCount = (int)device.GetChannelCount();
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uint bufferCount = Math.Min(device.GetChannelCount(), InputCount);
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const int SampleCount = Constants.TargetSampleCount;
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uint inputCount;
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// In case of upmixing to 5.1, we allocate the right amount.
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if (bufferCount != channelCount && channelCount == 6)
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{
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inputCount = (uint)channelCount;
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}
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else
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{
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inputCount = bufferCount;
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}
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short[] outputBuffer = ArrayPool<short>.Shared.Rent((int)inputCount * SampleCount);
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Array.Fill(outputBuffer, (short)0, 0, (int)inputCount * SampleCount);
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for (int i = 0; i < bufferCount; i++)
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{
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ReadOnlySpan<float> inputBuffer = GetBuffer(InputBufferIndices[i], SampleCount);
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for (int j = 0; j < SampleCount; j++)
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{
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outputBuffer[i + j * channelCount] = PcmHelper.Saturate(inputBuffer[j]);
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}
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}
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device.AppendBuffer(outputBuffer.AsSpan(..((int)inputCount * SampleCount)), inputCount);
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ArrayPool<short>.Shared.Return(outputBuffer);
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}
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else
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{
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// TODO: support resampling for device only supporting something different
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throw new NotImplementedException();
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}
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}
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}
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}
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