server/src/game/Level2.cpp
VladimirMangos 04c21c95d3 [11159] Remove now redundent GetDBTableGUIDLow support.
Now any creatures/gameobjects loaded base at DB data
in non-instanceable/instanceable maps always have same guid
as in DB data.

* Also remove useless by same reasons MaNGOS::GameObjectWithDbGUIDCheck
2011-02-14 07:20:09 +03:00

5028 lines
150 KiB
C++

/*
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "DBCStores.h"
#include "ObjectMgr.h"
#include "ObjectGuid.h"
#include "Player.h"
#include "Item.h"
#include "GameObject.h"
#include "Opcodes.h"
#include "Chat.h"
#include "ObjectAccessor.h"
#include "MapManager.h"
#include "Language.h"
#include "World.h"
#include "GameEventMgr.h"
#include "SpellMgr.h"
#include "PoolManager.h"
#include "AccountMgr.h"
#include "GMTicketMgr.h"
#include "WaypointManager.h"
#include "Util.h"
#include <cctype>
#include <iostream>
#include <fstream>
#include <map>
#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
{
LANG_REP_HATED, LANG_REP_HOSTILE, LANG_REP_UNFRIENDLY, LANG_REP_NEUTRAL,
LANG_REP_FRIENDLY, LANG_REP_HONORED, LANG_REP_REVERED, LANG_REP_EXALTED
};
//mute player for some times
bool ChatHandler::HandleMuteCommand(char* args)
{
char* nameStr = ExtractOptNotLastArg(&args);
Player* target;
ObjectGuid target_guid;
std::string target_name;
if (!ExtractPlayerTarget(&nameStr, &target, &target_guid, &target_name))
return false;
uint32 notspeaktime;
if (!ExtractUInt32(&args, notspeaktime))
return false;
uint32 account_id = target ? target->GetSession()->GetAccountId() : sObjectMgr.GetPlayerAccountIdByGUID(target_guid);
// find only player from same account if any
if (!target)
{
if (WorldSession* session = sWorld.FindSession(account_id))
target = session->GetPlayer();
}
// must have strong lesser security level
if (HasLowerSecurity(target, target_guid, true))
return false;
time_t mutetime = time(NULL) + notspeaktime*60;
if (target)
target->GetSession()->m_muteTime = mutetime;
LoginDatabase.PExecute("UPDATE account SET mutetime = " UI64FMTD " WHERE id = '%u'", uint64(mutetime), account_id);
if (target)
ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_YOU_DISABLE_CHAT, nameLink.c_str(), notspeaktime);
return true;
}
//unmute player
bool ChatHandler::HandleUnmuteCommand(char* args)
{
Player* target;
ObjectGuid target_guid;
std::string target_name;
if (!ExtractPlayerTarget(&args, &target, &target_guid, &target_name))
return false;
uint32 account_id = target ? target->GetSession()->GetAccountId() : sObjectMgr.GetPlayerAccountIdByGUID(target_guid);
// find only player from same account if any
if (!target)
{
if (WorldSession* session = sWorld.FindSession(account_id))
target = session->GetPlayer();
}
// must have strong lesser security level
if (HasLowerSecurity(target, target_guid, true))
return false;
if (target)
{
if (target->CanSpeak())
{
SendSysMessage(LANG_CHAT_ALREADY_ENABLED);
SetSentErrorMessage(true);
return false;
}
target->GetSession()->m_muteTime = 0;
}
LoginDatabase.PExecute("UPDATE account SET mutetime = '0' WHERE id = '%u'", account_id);
if (target)
ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_YOU_ENABLE_CHAT, nameLink.c_str());
return true;
}
void ChatHandler::ShowTriggerTargetListHelper( uint32 id, AreaTrigger const* at, bool subpart /*= false*/ )
{
if (m_session)
{
char dist_buf[50];
if(!subpart)
{
float dist = m_session->GetPlayer()->GetDistance2d(at->target_X, at->target_Y);
snprintf(dist_buf, 50, GetMangosString(LANG_TRIGGER_DIST), dist);
}
else
dist_buf[0] = '\0';
PSendSysMessage(LANG_TRIGGER_TARGET_LIST_CHAT,
subpart ? " -> " : "", id, id, at->target_mapId, at->target_X, at->target_Y, at->target_Z, dist_buf);
}
else
PSendSysMessage(LANG_TRIGGER_TARGET_LIST_CONSOLE,
subpart ? " -> " : "", id, at->target_mapId, at->target_X, at->target_Y, at->target_Z);
}
void ChatHandler::ShowTriggerListHelper( AreaTriggerEntry const * atEntry )
{
char const* tavern = sObjectMgr.IsTavernAreaTrigger(atEntry->id) ? GetMangosString(LANG_TRIGGER_TAVERN) : "";
char const* quest = sObjectMgr.GetQuestForAreaTrigger(atEntry->id) ? GetMangosString(LANG_TRIGGER_QUEST) : "";
if (m_session)
{
float dist = m_session->GetPlayer()->GetDistance2d(atEntry->x, atEntry->y);
char dist_buf[50];
snprintf(dist_buf, 50, GetMangosString(LANG_TRIGGER_DIST), dist);
PSendSysMessage(LANG_TRIGGER_LIST_CHAT,
atEntry->id, atEntry->id, atEntry->mapid, atEntry->x, atEntry->y, atEntry->z, dist_buf, tavern, quest);
}
else
PSendSysMessage(LANG_TRIGGER_LIST_CONSOLE,
atEntry->id, atEntry->mapid, atEntry->x, atEntry->y, atEntry->z, tavern, quest);
if (AreaTrigger const* at = sObjectMgr.GetAreaTrigger(atEntry->id))
ShowTriggerTargetListHelper(atEntry->id, at, true);
}
bool ChatHandler::HandleTriggerCommand(char* args)
{
AreaTriggerEntry const* atEntry = NULL;
Player* pl = m_session ? m_session->GetPlayer() : NULL;
// select by args
if (*args)
{
uint32 atId;
if (!ExtractUint32KeyFromLink(&args, "Hareatrigger", atId))
return false;
if (!atId)
return false;
atEntry = sAreaTriggerStore.LookupEntry(atId);
if (!atEntry)
{
PSendSysMessage(LANG_COMMAND_GOAREATRNOTFOUND, atId);
SetSentErrorMessage(true);
return false;
}
}
// find nearest
else
{
if (!m_session)
return false;
float dist2 = MAP_SIZE*MAP_SIZE;
Player* pl = m_session->GetPlayer();
// Search triggers
for (uint32 id = 0; id < sAreaTriggerStore.GetNumRows (); ++id)
{
AreaTriggerEntry const *atTestEntry = sAreaTriggerStore.LookupEntry (id);
if (!atTestEntry)
continue;
if (atTestEntry->mapid != m_session->GetPlayer()->GetMapId())
continue;
float dx = atTestEntry->x - pl->GetPositionX();
float dy = atTestEntry->y - pl->GetPositionY();
float test_dist2 = dx*dx + dy*dy;
if (test_dist2 >= dist2)
continue;
dist2 = test_dist2;
atEntry = atTestEntry;
}
if (!atEntry)
{
SendSysMessage(LANG_COMMAND_NOTRIGGERFOUND);
SetSentErrorMessage(true);
return false;
}
}
ShowTriggerListHelper(atEntry);
int loc_idx = GetSessionDbLocaleIndex();
AreaTrigger const* at = sObjectMgr.GetAreaTrigger(atEntry->id);
if (at)
PSendSysMessage(LANG_TRIGGER_REQ_LEVEL, at->requiredLevel);
if (uint32 quest_id = sObjectMgr.GetQuestForAreaTrigger(atEntry->id))
{
SendSysMessage(LANG_TRIGGER_EXPLORE_QUEST);
ShowQuestListHelper(quest_id, loc_idx, pl);
}
if (at)
{
if (at->requiredItem || at->requiredItem2)
{
SendSysMessage(LANG_TRIGGER_REQ_ITEMS);
if (at->requiredItem)
ShowItemListHelper(at->requiredItem, loc_idx, pl);
if (at->requiredItem2)
ShowItemListHelper(at->requiredItem2, loc_idx, pl);
}
if (at->requiredQuest)
{
SendSysMessage(LANG_TRIGGER_REQ_QUEST_NORMAL);
ShowQuestListHelper(at->requiredQuest, loc_idx, pl);
}
if (at->heroicKey || at->heroicKey2)
{
SendSysMessage(LANG_TRIGGER_REQ_KEYS_HEROIC);
if (at->heroicKey)
ShowItemListHelper(at->heroicKey, loc_idx, pl);
if (at->heroicKey2)
ShowItemListHelper(at->heroicKey2, loc_idx, pl);
}
if (at->requiredQuestHeroic)
{
SendSysMessage(LANG_TRIGGER_REQ_QUEST_HEROIC);
ShowQuestListHelper(at->requiredQuestHeroic, loc_idx, pl);
}
}
return true;
}
bool ChatHandler::HandleTriggerActiveCommand(char* /*args*/)
{
uint32 counter = 0; // Counter for figure out that we found smth.
Player* pl = m_session->GetPlayer();
// Search in AreaTable.dbc
for (uint32 id = 0; id < sAreaTriggerStore.GetNumRows (); ++id)
{
AreaTriggerEntry const *atEntry = sAreaTriggerStore.LookupEntry (id);
if (!atEntry)
continue;
if (!IsPointInAreaTriggerZone(atEntry, pl->GetMapId(), pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ()))
continue;
ShowTriggerListHelper(atEntry);
++counter;
}
if (counter == 0) // if counter == 0 then we found nth
SendSysMessage (LANG_COMMAND_NOTRIGGERFOUND);
return true;
}
bool ChatHandler::HandleTriggerNearCommand(char* args)
{
float distance = (!*args) ? 10.0f : (float)atof(args);
float dist2 = distance*distance;
uint32 counter = 0; // Counter for figure out that we found smth.
Player* pl = m_session->GetPlayer();
// Search triggers
for (uint32 id = 0; id < sAreaTriggerStore.GetNumRows (); ++id)
{
AreaTriggerEntry const *atEntry = sAreaTriggerStore.LookupEntry (id);
if (!atEntry)
continue;
if (atEntry->mapid != m_session->GetPlayer()->GetMapId())
continue;
float dx = atEntry->x - pl->GetPositionX();
float dy = atEntry->y - pl->GetPositionY();
if (dx*dx + dy*dy > dist2)
continue;
ShowTriggerListHelper(atEntry);
++counter;
}
// Search trigger targets
for (uint32 id = 0; id < sAreaTriggerStore.GetNumRows (); ++id)
{
AreaTriggerEntry const *atEntry = sAreaTriggerStore.LookupEntry (id);
if (!atEntry)
continue;
AreaTrigger const* at = sObjectMgr.GetAreaTrigger(atEntry->id);
if (!at)
continue;
if (at->target_mapId != m_session->GetPlayer()->GetMapId())
continue;
float dx = at->target_X - pl->GetPositionX();
float dy = at->target_Y - pl->GetPositionY();
if (dx*dx + dy*dy > dist2)
continue;
ShowTriggerTargetListHelper(atEntry->id, at);
++counter;
}
if (counter == 0) // if counter == 0 then we found nth
SendSysMessage (LANG_COMMAND_NOTRIGGERFOUND);
return true;
}
static char const* const areatriggerKeys[] =
{
"Hareatrigger",
"Hareatrigger_target",
NULL
};
bool ChatHandler::HandleGoTriggerCommand(char* args)
{
Player* _player = m_session->GetPlayer();
if (!*args)
return false;
char *atIdStr = ExtractKeyFromLink(&args, areatriggerKeys);
if (!atIdStr)
return false;
uint32 atId;
if (!ExtractUInt32(&atIdStr, atId))
return false;
if (!atId)
return false;
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(atId);
if (!atEntry)
{
PSendSysMessage(LANG_COMMAND_GOAREATRNOTFOUND, atId);
SetSentErrorMessage(true);
return false;
}
bool to_target = ExtractLiteralArg(&args, "target");
if (!to_target && *args) // can be fail also at syntax error
return false;
if (to_target)
{
AreaTrigger const* at = sObjectMgr.GetAreaTrigger(atId);
if (!at)
{
PSendSysMessage(LANG_AREATRIGER_NOT_HAS_TARGET, atId);
SetSentErrorMessage(true);
return false;
}
return HandleGoHelper(_player, at->target_mapId, at->target_X, at->target_Y, &at->target_Z);
}
else
return HandleGoHelper(_player, atEntry->mapid, atEntry->x, atEntry->y, &atEntry->z);
}
bool ChatHandler::HandleGoGraveyardCommand(char* args)
{
Player* _player = m_session->GetPlayer();
uint32 gyId;
if (!ExtractUInt32(&args, gyId))
return false;
WorldSafeLocsEntry const* gy = sWorldSafeLocsStore.LookupEntry(gyId);
if (!gy)
{
PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, gyId);
SetSentErrorMessage(true);
return false;
}
return HandleGoHelper(_player, gy->map_id, gy->x, gy->y, &gy->z);
}
enum CreatureLinkType
{
CREATURE_LINK_RAW =-1, // non-link case
CREATURE_LINK_GUID = 0,
CREATURE_LINK_ENTRY = 1,
};
static char const* const creatureKeys[] =
{
"Hcreature",
"Hcreature_entry",
NULL
};
/** \brief Teleport the GM to the specified creature
*
* .go creature <GUID> --> TP using creature.guid
* .go creature azuregos --> TP player to the mob with this name
* Warning: If there is more than one mob with this name
* you will be teleported to the first one that is found.
* .go creature id 6109 --> TP player to the mob, that has this creature_template.entry
* Warning: If there is more than one mob with this "id"
* you will be teleported to the first one that is found.
