This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here. |
||
|---|---|---|
| .. | ||
| common | ||
| core | ||
| input_common | ||
| tests | ||
| video_core | ||
| yuzu | ||
| yuzu_cmd | ||
| .clang-format | ||
| CMakeLists.txt | ||
This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here. |
||
|---|---|---|
| .. | ||
| common | ||
| core | ||
| input_common | ||
| tests | ||
| video_core | ||
| yuzu | ||
| yuzu_cmd | ||
| .clang-format | ||
| CMakeLists.txt | ||