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https://github.com/mangosfour/server.git
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[10683] Revert "[10677] Send to creature/etc Update call real diff from last update and use it."
This reverts commit 10784a8c7cc81c468b5411e973d36ecf31de9603. Main reason: impossibility for me as commiter test problem and fix all corner cases problems.
This commit is contained in:
parent
2f144d9d29
commit
0847d4c8cd
35 changed files with 149 additions and 162 deletions
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@ -406,7 +406,7 @@ uint32 Creature::ChooseDisplayId(const CreatureInfo *cinfo, const CreatureData *
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return display_id;
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}
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void Creature::Update(uint32 update_diff, uint32 tick_diff)
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void Creature::Update(uint32 diff)
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{
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if (m_needNotify)
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{
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@ -467,7 +467,7 @@ void Creature::Update(uint32 update_diff, uint32 tick_diff)
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if (m_isDeadByDefault)
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break;
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if (m_corpseDecayTimer <= update_diff)
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if (m_corpseDecayTimer <= diff)
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{
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// since pool system can fail to roll unspawned object, this one can remain spawned, so must set respawn nevertheless
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uint16 poolid = GetDBTableGUIDLow() ? sPoolMgr.IsPartOfAPool<Creature>(GetDBTableGUIDLow()) : 0;
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@ -482,11 +482,11 @@ void Creature::Update(uint32 update_diff, uint32 tick_diff)
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}
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else
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{
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m_corpseDecayTimer -= update_diff;
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m_corpseDecayTimer -= diff;
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if (m_groupLootId)
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{
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if(update_diff < m_groupLootTimer)
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m_groupLootTimer -= update_diff;
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if(diff < m_groupLootTimer)
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m_groupLootTimer -= diff;
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else
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StopGroupLoot();
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}
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@ -498,7 +498,7 @@ void Creature::Update(uint32 update_diff, uint32 tick_diff)
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{
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if (m_isDeadByDefault)
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{
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if (m_corpseDecayTimer <= update_diff)
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if (m_corpseDecayTimer <= diff)
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{
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// since pool system can fail to roll unspawned object, this one can remain spawned, so must set respawn nevertheless
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uint16 poolid = GetDBTableGUIDLow() ? sPoolMgr.IsPartOfAPool<Creature>(GetDBTableGUIDLow()) : 0;
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@ -516,11 +516,11 @@ void Creature::Update(uint32 update_diff, uint32 tick_diff)
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}
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else
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{
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m_corpseDecayTimer -= update_diff;
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m_corpseDecayTimer -= diff;
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}
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}
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Unit::Update(update_diff, tick_diff);
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Unit::Update( diff );
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// creature can be dead after Unit::Update call
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// CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
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@ -531,7 +531,7 @@ void Creature::Update(uint32 update_diff, uint32 tick_diff)
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{
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// do not allow the AI to be changed during update
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m_AI_locked = true;
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i_AI->UpdateAI(tick_diff); // AI not react good at real update delays (while freeze in non-active part of map)
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i_AI->UpdateAI(diff);
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m_AI_locked = false;
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}
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@ -541,10 +541,10 @@ void Creature::Update(uint32 update_diff, uint32 tick_diff)
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break;
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if(m_regenTimer > 0)
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{
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if(update_diff >= m_regenTimer)
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if(diff >= m_regenTimer)
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m_regenTimer = 0;
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else
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m_regenTimer -= update_diff;
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m_regenTimer -= diff;
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}
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if (m_regenTimer != 0)
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break;
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@ -402,6 +402,7 @@ class MANGOS_DLL_SPEC Creature : public Unit
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uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
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char const* GetSubName() const { return GetCreatureInfo()->SubName; }
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void Update(uint32 time); // overwrite Unit::Update
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void GetRespawnCoord(float &x, float &y, float &z, float* ori = NULL, float* dist =NULL) const;
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uint32 GetEquipmentId() const { return m_equipmentId; }
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@ -638,7 +639,6 @@ class MANGOS_DLL_SPEC Creature : public Unit
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void SendAreaSpiritHealerQueryOpcode(Player *pl);
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protected:
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void Update(uint32 update_diff, uint32 tick_diff); // overwrite Unit::Update
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bool CreateFromProto(uint32 guidlow,uint32 Entry,uint32 team, const CreatureData *data = NULL);
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bool InitEntry(uint32 entry, uint32 team=ALLIANCE, const CreatureData* data=NULL);
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void RelocationNotify();
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@ -106,7 +106,7 @@ Unit* DynamicObject::GetCaster() const
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return ObjectAccessor::GetUnit(*this, GetCasterGUID());
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}
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void DynamicObject::Update(uint32 update_diff, uint32 /*tick_diff*/)
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void DynamicObject::Update(uint32 p_time)
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{
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// caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor
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Unit* caster = GetCaster();
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@ -118,8 +118,8 @@ void DynamicObject::Update(uint32 update_diff, uint32 /*tick_diff*/)
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bool deleteThis = false;
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if(m_aliveDuration > int32(update_diff))
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m_aliveDuration -= update_diff;
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if(m_aliveDuration > int32(p_time))
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m_aliveDuration -= p_time;
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else
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deleteThis = true;
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@ -35,6 +35,7 @@ class DynamicObject : public WorldObject
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void RemoveFromWorld();
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bool Create(uint32 guidlow, Unit *caster, uint32 spellId, SpellEffectIndex effIndex, float x, float y, float z, int32 duration, float radius);
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void Update(uint32 p_time);
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void Delete();
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uint32 GetSpellId() const { return m_spellId; }
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SpellEffectIndex GetEffIndex() const { return m_effIndex; }
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@ -66,8 +67,6 @@ class DynamicObject : public WorldObject
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GridReference<DynamicObject> &GetGridRef() { return m_gridRef; }
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protected:
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void Update(uint32 update_diff, uint32 tick_diff); // overwrite WorldObject::Update
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uint32 m_spellId;
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SpellEffectIndex m_effIndex;
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int32 m_aliveDuration;
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@ -159,7 +159,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
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return true;
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}
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void GameObject::Update(uint32 /*update_diff*/, uint32 /*tick_diff*/)
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void GameObject::Update(uint32 /*p_time*/)
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{
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if (GetObjectGuid().IsMOTransport())
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{
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@ -588,6 +588,7 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
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void RemoveFromWorld();
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bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint8 animprogress, GOState go_state);
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void Update(uint32 p_time);
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GameObjectInfo const* GetGOInfo() const;
