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[11159] Remove now redundent GetDBTableGUIDLow support.
Now any creatures/gameobjects loaded base at DB data in non-instanceable/instanceable maps always have same guid as in DB data. * Also remove useless by same reasons MaNGOS::GameObjectWithDbGUIDCheck
This commit is contained in:
parent
654dac1e11
commit
04c21c95d3
20 changed files with 150 additions and 176 deletions
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@ -1456,7 +1456,7 @@ void BattleGround::DoorOpen(ObjectGuid guid)
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void BattleGround::OnObjectDBLoad(Creature* creature)
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{
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const BattleGroundEventIdx eventId = sBattleGroundMgr.GetCreatureEventIndex(creature->GetDBTableGUIDLow());
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const BattleGroundEventIdx eventId = sBattleGroundMgr.GetCreatureEventIndex(creature->GetGUIDLow());
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if (eventId.event1 == BG_EVENT_NONE)
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return;
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m_EventObjects[MAKE_PAIR32(eventId.event1, eventId.event2)].creatures.push_back(creature->GetObjectGuid());
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@ -1474,7 +1474,7 @@ ObjectGuid BattleGround::GetSingleCreatureGuid(uint8 event1, uint8 event2)
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void BattleGround::OnObjectDBLoad(GameObject* obj)
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{
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const BattleGroundEventIdx eventId = sBattleGroundMgr.GetGameObjectEventIndex(obj->GetDBTableGUIDLow());
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const BattleGroundEventIdx eventId = sBattleGroundMgr.GetGameObjectEventIndex(obj->GetGUIDLow());
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if (eventId.event1 == BG_EVENT_NONE)
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return;
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m_EventObjects[MAKE_PAIR32(eventId.event1, eventId.event2)].gameobjects.push_back(obj->GetObjectGuid());
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@ -335,7 +335,7 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* target
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetDBTableGUIDLow())).event1;
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uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1;
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if (event >= BG_AB_NODES_MAX) // not a node
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return;
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BG_AB_Nodes node = BG_AB_Nodes(event);
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@ -51,7 +51,7 @@ void BattleGroundAV::HandleKillUnit(Creature *creature, Player *killer)
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DEBUG_LOG("BattleGroundAV: HandleKillUnit %i", creature->GetEntry());
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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uint8 event1 = (sBattleGroundMgr.GetCreatureEventIndex(creature->GetDBTableGUIDLow())).event1;
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uint8 event1 = (sBattleGroundMgr.GetCreatureEventIndex(creature->GetGUIDLow())).event1;
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if (event1 == BG_EVENT_NONE)
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return;
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switch(event1)
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@ -514,11 +514,11 @@ void BattleGroundAV::EventPlayerClickedOnFlag(Player *source, GameObject* target
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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DEBUG_LOG("BattleGroundAV: using gameobject %i", target_obj->GetEntry());
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uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetDBTableGUIDLow())).event1;
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uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1;
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if (event >= BG_AV_NODES_MAX) // not a node
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return;
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BG_AV_Nodes node = BG_AV_Nodes(event);
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switch ((sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetDBTableGUIDLow())).event2 % BG_AV_MAX_STATES)
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switch ((sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event2 % BG_AV_MAX_STATES)
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{
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case POINT_CONTROLLED:
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EventPlayerAssaultsPoint(source, node);
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@ -347,7 +347,7 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
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int32 message_id = 0;
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ChatMsg type;
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uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetDBTableGUIDLow())).event1;
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uint8 event = (sBattleGroundMgr.GetGameObjectEventIndex(target_obj->GetGUIDLow())).event1;
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//alliance flag picked up from base
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if(Source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE
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@ -2703,23 +2703,14 @@ bool ChatHandler::ExtractUint32KeyFromLink(char** text, char const* linkType, ui
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return ExtractUInt32(&arg, value);
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}
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GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid,uint32 entry)
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GameObject* ChatHandler::GetGameObjectWithGuid(uint32 lowguid,uint32 entry)
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{
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if(!m_session)
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if (!m_session)
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return NULL;
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Player* pl = m_session->GetPlayer();
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GameObject* obj = pl->GetMap()->GetGameObject(ObjectGuid(HIGHGUID_GAMEOBJECT, entry, lowguid));
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if(!obj && sObjectMgr.GetGOData(lowguid)) // guid is DB guid of object
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{
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MaNGOS::GameObjectWithDbGUIDCheck go_check(*pl,lowguid);
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MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(obj,go_check);
