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Implement low character expirience level in group with high character.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
parent
20951d116e
commit
0d4f770811
3 changed files with 14 additions and 6 deletions
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@ -24,6 +24,7 @@
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#include "World.h"
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#include "ObjectMgr.h"
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#include "Group.h"
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#include "Formulas.h"
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#include "ObjectAccessor.h"
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#include "BattleGround.h"
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#include "MapManager.h"
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@ -783,7 +784,7 @@ void Group::SetTargetIcon(uint8 id, uint64 guid)
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BroadcastPacket(&data);
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}
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void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level)
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void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level)
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{
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for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
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{
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@ -798,6 +799,11 @@ void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_lev
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sum_level += member->getLevel();
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if(!member_with_max_level || member_with_max_level->getLevel() < member->getLevel())
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member_with_max_level = member;
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uint32 gray_level = MaNGOS::XP::GetGrayLevel(member->getLevel());
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if( victim->getLevel() > gray_level && (!not_gray_member_with_max_level
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|| not_gray_member_with_max_level->getLevel() < member->getLevel()))
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not_gray_member_with_max_level = member;
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}
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}
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@ -215,7 +215,7 @@ class MANGOS_DLL_SPEC Group
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MemberSlotList const& GetMemberSlots() const { return m_memberSlots; }
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GroupReference* GetFirstMember() { return m_memberMgr.getFirst(); }
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uint32 GetMembersCount() const { return m_memberSlots.size(); }
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void GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level);
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void GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level);
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uint8 GetMemberGroup(uint64 guid) const
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{
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member_citerator mslot = _getMemberCSlot(guid);
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@ -17810,12 +17810,13 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
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uint32 count = 0;
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uint32 sum_level = 0;
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Player* member_with_max_level = NULL;
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Player* not_gray_member_with_max_level = NULL;
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pGroup->GetDataForXPAtKill(pVictim,count,sum_level,member_with_max_level);
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pGroup->GetDataForXPAtKill(pVictim,count,sum_level,member_with_max_level,not_gray_member_with_max_level);
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if(member_with_max_level)
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{
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xp = PvP ? 0 : MaNGOS::XP::Gain(member_with_max_level, pVictim);
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xp = PvP ? 0 : MaNGOS::XP::Gain(not_gray_member_with_max_level, pVictim);
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// skip in check PvP case (for speed, not used)
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bool is_raid = PvP ? false : sMapStore.LookupEntry(GetMapId())->IsRaid() && pGroup->isRaidGroup();
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@ -17845,9 +17846,10 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
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pGroupGuy->RewardReputation(pVictim,is_dungeon ? 1.0f : rate);
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// XP updated only for alive group member
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if(pGroupGuy->isAlive())
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if(pGroupGuy->isAlive() && not_gray_member_with_max_level &&
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pGroupGuy->getLevel() <= not_gray_member_with_max_level->getLevel())
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{
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uint32 itr_xp = uint32(xp*rate);
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uint32 itr_xp = (member_with_max_level == not_gray_member_with_max_level) ? uint32(xp*rate) : uint32((xp*rate/2)+1);
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pGroupGuy->GiveXP(itr_xp, pVictim);
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if(Pet* pet = pGroupGuy->GetPet())
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