[7551] apply deserter debuff also if player leaves the bg in preparation phase

prior this deserter debuff was only applied at status_in_progress
This commit is contained in:
balrok 2009-03-26 23:16:15 +01:00
parent bf5ba338d9
commit 02d05a2339
2 changed files with 6 additions and 5 deletions

View file

@ -17504,14 +17504,15 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
{
if(BattleGround *bg = GetBattleGround())
{
bool need_debuf = bg->isBattleGround() && (bg->GetStatus() == STATUS_IN_PROGRESS) && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER);
bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true);
// call after remove to be sure that player resurrected for correct cast
if(need_debuf)
if( bg->isBattleGround() && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER) )
{
if( bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN )
CastSpell(this, 26013, true); // Deserter
}
}
}
bool Player::CanJoinToBattleground() const

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7550"
#define REVISION_NR "7551"
#endif // __REVISION_NR_H__