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bool IsTransport() const;
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@ -710,8 +711,6 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
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uint64 GetRotation() const { return m_rotation; }
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protected:
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void Update(uint32 update_diff, uint32 tick_diff); // overwrite WorldObject::Update
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uint32 m_spellId;
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time_t m_respawnTime; // (secs) time of next respawn (or despawn if GO have owner()),
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uint32 m_respawnDelayTime; // (secs) if 0 then current GO state no dependent from timer
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@ -187,7 +187,9 @@ template<class T> void
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ObjectUpdater::Visit(GridRefManager<T> &m)
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{
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for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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iter->getSource()->UpdateCall(i_time, i_diff);
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{
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iter->getSource()->Update(i_timeDiff);
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}
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}
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bool CannibalizeObjectCheck::operator()(Corpse* u)
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@ -61,14 +61,13 @@ namespace MaNGOS
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struct MANGOS_DLL_DECL GridUpdater
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{
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GridType &i_grid;
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uint32 i_time;
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uint32 i_timeDiff;
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GridUpdater(GridType &grid, uint32 time_, uint32 diff) : i_grid(grid), i_time(time_), i_timeDiff(diff) {}
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GridUpdater(GridType &grid, uint32 diff) : i_grid(grid), i_timeDiff(diff) {}
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template<class T> void updateObjects(GridRefManager<T> &m)
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{
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for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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iter->getSource()->UpdateCall(i_time, i_timeDiff);
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iter->getSource()->Update(i_timeDiff);
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}
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void Visit(PlayerMapType &m) { updateObjects<Player>(m); }
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@ -137,9 +136,8 @@ namespace MaNGOS
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struct MANGOS_DLL_DECL ObjectUpdater
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{
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uint32 i_time; // current tick time in msecs
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uint32 i_diff; // current tick time diff in msecs
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explicit ObjectUpdater(uint32 time_, uint32 diff) : i_time(time_), i_diff(diff) {}
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uint32 i_timeDiff;
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explicit ObjectUpdater(const uint32 &diff) : i_timeDiff(diff) {}
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template<class T> void Visit(GridRefManager<T> &m);
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void Visit(PlayerMapType &) {}
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void Visit(CorpseMapType &) {}
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@ -41,7 +41,7 @@ inline void MaNGOS::VisibleNotifier::Visit(GridRefManager<T> &m)
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inline void MaNGOS::ObjectUpdater::Visit(CreatureMapType &m)
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{
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for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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iter->getSource()->UpdateCall(i_time, i_diff);
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iter->getSource()->Update(i_timeDiff);
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}
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inline void PlayerCreatureRelocationWorker(Player* pl, WorldObject const* viewPoint, Creature* c)
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@ -510,18 +510,20 @@ bool Map::loaded(const GridPair &p) const
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return ( getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord) );
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}
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void Map::Update(uint32 time_, uint32 diff)
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void Map::Update(const uint32 &t_diff)
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{
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/// update players at tick
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for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
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if (Player* plr = m_mapRefIter->getSource())
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if (plr->IsInWorld())
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plr->UpdateCall(time_, diff);
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{
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Player* plr = m_mapRefIter->getSource();
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if(plr && plr->IsInWorld())
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plr->Update(t_diff);
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}
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/// update active cells around players and active objects
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resetMarkedCells();
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MaNGOS::ObjectUpdater updater(time_, diff);
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MaNGOS::ObjectUpdater updater(t_diff);
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// for creature
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TypeContainerVisitor<MaNGOS::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
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// for pets
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@ -630,7 +632,7 @@ void Map::Update(uint32 time_, uint32 diff)
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GridInfo *info = i->getSource()->getGridInfoRef();
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++i; // The update might delete the map and we need the next map before the iterator gets invalid
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MANGOS_ASSERT(grid->GetGridState() >= 0 && grid->GetGridState() < MAX_GRID_STATE);
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sMapMgr.UpdateGridState(grid->GetGridState(), *this, *grid, *info, grid->getX(), grid->getY(), diff);
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sMapMgr.UpdateGridState(grid->GetGridState(), *this, *grid, *info, grid->getX(), grid->getY(), t_diff);
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}
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}
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@ -1838,17 +1840,17 @@ bool InstanceMap::Add(Player *player)
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return true;
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}
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void InstanceMap::Update(uint32 time_, uint32 diff)
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void InstanceMap::Update(const uint32& t_diff)
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{
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Map::Update(time_, diff);
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Map::Update(t_diff);
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if(i_data)
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i_data->Update(diff);
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i_data->Update(t_diff);
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}
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void BattleGroundMap::Update(uint32 time_, uint32 diff)
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void BattleGroundMap::Update(const uint32& diff)
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{
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Map::Update(time_, diff);
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Map::Update(diff);
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GetBG()->Update(diff);
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}
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@ -108,7 +108,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
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template<class T> void Add(T *);
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template<class T> void Remove(T *, bool);
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virtual void Update(uint32 time_, uint32 diff);
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virtual void Update(const uint32&);
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void MessageBroadcast(Player *, WorldPacket *, bool to_self);
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void MessageBroadcast(WorldObject *, WorldPacket *);
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@ -382,7 +382,7 @@ class MANGOS_DLL_SPEC InstanceMap : public Map
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~InstanceMap();
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bool Add(Player *);
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void Remove(Player *, bool);
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void Update(uint32 time_, uint32 diff);
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void Update(const uint32&);
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void CreateInstanceData(bool load);
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bool Reset(uint8 method);
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uint32 GetScriptId() { return i_script_id; }
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@ -407,7 +407,7 @@ class MANGOS_DLL_SPEC BattleGroundMap : public Map
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BattleGroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
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~BattleGroundMap();
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void Update(uint32 time_, uint32 diff);
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void Update(const uint32&);
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bool Add(Player *);
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void Remove(Player *, bool);
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bool CanEnter(Player* player);
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@ -43,24 +43,24 @@ void MapInstanced::InitVisibilityDistance()
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}
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}
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void MapInstanced::Update(uint32 time_, uint32 diff)
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void MapInstanced::Update(const uint32& t)
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{
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// take care of loaded GridMaps (when unused, unload it!)
