shader_recompiler: use float image operations on load/store when required
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10 changed files with 184 additions and 39 deletions
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@ -51,7 +51,7 @@ using VideoCommon::LoadPipelines;
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using VideoCommon::SerializePipeline;
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using Context = ShaderContext::Context;
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constexpr u32 CACHE_VERSION = 9;
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constexpr u32 CACHE_VERSION = 10;
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template <typename Container>
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auto MakeSpan(Container& container) {
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