*/
//teleport to creature
bool ChatHandler::HandleGoCreatureCommand(char* args)
{
if (!*args)
return false;
Player* _player = m_session->GetPlayer();
// "id" or number or [name] Shift-click form |color|Hcreature:creature_id|h[name]|h|r
int crType;
char* pParam1 = ExtractKeyFromLink(&args, creatureKeys, &crType);
if (!pParam1)
return false;
// User wants to teleport to the NPC's template entry
if (crType == CREATURE_LINK_RAW && strcmp(pParam1, "id") == 0)
{
// number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
pParam1 = ExtractKeyFromLink(&args, "Hcreature_entry");
if (!pParam1)
return false;
crType = CREATURE_LINK_ENTRY;
}
CreatureData const* data = NULL;
switch(crType)
{
case CREATURE_LINK_ENTRY:
{
uint32 tEntry;
if (!ExtractUInt32(&pParam1, tEntry))
return false;
if (!tEntry)
return false;
if (!ObjectMgr::GetCreatureTemplate(tEntry))
{
SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
SetSentErrorMessage(true);
return false;
}
FindCreatureData worker(tEntry, m_session ? m_session->GetPlayer() : NULL);
sObjectMgr.DoCreatureData(worker);
CreatureDataPair const* dataPair = worker.GetResult();
if (!dataPair)
{
SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
SetSentErrorMessage(true);
return false;
}
data = &dataPair->second;
break;
}
case CREATURE_LINK_GUID:
{
uint32 lowguid;
if (!ExtractUInt32(&pParam1, lowguid))
return false;
data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
SetSentErrorMessage(true);
return false;
}
break;
}
case CREATURE_LINK_RAW:
{
uint32 lowguid;
if (ExtractUInt32(&pParam1, lowguid))
{
data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
SetSentErrorMessage(true);
return false;
}
}
// Number is invalid - maybe the user specified the mob's name
else
{
std::string name = pParam1;
WorldDatabase.escape_string(name);
QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM creature, creature_template WHERE creature.id = creature_template.entry AND creature_template.name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), name.c_str());
if (!result)
{
SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
SetSentErrorMessage(true);
return false;
}
FindCreatureData worker(0, m_session ? m_session->GetPlayer() : NULL);
do {
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
CreatureDataPair const* cr_data = sObjectMgr.GetCreatureDataPair(guid);
if (!cr_data)
continue;
worker(*cr_data);
} while (result->NextRow());
delete result;
CreatureDataPair const* dataPair = worker.GetResult();
if (!dataPair)
{
SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
SetSentErrorMessage(true);
return false;
}
data = &dataPair->second;
}
break;
}
}
return HandleGoHelper(_player, data->mapid, data->posX, data->posY, &data->posZ);
}
enum GameobjectLinkType
{
GAMEOBJECT_LINK_RAW =-1, // non-link case
GAMEOBJECT_LINK_GUID = 0,
GAMEOBJECT_LINK_ENTRY = 1,
};
static char const* const gameobjectKeys[] =
{
"Hgameobject",
"Hgameobject_entry",
NULL
};
//teleport to gameobject
bool ChatHandler::HandleGoObjectCommand(char* args)
{
Player* _player = m_session->GetPlayer();
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
int goType;
char* pParam1 = ExtractKeyFromLink(&args, gameobjectKeys, &goType);
if (!pParam1)
return false;
// User wants to teleport to the GO's template entry
if (goType == GAMEOBJECT_LINK_RAW && strcmp(pParam1, "id") == 0)
{
// number or [name] Shift-click form |color|Hgameobject_entry:creature_id|h[name]|h|r
pParam1 = ExtractKeyFromLink(&args, "Hgameobject_entry");
if (!pParam1)
return false;
goType = GAMEOBJECT_LINK_ENTRY;
}
GameObjectData const* data = NULL;
switch(goType)
{
case CREATURE_LINK_ENTRY:
{
uint32 tEntry;
if (!ExtractUInt32(&pParam1, tEntry))
return false;
if (!tEntry)
return false;
if (!ObjectMgr::GetGameObjectInfo(tEntry))
{
SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
SetSentErrorMessage(true);
return false;
}
FindGOData worker(tEntry, m_session ? m_session->GetPlayer() : NULL);
sObjectMgr.DoGOData(worker);
GameObjectDataPair const* dataPair = worker.GetResult();
if (!dataPair)
{
SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
SetSentErrorMessage(true);
return false;
}
data = &dataPair->second;
break;
}
case GAMEOBJECT_LINK_GUID:
{
uint32 lowguid;
if (!ExtractUInt32(&pParam1, lowguid))
return false;
// by DB guid
data = sObjectMgr.GetGOData(lowguid);
if (!data)
{
SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
SetSentErrorMessage(true);
return false;
}
break;
}
case GAMEOBJECT_LINK_RAW:
{
uint32 lowguid;
if (ExtractUInt32(&pParam1, lowguid))
{
// by DB guid
data = sObjectMgr.GetGOData(lowguid);
if (!data)
{
SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
SetSentErrorMessage(true);
return false;
}
}
else
{
std::string name = pParam1;
WorldDatabase.escape_string(name);
QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM gameobject, gameobject_template WHERE gameobject.id = gameobject_template.entry AND gameobject_template.name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), name.c_str());
if (!result)
{
SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
SetSentErrorMessage(true);
return false;
}
FindGOData worker(0, m_session ? m_session->GetPlayer() : NULL);
do {
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
GameObjectDataPair const* go_data = sObjectMgr.GetGODataPair(guid);
if (!go_data)
continue;
worker(*go_data);
} while (result->NextRow());
delete result;
GameObjectDataPair const* dataPair = worker.GetResult();
if (!dataPair)
{
SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
SetSentErrorMessage(true);
return false;
}
data = &dataPair->second;
}
break;
}
}
return HandleGoHelper(_player, data->mapid, data->posX, data->posY, &data->posZ);
}
bool ChatHandler::HandleGameObjectTargetCommand(char* args)
{
Player* pl = m_session->GetPlayer();
QueryResult *result;
GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr.GetActiveEventList();
if (*args)
{
// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
char* cId = ExtractKeyFromLink(&args, "Hgameobject_entry");
if (!cId)
return false;
uint32 id;
if (ExtractUInt32(&cId, id))
{
result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, orientation, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE map = '%i' AND id = '%u' ORDER BY order_ ASC LIMIT 1",
pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),id);
}
else
{
std::string name = cId;
WorldDatabase.escape_string(name);
result = WorldDatabase.PQuery(
"SELECT guid, id, position_x, position_y, position_z, orientation, map, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ "
"FROM gameobject,gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'")" ORDER BY order_ ASC LIMIT 1",
pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),name.c_str());
}
}
else
{
std::ostringstream eventFilter;
eventFilter << " AND (event IS NULL ";
bool initString = true;
for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
{
if (initString)
{
eventFilter << "OR event IN (" <<*itr;
initString =false;
}
else
eventFilter << "," << *itr;
}
if (!initString)
eventFilter << "))";
else
eventFilter << ")";
result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, "
"(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject "
"LEFT OUTER JOIN game_event_gameobject on gameobject.guid=game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 10",
m_session->GetPlayer()->GetPositionX(), m_session->GetPlayer()->GetPositionY(), m_session->GetPlayer()->GetPositionZ(), m_session->GetPlayer()->GetMapId(),eventFilter.str().c_str());
}
if (!result)
{
SendSysMessage(LANG_COMMAND_TARGETOBJNOTFOUND);
return true;
}
bool found = false;
float x, y, z, o;
uint32 lowguid, id;
uint16 mapid, pool_id;
do
{
Field *fields = result->Fetch();
lowguid = fields[0].GetUInt32();
id = fields[1].GetUInt32();
x = fields[2].GetFloat();
y = fields[3].GetFloat();
z = fields[4].GetFloat();
o = fields[5].GetFloat();
mapid = fields[6].GetUInt16();
pool_id = sPoolMgr.IsPartOfAPool<GameObject>(lowguid);
if (!pool_id || sPoolMgr.IsSpawnedObject<GameObject>(lowguid))
found = true;
} while (result->NextRow() && (!found));
delete result;
if (!found)
{
PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
return false;
}
GameObjectInfo const* goI = ObjectMgr::GetGameObjectInfo(id);
if (!goI)
{
PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
return false;
}
GameObject* target = m_session->GetPlayer()->GetMap()->GetGameObject(ObjectGuid(HIGHGUID_GAMEOBJECT, id, lowguid));
PSendSysMessage(LANG_GAMEOBJECT_DETAIL, lowguid, goI->name, lowguid, id, x, y, z, mapid, o);
if (target)
{
time_t curRespawnDelay = target->GetRespawnTimeEx()-time(NULL);
if (curRespawnDelay < 0)
curRespawnDelay = 0;
std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay,true);
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true);
PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(),curRespawnDelayStr.c_str());
ShowNpcOrGoSpawnInformation<GameObject>(target->GetGUIDLow());
}
return true;
}
//delete object by selection or guid
bool ChatHandler::HandleGameObjectDeleteCommand(char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
uint32 lowguid;
if (!ExtractUint32KeyFromLink(&args, "Hgameobject", lowguid))
return false;
if (!lowguid)
return false;
GameObject* obj = NULL;
// by DB guid
if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid))
obj = GetGameObjectWithGuid(lowguid,go_data->id);
if (!obj)
{
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
ObjectGuid ownerGuid = obj->GetOwnerGuid();
if (!ownerGuid.IsEmpty())
{
Unit* owner = ObjectAccessor::GetUnit(*m_session->GetPlayer(), ownerGuid);
if (!owner || !ownerGuid.IsPlayer())
{
PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, obj->GetGUIDLow(), ownerGuid.GetString().c_str());
SetSentErrorMessage(true);
return false;
}
owner->RemoveGameObject(obj,false);
}
obj->SetRespawnTime(0); // not save respawn time
obj->Delete();
obj->DeleteFromDB();
PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, obj->GetGUIDLow());
return true;
}
//turn selected object
bool ChatHandler::HandleGameObjectTurnCommand(char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
uint32 lowguid;
if (!ExtractUint32KeyFromLink(&args, "Hgameobject", lowguid))
return false;
if (!lowguid)
return false;
GameObject* obj = NULL;
// by DB guid
if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid))
obj = GetGameObjectWithGuid(lowguid,go_data->id);
if (!obj)
{
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
float o;
if (!ExtractOptFloat(&args, o, m_session->GetPlayer()->GetOrientation()))
return false;
Map* map = obj->GetMap();
map->Remove(obj,false);
obj->Relocate(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), o);
obj->UpdateRotationFields();
map->Add(obj);
obj->SaveToDB();
obj->Refresh();
PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, obj->GetGUIDLow(), obj->GetGOInfo()->name, obj->GetGUIDLow());
return true;
}
//move selected object
bool ChatHandler::HandleGameObjectMoveCommand(char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
uint32 lowguid;
if (!ExtractUint32KeyFromLink(&args, "Hgameobject", lowguid))
return false;
if (!lowguid)
return false;
GameObject* obj = NULL;
// by DB guid
if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid))
obj = GetGameObjectWithGuid(lowguid,go_data->id);
if (!obj)
{
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
if (!args)
{
Player *chr = m_session->GetPlayer();
Map* map = obj->GetMap();
map->Remove(obj,false);
obj->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), obj->GetOrientation());
map->Add(obj);
}
else
{
float x;
if (!ExtractFloat(&args, x))
return false;
float y;
if (!ExtractFloat(&args, y))
return false;
float z;
if (!ExtractFloat(&args, z))
return false;
if (!MapManager::IsValidMapCoord(obj->GetMapId(), x, y, z))
{
PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, obj->GetMapId());
SetSentErrorMessage(true);
return false;
}
Map* map = obj->GetMap();
map->Remove(obj,false);
obj->Relocate(x, y, z, obj->GetOrientation());
map->Add(obj);
}
obj->SaveToDB();
obj->Refresh();
PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, obj->GetGUIDLow(), obj->GetGOInfo()->name, obj->GetGUIDLow());
return true;
}
//spawn go
bool ChatHandler::HandleGameObjectAddCommand(char* args)
{
// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
uint32 id;
if (!ExtractUint32KeyFromLink(&args, "Hgameobject_entry", id))
return false;
if (!id)
return false;
int32 spawntimeSecs;
if (!ExtractOptInt32(&args, spawntimeSecs, 0))
return false;
const GameObjectInfo *gInfo = ObjectMgr::GetGameObjectInfo(id);
if (!gInfo)
{
PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
SetSentErrorMessage(true);
return false;
}
if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
{
// report to DB errors log as in loading case
sLog.outErrorDb("Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.",id, gInfo->type, gInfo->displayId);
PSendSysMessage(LANG_GAMEOBJECT_HAVE_INVALID_DATA,id);
SetSentErrorMessage(true);
return false;
}
Player *chr = m_session->GetPlayer();
float x = float(chr->GetPositionX());
float y = float(chr->GetPositionY());
float z = float(chr->GetPositionZ());
float o = float(chr->GetOrientation());
Map *map = chr->GetMap();
GameObject* pGameObj = new GameObject;
uint32 db_lowGUID = map->GenerateLocalLowGuid(HIGHGUID_GAMEOBJECT);
if (!pGameObj->Create(db_lowGUID, gInfo->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, GO_ANIMPROGRESS_DEFAULT, GO_STATE_READY))
{
delete pGameObj;
return false;
}
if (spawntimeSecs)
pGameObj->SetRespawnTime(spawntimeSecs);
// fill the gameobject data and save to the db
pGameObj->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()),chr->GetPhaseMaskForSpawn());
// this will generate a new guid if the object is in an instance
if (!pGameObj->LoadFromDB(db_lowGUID, map))
{
delete pGameObj;
return false;
}
DEBUG_LOG(GetMangosString(LANG_GAMEOBJECT_CURRENT), gInfo->name, db_lowGUID, x, y, z, o);
map->Add(pGameObj);
// TODO: is it really necessary to add both the real and DB table guid here ?
sObjectMgr.AddGameobjectToGrid(db_lowGUID, sObjectMgr.GetGOData(db_lowGUID));
PSendSysMessage(LANG_GAMEOBJECT_ADD,id,gInfo->name,db_lowGUID,x,y,z);
return true;
}
//set pahsemask for selected object
bool ChatHandler::HandleGameObjectPhaseCommand(char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
uint32 lowguid;
if (!ExtractUint32KeyFromLink(&args, "Hgameobject", lowguid))
return false;
if (!lowguid)
return false;
GameObject* obj = NULL;
// by DB guid
if (GameObjectData const* go_data = sObjectMgr.GetGOData(lowguid))
obj = GetGameObjectWithGuid(lowguid,go_data->id);
if (!obj)
{
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
uint32 phasemask;
if (!ExtractUInt32(&args, phasemask) || !phasemask)
{
SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true);
return false;
}
obj->SetPhaseMask(phasemask,true);
obj->SaveToDB();
return true;
}
bool ChatHandler::HandleGameObjectNearCommand(char* args)
{
float distance;
if (!ExtractOptFloat(&args, distance, 10.0f))
return false;
uint32 count = 0;
Player* pl = m_session->GetPlayer();
QueryResult *result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, map, "
"(POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ "
"FROM gameobject WHERE map='%u' AND (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) <= '%f' ORDER BY order_",
pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),
pl->GetMapId(), pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),distance*distance);
if (result)
{
do
{
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
float z = fields[4].GetFloat();
int mapid = fields[5].GetUInt16();
GameObjectInfo const * gInfo = ObjectMgr::GetGameObjectInfo(entry);
if (!gInfo)
continue;
PSendSysMessage(LANG_GO_MIXED_LIST_CHAT, guid, PrepareStringNpcOrGoSpawnInformation<GameObject>(guid).c_str(), entry, guid, gInfo->name, x, y, z, mapid);
++count;
} while (result->NextRow());
delete result;
}
PSendSysMessage(LANG_COMMAND_NEAROBJMESSAGE,distance,count);
return true;
}
bool ChatHandler::HandleGUIDCommand(char* /*args*/)
{
ObjectGuid guid = m_session->GetPlayer()->GetSelectionGuid();
if (guid.IsEmpty())
{
SendSysMessage(LANG_NO_SELECTION);
SetSentErrorMessage(true);
return false;
}
PSendSysMessage(LANG_OBJECT_GUID, guid.GetString().c_str());
return true;
}
void ChatHandler::ShowAchievementListHelper(AchievementEntry const * achEntry, LocaleConstant loc, time_t const* date /*= NULL*/, Player* target /*= NULL */ )
{
std::string name = achEntry->name[loc];
ObjectGuid guid = target ? target->GetObjectGuid() : ObjectGuid();
// |color|Hachievement:achievement_id:player_guid_hex:completed_0_1:mm:dd:yy_from_2000:criteriaMask:0:0:0|h[name]|h|r
std::ostringstream ss;
if (m_session)
{
ss << achEntry->ID << " - |cffffffff|Hachievement:" << achEntry->ID << ":" << std::hex << guid.GetRawValue() << std::dec;
if (date)
{
// complete date
tm* aTm = localtime(date);
ss << ":1:" << aTm->tm_mon+1 << ":" << aTm->tm_mday << ":" << (aTm->tm_year+1900-2000) << ":";
// complete criteria mask (all bits set)
ss << uint32(-1) << ":" << uint32(-1) << ":" << uint32(-1) << ":" << uint32(-1) << ":";
}
else
{
// complete date
ss << ":0:0:0:-1:";
// complete criteria mask
if (target)
{
uint32 criteriaMask[4] = {0, 0, 0, 0};
if (AchievementMgr const* mgr = target ? &target->GetAchievementMgr() : NULL)
if (AchievementCriteriaEntryList const* criteriaList = sAchievementMgr.GetAchievementCriteriaByAchievement(achEntry->ID))
for (AchievementCriteriaEntryList::const_iterator itr = criteriaList->begin(); itr != criteriaList->end(); ++itr)
if (mgr->IsCompletedCriteria(*itr, achEntry))
criteriaMask[((*itr)->showOrder - 1) / 32] |= (1 << (((*itr)->showOrder - 1) % 32));
for (int i = 0; i < 4; ++i)
ss << criteriaMask[i] << ":";
}
else
ss << "0:0:0:0:";
}
ss << "|h[" << name << " " << localeNames[loc] << "]|h|r";
}
else
ss << achEntry->ID << " - " << name << " " << localeNames[loc];
if (target && date)
ss << " [" << TimeToTimestampStr(*date) << "]";
SendSysMessage(ss.str().c_str());
}
bool ChatHandler::HandleLookupAchievementCommand(char* args)
{
if (!*args)
return false;
// Can be NULL at console call
Player *target = getSelectedPlayer();
std::string namepart = args;
std::wstring wnamepart;
if (!Utf8toWStr(namepart, wnamepart))
return false;
// converting string that we try to find to lower case
wstrToLower(wnamepart);
uint32 counter = 0; // Counter for figure out that we found smth.
