[12718] Updated EventAI.txt

This commit is contained in:
sanctum32 2013-11-16 22:04:42 +02:00 committed by Antz
parent 2914f3168b
commit 129c6d6190
2 changed files with 6 additions and 1 deletions

View file

@ -895,6 +895,11 @@ So if you want an npc to throw AIEvents automatically on death and on critical h
----------------------------- -----------------------------
47 = ACTION_T_EMOTE_TARGET 47 = ACTION_T_EMOTE_TARGET
----------------------------- -----------------------------
Parameter 1: The Emote ID that the creature should perform. (Emote IDs are also contained in the DBC but they can be found in the mangos source as well).
Parameter 2: Creature guid, to which emote dealer will performed.
The creature will perform a visual emote. Unlike a text emote, a visual emote is one where the creature will actually move or perform a gesture.
This is commonly used for NPC's who may perform a special action (Salute, Roar, ect...). Not all player emotes work for creature models.
========================================= =========================================

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "12717" #define REVISION_NR "12718"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__