Commit graph

794 commits

Author SHA1 Message Date
echosys
ab4c093976 Fix Android crash caused by incorrect type in progress dialog callbacks (#58)
Bug discovered via an incomplete fix in Sudachi.

Some Progress Dialog callbacks pass the wrong type (Double instead of Long) from C++ to Java code causing a crash at runtime.
To fix this a new function is implemented to convert to a Java Long and that is used instead of the function that converts to a Double.

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/58
Co-authored-by: echosys <echosys@noreply.localhost>
Co-committed-by: echosys <echosys@noreply.localhost>
2024-10-03 12:08:28 +00:00
echosys
e157415bd9 Update Android app dependencies (#52)
Update the dependencies of the Android app (used libraries and SDK). The Android SDK was not updated to the latest version, because then the build fails.

The `gradle-wrapper.jar` (the only binary blob touched in this PR) can be verified by checking against the official checksums [here](gradle-wrapper.jar).

Co-authored-by: spectranator <spectranator@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/52
Co-authored-by: echosys <echosys@noreply.localhost>
Co-committed-by: echosys <echosys@noreply.localhost>
2024-08-24 16:53:35 +00:00
echosys
587825f60a Fix x86_64 build for Android (#49)
Fixes x86_64 builds for Android by stubbing a function that calls into libadrenotools to query GPU driver information. libadrenotools is only available for arm64.
The function should not be called anyways, as the menu that would display the information is disabled on unsupported devices.

To enable x86_64 for building change the line `abiFilters += listOf("arm64-v8a")` in `src/android/app/build.gradle.kts` to `abiFilters += listOf("arm64-v8a", "x86_64")`.
I did not do this by default as it significantly increases the build time (the native part needs to be build once for each architecture) and increases the app size (this is less of a concern as games are already significantly larger).
It might allow usage on Chromebooks (the internet tells me those run on x86_64) and some few Android devices. The main advantage I see is for development of the app itself, as it allows running it in waydroid for local testing.

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/49
Co-authored-by: echosys <echosys@noreply.localhost>
Co-committed-by: echosys <echosys@noreply.localhost>
2024-08-11 12:11:13 +00:00
echosys
a41955cc58 Remove early access Android app variant (#27)
Removes the early access Android app variant from the build config and removes the get early access button from the settings tab.

I also tried to remove the code for the variant (different logo + colors) and the code for the button, but I am no Android developer so I might have missed some stuff.
Additionally I did not touch the translation files.

Essentially this gets rid of the now useless fancy button and improves build times as it only needs to build one apk now.

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/27

Spec's note:
Whatever there's left can still be removed at a later point.
Co-authored-by: echosys <echosys@noreply.localhost>
Co-committed-by: echosys <echosys@noreply.localhost>
2024-07-24 23:05:03 +00:00
echosys
7e27e6476d Add option to only optimize SPIRV during load (#13)
Adds a new option "On Load" to the "Optimize SPIRV output" option that turns on optimizations during the loading of the shader cache from disk, but turns it off after that.
The previous checkbox states have been named "Never" for unchecked and "Always" for checked.

The idea is that once the shader cache has most of the shaders in a game cached they can be optimized during initial game startup (where a performance hit matters less) and the few shaders that get compiled during runtime are not optimized to reduce performance hits.

Most of the commit is adding the setting to the Android app, the main logic is in the `gl_shader_cache.cpp` and `vk_pipeline_cache.cpp` files.

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/13
Co-authored-by: echosys <echosys@noreply.localhost>
Co-committed-by: echosys <echosys@noreply.localhost>
2024-07-19 19:14:19 +00:00
darktux
11b815703f Android: Add ability to run Qlaunch 2024-04-05 01:58:29 +02:00
Pengfei Zhu
2f57c5a0e9
Revert arbaic translation 2024-03-01 15:20:53 +08:00
Pengfei Zhu
338e088b9d
Remove trailing whitespaces 2024-03-01 14:19:02 +08:00
The yuzu Community
56c9107d08 Update translations (2024-03-01) 2024-03-01 03:12:19 +00:00
liamwhite
0da6704fc2
Merge pull request #13073 from FearlessTobi/fsp-srv-ipc
fsp: Migrate remaining interfaces to cmif serialization
2024-02-23 11:34:06 -05:00
liamwhite
8bbc209950
Merge pull request #13105 from t895/connection-fix
android: Misc controller fixes
2024-02-21 10:43:46 -05:00
t895
de5422b1fd android: Connect controllers with supported styles
If you tried to connect a controller that was previously configured with an unsupported style for your game, when you try to connect that controller, it will immediately disconnect. This ensures that the controller that is being connected will be changed to the first supported style index before being connected.
2024-02-21 08:37:55 -05:00
t895
45f450fca5 android: Add additional check for hasMapping
Controls can have no mapping if they are either "[empty]" or and empty string. This was causing an issue if you reset mapping on all controllers and then tried to play a game. The check to determine whether auto mapping was required would fail and leave you will no mapped controllers. This feels a bit like user error but it smooths things out if you forget so I see it as necessary.
2024-02-21 08:17:30 -05:00
t895
9a3fd76b25 android: Enable all controller styles on emulation shutdown 2024-02-21 08:13:54 -05:00
t895
de2d496e71 android: Fix extra stick setting default values
The default value was accidentally hardcoded for all extra stick settings
2024-02-20 22:13:59 -05:00
t895
6a90db8c19 android: Expose device name setting 2024-02-20 08:16:38 -05:00
t895
0e5972b0b5 android: Add StringInputSetting settings item 2024-02-20 08:06:56 -05:00
liamwhite
10e27a2902
Merge pull request #13086 from t895/clear-button-fix
android: Fix broken clear button check
2024-02-19 19:18:05 -05:00
Charles Lombardo
f567a41f53
android: Have input overlay follow player 1 style index (#13085) 2024-02-19 22:47:21 +01:00
t895
704c62ca01 android: Fix broken clear button check 2024-02-19 15:54:52 -05:00
Charles Lombardo
3b1b98c645
android: Fix overlay visibility reset (#13083) 2024-02-19 19:44:42 +01:00
Charles Lombardo
daf350f5d3
android: Show done button when configuring input overlay (#13082) 2024-02-19 19:26:18 +01:00
FearlessTobi
b5a17b501b Address review comments 2024-02-19 19:11:07 +01:00
FearlessTobi
310c1f50be scope_exit: Make constexpr
Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
2024-02-19 16:00:46 +01:00
liamwhite
5583957616
Merge pull request #13064 from t895/auto-map-fail
android: Only do first startup automapping if nothing has been mapped
2024-02-18 10:27:49 -05:00
liamwhite
839ded7d59
Merge pull request #13065 from t895/cancel-button-fail
android: Show cancel button for the content install notice
2024-02-18 10:25:04 -05:00
t895
0a3bc6c0cf android: Map touches to touchscreen
I neglected to map touches to the touchscreen when refactoring in the input mapping PR. This fixes that regression.
2024-02-18 10:00:37 -05:00
t895
55a7815064 android: Show cancel button for the content install notice 2024-02-18 09:23:46 -05:00
t895
a1c4f53c8c android: Only do first startup automapping if nothing has been mapped 2024-02-18 09:18:54 -05:00
t895
35a3c7226a android: Create lifecycle utility to simplify common StateFlow operations 2024-02-17 23:09:09 -05:00
t895
0010d42f82 android: Use extension functions for view visibility and text marquee 2024-02-17 22:45:33 -05:00
liamwhite
316089c39f
Merge pull request #13052 from t895/serializable-stuff
android: Move CoreErrorDialogFragment to its own file
2024-02-17 22:22:46 -05:00
t895
c327d2a62c android: Move CoreErrorDialogFragment to its own file 2024-02-17 21:58:25 -05:00
t895
50ecad547e android: Input mapping 2024-02-17 12:32:33 -05:00
t895
a251f77556 android: Allow SettingsItems to use String or StringRes 2024-02-16 21:04:26 -05:00
Narr the Reg
1e8554b01f
Merge pull request #12993 from liamwhite/am-rewrite-part1
am: rewrite part 1
2024-02-14 11:02:38 -06:00
liamwhite
ad4ae39903
Merge pull request #13009 from t895/message-dialog-fix
android: Message dialog tweaks
2024-02-13 14:46:56 -05:00
t895
f813dc78b2 android: Prevent user from dismissing mod/cheat notice
Makes sure that a user can't miss this dialog by touching outside the window. They must press "OK" or "Close" to continue.
2024-02-13 13:46:14 -05:00
t895
10ba318807 android: Show cancel option for delete addons dialog 2024-02-13 13:45:17 -05:00
t895
86fc1e5b32 android: Swap ok and close default strings for MessageDialogFragment 2024-02-13 13:44:35 -05:00
t895
3c823254ff android: Add screen vertical alignment setting
It's a bit of a hack since I'm moving the view instead of telling the Vulkan surface to bias itself to the top/bottom/center but it works fine for now.
2024-02-13 10:10:59 -05:00
t895
a0513bc45b android: Expose FSR sharpness slider 2024-02-13 10:04:59 -05:00
t895
836592c447 android: Swap confirmation buttons for delete save data dialog 2024-02-12 16:54:46 -05:00
t895
fbc1b61bff android: Extend MessageDialogFragment to support a negative action and button titles 2024-02-12 16:54:19 -05:00
Liam
b2e140b032 am: rewrite appletAE, appletOE 2024-02-11 21:59:33 -05:00
liamwhite
7ec7ff0f30
Merge pull request #12920 from t895/jni-common
android: Move JNI setup and helpers to common
2024-02-09 11:49:25 -05:00
liamwhite
89dd0fa932
Merge pull request #12968 from t895/thermal-status
android: Thermal throttling indicator
2024-02-09 11:47:17 -05:00
liamwhite
a9dcfe2a42
Merge pull request #12964 from t895/foreground-service-test
android: Remove foreground service
2024-02-09 11:47:11 -05:00
t895
f44183db9e android: Use utility function for applying view margins 2024-02-09 07:07:06 -05:00
t895
5fa9bc192c android: Add thermal throttling overlay 2024-02-09 07:07:05 -05:00