for (uint32 id = 0; id < sAchievementStore.GetNumRows(); ++id)
{
AchievementEntry const *achEntry = sAchievementStore.LookupEntry(id);
if (!achEntry)
continue;
int loc = GetSessionDbcLocale();
std::string name = achEntry->name[loc];
if (name.empty())
continue;
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
for(; loc < MAX_LOCALE; ++loc)
{
if (loc == GetSessionDbcLocale())
continue;
name = achEntry->name[loc];
if (name.empty())
continue;
if (Utf8FitTo(name, wnamepart))
break;
}
}
if (loc < MAX_LOCALE)
{
CompletedAchievementData const* completed = target ? target->GetAchievementMgr().GetCompleteData(id) : NULL;
ShowAchievementListHelper(achEntry, LocaleConstant(loc), completed ? &completed->date : NULL, target);
counter++;
}
}
if (counter == 0) // if counter == 0 then we found nth
SendSysMessage(LANG_COMMAND_ACHIEVEMENT_NOTFOUND);
return true;
}
bool ChatHandler::HandleCharacterAchievementsCommand(char* args)
{
Player* target;
if (!ExtractPlayerTarget(&args, &target))
return false;
LocaleConstant loc = GetSessionDbcLocale();
CompletedAchievementMap const& complitedList = target->GetAchievementMgr().GetCompletedAchievements();
for(CompletedAchievementMap::const_iterator itr = complitedList.begin(); itr != complitedList.end(); ++itr)
{
AchievementEntry const *achEntry = sAchievementStore.LookupEntry(itr->first);
ShowAchievementListHelper(achEntry, loc, &itr->second.date, target);
}
return true;
}
void ChatHandler::ShowFactionListHelper( FactionEntry const * factionEntry, LocaleConstant loc, FactionState const* repState /*= NULL*/, Player * target /*= NULL */ )
{
std::string name = factionEntry->name[loc];
// send faction in "id - [faction] rank reputation [visible] [at war] [own team] [unknown] [invisible] [inactive]" format
// or "id - [faction] [no reputation]" format
std::ostringstream ss;
if (m_session)
ss << factionEntry->ID << " - |cffffffff|Hfaction:" << factionEntry->ID << "|h[" << name << " " << localeNames[loc] << "]|h|r";
else
ss << factionEntry->ID << " - " << name << " " << localeNames[loc];
if (repState) // and then target!=NULL also
{
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
std::string rankName = GetMangosString(ReputationRankStrIndex[rank]);
ss << " " << rankName << "|h|r (" << target->GetReputationMgr().GetReputation(factionEntry) << ")";
if (repState->Flags & FACTION_FLAG_VISIBLE)
ss << GetMangosString(LANG_FACTION_VISIBLE);
if (repState->Flags & FACTION_FLAG_AT_WAR)
ss << GetMangosString(LANG_FACTION_ATWAR);
if (repState->Flags & FACTION_FLAG_PEACE_FORCED)
ss << GetMangosString(LANG_FACTION_PEACE_FORCED);
if (repState->Flags & FACTION_FLAG_HIDDEN)
ss << GetMangosString(LANG_FACTION_HIDDEN);
if (repState->Flags & FACTION_FLAG_INVISIBLE_FORCED)
ss << GetMangosString(LANG_FACTION_INVISIBLE_FORCED);
if (repState->Flags & FACTION_FLAG_INACTIVE)
ss << GetMangosString(LANG_FACTION_INACTIVE);
}
else if (target)
ss << GetMangosString(LANG_FACTION_NOREPUTATION);
SendSysMessage(ss.str().c_str());
}
bool ChatHandler::HandleLookupFactionCommand(char* args)
{
if (!*args)
return false;
// Can be NULL at console call
Player *target = getSelectedPlayer();
std::string namepart = args;
std::wstring wnamepart;
if (!Utf8toWStr(namepart, wnamepart))
return false;
// converting string that we try to find to lower case
wstrToLower(wnamepart);
uint32 counter = 0; // Counter for figure out that we found smth.
for (uint32 id = 0; id < sFactionStore.GetNumRows(); ++id)
{
FactionEntry const *factionEntry = sFactionStore.LookupEntry(id);
if (factionEntry)
{
int loc = GetSessionDbcLocale();
std::string name = factionEntry->name[loc];
if (name.empty())
continue;
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
for(; loc < MAX_LOCALE; ++loc)
{
if (loc == GetSessionDbcLocale())
continue;
name = factionEntry->name[loc];
if (name.empty())
continue;
if (Utf8FitTo(name, wnamepart))
break;
}
}
if (loc < MAX_LOCALE)
{
FactionState const* repState = target ? target->GetReputationMgr().GetState(factionEntry) : NULL;
ShowFactionListHelper(factionEntry, LocaleConstant(loc), repState, target);
counter++;
}
}
}
if (counter == 0) // if counter == 0 then we found nth
SendSysMessage(LANG_COMMAND_FACTION_NOTFOUND);
return true;
}
bool ChatHandler::HandleModifyRepCommand(char* args)
{
if (!*args)
return false;
Player* target = NULL;
target = getSelectedPlayer();
if (!target)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target))
return false;
uint32 factionId;
if (!ExtractUint32KeyFromLink(&args, "Hfaction", factionId))
return false;
if (!factionId)
return false;
int32 amount = 0;
if (!ExtractInt32(&args, amount))
{
char *rankTxt = ExtractLiteralArg(&args);
if (!rankTxt)
return false;
std::string rankStr = rankTxt;
std::wstring wrankStr;
if (!Utf8toWStr(rankStr, wrankStr))
return false;
wstrToLower(wrankStr);
int r = 0;
amount = -42000;
for (; r < MAX_REPUTATION_RANK; ++r)
{
std::string rank = GetMangosString(ReputationRankStrIndex[r]);
if (rank.empty())
continue;
std::wstring wrank;
if (!Utf8toWStr(rank, wrank))
continue;
wstrToLower(wrank);
if (wrank.substr(0, wrankStr.size()) == wrankStr)
{
int32 delta;
if (!ExtractOptInt32(&args, delta, 0) || (delta < 0) || (delta > ReputationMgr::PointsInRank[r] -1))
{
PSendSysMessage(LANG_COMMAND_FACTION_DELTA, (ReputationMgr::PointsInRank[r]-1));
SetSentErrorMessage(true);
return false;
}
amount += delta;
break;
}
amount += ReputationMgr::PointsInRank[r];
}
if (r >= MAX_REPUTATION_RANK)
{
PSendSysMessage(LANG_COMMAND_FACTION_INVPARAM, rankTxt);
SetSentErrorMessage(true);
return false;
}
}
FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
PSendSysMessage(LANG_COMMAND_FACTION_UNKNOWN, factionId);
SetSentErrorMessage(true);
return false;
}
if (factionEntry->reputationListID < 0)
{
PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->name[GetSessionDbcLocale()], factionId);
SetSentErrorMessage(true);
return false;
}
target->GetReputationMgr().SetReputation(factionEntry,amount);
PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[GetSessionDbcLocale()], factionId,
GetNameLink(target).c_str(), target->GetReputationMgr().GetReputation(factionEntry));
return true;
}
//-----------------------Npc Commands-----------------------
//add spawn of creature
bool ChatHandler::HandleNpcAddCommand(char* args)
{
if (!*args)
return false;
uint32 id;
if (!ExtractUint32KeyFromLink(&args, "Hcreature_entry", id))
return false;
Player *chr = m_session->GetPlayer();
float x = chr->GetPositionX();
float y = chr->GetPositionY();
float z = chr->GetPositionZ();
float o = chr->GetOrientation();
Map *map = chr->GetMap();
Creature* pCreature = new Creature;
if (!pCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id))
{
delete pCreature;
return false;
}
pCreature->Relocate(x,y,z,o);
if (!pCreature->IsPositionValid())
{
sLog.outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY());
delete pCreature;
return false;
}
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
uint32 db_guid = pCreature->GetGUIDLow();
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
pCreature->LoadFromDB(db_guid, map);
map->Add(pCreature);
sObjectMgr.AddCreatureToGrid(db_guid, sObjectMgr.GetCreatureData(db_guid));
return true;
}
//add item in vendorlist
bool ChatHandler::HandleNpcAddVendorItemCommand(char* args)
{
uint32 itemId;
if (!ExtractUint32KeyFromLink(&args, "Hitem", itemId))
{
SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
SetSentErrorMessage(true);
return false;
}
uint32 maxcount;
if (!ExtractOptUInt32(&args, maxcount, 0))
return false;
uint32 incrtime;
if (!ExtractOptUInt32(&args, incrtime, 0))
return false;
uint32 extendedcost;
if (!ExtractOptUInt32(&args, extendedcost, 0))
return false;
Creature* vendor = getSelectedCreature();
uint32 vendor_entry = vendor ? vendor->GetEntry() : 0;
if (!sObjectMgr.IsVendorItemValid(false, "npc_vendor", vendor_entry, itemId, maxcount, incrtime, extendedcost, m_session->GetPlayer()))
{
SetSentErrorMessage(true);
return false;
}
sObjectMgr.AddVendorItem(vendor_entry,itemId,maxcount,incrtime,extendedcost);
ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(itemId);
PSendSysMessage(LANG_ITEM_ADDED_TO_LIST,itemId,pProto->Name1,maxcount,incrtime,extendedcost);
return true;
}
//del item from vendor list
bool ChatHandler::HandleNpcDelVendorItemCommand(char* args)
{
if (!*args)
return false;
Creature* vendor = getSelectedCreature();
if (!vendor || !vendor->isVendor())
{
SendSysMessage(LANG_COMMAND_VENDORSELECTION);
SetSentErrorMessage(true);
return false;
}
uint32 itemId;
if (!ExtractUint32KeyFromLink(&args, "Hitem", itemId))
{
SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
SetSentErrorMessage(true);
return false;
}
if (!sObjectMgr.RemoveVendorItem(vendor->GetEntry(), itemId))
{
PSendSysMessage(LANG_ITEM_NOT_IN_LIST,itemId);
SetSentErrorMessage(true);
return false;
}
ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(itemId);
PSendSysMessage(LANG_ITEM_DELETED_FROM_LIST,itemId,pProto->Name1);
return true;
}
//add move for creature
bool ChatHandler::HandleNpcAddMoveCommand(char* args)
{
uint32 lowguid;
if (!ExtractUint32KeyFromLink(&args, "Hcreature", lowguid))
return false;
uint32 wait;
if (!ExtractOptUInt32(&args, wait, 0))
return false;
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
Player* player = m_session->GetPlayer();
if (player->GetMapId() != data->mapid)
{
PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
SetSentErrorMessage(true);
return false;
}
Creature* pCreature = player->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
sWaypointMgr.AddLastNode(lowguid, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), wait, 0);
// update movement type
WorldDatabase.PExecuteLog("UPDATE creature SET MovementType=%u WHERE guid=%u", WAYPOINT_MOTION_TYPE,lowguid);
if (pCreature)
{
pCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
pCreature->GetMotionMaster()->Initialize();
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->SetDeathState(JUST_DIED);
pCreature->Respawn();
}
pCreature->SaveToDB();
}
SendSysMessage(LANG_WAYPOINT_ADDED);
return true;
}
//change level of creature or pet
bool ChatHandler::HandleNpcChangeLevelCommand(char* args)
{
if (!*args)
return false;
uint8 lvl = (uint8) atoi(args);
if (lvl < 1 || lvl > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL) + 3)
{
SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true);
return false;
}
Creature* pCreature = getSelectedCreature();
if (!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
if (pCreature->IsPet())
((Pet*)pCreature)->GivePetLevel(lvl);
else
{
pCreature->SetMaxHealth(100 + 30*lvl);
pCreature->SetHealth(100 + 30*lvl);
pCreature->SetLevel(lvl);
pCreature->SaveToDB();
}
return true;
}
//set npcflag of creature
bool ChatHandler::HandleNpcFlagCommand(char* args)
{
if (!*args)
return false;
uint32 npcFlags = (uint32) atoi(args);
Creature* pCreature = getSelectedCreature();
if (!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
pCreature->SetUInt32Value(UNIT_NPC_FLAGS, npcFlags);
WorldDatabase.PExecuteLog("UPDATE creature_template SET npcflag = '%u' WHERE entry = '%u'", npcFlags, pCreature->GetEntry());
SendSysMessage(LANG_VALUE_SAVED_REJOIN);
return true;
}
bool ChatHandler::HandleNpcDeleteCommand(char* args)
{
Creature* unit = NULL;
if (*args)
{
// number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
uint32 lowguid;
if (!ExtractUint32KeyFromLink(&args, "Hcreature", lowguid))
return false;
if (!lowguid)
return false;
if (CreatureData const* data = sObjectMgr.GetCreatureData(lowguid))
unit = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
}
else
unit = getSelectedCreature();
if (!unit || unit->IsPet() || unit->IsTotem() || unit->IsVehicle())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
// Delete the creature
unit->CombatStop();
unit->DeleteFromDB();
unit->AddObjectToRemoveList();
SendSysMessage(LANG_COMMAND_DELCREATMESSAGE);
return true;
}
//move selected creature
bool ChatHandler::HandleNpcMoveCommand(char* args)
{
uint32 lowguid = 0;
Creature* pCreature = getSelectedCreature();
if (!pCreature)
{
// number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
if (!ExtractUint32KeyFromLink(&args, "Hcreature", lowguid))
return false;
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
Player* player = m_session->GetPlayer();
if (player->GetMapId() != data->mapid)
{
PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
SetSentErrorMessage(true);
return false;
}
pCreature = player->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
}
else
lowguid = pCreature->GetGUIDLow();
float x = m_session->GetPlayer()->GetPositionX();
float y = m_session->GetPlayer()->GetPositionY();
float z = m_session->GetPlayer()->GetPositionZ();
float o = m_session->GetPlayer()->GetOrientation();
if (pCreature)
{
if (CreatureData const* data = sObjectMgr.GetCreatureData(pCreature->GetGUIDLow()))
{
const_cast<CreatureData*>(data)->posX = x;
const_cast<CreatureData*>(data)->posY = y;