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Cell::VisitGridObjects(pl,checker, pl->GetMap()->GetVisibilityDistance());
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}
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return obj;
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return pl->GetMap()->GetGameObject(ObjectGuid(HIGHGUID_GAMEOBJECT, entry, lowguid));
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}
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enum SpellLinkType
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@ -615,7 +615,7 @@ class ChatHandler
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std::string playerLink(std::string const& name) const { return m_session ? "|cffffffff|Hplayer:"+name+"|h["+name+"]|h|r" : name; }
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std::string GetNameLink(Player* chr) const;
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GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid,uint32 entry);
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GameObject* GetGameObjectWithGuid(uint32 lowguid,uint32 entry);
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// Utility methods for commands
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bool ShowAccountListHelper(QueryResult* result, uint32* limit = NULL, bool title = true, bool error = true);
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@ -123,7 +123,7 @@ Unit(), i_AI(NULL),
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lootForPickPocketed(false), lootForBody(false), lootForSkin(false), m_groupLootTimer(0), m_groupLootId(0),
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m_lootMoney(0), m_lootGroupRecipientId(0),
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m_corpseDecayTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(5.0f),
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m_subtype(subtype), m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0),
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m_subtype(subtype), m_defaultMovementType(IDLE_MOTION_TYPE), m_equipmentId(0),
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m_AlreadyCallAssistance(false), m_AlreadySearchedAssistance(false),
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m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_needNotify(false),
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m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
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@ -461,7 +461,7 @@ void Creature::Update(uint32 update_diff, uint32 diff)
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if(m_originalEntry != GetEntry())
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{
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// need preserver gameevent state
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GameEventCreatureData const* eventData = sGameEventMgr.GetCreatureUpdateDataForActiveEvent(GetDBTableGUIDLow());
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GameEventCreatureData const* eventData = sGameEventMgr.GetCreatureUpdateDataForActiveEvent(GetGUIDLow());
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UpdateEntry(m_originalEntry, TEAM_NONE, NULL, eventData);
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}
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@ -496,9 +496,8 @@ void Creature::Update(uint32 update_diff, uint32 diff)
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if (m_corpseDecayTimer <= update_diff)
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{
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// since pool system can fail to roll unspawned object, this one can remain spawned, so must set respawn nevertheless
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uint16 poolid = GetDBTableGUIDLow() ? sPoolMgr.IsPartOfAPool<Creature>(GetDBTableGUIDLow()) : 0;
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if (poolid)
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sPoolMgr.UpdatePool<Creature>(poolid, GetDBTableGUIDLow());
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if (uint16 poolid = sPoolMgr.IsPartOfAPool<Creature>(GetGUIDLow()))
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sPoolMgr.UpdatePool<Creature>(poolid, GetGUIDLow());
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if (IsInWorld()) // can be despawned by update pool
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{
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@ -527,10 +526,8 @@ void Creature::Update(uint32 update_diff, uint32 diff)
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if (m_corpseDecayTimer <= update_diff)
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{
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// since pool system can fail to roll unspawned object, this one can remain spawned, so must set respawn nevertheless
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uint16 poolid = GetDBTableGUIDLow() ? sPoolMgr.IsPartOfAPool<Creature>(GetDBTableGUIDLow()) : 0;
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if (poolid)
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sPoolMgr.UpdatePool<Creature>(poolid, GetDBTableGUIDLow());
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if (uint16 poolid = sPoolMgr.IsPartOfAPool<Creature>(GetGUIDLow()))
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sPoolMgr.UpdatePool<Creature>(poolid, GetGUIDLow());
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if (IsInWorld()) // can be despawned by update pool
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{
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@ -1011,7 +1008,7 @@ void Creature::SaveToDB()
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{
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// this should only be used when the creature has already been loaded
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// preferably after adding to map, because mapid may not be valid otherwise
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CreatureData const *data = sObjectMgr.GetCreatureData(m_DBTableGuid);
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CreatureData const *data = sObjectMgr.GetCreatureData(GetGUIDLow());
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if(!data)
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{
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sLog.outError("Creature::SaveToDB failed, cannot get creature data!");
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@ -1024,9 +1021,7 @@ void Creature::SaveToDB()
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void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
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{
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// update in loaded data
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if (!m_DBTableGuid)
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m_DBTableGuid = GetGUIDLow();
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CreatureData& data = sObjectMgr.NewOrExistCreatureData(m_DBTableGuid);