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Map::Update(time_, diff);
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Map::Update(t);
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// update the instanced maps
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InstancedMaps::iterator i = m_InstancedMaps.begin();
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while (i != m_InstancedMaps.end())
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{
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if(i->second->CanUnload(diff))
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if(i->second->CanUnload(t))
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{
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DestroyInstance(i); // iterator incremented
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}
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else
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{
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// update only here, because it may schedule some bad things before delete
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i->second->Update(time_, diff);
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i->second->Update(t);
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++i;
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}
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}
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@ -34,7 +34,7 @@ class MANGOS_DLL_DECL MapInstanced : public Map
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~MapInstanced() {}
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// functions overwrite Map versions
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void Update(uint32 time_, uint32 diff);
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void Update(const uint32&);
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void RemoveAllObjectsInRemoveList();
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void UnloadAll(bool pForce);
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@ -239,17 +239,17 @@ void MapManager::DeleteInstance(uint32 mapid, uint32 instanceId)
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}
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void
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MapManager::Update(const uint32 time_, const uint32 diff)
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MapManager::Update(uint32 diff)
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{
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i_timer.Update(diff);
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if( !i_timer.Passed() )
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return;
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for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
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iter->second->Update(time_, (uint32)i_timer.GetCurrent());
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iter->second->Update((uint32)i_timer.GetCurrent());
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for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)
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(*iter)->UpdateCall(time_, (uint32)i_timer.GetCurrent());
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(*iter)->Update((uint32)i_timer.GetCurrent());
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i_timer.SetCurrent(0);
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}
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@ -67,7 +67,7 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::
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}
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void Initialize(void);
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void Update(const uint32 time, const uint32 diff);
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void Update(uint32);
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void SetGridCleanUpDelay(uint32 t)
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{
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@ -103,16 +103,6 @@ void Object::_Create(uint32 guidlow, uint32 entry, HighGuid guidhigh)
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m_PackGUID.Set(guid);
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}
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void WorldObject::UpdateCall(uint32 newtime, uint32 diff)
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{
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// use real time diff from last object update call
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// this can have big diff from tick diff time for object returning to active zone)
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uint32 realDiff = getMSTimeDiff(m_lastUpdateTime, newtime);
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m_lastUpdateTime = newtime;
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Update(realDiff, diff);
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}
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void Object::SetObjectScale(float newScale)
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{
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SetFloatValue(OBJECT_FIELD_SCALE_X, newScale);
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@ -1131,7 +1121,7 @@ void Object::BuildUpdateData( UpdateDataMapType& /*update_players */)
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WorldObject::WorldObject()
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: m_isActiveObject(false), m_currMap(NULL), m_mapId(0), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL),
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m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f), m_lastUpdateTime(getMSTime())
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m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f)
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{
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}
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@ -342,7 +342,7 @@ class MANGOS_DLL_SPEC WorldObject : public Object
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public:
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virtual ~WorldObject ( ) {}
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void UpdateCall(uint32 newtime, uint32 diff); // tick time and tick diff in msecs, must be called instead direct call Update
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virtual void Update ( uint32 /*time_diff*/ ) { }
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void _Create( uint32 guidlow, HighGuid guidhigh, uint32 phaseMask);
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|
@ -492,12 +492,9 @@ class MANGOS_DLL_SPEC WorldObject : public Object
|
|||
bool isActiveObject() const { return m_isActiveObject || m_viewPoint.hasViewers(); }
|
||||
|
||||
ViewPoint& GetViewPoint() { return m_viewPoint; }
|
||||
|
||||
protected:
|
||||
explicit WorldObject();
|
||||
|
||||
virtual void Update(uint32 /*update_diff*/, uint32 /*tick_diff*/) { }
|
||||
|
||||
//these functions are used mostly for Relocate() and Corpse/Player specific stuff...
|
||||
//use them ONLY in LoadFromDB()/Create() funcs and nowhere else!
|
||||
//mapId/instanceId should be set in SetMap() function!
