android: frontend: Implement game grid view. (#9)

This commit is contained in:
bunnei 2023-02-12 00:17:19 -08:00
parent 5ed8d46340
commit 0e52d11ede
15 changed files with 272 additions and 174 deletions

View file

@ -24,6 +24,7 @@
#include "core/file_sys/vfs_real.h"
#include "core/hid/hid_core.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "core/perf_stats.h"
#include "jni/config.h"
#include "jni/emu_window/emu_window.h"
@ -34,7 +35,11 @@ namespace {
class EmulationSession final {
public:
EmulationSession() = default;
EmulationSession() {
m_system.Initialize();
m_vfs = std::make_shared<FileSys::RealVfsFilesystem>();
}
~EmulationSession() = default;
static EmulationSession& GetInstance() {
@ -42,151 +47,205 @@ public:
}
const Core::System& System() const {
return system;
return m_system;
}
Core::System& System() {
return system;
return m_system;
}
const EmuWindow_Android& Window() const {
return *window;
return *m_window;
}
EmuWindow_Android& Window() {
return *window;
return *m_window;
}
ANativeWindow* NativeWindow() const {
return native_window;
return m_native_window;
}
void SetNativeWindow(ANativeWindow* native_window_) {
native_window = native_window_;
void SetNativeWindow(ANativeWindow* m_native_window_) {
m_native_window = m_native_window_;
}
bool IsRunning() const {
std::scoped_lock lock(mutex);
return is_running;
std::scoped_lock lock(m_mutex);
return m_is_running;
}
const Core::PerfStatsResults& PerfStats() const {
std::scoped_lock perf_stats_lock(perf_stats_mutex);
return perf_stats;
std::scoped_lock m_perf_stats_lock(m_perf_stats_mutex);
return m_perf_stats;
}
void SurfaceChanged() {
if (!IsRunning()) {
return;
}
window->OnSurfaceChanged(native_window);
m_window->OnSurfaceChanged(m_native_window);
}
Core::SystemResultStatus InitializeEmulation(const std::string& filepath) {
std::scoped_lock lock(mutex);
std::scoped_lock lock(m_mutex);
// Loads the configuration.
Config{};
// Create the render window.
window = std::make_unique<EmuWindow_Android>(&input_subsystem, native_window);
m_window = std::make_unique<EmuWindow_Android>(&m_input_subsystem, m_native_window);
// Initialize system.
system.SetShuttingDown(false);
system.Initialize();
system.ApplySettings();
system.HIDCore().ReloadInputDevices();
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
m_system.SetShuttingDown(false);
m_system.Initialize();
m_system.ApplySettings();
m_system.HIDCore().ReloadInputDevices();
m_system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
m_system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
m_system.GetFileSystemController().CreateFactories(*m_system.GetFilesystem());
// Load the ROM.
load_result = system.Load(EmulationSession::GetInstance().Window(), filepath);
if (load_result != Core::SystemResultStatus::Success) {
return load_result;
m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filepath);
if (m_load_result != Core::SystemResultStatus::Success) {
return m_load_result;
}
// Complete initialization.
system.GPU().Start();
system.GetCpuManager().OnGpuReady();
system.RegisterExitCallback([&] { HaltEmulation(); });
m_system.GPU().Start();
m_system.GetCpuManager().OnGpuReady();
m_system.RegisterExitCallback([&] { HaltEmulation(); });
return Core::SystemResultStatus::Success;
}
void ShutdownEmulation() {
std::scoped_lock lock(mutex);
std::scoped_lock lock(m_mutex);
is_running = false;
m_is_running = false;
// Unload user input.
system.HIDCore().UnloadInputDevices();
m_system.HIDCore().UnloadInputDevices();
// Shutdown the main emulated process
if (load_result == Core::SystemResultStatus::Success) {
system.DetachDebugger();
system.ShutdownMainProcess();
detached_tasks.WaitForAllTasks();
load_result = Core::SystemResultStatus::ErrorNotInitialized;
if (m_load_result == Core::SystemResultStatus::Success) {
m_system.DetachDebugger();
m_system.ShutdownMainProcess();
m_detached_tasks.WaitForAllTasks();
m_load_result = Core::SystemResultStatus::ErrorNotInitialized;
}
// Tear down the render window.
window.reset();
m_window.reset();
}
void PauseEmulation() {
std::scoped_lock lock(m_mutex);
m_system.Pause();
}
void UnPauseEmulation() {
std::scoped_lock lock(m_mutex);
m_system.Run();
}
void HaltEmulation() {
std::scoped_lock lock(mutex);
is_running = false;
cv.notify_one();
std::scoped_lock lock(m_mutex);
m_is_running = false;
m_cv.notify_one();
}
void RunEmulation() {
{
std::scoped_lock lock(mutex);
is_running = true;
std::scoped_lock lock(m_mutex);
m_is_running = true;
}
void(system.Run());
void(m_system.Run());
if (system.DebuggerEnabled()) {
system.InitializeDebugger();
if (m_system.DebuggerEnabled()) {
m_system.InitializeDebugger();
}
while (true) {
{
std::unique_lock lock(mutex);
if (cv.wait_for(lock, std::chrono::milliseconds(100),