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CreatureData& data = sObjectMgr.NewOrExistCreatureData(GetGUIDLow());
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uint32 displayId = GetNativeDisplayId();
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@ -1072,11 +1067,11 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
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// updated in DB
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WorldDatabase.BeginTransaction();
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WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid=%u", m_DBTableGuid);
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WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid=%u", GetGUIDLow());
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std::ostringstream ss;
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ss << "INSERT INTO creature VALUES ("
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<< m_DBTableGuid << ","
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<< GetGUIDLow() << ","
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<< GetEntry() << ","
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<< mapid <<","
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<< uint32(spawnMask) << "," // cast to prevent save as symbol
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@ -1240,8 +1235,6 @@ bool Creature::LoadFromDB(uint32 guidlow, Map *map)
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GameEventCreatureData const* eventData = sGameEventMgr.GetCreatureUpdateDataForActiveEvent(guidlow);
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m_DBTableGuid = guidlow;
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// Creature can be loaded already in map if grid has been unloaded while creature walk to another grid
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if (map->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, guidlow)))
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return false;
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@ -1263,7 +1256,7 @@ bool Creature::LoadFromDB(uint32 guidlow, Map *map)
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m_isDeadByDefault = data->is_dead;
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m_deathState = m_isDeadByDefault ? DEAD : ALIVE;
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m_respawnTime = map->GetPersistentState()->GetCreatureRespawnTime(m_DBTableGuid);
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m_respawnTime = map->GetPersistentState()->GetCreatureRespawnTime(GetGUIDLow());
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if(m_respawnTime > time(NULL)) // not ready to respawn
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{
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@ -1279,11 +1272,11 @@ bool Creature::LoadFromDB(uint32 guidlow, Map *map)
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{
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m_respawnTime = 0;
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GetMap()->GetPersistentState()->SaveCreatureRespawnTime(m_DBTableGuid, 0);
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GetMap()->GetPersistentState()->SaveCreatureRespawnTime(GetGUIDLow(), 0);
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}
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uint32 curhealth = data->curhealth;
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if(curhealth)
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if (curhealth)
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{
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curhealth = uint32(curhealth*_GetHealthMod(GetCreatureInfo()->rank));
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if(curhealth < 1)
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@ -1361,24 +1354,24 @@ struct CreatureRespawnDeleteWorker
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void Creature::DeleteFromDB()
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{
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if (!m_DBTableGuid)
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if (!HasStaticDBSpawnData())
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{
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DEBUG_LOG("Trying to delete not saved creature!");
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return;
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}
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CreatureRespawnDeleteWorker worker (m_DBTableGuid);
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CreatureRespawnDeleteWorker worker (GetGUIDLow());
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sMapPersistentStateMgr.DoForAllStatesWithMapId(GetMapId(), worker);
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sObjectMgr.DeleteCreatureData(m_DBTableGuid);
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sObjectMgr.DeleteCreatureData(GetGUIDLow());
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WorldDatabase.BeginTransaction();
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WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid=%u", m_DBTableGuid);
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WorldDatabase.PExecuteLog("DELETE FROM creature_addon WHERE guid=%u", m_DBTableGuid);
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WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id=%u", m_DBTableGuid);
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WorldDatabase.PExecuteLog("DELETE FROM game_event_creature WHERE guid=%u", m_DBTableGuid);
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WorldDatabase.PExecuteLog("DELETE FROM game_event_creature_data WHERE guid=%u", m_DBTableGuid);
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WorldDatabase.PExecuteLog("DELETE FROM creature_battleground WHERE guid=%u", m_DBTableGuid);
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WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid=%u", GetGUIDLow());
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WorldDatabase.PExecuteLog("DELETE FROM creature_addon WHERE guid=%u", GetGUIDLow());
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WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id=%u", GetGUIDLow());
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WorldDatabase.PExecuteLog("DELETE FROM game_event_creature WHERE guid=%u", GetGUIDLow());
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WorldDatabase.PExecuteLog("DELETE FROM game_event_creature_data WHERE guid=%u", GetGUIDLow());
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WorldDatabase.PExecuteLog("DELETE FROM creature_battleground WHERE guid=%u", GetGUIDLow());
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WorldDatabase.CommitTransaction();
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}
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@ -1526,8 +1519,8 @@ void Creature::Respawn()
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if (IsDespawned())
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{
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if (m_DBTableGuid)
