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This fix a possible crash with raw keyboard input since Miria. I took the liberty to move the the keyboard update to avoid possible duplicate update if we end up having two keyboards in use. |
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|---|---|---|
| .. | ||
| Assigner | ||
| HLE | ||
| Motion | ||
| GamepadButtonInputId.cs | ||
| GamepadFeaturesFlag.cs | ||
| GamepadStateSnapshot.cs | ||
| IGamepad.cs | ||
| IGamepadDriver.cs | ||
| IKeyboard.cs | ||
| Key.cs | ||
| KeyboardStateSnapshot.cs | ||
| MotionInputId.cs | ||
| Ryujinx.Input.csproj | ||
| StickInputId.cs | ||