const_cast<CreatureData*>(data)->posZ = z;
const_cast<CreatureData*>(data)->orientation = o;
}
pCreature->GetMap()->CreatureRelocation(pCreature,x, y, z,o);
pCreature->GetMotionMaster()->Initialize();
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->SetDeathState(JUST_DIED);
pCreature->Respawn();
}
}
WorldDatabase.PExecuteLog("UPDATE creature SET position_x = '%f', position_y = '%f', position_z = '%f', orientation = '%f' WHERE guid = '%u'", x, y, z, o, lowguid);
PSendSysMessage(LANG_COMMAND_CREATUREMOVED);
return true;
}
/**HandleNpcSetMoveTypeCommand
* Set the movement type for an NPC.<br/>
* <br/>
* Valid movement types are:
* <ul>
* <li> stay - NPC wont move </li>
* <li> random - NPC will move randomly according to the spawndist </li>
* <li> way - NPC will move with given waypoints set </li>
* </ul>
* additional parameter: NODEL - so no waypoints are deleted, if you
* change the movement type
*/
bool ChatHandler::HandleNpcSetMoveTypeCommand(char* args)
{
// 3 arguments:
// GUID (optional - you can also select the creature)
// stay|random|way (determines the kind of movement)
// NODEL (optional - tells the system NOT to delete any waypoints)
// this is very handy if you want to do waypoints, that are
// later switched on/off according to special events (like escort
// quests, etc)
uint32 lowguid;
Creature* pCreature;
if (!ExtractUInt32(&args, lowguid)) // case .setmovetype $move_type (with selected creature)
{
pCreature = getSelectedCreature();
if (!pCreature || pCreature->IsPet())
return false;
lowguid = pCreature->GetGUIDLow();
}
else // case .setmovetype #creature_guid $move_type (with guid)
{
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
Player* player = m_session->GetPlayer();
if (player->GetMapId() != data->mapid)
{
PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
SetSentErrorMessage(true);
return false;
}
pCreature = player->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
}
MovementGeneratorType move_type;
char* type_str = ExtractLiteralArg(&args);
if (!type_str)
return false;
if (strncmp(type_str, "stay", strlen(type_str)) == 0)
move_type = IDLE_MOTION_TYPE;
else if (strncmp(type_str, "random", strlen(type_str)) == 0)
move_type = RANDOM_MOTION_TYPE;
else if (strncmp(type_str, "way", strlen(type_str)) == 0)
move_type = WAYPOINT_MOTION_TYPE;
else
return false;
bool doNotDelete = ExtractLiteralArg(&args, "NODEL") != NULL;
if (!doNotDelete && *args) // need fail if false in result wrong literal
return false;
// now lowguid is low guid really existing creature
// and pCreature point (maybe) to this creature or NULL
// update movement type
if (!doNotDelete)
sWaypointMgr.DeletePath(lowguid);
if (pCreature)
{
pCreature->SetDefaultMovementType(move_type);
pCreature->GetMotionMaster()->Initialize();
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->SetDeathState(JUST_DIED);
pCreature->Respawn();
}
pCreature->SaveToDB();
}
if (doNotDelete)
PSendSysMessage(LANG_MOVE_TYPE_SET_NODEL,type_str);
else
PSendSysMessage(LANG_MOVE_TYPE_SET,type_str);
return true;
}
//set model of creature
bool ChatHandler::HandleNpcSetModelCommand(char* args)
{
if (!*args)
return false;
uint32 displayId = (uint32) atoi(args);
Creature *pCreature = getSelectedCreature();
if (!pCreature || pCreature->IsPet())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
pCreature->SetDisplayId(displayId);
pCreature->SetNativeDisplayId(displayId);
pCreature->SaveToDB();
return true;
}
//set faction of creature
bool ChatHandler::HandleNpcFactionIdCommand(char* args)
{
if (!*args)
return false;
uint32 factionId = (uint32) atoi(args);
if (!sFactionTemplateStore.LookupEntry(factionId))
{
PSendSysMessage(LANG_WRONG_FACTION, factionId);
SetSentErrorMessage(true);
return false;
}
Creature* pCreature = getSelectedCreature();
if (!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
pCreature->setFaction(factionId);
// faction is set in creature_template - not inside creature
// update in memory
if (CreatureInfo const *cinfo = pCreature->GetCreatureInfo())
{
const_cast<CreatureInfo*>(cinfo)->faction_A = factionId;
const_cast<CreatureInfo*>(cinfo)->faction_H = factionId;
}
// and DB
WorldDatabase.PExecuteLog("UPDATE creature_template SET faction_A = '%u', faction_H = '%u' WHERE entry = '%u'", factionId, factionId, pCreature->GetEntry());
return true;
}
//set spawn dist of creature
bool ChatHandler::HandleNpcSpawnDistCommand(char* args)
{
if (!*args)
return false;
float option = (float)atof(args);
if (option < 0.0f)
{
SendSysMessage(LANG_BAD_VALUE);
return false;
}
MovementGeneratorType mtype = IDLE_MOTION_TYPE;
if (option >0.0f)
mtype = RANDOM_MOTION_TYPE;
Creature *pCreature = getSelectedCreature();
uint32 u_guidlow = 0;
if (pCreature)
u_guidlow = pCreature->GetGUIDLow();
else
return false;
pCreature->SetRespawnRadius((float)option);
pCreature->SetDefaultMovementType(mtype);
pCreature->GetMotionMaster()->Initialize();
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->SetDeathState(JUST_DIED);
pCreature->Respawn();
}
WorldDatabase.PExecuteLog("UPDATE creature SET spawndist=%f, MovementType=%i WHERE guid=%u",option,mtype,u_guidlow);
PSendSysMessage(LANG_COMMAND_SPAWNDIST,option);
return true;
}
//spawn time handling
bool ChatHandler::HandleNpcSpawnTimeCommand(char* args)
{
uint32 stime;
if (!ExtractUInt32(&args, stime))
return false;
Creature *pCreature = getSelectedCreature();
if (!pCreature)
{
PSendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
uint32 u_guidlow = pCreature->GetGUIDLow();
WorldDatabase.PExecuteLog("UPDATE creature SET spawntimesecs=%i WHERE guid=%u", stime, u_guidlow);
pCreature->SetRespawnDelay(stime);
PSendSysMessage(LANG_COMMAND_SPAWNTIME, stime);
return true;
}
//npc follow handling
bool ChatHandler::HandleNpcFollowCommand(char* /*args*/)
{
Player *player = m_session->GetPlayer();
Creature *creature = getSelectedCreature();
if (!creature)
{
PSendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
// Follow player - Using pet's default dist and angle
creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
PSendSysMessage(LANG_CREATURE_FOLLOW_YOU_NOW, creature->GetName());
return true;
}
//npc unfollow handling
bool ChatHandler::HandleNpcUnFollowCommand(char* /*args*/)
{
Player *player = m_session->GetPlayer();
Creature *creature = getSelectedCreature();
if (!creature)
{
PSendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
if (creature->GetMotionMaster()->empty() ||
creature->GetMotionMaster()->GetCurrentMovementGeneratorType ()!=FOLLOW_MOTION_TYPE)
{
PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
SetSentErrorMessage(true);
return false;
}
FollowMovementGenerator<Creature> const* mgen
= static_cast<FollowMovementGenerator<Creature> const*>((creature->GetMotionMaster()->top()));
if (mgen->GetTarget() != player)
{
PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
SetSentErrorMessage(true);
return false;
}
// reset movement
creature->GetMotionMaster()->MovementExpired(true);
PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU_NOW, creature->GetName());
return true;
}
//npc tame handling
bool ChatHandler::HandleNpcTameCommand(char* /*args*/)
{
Creature *creatureTarget = getSelectedCreature ();
if (!creatureTarget || creatureTarget->IsPet ())
{
PSendSysMessage (LANG_SELECT_CREATURE);
SetSentErrorMessage (true);
return false;
}
Player *player = m_session->GetPlayer ();
if (!player->GetPetGuid().IsEmpty())
{
SendSysMessage(LANG_YOU_ALREADY_HAVE_PET);
SetSentErrorMessage(true);
return false;
}
CreatureInfo const* cInfo = creatureTarget->GetCreatureInfo();
if (!cInfo->isTameable(player->CanTameExoticPets()))
{
PSendSysMessage(LANG_CREATURE_NON_TAMEABLE,cInfo->Entry);
SetSentErrorMessage(true);
return false;
}
// Everything looks OK, create new pet
Pet* pet = player->CreateTamedPetFrom (creatureTarget);
if (!pet)
{
PSendSysMessage (LANG_CREATURE_NON_TAMEABLE,cInfo->Entry);
SetSentErrorMessage (true);
return false;
}
// place pet before player
float x,y,z;
player->GetClosePoint(x, y, z, creatureTarget->GetObjectBoundingRadius(), CONTACT_DISTANCE);
pet->Relocate (x,y,z,M_PI_F-player->GetOrientation ());
// set pet to defensive mode by default (some classes can't control controlled pets in fact).
pet->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
// calculate proper level
uint32 level = (creatureTarget->getLevel() < (player->getLevel() - 5)) ? (player->getLevel() - 5) : creatureTarget->getLevel();
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
// add to world
pet->GetMap()->Add((Creature*)pet);
// visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
// caster have pet now
player->SetPet(pet);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
player->PetSpellInitialize();
return true;
}
//npc phasemask handling
//change phasemask of creature or pet
bool ChatHandler::HandleNpcSetPhaseCommand(char* args)
{
if (!*args)
return false;
uint32 phasemask = (uint32) atoi(args);
if (phasemask == 0)
{
SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true);
return false;
}
Creature* pCreature = getSelectedCreature();
if (!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
pCreature->SetPhaseMask(phasemask,true);
if (!pCreature->IsPet())
pCreature->SaveToDB();
return true;
}
//npc deathstate handling
bool ChatHandler::HandleNpcSetDeathStateCommand(char* args)
{
bool value;
if (!ExtractOnOff(&args, value))
{
SendSysMessage(LANG_USE_BOL);
SetSentErrorMessage(true);
return false;
}
Creature* pCreature = getSelectedCreature();
if (!pCreature || pCreature->IsPet())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
if (value)
pCreature->SetDeadByDefault(true);
else
pCreature->SetDeadByDefault(false);
pCreature->SaveToDB();
pCreature->Respawn();
return true;
}
//TODO: NpcCommands that need to be fixed :
bool ChatHandler::HandleNpcNameCommand(char* /*args*/)
{
/* Temp. disabled
if (!*args)
return false;
if (strlen((char*)args)>75)
{
PSendSysMessage(LANG_TOO_LONG_NAME, strlen((char*)args)-75);
return true;
}
for (uint8 i = 0; i < strlen(args); ++i)
{
if (!isalpha(args[i]) && args[i]!=' ')
{
SendSysMessage(LANG_CHARS_ONLY);
return false;
}
}
ObjectGuid guid = m_session->GetPlayer()->GetSelectionGuid();
if (guid.IsEmpty())
{
SendSysMessage(LANG_NO_SELECTION);
return true;
}
Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
if (!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
return true;
}
pCreature->SetName(args);
uint32 idname = sObjectMgr.AddCreatureTemplate(pCreature->GetName());
pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
pCreature->SaveToDB();
*/
return true;
}
bool ChatHandler::HandleNpcSubNameCommand(char* /*args*/)
{
/* Temp. disabled
if (!*args)
args = "";
if (strlen((char*)args)>75)
{
PSendSysMessage(LANG_TOO_LONG_SUBNAME, strlen((char*)args)-75);
return true;
}
for (uint8 i = 0; i < strlen(args); i++)
{
if (!isalpha(args[i]) && args[i]!=' ')
{
SendSysMessage(LANG_CHARS_ONLY);
return false;
}
}
ObjectGuid guid = m_session->GetPlayer()->GetSelectionGuid();
if (guid.IsEmpty())
{
SendSysMessage(LANG_NO_SELECTION);
return true;
}
Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
if (!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
return true;
}
uint32 idname = sObjectMgr.AddCreatureSubName(pCreature->GetName(),args,pCreature->GetUInt32Value(UNIT_FIELD_DISPLAYID));
pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
pCreature->SaveToDB();
*/
return true;
}
//move item to other slot
bool ChatHandler::HandleItemMoveCommand(char* args)
{
if (!*args)
return false;
uint8 srcslot, dstslot;
char* pParam1 = strtok(args, " ");
if (!pParam1)
return false;
char* pParam2 = strtok(NULL, " ");
if (!pParam2)
return false;
srcslot = (uint8)atoi(pParam1);
dstslot = (uint8)atoi(pParam2);
if (srcslot == dstslot)
return true;
if (!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true))
return false;
// can be autostore pos
if (!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, false))
return false;
uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
m_session->GetPlayer()->SwapItem(src, dst);
return true;
}
//demorph player or unit
bool ChatHandler::HandleDeMorphCommand(char* /*args*/)
{
Unit *target = getSelectedUnit();
if (!target)
target = m_session->GetPlayer();
// check online security
else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target))
return false;
target->DeMorph();
return true;
}
//morph creature or player
bool ChatHandler::HandleModifyMorphCommand(char* args)
{
if (!*args)
return false;
uint16 display_id = (uint16)atoi(args);
Unit *target = getSelectedUnit();
if (!target)
target = m_session->GetPlayer();
// check online security
else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target))
return false;
target->SetDisplayId(display_id);
return true;
}
//kick player
bool ChatHandler::HandleKickPlayerCommand(char *args)
{
Player* target;
if (!ExtractPlayerTarget(&args, &target))
return false;
if (m_session && target == m_session->GetPlayer())