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GetMap()->GetPersistentState()->SaveCreatureRespawnTime(m_DBTableGuid, 0);
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if (HasStaticDBSpawnData())
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GetMap()->GetPersistentState()->SaveCreatureRespawnTime(GetGUIDLow(), 0);
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m_respawnTime = time(NULL); // respawn at next tick
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}
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}
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@ -1822,13 +1815,13 @@ bool Creature::CanInitiateAttack()
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void Creature::SaveRespawnTime()
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{
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if(IsPet() || !m_DBTableGuid)
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if(IsPet() || !HasStaticDBSpawnData())
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return;
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if(m_respawnTime > time(NULL)) // dead (no corpse)
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GetMap()->GetPersistentState()->SaveCreatureRespawnTime(m_DBTableGuid, m_respawnTime);
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GetMap()->GetPersistentState()->SaveCreatureRespawnTime(GetGUIDLow(), m_respawnTime);
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else if (m_corpseDecayTimer > 0) // dead (corpse)
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GetMap()->GetPersistentState()->SaveCreatureRespawnTime(m_DBTableGuid, time(NULL) + m_respawnDelay + m_corpseDecayTimer / IN_MILLISECONDS);
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GetMap()->GetPersistentState()->SaveCreatureRespawnTime(GetGUIDLow(), time(NULL) + m_respawnDelay + m_corpseDecayTimer / IN_MILLISECONDS);
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}
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bool Creature::IsOutOfThreatArea(Unit* pVictim) const
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@ -1861,11 +1854,8 @@ bool Creature::IsOutOfThreatArea(Unit* pVictim) const
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CreatureDataAddon const* Creature::GetCreatureAddon() const
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{
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if (m_DBTableGuid)
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{
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if(CreatureDataAddon const* addon = ObjectMgr::GetCreatureAddon(m_DBTableGuid))
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return addon;
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}
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if (CreatureDataAddon const* addon = ObjectMgr::GetCreatureAddon(GetGUIDLow()))
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return addon;
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// dependent from difficulty mode entry
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return ObjectMgr::GetCreatureTemplateAddon(GetCreatureInfo()->Entry);
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@ -2115,20 +2105,17 @@ time_t Creature::GetRespawnTimeEx() const
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void Creature::GetRespawnCoord( float &x, float &y, float &z, float* ori, float* dist ) const
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{
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if (m_DBTableGuid)
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if (CreatureData const* data = sObjectMgr.GetCreatureData(GetGUIDLow()))
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{
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if (CreatureData const* data = sObjectMgr.GetCreatureData(GetDBTableGUIDLow()))
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{
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x = data->posX;
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y = data->posY;
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z = data->posZ;
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if (ori)
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*ori = data->orientation;
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if (dist)
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*dist = GetRespawnRadius();
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x = data->posX;
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y = data->posY;
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z = data->posZ;
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if (ori)
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*ori = data->orientation;
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if (dist)
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*dist = GetRespawnRadius();
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return;
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}
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return;
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}
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float orient;
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@ -2453,3 +2440,7 @@ void Creature::SpawnInMaps(uint32 db_guid, CreatureData const* data)
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sMapMgr.DoForAllMapsWithMapId(data->mapid, worker);
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}
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bool Creature::HasStaticDBSpawnData() const
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{
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return sObjectMgr.GetCreatureData(GetGUIDLow()) != NULL;
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}
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@ -405,7 +405,8 @@ class MANGOS_DLL_SPEC Creature : public Unit
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void SelectLevel(const CreatureInfo *cinfo, float percentHealth = 100.0f, float percentMana = 100.0f);
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void LoadEquipment(uint32 equip_entry, bool force=false);
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uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
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bool HasStaticDBSpawnData() const; // listed in `creature` table and have fixed in DB guid
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char const* GetSubName() const { return GetCreatureInfo()->SubName; }
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void Update(uint32 update_diff, uint32 time); // overwrite Unit::Update
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@ -684,7 +685,6 @@ class MANGOS_DLL_SPEC Creature : public Unit
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void RegenerateHealth();
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MovementGeneratorType m_defaultMovementType;
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Cell m_currentCell; // store current cell where creature listed
