[9417] Correct spelling of horizontal.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-02-20 00:59:14 +01:00
parent 61556d8ff0
commit 04e6187049
3 changed files with 5 additions and 5 deletions

View file

@ -13349,7 +13349,7 @@ void Unit::SetFFAPvP( bool state )
CallForAllControlledUnits(SetFFAPvPHelper(state),true,true,true);
}
void Unit::KnockBackFrom(Unit* target, float horizintalSpeed, float verticalSpeed)
void Unit::KnockBackFrom(Unit* target, float horizontalSpeed, float verticalSpeed)
{
float angle = this == target ? GetOrientation() + M_PI_F : target->GetAngle(this);
float vsin = sin(angle);
@ -13363,13 +13363,13 @@ void Unit::KnockBackFrom(Unit* target, float horizintalSpeed, float verticalSpee
data << uint32(0); // Sequence
data << float(vcos); // x direction
data << float(vsin); // y direction
data << float(horizintalSpeed); // Horizontal speed
data << float(horizontalSpeed); // Horizontal speed
data << float(-verticalSpeed); // Z Movement speed (vertical)
((Player*)this)->GetSession()->SendPacket(&data);
}
else
{
float dis = horizintalSpeed;
float dis = horizontalSpeed;
float ox, oy, oz;
GetPosition(ox, oy, oz);