Some games do not respond to a change in controller type if 1) The controller is not disconnected prior to being reconnected and/or 2) The controller is reconnected instantly after being disconnected. Since it is not possible to change controllers instantly on hardware and requiring a disconnect prior to connecting a new one, we should emulate this as well with a small delay, fixing the aforementioned issue. |
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| .. | ||
| controller.cpp | ||
| controller.h | ||
| controller.ui | ||
| error.cpp | ||
| error.h | ||
| profile_select.cpp | ||
| profile_select.h | ||
| software_keyboard.cpp | ||
| software_keyboard.h | ||
| web_browser.cpp | ||
| web_browser.h | ||