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uint32 m_DBTableGuid; ///< For new or temporary creatures is 0 for saved it is lowguid
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uint32 m_equipmentId;
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bool m_AlreadyCallAssistance;
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@ -56,7 +56,6 @@ GameObject::GameObject() : WorldObject()
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m_cooldownTime = 0;
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m_goInfo = NULL;
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m_DBTableGuid = 0;
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m_rotation = 0;
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}
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@ -424,8 +423,8 @@ void GameObject::Update(uint32 update_diff, uint32 /*p_time*/)
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SaveRespawnTime();
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// if part of pool, let pool system schedule new spawn instead of just scheduling respawn
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if (uint16 poolid = GetDBTableGUIDLow() ? sPoolMgr.IsPartOfAPool<GameObject>(GetDBTableGUIDLow()) : 0)
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sPoolMgr.UpdatePool<GameObject>(poolid, GetDBTableGUIDLow());
|
||||
if (uint16 poolid = sPoolMgr.IsPartOfAPool<GameObject>(GetGUIDLow()))
|
||||
sPoolMgr.UpdatePool<GameObject>(poolid, GetGUIDLow());
|
||||
|
||||
// can be not in world at pool despawn
|
||||
if (IsInWorld())
|
||||
|
|
@ -464,9 +463,8 @@ void GameObject::Delete()
|
|||
SetGoState(GO_STATE_READY);
|
||||
SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags);
|
||||
|
||||
uint16 poolid = GetDBTableGUIDLow() ? sPoolMgr.IsPartOfAPool<GameObject>(GetDBTableGUIDLow()) : 0;
|
||||
if (poolid)
|
||||
sPoolMgr.UpdatePool<GameObject>(poolid, GetDBTableGUIDLow());
|
||||
if (uint16 poolid = sPoolMgr.IsPartOfAPool<GameObject>(GetGUIDLow()))
|
||||
sPoolMgr.UpdatePool<GameObject>(poolid, GetGUIDLow());
|
||||
else
|
||||
AddObjectToRemoveList();
|
||||
}
|
||||
|
|
@ -488,7 +486,7 @@ void GameObject::SaveToDB()
|
|||
{
|
||||
// this should only be used when the gameobject has already been loaded
|
||||
// preferably after adding to map, because mapid may not be valid otherwise
|
||||
GameObjectData const *data = sObjectMgr.GetGOData(m_DBTableGuid);
|
||||
GameObjectData const *data = sObjectMgr.GetGOData(GetGUIDLow());
|
||||
if(!data)
|
||||
{
|
||||
sLog.outError("GameObject::SaveToDB failed, cannot get gameobject data!");
|
||||
|
|
@ -505,10 +503,8 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
|
|||
if (!goI)
|
||||
return;
|
||||
|
||||
if (!m_DBTableGuid)
|
||||
m_DBTableGuid = GetGUIDLow();
|
||||
// update in loaded data (changing data only in this place)
|
||||
GameObjectData& data = sObjectMgr.NewGOData(m_DBTableGuid);
|
||||
GameObjectData& data = sObjectMgr.NewGOData(GetGUIDLow());
|
||||
|
||||
// data->guid = guid don't must be update at save
|
||||
data.id = GetEntry();
|
||||
|
|
@ -530,7 +526,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
|
|||
// updated in DB
|
||||
std::ostringstream ss;
|
||||
ss << "INSERT INTO gameobject VALUES ( "
|
||||
<< m_DBTableGuid << ", "
|
||||
<< GetGUIDLow() << ", "
|
||||
<< GetEntry() << ", "
|
||||
<< mapid << ", "
|
||||
<< uint32(spawnMask) << "," // cast to prevent save as symbol
|
||||
|
|
@ -548,7 +544,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
|
|||
<< uint32(GetGoState()) << ")";
|
||||
|
||||
WorldDatabase.BeginTransaction();
|
||||
WorldDatabase.PExecuteLog("DELETE FROM gameobject WHERE guid = '%u'", m_DBTableGuid);
|
||||
WorldDatabase.PExecuteLog("DELETE FROM gameobject WHERE guid = '%u'", GetGUIDLow());
|
||||
WorldDatabase.PExecuteLog("%s", ss.str().c_str());
|
||||
WorldDatabase.CommitTransaction();
|
||||
}
|
||||
|
|
@ -579,8 +575,6 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
|
|||
uint8 animprogress = data->animprogress;
|
||||
GOState go_state = data->go_state;
|
||||
|
||||
m_DBTableGuid = guid;
|
||||
|
||||
if (!Create(guid,entry, map, phaseMask, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state) )
|
||||
return false;
|
||||
|
||||
|
|
@ -598,13 +592,13 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
|
|||
m_spawnedByDefault = true;
|
||||
m_respawnDelayTime = data->spawntimesecs;
|
||||
|
||||
m_respawnTime = map->GetPersistentState()->GetGORespawnTime(m_DBTableGuid);
|
||||
m_respawnTime = map->GetPersistentState()->GetGORespawnTime(GetGUIDLow());
|
||||
|
||||
// ready to respawn
|
||||
if (m_respawnTime && m_respawnTime <= time(NULL))
|
||||
{
|
||||
m_respawnTime = 0;
|
||||
map->GetPersistentState()->SaveGORespawnTime(m_DBTableGuid, 0);
|
||||
map->GetPersistentState()->SaveGORespawnTime(GetGUIDLow(), 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -633,19 +627,19 @@ struct GameObjectRespawnDeleteWorker
|
|||
|
||||
void GameObject::DeleteFromDB()
|
||||
{
|
||||
if (!m_DBTableGuid)
|
||||
if (!HasStaticDBSpawnData())
|
||||
{
|
||||
DEBUG_LOG("Trying to delete not saved gameobject!");
|
||||
return;
|
||||
}
|
||||
|
||||
GameObjectRespawnDeleteWorker worker(m_DBTableGuid);
|
||||
GameObjectRespawnDeleteWorker worker(GetGUIDLow());
|
||||
sMapPersistentStateMgr.DoForAllStatesWithMapId(GetMapId(), worker);
|
||||
|
||||
sObjectMgr.DeleteGOData(m_DBTableGuid);
|
||||
WorldDatabase.PExecuteLog("DELETE FROM gameobject WHERE guid = '%u'", m_DBTableGuid);
|
||||
WorldDatabase.PExecuteLog("DELETE FROM game_event_gameobject WHERE guid = '%u'", m_DBTableGuid);
|
||||
WorldDatabase.PExecuteLog("DELETE FROM gameobject_battleground WHERE guid = '%u'", m_DBTableGuid);
|
||||
sObjectMgr.DeleteGOData(GetGUIDLow());
|
||||
WorldDatabase.PExecuteLog("DELETE FROM gameobject WHERE guid = '%u'", GetGUIDLow());
|
||||
WorldDatabase.PExecuteLog("DELETE FROM game_event_gameobject WHERE guid = '%u'", GetGUIDLow());
|
||||
WorldDatabase.PExecuteLog("DELETE FROM gameobject_battleground WHERE guid = '%u'", GetGUIDLow());
|
||||
}
|
||||
|
||||
GameObjectInfo const *GameObject::GetGOInfo() const
|
||||
|
|
@ -694,7 +688,7 @@ Unit* GameObject::GetOwner() const
|
|||
void GameObject::SaveRespawnTime()
|
||||
{
|
||||
if(m_respawnTime > time(NULL) && m_spawnedByDefault)
|
||||
GetMap()->GetPersistentState()->SaveGORespawnTime(m_DBTableGuid, m_respawnTime);
|
||||
GetMap()->GetPersistentState()->SaveGORespawnTime(GetGUIDLow(), m_respawnTime);
|
||||
}
|
||||
|
||||
bool GameObject::isVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const
|
||||
|
|
@ -737,7 +731,7 @@ void GameObject::Respawn()
|
|||
if(m_spawnedByDefault && m_respawnTime > 0)
|
||||
{
|
||||
m_respawnTime = time(NULL);
|
||||
GetMap()->GetPersistentState()->SaveGORespawnTime(m_DBTableGuid, 0);
|
||||
GetMap()->GetPersistentState()->SaveGORespawnTime(GetGUIDLow(), 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -960,7 +954,7 @@ void GameObject::Use(Unit* user)
|
|||
UseDoorOrButton();
|
||||
|
||||
// activate script
|
||||
GetMap()->ScriptsStart(sGameObjectScripts, GetDBTableGUIDLow(), spellCaster, this);
|
||||
GetMap()->ScriptsStart(sGameObjectScripts, GetGUIDLow(), spellCaster, this);
|
