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* Fix AudioRenderer implementation According to RE: - `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7` - `RequestUpdateAudioRenderer` is updated to `REV7` too Should improve results on recent game and close #718 and #707 * Fix NodeStates.GetWorkBufferSize * Use BitUtils instead of IntUtils * Nits |
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|---|---|---|
| .. | ||
| AudioOutManager | ||
| AudioRendererManager | ||
| HardwareOpusDecoderManager | ||
| Types | ||
| IAudioController.cs | ||
| IAudioInManager.cs | ||
| IAudioInManagerForApplet.cs | ||
| IAudioInManagerForDebugger.cs | ||
| IAudioOutManager.cs | ||
| IAudioOutManagerForApplet.cs | ||
| IAudioOutManagerForDebugger.cs | ||
| IAudioRendererManager.cs | ||
| IAudioRendererManagerForApplet.cs | ||
| IAudioRendererManagerForDebugger.cs | ||
| IAudioSnoopManager.cs | ||
| IFinalOutputRecorderManager.cs | ||
| IFinalOutputRecorderManagerForApplet.cs | ||
| IFinalOutputRecorderManagerForDebugger.cs | ||
| IHardwareOpusDecoderManager.cs | ||
| ResultCode.cs | ||