As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk. These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically. |
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| .. | ||
| emu_window | ||
| CMakeLists.txt | ||
| config.cpp | ||
| config.h | ||
| default_ini.h | ||
| precompiled_headers.h | ||
| yuzu.cpp | ||
| yuzu.rc | ||