||||
return;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_BUTTON: // 1
|
||||
|
|
@ -969,7 +963,7 @@ void GameObject::Use(Unit* user)
|
|||
UseDoorOrButton();
|
||||
|
||||
// activate script
|
||||
GetMap()->ScriptsStart(sGameObjectScripts, GetDBTableGUIDLow(), spellCaster, this);
|
||||
GetMap()->ScriptsStart(sGameObjectScripts, GetGUIDLow(), spellCaster, this);
|
||||
|
||||
TriggerLinkedGameObject(user);
|
||||
return;
|
||||
|
|
@ -997,7 +991,7 @@ void GameObject::Use(Unit* user)
|
|||
// TODO: possible must be moved to loot release (in different from linked triggering)
|
||||
if (GetGOInfo()->chest.eventId)
|
||||
{
|
||||
DEBUG_LOG("Chest ScriptStart id %u for GO %u", GetGOInfo()->chest.eventId, GetDBTableGUIDLow());
|
||||
DEBUG_LOG("Chest ScriptStart id %u for GO %u", GetGOInfo()->chest.eventId, GetGUIDLow());
|
||||
|
||||
if (!sScriptMgr.OnProcessEvent(GetGOInfo()->chest.eventId, user, this, true))
|
||||
GetMap()->ScriptsStart(sEventScripts, GetGOInfo()->chest.eventId, user, this);
|
||||
|
|
@ -1118,7 +1112,7 @@ void GameObject::Use(Unit* user)
|
|||
|
||||
if (info->goober.eventId)
|
||||
{
|
||||
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Goober ScriptStart id %u for GO entry %u (GUID %u).", info->goober.eventId, GetEntry(), GetDBTableGUIDLow());
|
||||
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Goober ScriptStart id %u for GO entry %u (GUID %u).", info->goober.eventId, GetEntry(), GetGUIDLow());
|
||||
|
||||
if (!sScriptMgr.OnProcessEvent(info->goober.eventId, player, this, true))
|
||||
GetMap()->ScriptsStart(sEventScripts, info->goober.eventId, player, this);
|
||||
|
|
@ -1755,3 +1749,8 @@ void GameObject::SpawnInMaps(uint32 db_guid, GameObjectData const* data)
|
|||
SpawnGameObjectInMapsWorker worker(db_guid, data);
|
||||
sMapMgr.DoForAllMapsWithMapId(data->mapid, worker);
|
||||
}
|
||||
|
||||
bool GameObject::HasStaticDBSpawnData() const
|
||||
{
|
||||
return sObjectMgr.GetGOData(GetGUIDLow()) != NULL;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -603,7 +603,7 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
|
|||
|
||||
bool IsTransport() const;
|
||||
|
||||
uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
|
||||
bool HasStaticDBSpawnData() const; // listed in `gameobject` table and have fixed in DB guid
|
||||
|
||||
void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f);
|
||||
|
||||
|
|
@ -739,7 +739,6 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
|
|||
ObjectGuid m_firstUser; // first GO user, in most used cases owner, but in some cases no, for example non-summoned multi-use GAMEOBJECT_TYPE_SUMMONING_RITUAL
|
||||
GuidsSet m_UniqueUsers; // all players who use item, some items activated after specific amount unique uses
|
||||
|
||||
uint32 m_DBTableGuid; ///< For new or temporary gameobjects is 0 for saved it is lowguid
|
||||
GameObjectInfo const* m_goInfo;
|
||||
uint64 m_rotation;
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -216,7 +216,7 @@ void MaNGOS::RespawnDo::operator()( Creature* u ) const
|
|||
Map* map = u->GetMap();
|
||||
if (map->IsBattleGroundOrArena())
|
||||
{
|
||||
BattleGroundEventIdx eventId = sBattleGroundMgr.GetCreatureEventIndex(u->GetDBTableGUIDLow());
|
||||
BattleGroundEventIdx eventId = sBattleGroundMgr.GetCreatureEventIndex(u->GetGUIDLow());
|
||||
if (!((BattleGroundMap*)map)->GetBG()->IsActiveEvent(eventId.event1, eventId.event2))
|
||||
return;
|
||||
}
|
||||
|
|
@ -230,7 +230,7 @@ void MaNGOS::RespawnDo::operator()( GameObject* u ) const
|
|||
Map* map = u->GetMap();
|
||||
if (map->IsBattleGroundOrArena())
|
||||
{
|
||||
BattleGroundEventIdx eventId = sBattleGroundMgr.GetGameObjectEventIndex(u->GetDBTableGUIDLow());
|
||||
BattleGroundEventIdx eventId = sBattleGroundMgr.GetGameObjectEventIndex(u->GetGUIDLow());
|
||||
if (!((BattleGroundMap*)map)->GetBG()->IsActiveEvent(eventId.event1, eventId.event2))
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -749,20 +749,6 @@ namespace MaNGOS
|
|||
GameObjectEntryInPosRangeCheck(GameObjectEntryInPosRangeCheck const&);
|
||||
};
|
||||
|
||||
class GameObjectWithDbGUIDCheck
|
||||
{
|
||||
public:
|
||||
GameObjectWithDbGUIDCheck(WorldObject const& obj,uint32 db_guid) : i_obj(obj), i_db_guid(db_guid) {}
|
||||
WorldObject const& GetFocusObject() const { return i_obj; }
|
||||
bool operator()(GameObject const* go) const
|
||||
{
|
||||
return go->GetDBTableGUIDLow() == i_db_guid;
|
||||
}
|
||||
private:
|
||||
WorldObject const& i_obj;
|
||||
uint32 i_db_guid;
|
||||
};
|
||||
|
||||
// Unit checks
|
||||
|
||||
class MostHPMissingInRangeCheck
|
||||
|
|
|
|||
|
|
@ -73,7 +73,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
|
|||
if (owner.GetDefaultMovementType() == IDLE_MOTION_TYPE)
|
||||
{
|
||||
// such a mob might need very exact spawning point, hence relocate to spawn-position
|
||||
if (CreatureData const* data = sObjectMgr.GetCreatureData(owner.GetDBTableGUIDLow()))
|
||||
if (CreatureData const* data = sObjectMgr.GetCreatureData(owner.GetGUIDLow()))
|
||||
{
|
||||
owner.Relocate(data->posX, data->posY, data->posZ, data->orientation);
|
||||
owner.SendHeartBeat(false);
|
||||
|
|
|
|||
|
|
@ -877,7 +877,7 @@ bool ChatHandler::HandleGameObjectTargetCommand(char* args)
|
|||
|
||||
PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(),curRespawnDelayStr.c_str());
|
||||
|
||||
ShowNpcOrGoSpawnInformation<GameObject>(target->GetDBTableGUIDLow());
|
||||
ShowNpcOrGoSpawnInformation<GameObject>(target->GetGUIDLow());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
@ -897,7 +897,7 @@ bool ChatHandler::HandleGameObjectDeleteCommand(char* args)
|
|||
|
||||
// by DB guid
|
||||
if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid))
|
||||
obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
|
||||
obj = GetGameObjectWithGuid(lowguid,go_data->id);
|
||||
|
||||
if (!obj)
|
||||
{
|
||||
|
|
@ -944,7 +944,7 @@ bool ChatHandler::HandleGameObjectTurnCommand(char* args)
|
|||
|
||||
// by DB guid
|
||||
if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid))
|
||||
obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
|
||||
obj = GetGameObjectWithGuid(lowguid,go_data->id);
|
||||
|
||||
if (!obj)
|
||||
{
|
||||
|
|
@ -988,7 +988,7 @@ bool ChatHandler::HandleGameObjectMoveCommand(char* args)
|
|||
|
||||
// by DB guid
|
||||
if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid))
|
||||
obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
|
||||
obj = GetGameObjectWithGuid(lowguid,go_data->id);
|
||||
|
||||
if (!obj)
|
||||
{
|
||||
|
|
@ -1133,7 +1133,7 @@ bool ChatHandler::HandleGameObjectPhaseCommand(char* args)
|
|||
|
||||
// by DB guid
|
||||
if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid))
|
||||
obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
|
||||
obj = GetGameObjectWithGuid(lowguid,go_data->id);
|
||||
|
||||
if (!obj)
|
||||
{
|
||||
|
|
@ -1576,7 +1576,7 @@ bool ChatHandler::HandleNpcAddCommand(char* args)
|
|||
|
||||
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
|
||||
|
||||
uint32 db_guid = pCreature->GetDBTableGUIDLow();
|
||||
uint32 db_guid = pCreature->GetGUIDLow();
|
||||
|
||||
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
|
||||
pCreature->LoadFromDB(db_guid, map);
|
||||
|
|
@ -1844,7 +1844,7 @@ bool ChatHandler::HandleNpcMoveCommand(char* args)
|
|||
pCreature = player->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
|
||||
}
|
||||
else
|
||||
lowguid = pCreature->GetDBTableGUIDLow();
|
||||
lowguid = pCreature->GetGUIDLow();
|
||||
|
||||
float x = m_session->GetPlayer()->GetPositionX();
|
||||
float y = m_session->GetPlayer()->GetPositionY();
|
||||
|
|
@ -1853,7 +1853,7 @@ bool ChatHandler::HandleNpcMoveCommand(char* args)
|
|||
|
||||
if (pCreature)
|
||||
{
|
||||
if (CreatureData const* data = sObjectMgr.GetCreatureData(pCreature->GetDBTableGUIDLow()))
|
||||
if (CreatureData const* data = sObjectMgr.GetCreatureData(pCreature->GetGUIDLow()))
|
||||
{
|
||||
const_cast<CreatureData*>(data)->posX = x;
|
||||
const_cast<CreatureData*>(data)->posY = y;
|
||||
|
|
@ -1903,7 +1903,7 @@ bool ChatHandler::HandleNpcSetMoveTypeCommand(char* args)
|
|||
pCreature = getSelectedCreature();
|
||||
if (!pCreature || pCreature->IsPet())
|
||||
return false;
|
||||
lowguid = pCreature->GetDBTableGUIDLow();
|
||||
lowguid = pCreature->GetGUIDLow();
|
||||
}
|
||||
else // case .setmovetype #creature_guid $move_type (with guid)
|
||||
{
|
||||
|
|
@ -2057,7 +2057,7 @@ bool ChatHandler::HandleNpcSpawnDistCommand(char* args)
|
|||
uint32 u_guidlow = 0;
|
||||
|
||||
if (pCreature)
|
||||
u_guidlow = pCreature->GetDBTableGUIDLow();
|
||||
u_guidlow = pCreature->GetGUIDLow();
|
||||
else
|
||||
return false;
|
||||
|
||||
|
|
@ -2089,7 +2089,7 @@ bool ChatHandler::HandleNpcSpawnTimeCommand(char* args)
|
|||
return false;
|
||||
}
|
||||
|
||||
uint32 u_guidlow = pCreature->GetDBTableGUIDLow();
|
||||
uint32 u_guidlow = pCreature->GetGUIDLow();
|
||||
|
||||
WorldDatabase.PExecuteLog("UPDATE creature SET spawntimesecs=%i WHERE guid=%u", stime, u_guidlow);
|
||||
pCreature->SetRespawnDelay(stime);
|
||||
|
|
@ -2911,7 +2911,7 @@ bool ChatHandler::HandleWpAddCommand(char* args)
|
|||
}
|
||||
else
|
||||
{
|
||||
lowguid = target->GetDBTableGUIDLow();
|
||||
lowguid = target->GetGUIDLow();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -3201,7 +3201,7 @@ bool ChatHandler::HandleWpModifyCommand(char* args)
|
|||
{
|
||||
wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
|
||||
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
|
||||
wpCreature->LoadFromDB(wpCreature->GetDBTableGUIDLow(), map);
|
||||
wpCreature->LoadFromDB(wpCreature->GetGUIDLow(), map);
|
||||
map->Add(wpCreature);
|
||||
wpGuid = wpCreature->GetGUIDLow();
|
||||
}
|
||||
|
|
@ -3321,7 +3321,7 @@ bool ChatHandler::HandleWpModifyCommand(char* args)
|
|||
|
||||
wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
|
||||
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
|
||||
wpCreature2->LoadFromDB(wpCreature2->GetDBTableGUIDLow(), map);
|
||||
wpCreature2->LoadFromDB(wpCreature2->GetGUIDLow(), map);
|
||||
map->Add(wpCreature2);
|
||||
//npcCreature->GetMap()->Add(wpCreature2);
|
||||
}
|
||||
|
|
@ -3470,7 +3470,7 @@ bool ChatHandler::HandleWpShowCommand(char* args)
|
|||
}
|
||||
}
|
||||
|
||||
uint32 lowguid = target->GetDBTableGUIDLow();
|
||||
uint32 lowguid = target->GetGUIDLow();
|
||||
|
||||
std::string show = show_str;
|
||||
uint32 Maxpoint;
|
||||
|
|
@ -3632,7 +3632,7 @@ bool ChatHandler::HandleWpShowCommand(char* args)
|
|||
|
||||
wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
|
||||
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
|
||||
wpCreature->LoadFromDB(wpCreature->GetDBTableGUIDLow(),map);
|
||||
wpCreature->LoadFromDB(wpCreature->GetGUIDLow(),map);
|
||||
map->Add(wpCreature);
|
||||
//wpCreature->GetMap()->Add(wpCreature);
|
||||
} while (result->NextRow());
|
||||
|
|
@ -3684,7 +3684,7 @@ bool ChatHandler::HandleWpShowCommand(char* args)
|
|||
}
|
||||
|
||||
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
|
||||
pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map);
|
||||
pCreature->LoadFromDB(pCreature->GetGUIDLow(), map);
|
||||
map->Add(pCreature);
|
||||
//player->PlayerTalkClass->SendPointOfInterest(x, y, 6, 6, 0, "First Waypoint");
|
||||
|
||||
|
|
@ -3744,7 +3744,7 @@ bool ChatHandler::HandleWpShowCommand(char* args)
|
|||
}
|
||||
|
||||
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
|
||||
pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map);
|
||||
pCreature->LoadFromDB(pCreature->GetGUIDLow(), map);
|
||||
map->Add(pCreature);
|
||||
//player->PlayerTalkClass->SendPointOfInterest(x, y, 6, 6, 0, "Last Waypoint");
|
||||
// Cleanup memory
|
||||
|
|
|
|||
|
|
@ -4090,7 +4090,7 @@ bool ChatHandler::HandleNpcInfoCommand(char* /*args*/)
|
|||
std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay,true);
|
||||
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true);
|
||||
|
||||
PSendSysMessage(LANG_NPCINFO_CHAR, target->GetDBTableGUIDLow(), faction, npcflags, Entry, displayid, nativeid);
|
||||
PSendSysMessage(LANG_NPCINFO_CHAR, target->GetGUIDLow(), faction, npcflags, Entry, displayid, nativeid);
|
||||
PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
|
||||
PSendSysMessage(LANG_NPCINFO_HEALTH,target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
|
||||
PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction());
|
||||
|
|
@ -4108,7 +4108,7 @@ bool ChatHandler::HandleNpcInfoCommand(char* /*args*/)
|
|||
SendSysMessage(LANG_NPCINFO_TRAINER);
|
||||
}
|
||||
|
||||
ShowNpcOrGoSpawnInformation<Creature>(target->GetDBTableGUIDLow());
|
||||
ShowNpcOrGoSpawnInformation<Creature>(target->GetGUIDLow());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1183,7 +1183,7 @@ void Map::AddToActive( WorldObject* obj )
|
|||
{
|
||||
Creature* c= (Creature*)obj;
|
||||
|
||||
if (!c->IsPet() && c->GetDBTableGUIDLow())
|
||||
if (!c->IsPet() && c->HasStaticDBSpawnData())
|
||||
{
|
||||
float x,y,z;
|
||||
c->GetRespawnCoord(x,y,z);
|
||||
|
|
@ -1218,7 +1218,7 @@ void Map::RemoveFromActive( WorldObject* obj )
|
|||
{
|
||||
Creature* c= (Creature*)obj;
|
||||
|
||||
if(!c->IsPet() && c->GetDBTableGUIDLow())
|
||||
if(!c->IsPet() && c->HasStaticDBSpawnData())
|
||||
{
|
||||
float x,y,z;
|
||||
c->GetRespawnCoord(x,y,z);
|
||||
|
|
@ -2140,11 +2140,8 @@ void Map::ScriptsProcess()
|
|||
}
|
||||
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
|
||||
{
|
||||
if (!step.script->respawnGo.goGuid) // gameobject not specified
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id %u) call for NULL gameobject.", step.script->id);
|
||||
if (!step.script->respawnGo.goGuid) // checked at load
|
||||
break;
|
||||
}
|
||||
|
||||
if (!source)
|
||||
{
|
||||
|
|
@ -2159,17 +2156,23 @@ void Map::ScriptsProcess()
|
|||
}
|
||||
|
||||
WorldObject* summoner = (WorldObject*)source;
|
||||
if (!summoner->IsInWorld())
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id %u) call for non-in-world WorldObject (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
GameObject *go = NULL;
|
||||
int32 time_to_despawn = step.script->respawnGo.despawnDelay < 5 ? 5 : step.script->respawnGo.despawnDelay;
|
||||
|
||||
MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner, step.script->respawnGo.goGuid);
|