[&]() { return !is_running; })) {
std::unique_lock lock(m_mutex);
if (m_cv.wait_for(lock, std::chrono::milliseconds(100),
[&]() { return !m_is_running; })) {
// Emulation halted.
break;
}
}
{
// Refresh performance stats.
std::scoped_lock perf_stats_lock(perf_stats_mutex);
perf_stats = system.GetAndResetPerfStats();
std::scoped_lock m_perf_stats_lock(m_perf_stats_mutex);
m_perf_stats = m_system.GetAndResetPerfStats();
}
}
}
std::string GetRomTitle(const std::string& path) {
return GetRomMetadata(path).title;
}
std::vector<u8> GetRomIcon(const std::string& path) {
return GetRomMetadata(path).icon;
}
void ResetRomMetadata() {
m_rom_metadata_cache.clear();
}
private:
struct RomMetadata {
std::string title;
std::vector<u8> icon;
};
RomMetadata GetRomMetadata(const std::string& path) {
if (auto search = m_rom_metadata_cache.find(path); search != m_rom_metadata_cache.end()) {
return search->second;
}
return CacheRomMetadata(path);
}
RomMetadata CacheRomMetadata(const std::string& path) {
const auto file = Core::GetGameFileFromPath(m_vfs, path);
const auto loader = Loader::GetLoader(EmulationSession::GetInstance().System(), file, 0, 0);
RomMetadata entry;
loader->ReadTitle(entry.title);
loader->ReadIcon(entry.icon);
m_rom_metadata_cache[path] = entry;
return entry;
}
private:
static EmulationSession s_instance;
ANativeWindow* native_window{};
// Frontend management
std::unordered_map<std::string, RomMetadata> m_rom_metadata_cache;
InputCommon::InputSubsystem input_subsystem;
Common::DetachedTasks detached_tasks;
Core::System system;
// Window management
std::unique_ptr<EmuWindow_Android> m_window;
ANativeWindow* m_native_window{};
Core::PerfStatsResults perf_stats{};
// Core emulation
Core::System m_system;
InputCommon::InputSubsystem m_input_subsystem;
Common::DetachedTasks m_detached_tasks;
Core::PerfStatsResults m_perf_stats{};
std::shared_ptr<FileSys::RealVfsFilesystem> m_vfs;
Core::SystemResultStatus m_load_result{Core::SystemResultStatus::ErrorNotInitialized};
bool m_is_running{};
std::unique_ptr<EmuWindow_Android> window;
std::condition_variable_any cv;
bool is_running{};
Core::SystemResultStatus load_result{Core::SystemResultStatus::ErrorNotInitialized};
mutable std::mutex perf_stats_mutex;
mutable std::mutex mutex;
// Synchronization
std::condition_variable_any m_cv;
mutable std::mutex m_perf_stats_mutex;
mutable std::mutex m_mutex;
};
/*static*/ EmulationSession EmulationSession::s_instance;
@ -275,16 +334,25 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_ReloadKeys(JNIEnv* env,
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_UnPauseEmulation([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jclass clazz) {}
[[maybe_unused]] jclass clazz) {
EmulationSession::GetInstance().UnPauseEmulation();
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_PauseEmulation([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jclass clazz) {}
[[maybe_unused]] jclass clazz) {
EmulationSession::GetInstance().PauseEmulation();
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_StopEmulation([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jclass clazz) {
EmulationSession::GetInstance().HaltEmulation();
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_ResetRomMetadata([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jclass clazz) {
EmulationSession::GetInstance().ResetRomMetadata();
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_IsRunning([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jclass clazz) {
return static_cast<jboolean>(EmulationSession::GetInstance().IsRunning());
@ -347,16 +415,21 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchMoved([[maybe_unused]] JNIEnv*
}
}
jintArray Java_org_yuzu_yuzu_1emu_NativeLibrary_GetIcon([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jclass clazz,
[[maybe_unused]] jstring j_file) {
return {};
jbyteArray Java_org_yuzu_yuzu_1emu_NativeLibrary_GetIcon([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jclass clazz,
[[maybe_unused]] jstring j_filename) {
auto icon_data = EmulationSession::GetInstance().GetRomIcon(GetJString(env, j_filename));
jbyteArray icon = env->NewByteArray(static_cast<jsize>(icon_data.size()));
env->SetByteArrayRegion(icon, 0, env->GetArrayLength(icon),
reinterpret_cast<jbyte*>(icon_data.data()));
return icon;
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_GetTitle([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jclass clazz,
[[maybe_unused]] jstring j_filename) {
return env->NewStringUTF("");
auto title = EmulationSession::GetInstance().GetRomTitle(GetJString(env, j_filename));
return env->NewStringUTF(title.c_str());
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_GetDescription([[maybe_unused]] JNIEnv* env,