|
||||
|
|
@ -520,8 +517,6 @@ class MANGOS_DLL_SPEC WorldObject : public Object
|
|||
float m_orientation;
|
||||
|
||||
ViewPoint m_viewPoint;
|
||||
|
||||
uint32 m_lastUpdateTime;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -482,7 +482,7 @@ void Pet::SetDeathState(DeathState s) // overwrite virtual
|
|||
}
|
||||
}
|
||||
|
||||
void Pet::Update(uint32 update_diff, uint32 tick_diff)
|
||||
void Pet::Update(uint32 diff)
|
||||
{
|
||||
if(m_removed) // pet already removed, just wait in remove queue, no updates
|
||||
return;
|
||||
|
|
@ -491,7 +491,7 @@ void Pet::Update(uint32 update_diff, uint32 tick_diff)
|
|||
{
|
||||
case CORPSE:
|
||||
{
|
||||
if (m_corpseDecayTimer <= update_diff)
|
||||
if (m_corpseDecayTimer <= diff)
|
||||
{
|
||||
MANGOS_ASSERT(getPetType()!=SUMMON_PET && "Must be already removed.");
|
||||
Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER!
|
||||
|
|
@ -520,8 +520,8 @@ void Pet::Update(uint32 update_diff, uint32 tick_diff)
|
|||
|
||||
if (m_duration > 0)
|
||||
{
|
||||
if (m_duration > (int32)update_diff)
|
||||
m_duration -= (int32)update_diff;
|
||||
if(m_duration > (int32)diff)
|
||||
m_duration -= (int32)diff;
|
||||
else
|
||||
{
|
||||
Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
|
||||
|
|
@ -530,7 +530,7 @@ void Pet::Update(uint32 update_diff, uint32 tick_diff)
|
|||
}
|
||||
|
||||
//regenerate focus for hunter pets or energy for deathknight's ghoul
|
||||
if (m_regenTimer <= update_diff)
|
||||
if(m_regenTimer <= diff)
|
||||
{
|
||||
switch (getPowerType())
|
||||
{
|
||||
|
|
@ -544,25 +544,25 @@ void Pet::Update(uint32 update_diff, uint32 tick_diff)
|
|||
m_regenTimer = 4000;
|
||||
}
|
||||
else
|
||||
m_regenTimer -= update_diff;
|
||||
m_regenTimer -= diff;
|
||||
|
||||
if (getPetType() != HUNTER_PET)
|
||||
if(getPetType() != HUNTER_PET)
|
||||
break;
|
||||
|
||||
if (m_happinessTimer <= update_diff)
|
||||
if(m_happinessTimer <= diff)
|
||||
{
|
||||
LooseHappiness();
|
||||
m_happinessTimer = 7500;
|
||||
}
|
||||
else
|
||||
m_happinessTimer -= update_diff;
|
||||
m_happinessTimer -= diff;
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
Creature::Update(update_diff, tick_diff);
|
||||
Creature::Update(diff);
|
||||
}
|
||||
|
||||
void Pet::Regenerate(Powers power)
|
||||
|
|
|
|||
|
|
@ -157,6 +157,7 @@ class Pet : public Creature
|
|||
static void DeleteFromDB(uint32 guidlow);
|
||||
|
||||
void SetDeathState(DeathState s); // overwrite virtual Creature::SetDeathState and Unit::SetDeathState
|
||||
void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update
|
||||
|
||||
uint8 GetPetAutoSpellSize() const { return m_autospells.size(); }
|
||||
uint32 GetPetAutoSpellOnPos(uint8 pos) const
|
||||
|
|
@ -247,8 +248,6 @@ class Pet : public Creature
|
|||
|
||||
bool m_removed; // prevent overwrite pet state in DB at next Pet::Update if pet already removed(saved)
|
||||
protected:
|
||||
void Update(uint32 update_diff, uint32 tick_diff); // overwrite virtual Creature::Update and Unit::Update
|
||||
|
||||
uint32 m_happinessTimer;
|
||||
PetType m_petType;
|
||||
int32 m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets)
|
||||
|
|
|
|||
|
|
@ -1175,7 +1175,7 @@ void Player::SetDrunkValue(uint16 newDrunkenValue, uint32 itemId)
|
|||
SendMessageToSet(&data, true);
|
||||
}
|
||||
|
||||
void Player::Update(uint32 update_diff, uint32 tick_diff)
|
||||
void Player::Update( uint32 p_time )
|
||||
{
|
||||
if(!IsInWorld())
|
||||
return;
|
||||
|
|
@ -1195,21 +1195,25 @@ void Player::Update(uint32 update_diff, uint32 tick_diff)
|
|||
|
||||
//used to implement delayed far teleports
|
||||
SetCanDelayTeleport(true);
|
||||
Unit::Update(update_diff, tick_diff);
|
||||
Unit::Update( p_time );
|
||||
SetCanDelayTeleport(false);
|
||||
|
||||
// update player only attacks
|
||||
if (uint32 ranged_att = getAttackTimer(RANGED_ATTACK))
|
||||
setAttackTimer(RANGED_ATTACK, (update_diff >= ranged_att ? 0 : ranged_att - update_diff) );
|
||||
if(uint32 ranged_att = getAttackTimer(RANGED_ATTACK))
|
||||
{
|
||||
setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time) );
|
||||
}
|
||||
|
||||
if (uint32 off_att = getAttackTimer(OFF_ATTACK))
|
||||
setAttackTimer(OFF_ATTACK, (update_diff >= off_att ? 0 : off_att - update_diff) );
|
||||
if(uint32 off_att = getAttackTimer(OFF_ATTACK))
|
||||
{
|
||||
setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time) );
|
||||
}
|
||||
|
||||
time_t now = time (NULL);
|
||||
|
||||
UpdatePvPFlag(now);
|
||||
|
||||
UpdateContestedPvP(update_diff);
|
||||
UpdateContestedPvP(p_time);
|
||||
|
||||
UpdateDuelFlag(now);
|
||||
|
||||
|
|
@ -1227,7 +1231,7 @@ void Player::Update(uint32 update_diff, uint32 tick_diff)
|
|||
while (iter != m_timedquests.end())
|
||||
{
|
||||
QuestStatusData& q_status = mQuestStatus[*iter];
|
||||
if (q_status.m_timer <= update_diff)
|
||||
if( q_status.m_timer <= p_time )
|
||||
{
|
||||
uint32 quest_id = *iter;
|
||||
++iter; // current iter will be removed in FailQuest
|
||||
|
|
@ -1235,7 +1239,7 @@ void Player::Update(uint32 update_diff, uint32 tick_diff)
|
|||
}
|
||||
else
|
||||
{
|
||||
q_status.m_timer -= update_diff;
|
||||
q_status.m_timer -= p_time;
|
||||
if (q_status.uState != QUEST_NEW) q_status.uState = QUEST_CHANGED;
|
||||
++iter;
|
||||
}
|
||||
|
|
@ -1338,49 +1342,49 @@ void Player::Update(uint32 update_diff, uint32 tick_diff)
|
|||
|
||||
if (m_regenTimer)
|
||||
{
|
||||
if (update_diff >= m_regenTimer)
|
||||
if(p_time >= m_regenTimer)
|
||||
m_regenTimer = 0;
|
||||
else
|
||||
m_regenTimer -= update_diff;
|
||||
m_regenTimer -= p_time;
|
||||
}
|
||||
|
||||
if (m_weaponChangeTimer > 0)
|
||||
{
|
||||
if (update_diff >= m_weaponChangeTimer)
|
||||
if(p_time >= m_weaponChangeTimer)
|
||||
m_weaponChangeTimer = 0;
|
||||
else
|
||||
m_weaponChangeTimer -= update_diff;
|
||||
m_weaponChangeTimer -= p_time;
|
||||
}
|
||||
|
||||
if (m_zoneUpdateTimer > 0)
|
||||
{
|
||||
if (update_diff >= m_zoneUpdateTimer)
|
||||
if(p_time >= m_zoneUpdateTimer)
|
||||
{
|
||||
uint32 newzone, newarea;
|
||||
GetZoneAndAreaId(newzone,newarea);
|
||||
|
||||
if (m_zoneUpdateId != newzone)
|
||||
if( m_zoneUpdateId != newzone )
|
||||
UpdateZone(newzone,newarea); // also update area
|
||||
else
|
||||
{
|
||||
// use area updates as well
|
||||
// needed for free far all arenas for example
|
||||
if (m_areaUpdateId != newarea)
|
||||
if( m_areaUpdateId != newarea )
|
||||
UpdateArea(newarea);
|
||||
|
||||
m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL;
|
||||
}
|
||||
}
|
||||
else
|
||||
m_zoneUpdateTimer -= update_diff;
|
||||
m_zoneUpdateTimer -= p_time;
|
||||
}
|
||||
|
||||
if (m_timeSyncTimer > 0)
|
||||
{
|
||||
if (update_diff >= m_timeSyncTimer)
|
||||
if(p_time >= m_timeSyncTimer)
|
||||
SendTimeSync();
|
||||
else
|
||||
m_timeSyncTimer -= update_diff;
|
||||
m_timeSyncTimer -= p_time;
|
||||
}
|
||||
|
||||
if (isAlive())
|
||||
|
|
@ -1396,31 +1400,31 @@ void Player::Update(uint32 update_diff, uint32 tick_diff)
|
|||
if (m_deathState == JUST_DIED)
|
||||
KillPlayer();
|
||||
|
||||
if (m_nextSave > 0)
|
||||
if(m_nextSave > 0)
|
||||
{
|
||||
if (update_diff >= m_nextSave)
|
||||
if(p_time >= m_nextSave)
|
||||
{
|
||||
// m_nextSave reseted in SaveToDB call
|
||||
SaveToDB();
|
||||
DETAIL_LOG("Player '%s' (GUID: %u) saved", GetName(), GetGUIDLow());
|
||||
}
|
||||
else
|
||||
m_nextSave -= update_diff;
|
||||
m_nextSave -= p_time;
|
||||
}
|
||||
|
||||
//Handle Water/drowning
|
||||
HandleDrowning(update_diff);
|
||||
HandleDrowning(p_time);
|
||||
|
||||
//Handle detect stealth players
|
||||
if (m_DetectInvTimer > 0)
|
||||
{
|
||||
if (update_diff >= m_DetectInvTimer)
|
||||
if (p_time >= m_DetectInvTimer)
|
||||
{
|
||||
HandleStealthedUnitsDetection();
|
||||
m_DetectInvTimer = 3000;
|
||||
}
|
||||
else
|
||||
m_DetectInvTimer -= update_diff;
|
||||
m_DetectInvTimer -= p_time;
|
||||
}
|
||||
|
||||
// Played time
|
||||
|
|
@ -1434,27 +1438,27 @@ void Player::Update(uint32 update_diff, uint32 tick_diff)
|
|||
|
||||
if (m_drunk)
|
||||
{
|
||||
m_drunkTimer += update_diff;
|
||||
m_drunkTimer += p_time;
|
||||
|
||||
if (m_drunkTimer > 10*IN_MILLISECONDS)
|
||||
HandleSobering();
|
||||
}
|
||||
|
||||
// not auto-free ghost from body in instances
|
||||
if (m_deathTimer > 0 && !GetBaseMap()->Instanceable())
|
||||
if(m_deathTimer > 0 && !GetBaseMap()->Instanceable())
|
||||
{
|
||||
if(update_diff >= m_deathTimer)
|
||||
if(p_time >= m_deathTimer)
|
||||
{
|
||||
m_deathTimer = 0;
|
||||
BuildPlayerRepop();
|
||||
RepopAtGraveyard();
|
||||
}
|
||||
else
|
||||
m_deathTimer -= update_diff;
|
||||
m_deathTimer -= p_time;
|
||||
}
|
||||
|
||||
UpdateEnchantTime(update_diff);
|
||||
UpdateHomebindTime(update_diff);
|
||||
UpdateEnchantTime(p_time);
|
||||
UpdateHomebindTime(p_time);
|
||||
|
||||
// group update
|
||||
SendUpdateToOutOfRangeGroupMembers();
|
||||
|
|
|
|||
|
|
@ -1123,6 +1123,8 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
|
||||
bool Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId );
|
||||
|
||||
void Update( uint32 time );
|
||||
|
||||
static bool BuildEnumData( QueryResult * result, WorldPacket * p_data );
|
||||
|
||||
void SetInWater(bool apply);
|
||||
|
|
@ -2401,7 +2403,6 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
|
||||
bool canSeeSpellClickOn(Creature const* creature) const;
|
||||
protected:
|
||||
void Update(uint32 update_diff, uint32 tick_diff); // overwrite Unit::Update
|
||||
|
||||
uint32 m_contestedPvPTimer;
|
||||
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ Creature(CREATURE_SUBTYPE_TEMPORARY_SUMMON), m_type(TEMPSUMMON_TIMED_OR_CORPSE_D
|
|||
{
|
||||
}
|
||||
|
||||
void TemporarySummon::Update(uint32 update_diff, uint32 tick_diff)
|
||||
void TemporarySummon::Update( uint32 diff )
|
||||
{
|
||||
switch(m_type)
|
||||
{
|
||||
|
|
@ -34,26 +34,26 @@ void TemporarySummon::Update(uint32 update_diff, uint32 tick_diff)
|
|||
break;
|
||||
case TEMPSUMMON_TIMED_DESPAWN:
|
||||
{
|
||||
if (m_timer <= update_diff)
|
||||
if (m_timer <= diff)
|
||||
{
|
||||
UnSummon();
|
||||
return;
|
||||
}
|
||||
|
||||
m_timer -= update_diff;
|
||||
m_timer -= diff;
|
||||
break;
|
||||
}
|
||||
case TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT:
|
||||
{
|
||||
if (!isInCombat())
|
||||
{
|
||||
if (m_timer <= update_diff)
|
||||
if (m_timer <= diff)
|
||||
{
|
||||
UnSummon();
|
||||
return;
|
||||
}
|
||||
|
||||
m_timer -= update_diff;
|
||||
m_timer -= diff;
|
||||
}
|
||||
else if (m_timer != m_lifetime)
|
||||
m_timer = m_lifetime;
|
||||
|
|
@ -63,22 +63,22 @@ void TemporarySummon::Update(uint32 update_diff, uint32 tick_diff)
|
|||
|
||||
case TEMPSUMMON_CORPSE_TIMED_DESPAWN:
|
||||
{
|
||||
if (m_deathState == CORPSE)
|
||||
if ( m_deathState == CORPSE)
|
||||
{
|
||||
if (m_timer <= update_diff)
|
||||
if (m_timer <= diff)
|
||||
{
|
||||
UnSummon();
|
||||
return;
|
||||
}
|
||||
|
||||
m_timer -= update_diff;
|
||||
m_timer -= diff;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TEMPSUMMON_CORPSE_DESPAWN:
|
||||
{
|
||||
// if m_deathState is DEAD, CORPSE was skipped
|
||||
if (m_deathState == CORPSE || m_deathState == DEAD)
|
||||
if ( m_deathState == CORPSE || m_deathState == DEAD)
|
||||
{
|
||||
UnSummon();
|
||||
return;
|
||||
|
|
@ -88,7 +88,7 @@ void TemporarySummon::Update(uint32 update_diff, uint32 tick_diff)
|
|||
}
|
||||
case TEMPSUMMON_DEAD_DESPAWN:
|
||||
{
|
||||
if (m_deathState == DEAD)
|
||||
if ( m_deathState == DEAD )
|
||||
{
|
||||
UnSummon();
|
||||
return;
|
||||
|
|
@ -98,7 +98,7 @@ void TemporarySummon::Update(uint32 update_diff, uint32 tick_diff)
|
|||
case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN:
|
||||
{
|
||||
// if m_deathState is DEAD, CORPSE was skipped
|
||||
if (m_deathState == CORPSE || m_deathState == DEAD)
|
||||
if ( m_deathState == CORPSE || m_deathState == DEAD)
|
||||
{
|
||||
UnSummon();
|
||||
return;
|
||||
|
|
@ -106,13 +106,13 @@ void TemporarySummon::Update(uint32 update_diff, uint32 tick_diff)
|
|||
|
||||
if (!isInCombat())
|
||||
{
|
||||
if (m_timer <= update_diff)
|
||||
if (m_timer <= diff)
|
||||
{
|
||||
UnSummon();
|
||||
return;
|
||||
}
|
||||
else
|
||||
m_timer -= update_diff;
|
||||
m_timer -= diff;
|
||||
}
|
||||
else if (m_timer != m_lifetime)
|
||||
m_timer = m_lifetime;
|
||||
|
|
@ -129,13 +129,13 @@ void TemporarySummon::Update(uint32 update_diff, uint32 tick_diff)
|
|||
|
||||
if (!isInCombat() && isAlive() )
|
||||
{
|
||||
if (m_timer <= update_diff)
|
||||
if (m_timer <= diff)
|
||||
{
|
||||
UnSummon();
|
||||
return;
|
||||
}
|
||||
else
|
||||
m_timer -= update_diff;
|
||||
m_timer -= diff;
|
||||
}
|
||||
else if (m_timer != m_lifetime)
|
||||
m_timer = m_lifetime;
|
||||
|
|
@ -147,7 +147,7 @@ void TemporarySummon::Update(uint32 update_diff, uint32 tick_diff)
|
|||
break;
|
||||
}
|
||||
|
||||
Creature::Update(update_diff, tick_diff);
|
||||
Creature::Update( diff );
|
||||
}
|
||||
|
||||
void TemporarySummon::Summon(TempSummonType type, uint32 lifetime)
|
||||
|
|
|
|||
|
|
@ -27,13 +27,12 @@ class TemporarySummon : public Creature
|
|||
public:
|
||||
explicit TemporarySummon(ObjectGuid summoner = ObjectGuid());
|
||||
virtual ~TemporarySummon(){};
|
||||
void Update(uint32 time);
|
||||
void Summon(TempSummonType type, uint32 lifetime);
|
||||
void MANGOS_DLL_SPEC UnSummon();
|
||||
void SaveToDB();
|
||||
ObjectGuid const& GetSummonerGuid() const { return m_summoner ; }
|
||||
Unit* GetSummoner() const { return ObjectAccessor::GetUnit(*this, m_summoner); }
|
||||
protected:
|
||||
void Update(uint32 update_diff, uint32 tick_diff); // overwrite Creature::Update
|
||||
private:
|
||||
TempSummonType m_type;
|
||||
uint32 m_timer;
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ Totem::Totem() : Creature(CREATURE_SUBTYPE_TOTEM)
|
|||
m_type = TOTEM_PASSIVE;
|
||||
}
|
||||
|
||||
void Totem::Update(uint32 update_diff, uint32 tick_diff)
|
||||
void Totem::Update( uint32 time )
|
||||
{
|
||||
Unit *owner = GetOwner();
|
||||
if (!owner || !owner->isAlive() || !isAlive())
|
||||
|
|
@ -40,15 +40,15 @@ void Totem::Update(uint32 update_diff, uint32 tick_diff)
|
|||
return;
|
||||
}
|
||||
|
||||
if (m_duration <= update_diff)
|
||||
if (m_duration <= time)
|
||||
{
|
||||
UnSummon(); // remove self
|
||||
return;
|
||||
}
|
||||
else
|
||||
m_duration -= update_diff;
|
||||
m_duration -= time;
|
||||
|
||||
Creature::Update(update_diff, tick_diff);
|
||||
Creature::Update( time );
|
||||
}
|
||||
|
||||
void Totem::Summon(Unit* owner)
|
||||
|
|
|
|||
|
|
@ -33,6 +33,7 @@ class Totem : public Creature
|
|||
public:
|
||||
explicit Totem();
|
||||
virtual ~Totem(){};
|
||||
void Update( uint32 time );
|
||||
void Summon(Unit* owner);
|
||||
void UnSummon();
|
||||
uint32 GetSpell() const { return m_spells[0]; }
|
||||
|
|
@ -55,8 +56,6 @@ class Totem : public Creature
|
|||
bool IsImmuneToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
|
||||
|
||||
protected:
|
||||
void Update(uint32 update_diff, uint32 tick_diff); // overwrite Creature::Update
|
||||
|
||||
TotemType m_type;
|
||||
uint32 m_duration;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -487,7 +487,7 @@ bool Transport::RemovePassenger(Player* passenger)
|
|||
return true;
|
||||
}
|
||||
|
||||
void Transport::Update(uint32 /*update_diff*/, uint32 /*tick_diff*/)
|
||||
void Transport::Update(uint32 /*p_time*/)
|
||||
{
|
||||
if (m_WayPoints.size() <= 1)
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -32,15 +32,13 @@ class Transport : public GameObject
|
|||
|
||||
bool Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint8 animprogress, uint16 dynamicHighValue);
|
||||
bool GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids);
|
||||
void Update(uint32 p_time);
|
||||
bool AddPassenger(Player* passenger);
|
||||
bool RemovePassenger(Player* passenger);
|
||||
|
||||
typedef std::set<Player*> PlayerSet;
|
||||
PlayerSet const& GetPassengers() const { return m_passengers; }
|
||||
|
||||
protected:
|
||||
void Update(uint32 update_diff, uint32 tick_diff);
|
||||
|
||||
private:
|
||||
struct WayPoint
|
||||
{
|
||||
|
|
|
|||
|
|
@ -291,7 +291,7 @@ Unit::~Unit()
|
|||
MANGOS_ASSERT(m_deletedHolders.size() == 0);
|
||||
}
|
||||
|
||||
void Unit::Update(uint32 update_diff, uint32 tick_diff)
|
||||
void Unit::Update( uint32 p_time )
|
||||
{
|
||||
if(!IsInWorld())
|
||||
return;
|
||||
|
|
@ -306,21 +306,21 @@ void Unit::Update(uint32 update_diff, uint32 tick_diff)
|
|||
// WARNING! Order of execution here is important, do not change.
|
||||
// Spells must be processed with event system BEFORE they go to _UpdateSpells.