||||
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(go, go_check);
|
||||
Cell::VisitGridObjects(summoner, checker, GetVisibilityDistance());
|
||||
uint32 guidlow = step.script->respawnGo.goGuid;
|
||||
GameObjectData const* goData = sObjectMgr.GetGOData(guidlow);
|
||||
if (!goData)
|
||||
break; // checked at load
|
||||
|
||||
GameObject *go = summoner->GetMap()->GetGameObject(ObjectGuid(HIGHGUID_GAMEOBJECT, goData->id, guidlow));
|
||||
if (!go)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id %u) failed for gameobject(guid: %u).", step.script->id, step.script->respawnGo.goGuid);
|
||||
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id %u) failed for gameobject(guid: %u).", step.script->id, guidlow);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -2229,11 +2232,8 @@ void Map::ScriptsProcess()
|
|||
}
|
||||
case SCRIPT_COMMAND_OPEN_DOOR:
|
||||
{
|
||||
if (!step.script->openDoor.goGuid) // door not specified
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR (script id %u) call for NULL door.", step.script->id);
|
||||
if (!step.script->openDoor.goGuid) // checked at load
|
||||
break;
|
||||
}
|
||||
|
||||
if (!source)
|
||||
{
|
||||
|
|
@ -2248,14 +2248,20 @@ void Map::ScriptsProcess()
|
|||
}
|
||||
|
||||
Unit* caster = (Unit*)source;
|
||||
if (!caster->IsInWorld())
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR (script id %u) call for non-in-world unit (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
GameObject *door = NULL;
|
||||
int32 time_to_close = step.script->openDoor.resetDelay < 15 ? 15 : step.script->openDoor.resetDelay;
|
||||
|
||||
MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster, step.script->openDoor.goGuid);
|
||||
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(door, go_check);
|
||||
Cell::VisitGridObjects(caster, checker, GetVisibilityDistance());
|
||||
uint32 guidlow = step.script->openDoor.goGuid;
|
||||
GameObjectData const* goData = sObjectMgr.GetGOData(guidlow);
|
||||
if (!goData) // checked at load
|
||||
break;
|
||||
|
||||
GameObject *door = caster->GetMap()->GetGameObject(ObjectGuid(HIGHGUID_GAMEOBJECT, goData->id, guidlow));
|
||||
if (!door)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_OPEN_DOOR (script id %u) failed for gameobject(guid: %u).", step.script->id, step.script->openDoor.goGuid);
|
||||
|
|
@ -2280,11 +2286,8 @@ void Map::ScriptsProcess()
|
|||
}
|
||||
case SCRIPT_COMMAND_CLOSE_DOOR:
|
||||
{
|
||||
if (!step.script->closeDoor.goGuid) // guid for door not specified
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR (script id %u) call for NULL door.", step.script->id);
|
||||
if (!step.script->closeDoor.goGuid) // checked at load
|
||||
break;
|
||||
}
|
||||
|
||||
if (!source)
|
||||
{
|
||||
|
|
@ -2299,17 +2302,23 @@ void Map::ScriptsProcess()
|
|||
}
|
||||
|
||||
Unit* caster = (Unit*)source;
|
||||
if (!caster->IsInWorld())
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR (script id %u) call for non-in-world unit (TypeId: %u), skipping.", step.script->id, source->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
GameObject *door = NULL;
|
||||
int32 time_to_open = step.script->closeDoor.resetDelay < 15 ? 15 : step.script->closeDoor.resetDelay;
|
||||
|
||||
MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster, step.script->closeDoor.goGuid);
|
||||
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(door, go_check);
|
||||
Cell::VisitGridObjects(caster, checker, GetVisibilityDistance());
|
||||
uint32 guidlow = step.script->closeDoor.goGuid;
|
||||
GameObjectData const* goData = sObjectMgr.GetGOData(guidlow);
|
||||
if (!goData) // checked at load
|
||||
break;
|
||||
|
||||
GameObject *door = caster->GetMap()->GetGameObject(ObjectGuid(HIGHGUID_GAMEOBJECT, goData->id, guidlow));
|
||||
if (!door)
|
||||
{
|
||||
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR (script id %u) failed for gameobject(guid: %u).", step.script->id, step.script->closeDoor.goGuid);
|
||||
sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR (script id %u) failed for gameobject(guid: %u).", step.script->id, guidlow);
|
||||
break;
|
||||
}
|
||||
if (door->GetGoType() != GAMEOBJECT_TYPE_DOOR)
|
||||
|
|
|
|||
|
|
@ -1931,7 +1931,6 @@ bool Pet::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint3
|
|||
|
||||
Object::_Create(guidlow, pet_number, HIGHGUID_PET);
|
||||
|
||||
m_DBTableGuid = guidlow;
|
||||
m_originalEntry = Entry;
|
||||
|
||||
if(!InitEntry(Entry))
|
||||
|
|
|
|||
|
|
@ -13147,10 +13147,10 @@ void Player::OnGossipSelect(WorldObject* pSource, uint32 gossipListId, uint32 me
|
|||
|
||||
uint32 Player::GetGossipTextId(WorldObject *pSource)
|
||||
{
|
||||
if (!pSource || pSource->GetTypeId() != TYPEID_UNIT || !((Creature*)pSource)->GetDBTableGUIDLow())
|
||||
if (!pSource || pSource->GetTypeId() != TYPEID_UNIT)
|
||||
return DEFAULT_GOSSIP_MESSAGE;
|
||||
|
||||
if (uint32 pos = sObjectMgr.GetNpcGossip(((Creature*)pSource)->GetDBTableGUIDLow()))
|
||||
if (uint32 pos = sObjectMgr.GetNpcGossip(((Creature*)pSource)->GetGUIDLow()))
|
||||
return pos;
|
||||
|
||||
return DEFAULT_GOSSIP_MESSAGE;
|
||||
|
|
|
|||
|
|
@ -46,9 +46,9 @@ alter table creature_movement add `wpguid` int(11) default '0';
|
|||
//-----------------------------------------------//
|
||||
void WaypointMovementGenerator<Creature>::LoadPath(Creature &creature)
|
||||
{
|
||||
DETAIL_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "LoadPath: loading waypoint path for creature %u, %u", creature.GetGUIDLow(), creature.GetDBTableGUIDLow());
|
||||
DETAIL_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "LoadPath: loading waypoint path for %s", creature.GetGuidStr().c_str());
|
||||
|
||||
i_path = sWaypointMgr.GetPath(creature.GetDBTableGUIDLow());
|
||||
i_path = sWaypointMgr.GetPath(creature.GetGUIDLow());
|
||||
|
||||
// We may LoadPath() for several occasions:
|
||||
|
||||
|
|
@ -70,7 +70,7 @@ void WaypointMovementGenerator<Creature>::LoadPath(Creature &creature)
|
|||
if (!i_path)
|
||||
{
|
||||
sLog.outErrorDb("WaypointMovementGenerator::LoadPath: creature %s (Entry: %u GUID: %u) doesn't have waypoint path",
|
||||
creature.GetName(), creature.GetEntry(), creature.GetDBTableGUIDLow());
|
||||
creature.GetName(), creature.GetEntry(), creature.GetGUIDLow());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
@ -186,7 +186,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
|
|||
|
||||
if (i_path->at(i_currentNode).script_id)
|
||||
{
|
||||
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature movement start script %u at point %u for creature %u (entry %u).", i_path->at(i_currentNode).script_id, i_currentNode, creature.GetDBTableGUIDLow(), creature.GetEntry());
|
||||
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature movement start script %u at point %u for %s.", i_path->at(i_currentNode).script_id, i_currentNode, creature.GetGuidStr().c_str());
|
||||
creature.GetMap()->ScriptsStart(sCreatureMovementScripts, i_path->at(i_currentNode).script_id, &creature, &creature);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "11158"
|
||||
#define REVISION_NR "11159"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue