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[12718] Updated EventAI.txt
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2 changed files with 6 additions and 1 deletions
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@ -895,6 +895,11 @@ So if you want an npc to throw AIEvents automatically on death and on critical h
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47 = ACTION_T_EMOTE_TARGET
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47 = ACTION_T_EMOTE_TARGET
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Parameter 1: The Emote ID that the creature should perform. (Emote IDs are also contained in the DBC but they can be found in the mangos source as well).
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Parameter 2: Creature guid, to which emote dealer will performed.
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The creature will perform a visual emote. Unlike a text emote, a visual emote is one where the creature will actually move or perform a gesture.
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This is commonly used for NPC's who may perform a special action (Salute, Roar, ect...). Not all player emotes work for creature models.
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=========================================
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=========================================
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12717"
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#define REVISION_NR "12718"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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