{
SendSysMessage(LANG_COMMAND_KICKSELF);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target))
return false;
// send before target pointer invalidate
PSendSysMessage(LANG_COMMAND_KICKMESSAGE, GetNameLink(target).c_str());
target->GetSession()->KickPlayer();
return true;
}
//set temporary phase mask for player
bool ChatHandler::HandleModifyPhaseCommand(char* args)
{
if (!*args)
return false;
uint32 phasemask = (uint32)atoi(args);
Unit *target = getSelectedUnit();
if (!target)
target = m_session->GetPlayer();
// check online security
else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target))
return false;
target->SetPhaseMask(phasemask,true);
return true;
}
//show info of player
bool ChatHandler::HandlePInfoCommand(char* args)
{
Player* target;
ObjectGuid target_guid;
std::string target_name;
if (!ExtractPlayerTarget(&args, &target, &target_guid, &target_name))
return false;
uint32 accId = 0;
uint32 money = 0;
uint32 total_player_time = 0;
uint32 level = 0;
uint32 latency = 0;
// get additional information from Player object
if (target)
{
// check online security
if (HasLowerSecurity(target))
return false;
accId = target->GetSession()->GetAccountId();
money = target->GetMoney();
total_player_time = target->GetTotalPlayedTime();
level = target->getLevel();
latency = target->GetSession()->GetLatency();
}
// get additional information from DB
else
{
// check offline security
if (HasLowerSecurity(NULL, target_guid))
return false;
// 0 1 2 3
QueryResult *result = CharacterDatabase.PQuery("SELECT totaltime, level, money, account FROM characters WHERE guid = '%u'", target_guid.GetCounter());
if (!result)
return false;
Field *fields = result->Fetch();
total_player_time = fields[0].GetUInt32();
level = fields[1].GetUInt32();
money = fields[2].GetUInt32();
accId = fields[3].GetUInt32();
delete result;
}
std::string username = GetMangosString(LANG_ERROR);
std::string last_ip = GetMangosString(LANG_ERROR);
AccountTypes security = SEC_PLAYER;
std::string last_login = GetMangosString(LANG_ERROR);
QueryResult* result = LoginDatabase.PQuery("SELECT username,gmlevel,last_ip,last_login FROM account WHERE id = '%u'",accId);
if (result)
{
Field* fields = result->Fetch();
username = fields[0].GetCppString();
security = (AccountTypes)fields[1].GetUInt32();
if (GetAccessLevel() >= security)
{
last_ip = fields[2].GetCppString();
last_login = fields[3].GetCppString();
}
else
{
last_ip = "-";
last_login = "-";
}
delete result;
}
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetMangosString(LANG_OFFLINE)), nameLink.c_str(), target_guid.GetCounter(), username.c_str(), accId, security, last_ip.c_str(), last_login.c_str(), latency);
std::string timeStr = secsToTimeString(total_player_time,true,true);
uint32 gold = money /GOLD;
uint32 silv = (money % GOLD) / SILVER;
uint32 copp = (money % GOLD) % SILVER;
PSendSysMessage(LANG_PINFO_LEVEL, timeStr.c_str(), level, gold,silv,copp);
return true;
}
//show tickets
void ChatHandler::ShowTicket(GMTicket const* ticket)
{
std::string lastupdated = TimeToTimestampStr(ticket->GetLastUpdate());
std::string name;
if (!sObjectMgr.GetPlayerNameByGUID(ticket->GetPlayerGuid(), name))
name = GetMangosString(LANG_UNKNOWN);
std::string nameLink = playerLink(name);
char const* response = ticket->GetResponse();
PSendSysMessage(LANG_COMMAND_TICKETVIEW, nameLink.c_str(), lastupdated.c_str(), ticket->GetText());
if (strlen(response))
PSendSysMessage(LANG_COMMAND_TICKETRESPONSE, ticket->GetResponse());
}
//ticket commands
bool ChatHandler::HandleTicketCommand(char* args)
{
char* px = ExtractLiteralArg(&args);
// ticket<end>
if (!px)
{
size_t count = sTicketMgr.GetTicketCount();
if (m_session)
{
bool accept = m_session->GetPlayer()->isAcceptTickets();
PSendSysMessage(LANG_COMMAND_TICKETCOUNT, count, accept ? GetMangosString(LANG_ON) : GetMangosString(LANG_OFF));
}
else
PSendSysMessage(LANG_COMMAND_TICKETCOUNT_CONSOLE, count);
return true;
}
// ticket on
if (strncmp(px, "on", 3) == 0)
{
if (!m_session)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
m_session->GetPlayer()->SetAcceptTicket(true);
SendSysMessage(LANG_COMMAND_TICKETON);
return true;
}
// ticket off
if (strncmp(px, "off", 4) == 0)
{
if (!m_session)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
m_session->GetPlayer()->SetAcceptTicket(false);
SendSysMessage(LANG_COMMAND_TICKETOFF);
return true;
}
// ticket respond
if (strncmp(px, "respond", 8) == 0)
{
GMTicket* ticket = NULL;
// ticket respond #num
uint32 num;
if (ExtractUInt32(&args, num))
{
if (num == 0)
return false;
// mgr numbering tickets start from 0
ticket = sTicketMgr.GetGMTicketByOrderPos(num-1);
if (!ticket)
{
PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST, num);
SetSentErrorMessage(true);
return false;
}
}
else
{
ObjectGuid target_guid;
std::string target_name;
if (!ExtractPlayerTarget(&args, NULL, &target_guid, &target_name))
return false;
// ticket respond $char_name
ticket = sTicketMgr.GetGMTicket(target_guid);
if (!ticket)
{
PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST_NAME, target_name.c_str());
SetSentErrorMessage(true);
return false;
}
}
// no response text?
if (!*args)
return false;
ticket->SetResponseText(args);
if (Player* pl = sObjectMgr.GetPlayer(ticket->GetPlayerGuid()))
pl->GetSession()->SendGMResponse(ticket);
return true;
}
// ticket #num
uint32 num;
if (ExtractUInt32(&px, num))
{
if (num == 0)
return false;
// mgr numbering tickets start from 0
GMTicket* ticket = sTicketMgr.GetGMTicketByOrderPos(num-1);
if (!ticket)
{
PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST, num);
SetSentErrorMessage(true);
return false;
}
ShowTicket(ticket);
return true;
}
ObjectGuid target_guid;
std::string target_name;
if (!ExtractPlayerTarget(&px, NULL, &target_guid, &target_name))
return false;
// ticket $char_name
GMTicket* ticket = sTicketMgr.GetGMTicket(target_guid);
if (!ticket)
{
PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST_NAME, target_name.c_str());
SetSentErrorMessage(true);
return false;
}
ShowTicket(ticket);
return true;
}
//dell all tickets
bool ChatHandler::HandleDelTicketCommand(char *args)
{
char* px = ExtractLiteralArg(&args);
if (!px)
return false;
// delticket all
if (strncmp(px, "all", 4) == 0)
{
sTicketMgr.DeleteAll();
SendSysMessage(LANG_COMMAND_ALLTICKETDELETED);
return true;
}
uint32 num;
// delticket #num
if (ExtractUInt32(&px, num))
{
if (num ==0)
return false;
// mgr numbering tickets start from 0
GMTicket* ticket = sTicketMgr.GetGMTicketByOrderPos(num-1);
if (!ticket)
{
PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST, num);
SetSentErrorMessage(true);
return false;
}
ObjectGuid guid = ticket->GetPlayerGuid();
sTicketMgr.Delete(guid);
//notify player
if (Player* pl = sObjectMgr.GetPlayer(guid))
{
pl->GetSession()->SendGMTicketGetTicket(0x0A);
PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL, GetNameLink(pl).c_str());
}
else
PSendSysMessage(LANG_COMMAND_TICKETDEL);
return true;
}
Player* target;
ObjectGuid target_guid;
std::string target_name;
if (!ExtractPlayerTarget(&px, &target, &target_guid, &target_name))
return false;
// delticket $char_name
sTicketMgr.Delete(target_guid);
// notify players about ticket deleting
if (target)
target->GetSession()->SendGMTicketGetTicket(0x0A);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL,nameLink.c_str());
return true;
}
/**
* Add a waypoint to a creature.
*
* The user can either select an npc or provide its GUID.
*
* The user can even select a visual waypoint - then the new waypoint
* is placed *after* the selected one - this makes insertion of new
* waypoints possible.
*
* eg:
* .wp add 12345
* -> adds a waypoint to the npc with the GUID 12345
*
* .wp add
* -> adds a waypoint to the currently selected creature
*
*
* @param args if the user did not provide a GUID, it is NULL
*
* @return true - command did succeed, false - something went wrong
*/
bool ChatHandler::HandleWpAddCommand(char* args)
{
DEBUG_LOG("DEBUG: HandleWpAddCommand");
// optional
char* guid_str = NULL;
if (*args)
{
guid_str = strtok(args, " ");
}
uint32 lowguid = 0;
uint32 point = 0;
Creature* target = getSelectedCreature();
// Did player provide a GUID?
if (!guid_str)
{
DEBUG_LOG("DEBUG: HandleWpAddCommand - No GUID provided");
// No GUID provided
// -> Player must have selected a creature
if (!target || target->IsPet())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
if (target->GetEntry() == VISUAL_WAYPOINT)
{
DEBUG_LOG("DEBUG: HandleWpAddCommand - target->GetEntry() == VISUAL_WAYPOINT (1) ");
QueryResult *result =
WorldDatabase.PQuery("SELECT id, point FROM creature_movement WHERE wpguid = %u",
target->GetGUIDLow());
if (!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUIDLow());
// User selected a visual spawnpoint -> get the NPC
// Select NPC GUID
// Since we compare float values, we have to deal with
// some difficulties.
// Here we search for all waypoints that only differ in one from 1 thousand
// (0.001) - There is no other way to compare C++ floats with mySQL floats
// See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html
const char* maxDIFF = "0.01";
result = WorldDatabase.PQuery("SELECT id, point FROM creature_movement WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )",
target->GetPositionX(), maxDIFF, target->GetPositionY(), maxDIFF, target->GetPositionZ(), maxDIFF);
if (!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, target->GetGUIDLow());
SetSentErrorMessage(true);
return false;
}
}
do
{
Field *fields = result->Fetch();
lowguid = fields[0].GetUInt32();
point = fields[1].GetUInt32();
} while (result->NextRow());
delete result;
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
target = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
if (!target)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, lowguid);
SetSentErrorMessage(true);
return false;
}
}
else
{
lowguid = target->GetGUIDLow();
}
}
else
{
DEBUG_LOG("DEBUG: HandleWpAddCommand - GUID provided");
// GUID provided
// Warn if player also selected a creature
// -> Creature selection is ignored <-
if (target)
{
SendSysMessage(LANG_WAYPOINT_CREATSELECTED);
}
lowguid = atoi((char*)guid_str);
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
target = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
if (!target || target->IsPet())
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
}
// lowguid -> GUID of the NPC
// point -> number of the waypoint (if not 0)
DEBUG_LOG("DEBUG: HandleWpAddCommand - danach");
DEBUG_LOG("DEBUG: HandleWpAddCommand - point == 0");
Player* player = m_session->GetPlayer();
sWaypointMgr.AddLastNode(lowguid, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0);
// update movement type
if (target)
{
target->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
target->GetMotionMaster()->Initialize();
if (target->isAlive()) // dead creature will reset movement generator at respawn
{
target->SetDeathState(JUST_DIED);
target->Respawn();
}
target->SaveToDB();
}
else
WorldDatabase.PExecuteLog("UPDATE creature SET MovementType=%u WHERE guid=%u", WAYPOINT_MOTION_TYPE,lowguid);
PSendSysMessage(LANG_WAYPOINT_ADDED, point, lowguid);
return true;
} // HandleWpAddCommand
/**
* .wp modify emote | spell | text | del | move | add
*
* add -> add a WP after the selected visual waypoint
* User must select a visual waypoint and then issue ".wp modify add"
*
* emote <emoteID>
* User has selected a visual waypoint before.
* <emoteID> is added to this waypoint. Everytime the
* NPC comes to this waypoint, the emote is called.
*
* emote <GUID> <WPNUM> <emoteID>
* User has not selected visual waypoint before.
* For the waypoint <WPNUM> for the NPC with <GUID>
* an emote <emoteID> is added.
* Everytime the NPC comes to this waypoint, the emote is called.
*
*
* info <GUID> <WPNUM> -> User did not select a visual waypoint and
*/
bool ChatHandler::HandleWpModifyCommand(char* args)
{
DEBUG_LOG("DEBUG: HandleWpModifyCommand");
if (!*args)
return false;
// first arg: add del text emote spell waittime move
char* show_str = strtok(args, " ");
if (!show_str)
{
return false;
}
std::string show = show_str;
// Check
// Remember: "show" must also be the name of a column!
if ((show != "emote") && (show != "spell") && (show != "textid1") && (show != "textid2")
&& (show != "textid3") && (show != "textid4") && (show != "textid5")
&& (show != "waittime") && (show != "del") && (show != "move") && (show != "add")
&& (show != "model1") && (show != "model2") && (show != "orientation"))
{
return false;
}
// Next arg is: <GUID> <WPNUM> <ARGUMENT>
// Did user provide a GUID
// or did the user select a creature?
// -> variable lowguid is filled with the GUID of the NPC
uint32 lowguid = 0;
uint32 point = 0;
uint32 wpGuid = 0;
Creature* target = getSelectedCreature();
if (target)
{
DEBUG_LOG("DEBUG: HandleWpModifyCommand - User did select an NPC");
// Did the user select a visual spawnpoint?
if (target->GetEntry() != VISUAL_WAYPOINT)
{
PSendSysMessage(LANG_WAYPOINT_VP_SELECT);
SetSentErrorMessage(true);
return false;
}
wpGuid = target->GetGUIDLow();
// The visual waypoint
QueryResult *result =
WorldDatabase.PQuery("SELECT id, point FROM creature_movement WHERE wpguid = %u LIMIT 1",
target->GetGUIDLow());
if (!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, wpGuid);
SetSentErrorMessage(true);
return false;
}
DEBUG_LOG("DEBUG: HandleWpModifyCommand - After getting wpGuid");
Field *fields = result->Fetch();
lowguid = fields[0].GetUInt32();
point = fields[1].GetUInt32();
// Cleanup memory
DEBUG_LOG("DEBUG: HandleWpModifyCommand - Cleanup memory");
delete result;
}
else
{
// User did provide <GUID> <WPNUM>
char* guid_str = strtok((char*)NULL, " ");
if (!guid_str)
{
SendSysMessage(LANG_WAYPOINT_NOGUID);
return false;
}
lowguid = atoi((char*)guid_str);
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
PSendSysMessage("DEBUG: GUID provided: %d", lowguid);
char* point_str = strtok((char*)NULL, " ");
if (!point_str)
{
SendSysMessage(LANG_WAYPOINT_NOWAYPOINTGIVEN);
return false;
}
point = atoi((char*)point_str);
PSendSysMessage("DEBUG: wpNumber provided: %d", point);
// Now we need the GUID of the visual waypoint
// -> "del", "move", "add" command
QueryResult *result = WorldDatabase.PQuery("SELECT wpguid FROM creature_movement WHERE id = '%u' AND point = '%u' LIMIT 1", lowguid, point);
if (!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, lowguid, point);
SetSentErrorMessage(true);
return false;
}
Field *fields = result->Fetch();
wpGuid = fields[0].GetUInt32();
// Free memory
delete result;
}
char* arg_str = NULL;
// Check for argument
if ((show.find("text") == std::string::npos) && (show != "del") && (show != "move") && (show != "add"))
{
// Text is enclosed in "<>", all other arguments not
if (show.find("text") != std::string::npos)
arg_str = strtok((char*)NULL, "<>");
else
arg_str = strtok((char*)NULL, " ");
if (!arg_str)
{
PSendSysMessage(LANG_WAYPOINT_ARGUMENTREQ, show_str);
return false;
}
}
DEBUG_LOG("DEBUG: HandleWpModifyCommand - Parameters parsed - now execute the command");
// wpGuid -> GUID of the waypoint creature
// lowguid -> GUID of the NPC
// point -> waypoint number
// Special functions:
// add - move - del -> no args commands
// Add a waypoint after the selected visual
if (show == "add" && target)
{
PSendSysMessage("DEBUG: wp modify add, GUID: %u", lowguid);
// Get the creature for which we read the waypoint
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
Creature* npcCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
if (!npcCreature)
{
PSendSysMessage(LANG_WAYPOINT_NPCNOTFOUND);
SetSentErrorMessage(true);
return false;
}
DEBUG_LOG("DEBUG: HandleWpModifyCommand - add -- npcCreature");
// What to do:
// Add the visual spawnpoint (DB only)
// Adjust the waypoints
// Respawn the owner of the waypoints
DEBUG_LOG("DEBUG: HandleWpModifyCommand - add");
Player* chr = m_session->GetPlayer();
Map *map = chr->GetMap();
if (npcCreature)
{
npcCreature->GetMotionMaster()->Initialize();
if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
{
npcCreature->SetDeathState(JUST_DIED);
npcCreature->Respawn();
}
}
// create the waypoint creature
wpGuid = 0;
Creature* wpCreature = new Creature;
if (!wpCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), VISUAL_WAYPOINT))
{
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
delete wpCreature;
}
else
{
wpCreature->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation());
if (!wpCreature->IsPositionValid())
{
sLog.outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",wpCreature->GetGUIDLow(),wpCreature->GetEntry(),wpCreature->GetPositionX(),wpCreature->GetPositionY());
delete wpCreature;
}
else
{
wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
wpCreature->LoadFromDB(wpCreature->GetGUIDLow(), map);
map->Add(wpCreature);
wpGuid = wpCreature->GetGUIDLow();
}
}
sWaypointMgr.AddAfterNode(lowguid, point, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), 0, 0, wpGuid);
if (!wpGuid)
return false;
PSendSysMessage(LANG_WAYPOINT_ADDED_NO, point+1);
return true;
} // add
if (show == "del" && target)
{
PSendSysMessage("DEBUG: wp modify del, GUID: %u", lowguid);
// Get the creature for which we read the waypoint
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
Creature* npcCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
// wpCreature
Creature* wpCreature = NULL;
if (wpGuid != 0)
{
wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid));
wpCreature->DeleteFromDB();
wpCreature->AddObjectToRemoveList();
}
// What to do:
// Remove the visual spawnpoint
// Adjust the waypoints
// Respawn the owner of the waypoints
sWaypointMgr.DeleteNode(lowguid, point);
if (npcCreature)
{
// Any waypoints left?
QueryResult *result2 = WorldDatabase.PQuery("SELECT point FROM creature_movement WHERE id = '%u'",lowguid);
if (!result2)
{
npcCreature->SetDefaultMovementType(RANDOM_MOTION_TYPE);
}
else
{
npcCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
delete result2;
}
npcCreature->GetMotionMaster()->Initialize();
if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
{
npcCreature->SetDeathState(JUST_DIED);
npcCreature->Respawn();
}
npcCreature->SaveToDB();
}
PSendSysMessage(LANG_WAYPOINT_REMOVED);
return true;
} // del
if (show == "move" && target)
{
PSendSysMessage("DEBUG: wp move, GUID: %u", lowguid);
Player *chr = m_session->GetPlayer();
Map *map = chr->GetMap();
{
// Get the creature for which we read the waypoint
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
Creature* npcCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
// wpCreature
Creature* wpCreature = NULL;
// What to do:
// Move the visual spawnpoint
// Respawn the owner of the waypoints
if (wpGuid != 0)
{
wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid));
wpCreature->DeleteFromDB();
wpCreature->AddObjectToRemoveList();
// re-create
Creature* wpCreature2 = new Creature;
if (!wpCreature2->Create(map->GenerateLocalLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), VISUAL_WAYPOINT))
{
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
delete wpCreature2;
return false;
}
wpCreature2->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation());
if (!wpCreature2->IsPositionValid())
{
sLog.outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",wpCreature2->GetGUIDLow(),wpCreature2->GetEntry(),wpCreature2->GetPositionX(),wpCreature2->GetPositionY());
delete wpCreature2;
return false;
}
wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
wpCreature2->LoadFromDB(wpCreature2->GetGUIDLow(), map);
map->Add(wpCreature2);
//npcCreature->GetMap()->Add(wpCreature2);
}
sWaypointMgr.SetNodePosition(lowguid, point, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ());
if (npcCreature)
{
npcCreature->GetMotionMaster()->Initialize();
if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
{
npcCreature->SetDeathState(JUST_DIED);
npcCreature->Respawn();
}
}
PSendSysMessage(LANG_WAYPOINT_CHANGED);
}
return true;
} // move
// Create creature - npc that has the waypoint
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
// set in game textids not supported
if (show == "textid1" || show == "textid2" || show == "textid3" ||
show == "textid4" || show == "textid5")
{
return false;
}
sWaypointMgr.SetNodeText(lowguid, point, show_str, arg_str);
Creature* npcCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
if (npcCreature)
{
npcCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
npcCreature->GetMotionMaster()->Initialize();
if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
{
npcCreature->SetDeathState(JUST_DIED);
npcCreature->Respawn();
}
}
PSendSysMessage(LANG_WAYPOINT_CHANGED_NO, show_str);
return true;
}
/**
* .wp show info | on | off
*
* info -> User has selected a visual waypoint before
*
* info <GUID> <WPNUM> -> User did not select a visual waypoint and
* provided the GUID of the NPC and the number of
* the waypoint.
*
* on -> User has selected an NPC; all visual waypoints for this
* NPC are added to the world
*
* on <GUID> -> User did not select an NPC - instead the GUID of the
* NPC is provided. All visual waypoints for this NPC
* are added from the world.
*
* off -> User has selected an NPC; all visual waypoints for this
* NPC are removed from the world.
*
* on <GUID> -> User did not select an NPC - instead the GUID of the
* NPC is provided. All visual waypoints for this NPC
* are removed from the world.
*
*
*/
bool ChatHandler::HandleWpShowCommand(char* args)
{
DEBUG_LOG("DEBUG: HandleWpShowCommand");
if (!*args)
return false;
// first arg: on, off, first, last
char* show_str = strtok(args, " ");
if (!show_str)
{
return false;
}
// second arg: GUID (optional, if a creature is selected)
char* guid_str = strtok((char*)NULL, " ");
DEBUG_LOG("DEBUG: HandleWpShowCommand: show_str: %s guid_str: %s", show_str, guid_str);
//if (!guid_str) {
// return false;
//}
// Did user provide a GUID
// or did the user select a creature?
// -> variable lowguid is filled with the GUID
Creature* target = getSelectedCreature();
// Did player provide a GUID?
if (!guid_str)
{
DEBUG_LOG("DEBUG: HandleWpShowCommand: !guid_str");
// No GUID provided
// -> Player must have selected a creature
if (!target)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
}
else
{
DEBUG_LOG("DEBUG: HandleWpShowCommand: GUID provided");
// GUID provided
// Warn if player also selected a creature
// -> Creature selection is ignored <-
if (target)
{
SendSysMessage(LANG_WAYPOINT_CREATSELECTED);
}
uint32 lowguid = atoi((char*)guid_str);
CreatureData const* data = sObjectMgr.GetCreatureData(lowguid);
if (!data)
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
target = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
if (!target)
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
}
uint32 lowguid = target->GetGUIDLow();
std::string show = show_str;
uint32 Maxpoint;
DEBUG_LOG("DEBUG: HandleWpShowCommand: lowguid: %u show: %s", lowguid, show_str);
// Show info for the selected waypoint
if (show == "info")
{
PSendSysMessage("DEBUG: wp info, GUID: %u", lowguid);
// Check if the user did specify a visual waypoint
if (target->GetEntry() != VISUAL_WAYPOINT)
{
PSendSysMessage(LANG_WAYPOINT_VP_SELECT);
SetSentErrorMessage(true);
return false;
}
//PSendSysMessage("wp on, GUID: %u", lowguid);
//pCreature->GetPositionX();
QueryResult *result =
WorldDatabase.PQuery("SELECT id, point, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, model1, model2 FROM creature_movement WHERE wpguid = %u",
target->GetGUIDLow());
if (!result)
{
// Since we compare float values, we have to deal with
// some difficulties.
// Here we search for all waypoints that only differ in one from 1 thousand
// (0.001) - There is no other way to compare C++ floats with mySQL floats
// See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html
const char* maxDIFF = "0.01";
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUID());
result = WorldDatabase.PQuery("SELECT id, point, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, model1, model2 FROM creature_movement WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )",
target->GetPositionX(), maxDIFF, target->GetPositionY(), maxDIFF, target->GetPositionZ(), maxDIFF);
if (!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, lowguid);
SetSentErrorMessage(true);
return false;
}
}
do
{
Field *fields = result->Fetch();
uint32 wpGuid = fields[0].GetUInt32();
uint32 point = fields[1].GetUInt32();
int waittime = fields[2].GetUInt32();
uint32 emote = fields[3].GetUInt32();
uint32 spell = fields[4].GetUInt32();
uint32 textid[MAX_WAYPOINT_TEXT];
for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
textid[i] = fields[5+i].GetUInt32();
uint32 model1 = fields[10].GetUInt32();
uint32 model2 = fields[11].GetUInt32();
// Get the creature for which we read the waypoint
Creature* wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid));
PSendSysMessage(LANG_WAYPOINT_INFO_TITLE, point, (wpCreature ? wpCreature->GetName() : "<not found>"), wpGuid);
PSendSysMessage(LANG_WAYPOINT_INFO_WAITTIME, waittime);
PSendSysMessage(LANG_WAYPOINT_INFO_MODEL, 1, model1);
PSendSysMessage(LANG_WAYPOINT_INFO_MODEL, 2, model2);
PSendSysMessage(LANG_WAYPOINT_INFO_EMOTE, emote);
PSendSysMessage(LANG_WAYPOINT_INFO_SPELL, spell);
for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, i+1, textid[i], (textid[i] ? GetMangosString(textid[i]) : ""));
} while (result->NextRow());
// Cleanup memory
delete result;
return true;
}
if (show == "on")
{
PSendSysMessage("DEBUG: wp on, GUID: %u", lowguid);
QueryResult *result = WorldDatabase.PQuery("SELECT point, position_x,position_y,position_z FROM creature_movement WHERE id = '%u'",lowguid);
if (!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
// Delete all visuals for this NPC
QueryResult *result2 = WorldDatabase.PQuery("SELECT wpguid FROM creature_movement WHERE id = '%u' and wpguid <> 0", lowguid);
if (result2)
{
bool hasError = false;
do
{
Field *fields = result2->Fetch();
uint32 wpGuid = fields[0].GetUInt32();
Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid));
if (!pCreature)
{
PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, wpGuid);
hasError = true;
WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid=%u", wpGuid);
}
else
{
pCreature->DeleteFromDB();
pCreature->AddObjectToRemoveList();
}
} while (result2->NextRow());
delete result2;
if (hasError)
{
PSendSysMessage(LANG_WAYPOINT_TOOFAR1);
PSendSysMessage(LANG_WAYPOINT_TOOFAR2);
PSendSysMessage(LANG_WAYPOINT_TOOFAR3);
}
}
do
{
Field *fields = result->Fetch();
uint32 point = fields[0].GetUInt32();
float x = fields[1].GetFloat();
float y = fields[2].GetFloat();
float z = fields[3].GetFloat();
uint32 id = VISUAL_WAYPOINT;
Player *chr = m_session->GetPlayer();
Map *map = chr->GetMap();
float o = chr->GetOrientation();
Creature* wpCreature = new Creature;
if (!wpCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id))
{
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
delete wpCreature;
delete result;
return false;
}
wpCreature->Relocate(x, y, z, o);
if (!wpCreature->IsPositionValid())
{
sLog.outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",wpCreature->GetGUIDLow(),wpCreature->GetEntry(),wpCreature->GetPositionX(),wpCreature->GetPositionY());
delete wpCreature;
delete result;
return false;
}
wpCreature->SetVisibility(VISIBILITY_OFF);
DEBUG_LOG("DEBUG: UPDATE creature_movement SET wpguid = '%u", wpCreature->GetGUIDLow());
// set "wpguid" column to the visual waypoint
WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid=%u WHERE id=%u and point=%u", wpCreature->GetGUIDLow(), lowguid, point);
wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
wpCreature->LoadFromDB(wpCreature->GetGUIDLow(),map);
map->Add(wpCreature);
//wpCreature->GetMap()->Add(wpCreature);
} while (result->NextRow());
// Cleanup memory
delete result;
return true;
}
if (show == "first")
{
PSendSysMessage("DEBUG: wp first, GUID: %u", lowguid);
QueryResult *result = WorldDatabase.PQuery("SELECT position_x,position_y,position_z FROM creature_movement WHERE point='1' AND id = '%u'",lowguid);
if (!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
Field *fields = result->Fetch();
float x = fields[0].GetFloat();
float y = fields[1].GetFloat();
float z = fields[2].GetFloat();
uint32 id = VISUAL_WAYPOINT;
Player *chr = m_session->GetPlayer();
float o = chr->GetOrientation();
Map *map = chr->GetMap();
Creature* pCreature = new Creature;
if (!pCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_UNIT),map, chr->GetPhaseMaskForSpawn(), id))
{
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
delete pCreature;
delete result;
return false;
}
pCreature->Relocate(x, y, z, o);
if (!pCreature->IsPositionValid())
{
sLog.outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY());
delete pCreature;
delete result;
return false;
}
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
pCreature->LoadFromDB(pCreature->GetGUIDLow(), map);
map->Add(pCreature);
//player->PlayerTalkClass->SendPointOfInterest(x, y, 6, 6, 0, "First Waypoint");
// Cleanup memory
delete result;
return true;
}
if (show == "last")
{
PSendSysMessage("DEBUG: wp last, GUID: %u", lowguid);
QueryResult *result = WorldDatabase.PQuery("SELECT MAX(point) FROM creature_movement WHERE id = '%u'", lowguid);
if (result)
{
Maxpoint = (*result)[0].GetUInt32();
delete result;
}
else
Maxpoint = 0;
result = WorldDatabase.PQuery("SELECT position_x,position_y,position_z FROM creature_movement WHERE point ='%u' AND id = '%u'", Maxpoint, lowguid);
if (!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDLAST, lowguid);
SetSentErrorMessage(true);
return false;
}
Field *fields = result->Fetch();
float x = fields[0].GetFloat();
float y = fields[1].GetFloat();
float z = fields[2].GetFloat();
uint32 id = VISUAL_WAYPOINT;
Player *chr = m_session->GetPlayer();
float o = chr->GetOrientation();
Map *map = chr->GetMap();
Creature* pCreature = new Creature;
if (!pCreature->Create(map->GenerateLocalLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id))
{
PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id);
delete pCreature;
delete result;
return false;
}
pCreature->Relocate(x, y, z, o);
if (!pCreature->IsPositionValid())
{
sLog.outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY());
delete pCreature;
delete result;
return false;
}
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
pCreature->LoadFromDB(pCreature->GetGUIDLow(), map);
map->Add(pCreature);
//player->PlayerTalkClass->SendPointOfInterest(x, y, 6, 6, 0, "Last Waypoint");
// Cleanup memory
delete result;
return true;
}
if (show == "off")
{
QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE id=%u", VISUAL_WAYPOINT);
if (!result)
{
SendSysMessage(LANG_WAYPOINT_VP_NOTFOUND);
SetSentErrorMessage(true);
return false;
}
bool hasError = false;
do
{
Field *fields = result->Fetch();
uint32 wpGuid = fields[0].GetUInt32();
Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid));
if (!pCreature)
{
PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, wpGuid);
hasError = true;
WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid=%u", wpGuid);
}
else
{
pCreature->DeleteFromDB();
pCreature->AddObjectToRemoveList();
}
}while(result->NextRow());
// set "wpguid" column to "empty" - no visual waypoint spawned
WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid=0 WHERE wpguid <> 0");
if (hasError)
{
PSendSysMessage(LANG_WAYPOINT_TOOFAR1);
PSendSysMessage(LANG_WAYPOINT_TOOFAR2);
PSendSysMessage(LANG_WAYPOINT_TOOFAR3);
}
SendSysMessage(LANG_WAYPOINT_VP_ALLREMOVED);
// Cleanup memory
delete result;
return true;
}
PSendSysMessage("DEBUG: wpshow - no valid command found");
return true;
} // HandleWpShowCommand
bool ChatHandler::HandleWpExportCommand(char *args)
{
if (!*args)
return false;
// Next arg is: <GUID> <ARGUMENT>
// Did user provide a GUID
// or did the user select a creature?
// -> variable lowguid is filled with the GUID of the NPC
uint32 lowguid = 0;
Creature* target = getSelectedCreature();
char* arg_str = NULL;
if (target)
{
if (target->GetEntry() != VISUAL_WAYPOINT)
lowguid = target->GetGUIDLow();
else
{
QueryResult *result = WorldDatabase.PQuery("SELECT id FROM creature_movement WHERE wpguid = %u LIMIT 1", target->GetGUIDLow());
if (!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, target->GetGUIDLow());
return true;
}
Field *fields = result->Fetch();
lowguid = fields[0].GetUInt32();;
delete result;
}
arg_str = strtok(args, " ");
}
else
{
// user provided <GUID>
char* guid_str = strtok(args, " ");
if (!guid_str)
{
SendSysMessage(LANG_WAYPOINT_NOGUID);
return false;
}
lowguid = atoi((char*)guid_str);
arg_str = strtok((char*)NULL, " ");
}
if (!arg_str)
{
PSendSysMessage(LANG_WAYPOINT_ARGUMENTREQ, "export");
return false;
}
PSendSysMessage("DEBUG: wp export, GUID: %u", lowguid);
QueryResult *result = WorldDatabase.PQuery(
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
"SELECT point, position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, id FROM creature_movement WHERE id = '%u' ORDER BY point", lowguid);
if (!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTHINGTOEXPORT);
SetSentErrorMessage(true);
return false;
}
std::ofstream outfile;
outfile.open (arg_str);
do
{
Field *fields = result->Fetch();
outfile << "INSERT INTO creature_movement ";
outfile << "(id, point, position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5) VALUES ";
outfile << "( ";
outfile << fields[15].GetUInt32(); // id
outfile << ", ";
outfile << fields[0].GetUInt32(); // point
outfile << ", ";
outfile << fields[1].GetFloat(); // position_x
outfile << ", ";
outfile << fields[2].GetFloat(); // position_y
outfile << ", ";
outfile << fields[3].GetUInt32(); // position_z
outfile << ", ";
outfile << fields[4].GetUInt32(); // orientation
outfile << ", ";
outfile << fields[5].GetUInt32(); // model1
outfile << ", ";
outfile << fields[6].GetUInt32(); // model2
outfile << ", ";
outfile << fields[7].GetUInt16(); // waittime
outfile << ", ";
outfile << fields[8].GetUInt32(); // emote
outfile << ", ";
outfile << fields[9].GetUInt32(); // spell
outfile << ", ";
outfile << fields[10].GetUInt32(); // textid1
outfile << ", ";
outfile << fields[11].GetUInt32(); // textid2
outfile << ", ";
outfile << fields[12].GetUInt32(); // textid3
outfile << ", ";
outfile << fields[13].GetUInt32(); // textid4
outfile << ", ";
outfile << fields[14].GetUInt32(); // textid5
outfile << ");\n ";
} while (result->NextRow());
delete result;
PSendSysMessage(LANG_WAYPOINT_EXPORTED);
outfile.close();
return true;
}
bool ChatHandler::HandleWpImportCommand(char *args)
{
if (!*args)
return false;
char* arg_str = strtok(args, " ");
if (!arg_str)
return false;
std::string line;
std::ifstream infile (arg_str);
if (infile.is_open())
{
while (! infile.eof())
{
getline (infile,line);
//cout << line << endl;
QueryResult *result = WorldDatabase.Query(line.c_str());
delete result;
}
infile.close();
}
PSendSysMessage(LANG_WAYPOINT_IMPORTED);
return true;
}
//rename characters
bool ChatHandler::HandleCharacterRenameCommand(char* args)
{
Player* target;
ObjectGuid target_guid;
std::string target_name;
if (!ExtractPlayerTarget(&args, &target, &target_guid, &target_name))
return false;
if (target)
{
// check online security
if (HasLowerSecurity(target))
return false;
PSendSysMessage(LANG_RENAME_PLAYER, GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_RENAME);
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", target->GetGUIDLow());
}
else
{
// check offline security
if (HasLowerSecurity(NULL, target_guid))
return false;
std::string oldNameLink = playerLink(target_name);
PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), target_guid.GetCounter());
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", target_guid.GetCounter());
}
return true;
}
// customize characters
bool ChatHandler::HandleCharacterCustomizeCommand(char* args)
{
Player* target;
ObjectGuid target_guid;
std::string target_name;
if (!ExtractPlayerTarget(&args, &target, &target_guid, &target_name))
return false;
if (target)
{
PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", target->GetGUIDLow());
}
else
{
std::string oldNameLink = playerLink(target_name);
PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), target_guid.GetCounter());
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", target_guid.GetCounter());
}
return true;
}
bool ChatHandler::HandleCharacterReputationCommand(char* args)
{
Player* target;
if (!ExtractPlayerTarget(&args, &target))
return false;
LocaleConstant loc = GetSessionDbcLocale();
FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
for(FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
{
FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID);
ShowFactionListHelper(factionEntry, loc, &itr->second, target);
}
return true;
}
//change standstate
bool ChatHandler::HandleModifyStandStateCommand(char* args)
{
uint32 anim_id;
if (!ExtractUInt32(&args, anim_id))
return false;
if (!sEmotesStore.LookupEntry(anim_id))
return false;
m_session->GetPlayer()->HandleEmoteState(anim_id);
return true;
}
bool ChatHandler::HandleHonorAddCommand(char* args)
{
if (!*args)
return false;
Player *target = getSelectedPlayer();
if (!target)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target))
return false;
float amount = (float)atof(args);
target->RewardHonor(NULL, 1, amount);
return true;
}
bool ChatHandler::HandleHonorAddKillCommand(char* /*args*/)
{
Unit *target = getSelectedUnit();
if (!target)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
// check online security
if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target))
return false;
m_session->GetPlayer()->RewardHonor(target, 1);
return true;
}
bool ChatHandler::HandleHonorUpdateCommand(char* /*args*/)
{
Player *target = getSelectedPlayer();
if (!target)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target))
return false;
target->UpdateHonorFields();
return true;
}
bool ChatHandler::HandleLookupEventCommand(char* args)
{
if (!*args)
return false;
std::string namepart = args;
std::wstring wnamepart;
// converting string that we try to find to lower case
if (!Utf8toWStr(namepart,wnamepart))
return false;
wstrToLower(wnamepart);
uint32 counter = 0;
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
for(uint32 id = 1; id < events.size(); ++id)
{
if (!sGameEventMgr.IsValidEvent(id))
continue;
GameEventData const& eventData = events[id];
std::string descr = eventData.description;
if (descr.empty())
continue;
if (Utf8FitTo(descr, wnamepart))
{
char const* active = sGameEventMgr.IsActiveEvent(id) ? GetMangosString(LANG_ACTIVE) : "";
if (m_session)
PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT, id, id, eventData.description.c_str(), active);
else
PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE, id, eventData.description.c_str(), active);
++counter;
}
}
if (counter==0)
SendSysMessage(LANG_NOEVENTFOUND);
return true;
}
bool ChatHandler::HandleEventListCommand(char* args)
{
uint32 counter = 0;
bool all = false;
std::string arg = args;
if (arg == "all")
all = true;
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
char const* active = GetMangosString(LANG_ACTIVE);
char const* inactive = GetMangosString(LANG_FACTION_INACTIVE);
char const* state = "";
for (uint32 event_id = 0; event_id < events.size(); ++event_id)
{
if (!sGameEventMgr.IsValidEvent(event_id))
continue;
if (!sGameEventMgr.IsActiveEvent(event_id))
{
if (!all)
continue;
state = inactive;
}
else
state = active;
GameEventData const& eventData = events[event_id];
if (m_session)
PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT, event_id, event_id, eventData.description.c_str(), state);
else
PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE, event_id, eventData.description.c_str(), state);
++counter;
}
if (counter==0)
SendSysMessage(LANG_NOEVENTFOUND);
return true;
}
bool ChatHandler::HandleEventInfoCommand(char* args)
{
if (!*args)
return false;
// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
uint32 event_id;
if (!ExtractUint32KeyFromLink(&args, "Hgameevent", event_id))
return false;
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
if (!sGameEventMgr.IsValidEvent(event_id))
{
SendSysMessage(LANG_EVENT_NOT_EXIST);
SetSentErrorMessage(true);
return false;
}
GameEventData const& eventData = events[event_id];
char const* activeStr = sGameEventMgr.IsActiveEvent(event_id) ? GetMangosString(LANG_ACTIVE) : "";
std::string startTimeStr = TimeToTimestampStr(eventData.start);
std::string endTimeStr = TimeToTimestampStr(eventData.end);
uint32 delay = sGameEventMgr.NextCheck(event_id);
time_t nextTime = time(NULL)+delay;
std::string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? TimeToTimestampStr(time(NULL)+delay) : "-";
std::string occurenceStr = secsToTimeString(eventData.occurence * MINUTE);
std::string lengthStr = secsToTimeString(eventData.length * MINUTE);
PSendSysMessage(LANG_EVENT_INFO,event_id,eventData.description.c_str(),activeStr,
startTimeStr.c_str(),endTimeStr.c_str(),occurenceStr.c_str(),lengthStr.c_str(),
nextStr.c_str());
return true;
}
bool ChatHandler::HandleEventStartCommand(char* args)
{
if (!*args)
return false;
// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
uint32 event_id;
if (!ExtractUint32KeyFromLink(&args, "Hgameevent", event_id))
return false;
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
if (!sGameEventMgr.IsValidEvent(event_id))
{
SendSysMessage(LANG_EVENT_NOT_EXIST);
SetSentErrorMessage(true);
return false;
}
GameEventData const& eventData = events[event_id];
if (!eventData.isValid())
{
SendSysMessage(LANG_EVENT_NOT_EXIST);
SetSentErrorMessage(true);
return false;
}
if (sGameEventMgr.IsActiveEvent(event_id))
{
PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE,event_id);
SetSentErrorMessage(true);
return false;
}
PSendSysMessage(LANG_EVENT_STARTED, event_id, eventData.description.c_str());
sGameEventMgr.StartEvent(event_id,true);
return true;
}
bool ChatHandler::HandleEventStopCommand(char* args)
{
if (!*args)
return false;
// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
uint32 event_id;
if (!ExtractUint32KeyFromLink(&args, "Hgameevent", event_id))
return false;
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
if (!sGameEventMgr.IsValidEvent(event_id))
{
SendSysMessage(LANG_EVENT_NOT_EXIST);
SetSentErrorMessage(true);
return false;
}
GameEventData const& eventData = events[event_id];
if (!eventData.isValid())
{
SendSysMessage(LANG_EVENT_NOT_EXIST);
SetSentErrorMessage(true);
return false;
}
if (!sGameEventMgr.IsActiveEvent(event_id))
{
PSendSysMessage(LANG_EVENT_NOT_ACTIVE,event_id);
SetSentErrorMessage(true);
return false;
}
PSendSysMessage(LANG_EVENT_STOPPED, event_id, eventData.description.c_str());
sGameEventMgr.StopEvent(event_id,true);
return true;
}
bool ChatHandler::HandleCombatStopCommand(char* args)
{
Player* target;
if (!ExtractPlayerTarget(&args, &target))
return false;
// check online security
if (HasLowerSecurity(target))
return false;
target->CombatStop();
target->getHostileRefManager().deleteReferences();
return true;
}
void ChatHandler::HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id)
{
uint32 classmask = player->getClassMask();
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
{
SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
if (!skillLine)
continue;
// wrong skill
if (skillLine->skillId != skill_id)
continue;
// not high rank
if (skillLine->forward_spellid)
continue;
// skip racial skills
if (skillLine->racemask != 0)
continue;
// skip wrong class skills
if (skillLine->classmask && (skillLine->classmask & classmask) == 0)
continue;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo,player,false))
continue;
player->learnSpell(skillLine->spellId, false);
}
}
bool ChatHandler::HandleLearnAllCraftsCommand(char* /*args*/)
{
for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i)
{
SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i);
if (!skillInfo)
continue;
if ((skillInfo->categoryId == SKILL_CATEGORY_PROFESSION || skillInfo->categoryId == SKILL_CATEGORY_SECONDARY) &&
skillInfo->canLink) // only prof. with recipes have
{
HandleLearnSkillRecipesHelper(m_session->GetPlayer(),skillInfo->id);
}
}
SendSysMessage(LANG_COMMAND_LEARN_ALL_CRAFT);
return true;
}
bool ChatHandler::HandleLearnAllRecipesCommand(char* args)
{
// Learns all recipes of specified profession and sets skill to max
// Example: .learn all_recipes enchanting
Player* target = getSelectedPlayer();
if (!target)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
return false;
}
if (!*args)
return false;
std::wstring wnamepart;
if (!Utf8toWStr(args, wnamepart))
return false;
// converting string that we try to find to lower case
wstrToLower(wnamepart);
std::string name;
SkillLineEntry const *targetSkillInfo = NULL;
for (uint32 i = 1; i < sSkillLineStore.GetNumRows(); ++i)
{
SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i);
if (!skillInfo)
continue;
if ((skillInfo->categoryId != SKILL_CATEGORY_PROFESSION &&
skillInfo->categoryId != SKILL_CATEGORY_SECONDARY) ||
!skillInfo->canLink) // only prof with recipes have set
continue;
int loc = GetSessionDbcLocale();
name = skillInfo->name[loc];
if (name.empty())
continue;
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
for(; loc < MAX_LOCALE; ++loc)
{
if (loc==GetSessionDbcLocale())
continue;
name = skillInfo->name[loc];
if (name.empty())
continue;
if (Utf8FitTo(name, wnamepart))
break;
}
}
if (loc < MAX_LOCALE)
{
targetSkillInfo = skillInfo;
break;
}
}
if (!targetSkillInfo)
return false;
HandleLearnSkillRecipesHelper(target,targetSkillInfo->id);
uint16 maxLevel = target->GetPureMaxSkillValue(targetSkillInfo->id);
target->SetSkill(targetSkillInfo->id, maxLevel, maxLevel);
PSendSysMessage(LANG_COMMAND_LEARN_ALL_RECIPES, name.c_str());
return true;
}
bool ChatHandler::HandleLookupAccountEmailCommand(char* args)
{
char* emailStr = ExtractQuotedOrLiteralArg(&args);
if (!emailStr)
return false;
uint32 limit;
if (!ExtractOptUInt32(&args, limit, 100))
return false;
std::string email = emailStr;
LoginDatabase.escape_string(email);
// 0 1 2 3 4
QueryResult *result = LoginDatabase.PQuery("SELECT id, username, last_ip, gmlevel, expansion FROM account WHERE email "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), email.c_str ());
return ShowAccountListHelper(result, &limit);
}
bool ChatHandler::HandleLookupAccountIpCommand(char* args)
{
char* ipStr = ExtractQuotedOrLiteralArg(&args);
if (!ipStr)
return false;
uint32 limit;
if (!ExtractOptUInt32(&args, limit, 100))
return false;
std::string ip = ipStr;
LoginDatabase.escape_string(ip);
// 0 1 2 3 4
QueryResult *result = LoginDatabase.PQuery("SELECT id, username, last_ip, gmlevel, expansion FROM account WHERE last_ip "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), ip.c_str ());
return ShowAccountListHelper(result,&limit);
}
bool ChatHandler::HandleLookupAccountNameCommand(char* args)
{
char* accountStr = ExtractQuotedOrLiteralArg(&args);
if (!accountStr)
return false;
uint32 limit;
if (!ExtractOptUInt32(&args, limit, 100))
return false;
std::string account = accountStr;
if (!AccountMgr::normalizeString(account))
return false;
LoginDatabase.escape_string(account);
// 0 1 2 3 4
QueryResult *result = LoginDatabase.PQuery("SELECT id, username, last_ip, gmlevel, expansion FROM account WHERE username "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), account.c_str ());
return ShowAccountListHelper(result, &limit);
}
bool ChatHandler::ShowAccountListHelper(QueryResult* result, uint32* limit, bool title, bool error)
{
if (!result)
{
if (error)
SendSysMessage(LANG_ACCOUNT_LIST_EMPTY);
return true;
}
///- Display the list of account/characters online
if (!m_session && title) // not output header for online case
{
SendSysMessage(LANG_ACCOUNT_LIST_BAR);
SendSysMessage(LANG_ACCOUNT_LIST_HEADER);
SendSysMessage(LANG_ACCOUNT_LIST_BAR);
}
///- Circle through accounts
do
{
// check limit
if (limit)
{
if (*limit == 0)
break;
--*limit;
}
Field *fields = result->Fetch();
uint32 account = fields[0].GetUInt32();
WorldSession* session = sWorld.FindSession(account);
Player* player = session ? session->GetPlayer() : NULL;
char const* char_name = player ? player->GetName() : " - ";
if (m_session)
PSendSysMessage(LANG_ACCOUNT_LIST_LINE_CHAT,
account,fields[1].GetString(),char_name,fields[2].GetString(),fields[3].GetUInt32(),fields[4].GetUInt32());
else
PSendSysMessage(LANG_ACCOUNT_LIST_LINE_CONSOLE,
account,fields[1].GetString(),char_name,fields[2].GetString(),fields[3].GetUInt32(),fields[4].GetUInt32());
}while(result->NextRow());
delete result;
if (!m_session) // not output header for online case
SendSysMessage(LANG_ACCOUNT_LIST_BAR);
return true;
}
bool ChatHandler::HandleLookupPlayerIpCommand(char* args)
{
char* ipStr = ExtractQuotedOrLiteralArg(&args);
if (!ipStr)
return false;
uint32 limit;
if (!ExtractOptUInt32(&args, limit, 100))
return false;
std::string ip = ipStr;
LoginDatabase.escape_string(ip);
QueryResult* result = LoginDatabase.PQuery ("SELECT id,username FROM account WHERE last_ip "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), ip.c_str ());
return LookupPlayerSearchCommand(result, &limit);
}
bool ChatHandler::HandleLookupPlayerAccountCommand(char* args)
{
char* accountStr = ExtractQuotedOrLiteralArg(&args);
if (!accountStr)
return false;
uint32 limit;
if (!ExtractOptUInt32(&args, limit, 100))
return false;
std::string account = accountStr;
if (!AccountMgr::normalizeString(account))
return false;
LoginDatabase.escape_string(account);
QueryResult* result = LoginDatabase.PQuery("SELECT id,username FROM account WHERE username "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), account.c_str ());
return LookupPlayerSearchCommand(result, &limit);
}
bool ChatHandler::HandleLookupPlayerEmailCommand(char* args)
{
char* emailStr = ExtractQuotedOrLiteralArg(&args);
if (!emailStr)
return false;
uint32 limit;
if (!ExtractOptUInt32(&args, limit, 100))
return false;
std::string email = emailStr;
LoginDatabase.escape_string(email);
QueryResult* result = LoginDatabase.PQuery("SELECT id,username FROM account WHERE email "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"), email.c_str ());
return LookupPlayerSearchCommand(result, &limit);
}
bool ChatHandler::LookupPlayerSearchCommand(QueryResult* result, uint32* limit)
{
if (!result)
{
PSendSysMessage(LANG_NO_PLAYERS_FOUND);
SetSentErrorMessage(true);
return false;
}
uint32 limit_original = limit ? *limit : 100;
uint32 limit_local = limit_original;
if (!limit)
limit = &limit_local;
do
{
if (limit && *limit == 0)
break;
Field* fields = result->Fetch();
uint32 acc_id = fields[0].GetUInt32();
std::string acc_name = fields[1].GetCppString();
///- Get the characters for account id
QueryResult *chars = CharacterDatabase.PQuery("SELECT guid, name, race, class, level FROM characters WHERE account = %u", acc_id);
if (chars)
{
if (chars->GetRowCount())
{
PSendSysMessage(LANG_LOOKUP_PLAYER_ACCOUNT,acc_name.c_str(),acc_id);
ShowPlayerListHelper(chars,limit,true,false);
}
else
delete chars;
}
} while(result->NextRow());
delete result;
if (*limit == limit_original) // empty accounts only
{
PSendSysMessage(LANG_NO_PLAYERS_FOUND);
SetSentErrorMessage(true);
return false;
}
return true;
}
/// Triggering corpses expire check in world
bool ChatHandler::HandleServerCorpsesCommand(char* /*args*/)
{
sObjectAccessor.RemoveOldCorpses();
return true;
}
bool ChatHandler::HandleRepairitemsCommand(char* args)
{
Player* target;
if (!ExtractPlayerTarget(&args, &target))
return false;
// check online security
if (HasLowerSecurity(target))
return false;
// Repair items
target->DurabilityRepairAll(false, 0, false);
PSendSysMessage(LANG_YOU_REPAIR_ITEMS, GetNameLink(target).c_str());
if (needReportToTarget(target))
ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, GetNameLink().c_str());
return true;
}
bool ChatHandler::HandleWaterwalkCommand(char* args)
{
bool value;
if (!ExtractOnOff(&args, value))
{
SendSysMessage(LANG_USE_BOL);
SetSentErrorMessage(true);
return false;
}
Player *player = getSelectedPlayer();
if (!player)
{
PSendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(player))
return false;
if (value)
player->SetMovement(MOVE_WATER_WALK); // ON
else
player->SetMovement(MOVE_LAND_WALK); // OFF
PSendSysMessage(LANG_YOU_SET_WATERWALK, args, GetNameLink(player).c_str());
if (needReportToTarget(player))
ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, GetNameLink().c_str());
return true;
}
bool ChatHandler::HandleLookupTitleCommand(char* args)
{
if (!*args)
return false;
// can be NULL in console call
Player* target = getSelectedPlayer();
// title name have single string arg for player name
char const* targetName = target ? target->GetName() : "NAME";
std::string namepart = args;
std::wstring wnamepart;
if (!Utf8toWStr(namepart, wnamepart))
return false;
// converting string that we try to find to lower case
wstrToLower(wnamepart);
uint32 counter = 0; // Counter for figure out that we found smth.
// Search in CharTitles.dbc
for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
{
CharTitlesEntry const *titleInfo = sCharTitlesStore.LookupEntry(id);
if (titleInfo)
{
int loc = GetSessionDbcLocale();
std::string name = titleInfo->name[loc];
if (name.empty())
continue;
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
for(; loc < MAX_LOCALE; ++loc)
{
if (loc == GetSessionDbcLocale())
continue;
name = titleInfo->name[loc];
if (name.empty())
continue;
if (Utf8FitTo(name, wnamepart))
break;
}
}
if (loc < MAX_LOCALE)
{
char const* knownStr = target && target->HasTitle(titleInfo) ? GetMangosString(LANG_KNOWN) : "";
char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE)==titleInfo->bit_index
? GetMangosString(LANG_ACTIVE)
: "";
char titleNameStr[80];
snprintf(titleNameStr,80,name.c_str(),targetName);
// send title in "id (idx:idx) - [namedlink locale]" format
if (m_session)
PSendSysMessage(LANG_TITLE_LIST_CHAT,id,titleInfo->bit_index,id,titleNameStr,localeNames[loc],knownStr,activeStr);
else
PSendSysMessage(LANG_TITLE_LIST_CONSOLE,id,titleInfo->bit_index,titleNameStr,localeNames[loc],knownStr,activeStr);
++counter;
}
}
}
if (counter == 0) // if counter == 0 then we found nth
SendSysMessage(LANG_COMMAND_NOTITLEFOUND);
return true;
}
bool ChatHandler::HandleTitlesAddCommand(char* args)
{
// number or [name] Shift-click form |color|Htitle:title_id|h[name]|h|r
uint32 id;
if (!ExtractUint32KeyFromLink(&args, "Htitle", id))
return false;
if (id <= 0)
{
PSendSysMessage(LANG_INVALID_TITLE_ID, id);
SetSentErrorMessage(true);
return false;
}
Player * target = getSelectedPlayer();
if (!target)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target))
return false;
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
if (!titleInfo)
{
PSendSysMessage(LANG_INVALID_TITLE_ID, id);
SetSentErrorMessage(true);
return false;
}
std::string tNameLink = GetNameLink(target);
char const* targetName = target->GetName();
char titleNameStr[80];
snprintf(titleNameStr,80,titleInfo->name[GetSessionDbcLocale()],targetName);
target->SetTitle(titleInfo);
PSendSysMessage(LANG_TITLE_ADD_RES, id, titleNameStr, tNameLink.c_str());
return true;
}
bool ChatHandler::HandleTitlesRemoveCommand(char* args)
{
// number or [name] Shift-click form |color|Htitle:title_id|h[name]|h|r
uint32 id;
if (!ExtractUint32KeyFromLink(&args, "Htitle", id))
return false;
if (id <= 0)
{
PSendSysMessage(LANG_INVALID_TITLE_ID, id);
SetSentErrorMessage(true);
return false;
}
Player * target = getSelectedPlayer();
if (!target)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target))
return false;
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
if (!titleInfo)
{
PSendSysMessage(LANG_INVALID_TITLE_ID, id);
SetSentErrorMessage(true);
return false;
}
target->SetTitle(titleInfo,true);
std::string tNameLink = GetNameLink(target);
char const* targetName = target->GetName();
char titleNameStr[80];
snprintf(titleNameStr,80,titleInfo->name[GetSessionDbcLocale()],targetName);
PSendSysMessage(LANG_TITLE_REMOVE_RES, id, titleNameStr, tNameLink.c_str());
if (!target->HasTitle(target->GetInt32Value(PLAYER_CHOSEN_TITLE)))
{
target->SetUInt32Value(PLAYER_CHOSEN_TITLE,0);
PSendSysMessage(LANG_CURRENT_TITLE_RESET, tNameLink.c_str());
}
return true;
}
//Edit Player KnownTitles
bool ChatHandler::HandleTitlesSetMaskCommand(char* args)
{
if (!*args)
return false;
uint64 titles = 0;
sscanf(args, UI64FMTD, &titles);
Player *target = getSelectedPlayer();
if (!target)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target))
return false;
uint64 titles2 = titles;
for(uint32 i = 1; i < sCharTitlesStore.GetNumRows(); ++i)
if (CharTitlesEntry const* tEntry = sCharTitlesStore.LookupEntry(i))
titles2 &= ~(uint64(1) << tEntry->bit_index);
titles &= ~titles2; // remove nonexistent titles
target->SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES, titles);
SendSysMessage(LANG_DONE);
if (!target->HasTitle(target->GetInt32Value(PLAYER_CHOSEN_TITLE)))
{
target->SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
PSendSysMessage(LANG_CURRENT_TITLE_RESET, GetNameLink(target).c_str());
}
return true;
}
bool ChatHandler::HandleCharacterTitlesCommand(char* args)
{
Player* target;
if (!ExtractPlayerTarget(&args, &target))
return false;
LocaleConstant loc = GetSessionDbcLocale();
char const* targetName = target->GetName();
char const* knownStr = GetMangosString(LANG_KNOWN);
// Search in CharTitles.dbc
for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
{
CharTitlesEntry const *titleInfo = sCharTitlesStore.LookupEntry(id);
if (titleInfo && target->HasTitle(titleInfo))
{
std::string name = titleInfo->name[loc];
if (name.empty())
continue;
char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
? GetMangosString(LANG_ACTIVE)
: "";
char titleNameStr[80];
snprintf(titleNameStr,80,name.c_str(),targetName);
// send title in "id (idx:idx) - [namedlink locale]" format
if (m_session)
PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[loc], knownStr, activeStr);
else
PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, name.c_str(), localeNames[loc], knownStr, activeStr);
}
}
return true;
}
bool ChatHandler::HandleTitlesCurrentCommand(char* args)
{
// number or [name] Shift-click form |color|Htitle:title_id|h[name]|h|r
uint32 id;
if (!ExtractUint32KeyFromLink(&args, "Htitle", id))
return false;
if (id <= 0)
{
PSendSysMessage(LANG_INVALID_TITLE_ID, id);
SetSentErrorMessage(true);
return false;
}
Player * target = getSelectedPlayer();
if (!target)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target))
return false;
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
if (!titleInfo)
{
PSendSysMessage(LANG_INVALID_TITLE_ID, id);
SetSentErrorMessage(true);
return false;
}
std::string tNameLink = GetNameLink(target);
target->SetTitle(titleInfo); // to be sure that title now known
target->SetUInt32Value(PLAYER_CHOSEN_TITLE,titleInfo->bit_index);
PSendSysMessage(LANG_TITLE_CURRENT_RES, id, titleInfo->name[GetSessionDbcLocale()], tNameLink.c_str());
return true;
}