ryujinx/src/Ryujinx.Graphics.Texture/Astc/BitStream128.cs

71 lines
1.6 KiB
C#

using Ryujinx.Common.Utilities;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Texture.Astc
{
public struct BitStream128
{
private Buffer16 _data;
public int BitsLeft { get; set; }
public BitStream128(Buffer16 data)
{
_data = data;
BitsLeft = 128;
}
public int ReadBits(int bitCount)
{
Debug.Assert(bitCount < 32);
if (bitCount == 0)
{
return 0;
}
int mask = (1 << bitCount) - 1;
int value = Unsafe.As<Buffer16, int>(ref _data) & mask;
ulong carry = _data.High << (64 - bitCount);
_data.Low = (_data.Low >> bitCount) | carry;
_data.High >>= bitCount;
BitsLeft -= bitCount;
return value;
}
public void WriteBits(int value, int bitCount)
{
Debug.Assert(bitCount < 32);
if (bitCount == 0)
{
return;
}
ulong maskedValue = (uint)(value & ((1 << bitCount) - 1));
if (BitsLeft < 64)
{
ulong lowMask = maskedValue << BitsLeft;
_data.Low |= lowMask;
}
if (BitsLeft + bitCount > 64)
{
if (BitsLeft > 64)
{
_data.High |= maskedValue << (BitsLeft - 64);
}
else
{
_data.High |= maskedValue >> (64 - BitsLeft);
}
}
BitsLeft += bitCount;
}
}
}