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Crash on exit to login screen resolved
Had to comment out warden related code, as this caused a server crash when a player exited to the login screen. Note: Warden had to be disabled elsewhere due to crashing on entering the game world.
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1 changed files with 3 additions and 2 deletions
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@ -129,9 +129,10 @@ WorldSession::~WorldSession()
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m_Socket = NULL;
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}
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// CAUSES CRASH ON PLAYER EXITING TO LOGIN SCREEN
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// Warden
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if (_warden)
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delete _warden;
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// if (_warden)
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// delete _warden;
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///- empty incoming packet queue
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WorldPacket* packet = NULL;
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