|
||||
// Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
|
||||
m_Events.Update(update_diff);
|
||||
_UpdateSpells(update_diff);
|
||||
m_Events.Update( p_time );
|
||||
_UpdateSpells( p_time );
|
||||
|
||||
CleanupDeletedAuras();
|
||||
|
||||
if (m_lastManaUseTimer)
|
||||
{
|
||||
if (update_diff >= m_lastManaUseTimer)
|
||||
if (p_time >= m_lastManaUseTimer)
|
||||
m_lastManaUseTimer = 0;
|
||||
else
|
||||
m_lastManaUseTimer -= update_diff;
|
||||
m_lastManaUseTimer -= p_time;
|
||||
}
|
||||
|
||||
if (CanHaveThreatList())
|
||||
getThreatManager().UpdateForClient(update_diff);
|
||||
getThreatManager().UpdateForClient(p_time);
|
||||
|
||||
// update combat timer only for players and pets
|
||||
if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->IsPet() || ((Creature*)this)->isCharmed()))
|
||||
|
|
@ -331,24 +331,26 @@ void Unit::Update(uint32 update_diff, uint32 tick_diff)
|
|||
if (m_HostileRefManager.isEmpty())
|
||||
{
|
||||
// m_CombatTimer set at aura start and it will be freeze until aura removing
|
||||
if (m_CombatTimer <= update_diff)
|
||||
if (m_CombatTimer <= p_time)
|
||||
CombatStop();
|
||||
else
|
||||
m_CombatTimer -= update_diff;
|
||||
m_CombatTimer -= p_time;
|
||||
}
|
||||
}
|
||||
|
||||
if (uint32 base_att = getAttackTimer(BASE_ATTACK))
|
||||
setAttackTimer(BASE_ATTACK, (update_diff >= base_att ? 0 : base_att - update_diff) );
|
||||
{
|
||||
setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
|
||||
}
|
||||
|
||||
// update abilities available only for fraction of time
|
||||
UpdateReactives(update_diff);
|
||||
UpdateReactives( p_time );
|
||||
|
||||
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
|
||||
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
|
||||
ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
|
||||
|
||||
i_motionMaster.UpdateMotion(tick_diff); // movegens expected non freeze time diff
|
||||
i_motionMaster.UpdateMotion(p_time);
|
||||
}
|
||||
|
||||
bool Unit::haveOffhandWeapon() const
|
||||
|
|
|
|||
|
|
@ -1168,6 +1168,8 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
|
|||
void ApplyDiminishingAura(DiminishingGroup group, bool apply);
|
||||
void ClearDiminishings() { m_Diminishing.clear(); }
|
||||
|
||||
virtual void Update( uint32 time );
|
||||
|
||||
void setAttackTimer(WeaponAttackType type, uint32 time) { m_attackTimer[type] = time; }
|
||||
void resetAttackTimer(WeaponAttackType type = BASE_ATTACK);
|
||||
uint32 getAttackTimer(WeaponAttackType type) const { return m_attackTimer[type]; }
|
||||
|
|
@ -1927,7 +1929,6 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
|
|||
protected:
|
||||
explicit Unit ();
|
||||
|
||||
void Update(uint32 update_diff, uint32 tick_diff); // overwrite WorldObject::Update
|
||||
void _UpdateSpells(uint32 time);
|
||||
void _UpdateAutoRepeatSpell();
|
||||
|
||||
|
|
|
|||
|
|
@ -56,9 +56,9 @@ void Vehicle::SetDeathState(DeathState s) // overwrite vir
|
|||
Creature::SetDeathState(s);
|
||||
}
|
||||
|
||||
void Vehicle::Update(uint32 update_diff, uint32 tick_diff)
|
||||
void Vehicle::Update(uint32 diff)
|
||||
{
|
||||
Creature::Update(update_diff, tick_diff);
|
||||
Creature::Update(diff);
|
||||
}
|
||||
|
||||
bool Vehicle::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 vehicleId, uint32 team)
|
||||
|
|
|
|||
|
|
@ -36,6 +36,7 @@ class Vehicle : public Creature
|
|||
bool Create (uint32 guidlow, Map *map, uint32 Entry, uint32 vehicleId, uint32 team);
|
||||
|
||||
void SetDeathState(DeathState s); // overwrite virtual Creature::SetDeathState and Unit::SetDeathState
|
||||
void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update
|
||||
|
||||
uint32 GetVehicleId() { return m_vehicleId; }
|
||||
void SetVehicleId(uint32 vehicleid) { m_vehicleId = vehicleid; }
|
||||
|
|
@ -43,8 +44,6 @@ class Vehicle : public Creature
|
|||
void Dismiss();
|
||||
|
||||
protected:
|
||||
void Update(uint32 update_diff, uint32 tick_diff); // overwrite virtual Creature::Update and Unit::Update
|
||||
|
||||
uint32 m_vehicleId;
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -1380,7 +1380,7 @@ void World::DetectDBCLang()
|
|||
}
|
||||
|
||||
/// Update the World !
|
||||
void World::Update(uint32 time_, uint32 diff)
|
||||
void World::Update(uint32 diff)
|
||||
{
|
||||
///- Update the different timers
|
||||
for(int i = 0; i < WUPDATE_COUNT; ++i)
|
||||
|
|
@ -1467,7 +1467,7 @@ void World::Update(uint32 time_, uint32 diff)
|
|||
{
|
||||
m_timers[WUPDATE_OBJECTS].Reset();
|
||||
///- Update objects when the timer has passed (maps, transport, creatures,...)
|
||||
sMapMgr.Update(time_, diff); // As interval = 0
|
||||
sMapMgr.Update(diff); // As interval = 0
|
||||
|
||||
sBattleGroundMgr.Update(diff);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -509,7 +509,7 @@ class World
|
|||
static void StopNow(uint8 exitcode) { m_stopEvent = true; m_ExitCode = exitcode; }
|
||||
static bool IsStopped() { return m_stopEvent; }
|
||||
|
||||
void Update(uint32 time_, uint32 diff);
|
||||
void Update(uint32 diff);
|
||||
|
||||
void UpdateSessions( uint32 diff );
|
||||
|
||||
|
|
|
|||
|
|
@ -57,7 +57,7 @@ void WorldRunnable::run()
|
|||
|
||||
uint32 diff = getMSTimeDiff(realPrevTime,realCurrTime);
|
||||
|
||||
sWorld.Update(realCurrTime, diff);
|
||||
sWorld.Update( diff );
|
||||
realPrevTime = realCurrTime;
|
||||
|
||||
// diff (D0) include time of previous sleep (d0) + tick time (t0)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "10682"
|
||||
#define REVISION_NR "10683"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue