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[11902] Import Recast Navigation
Import Recast Navigation as third party dependency Credits go to Mikko Mononen memon at inside dot org
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dep/recastnavigation/RecastDemo/Include/Sample_Debug.h
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dep/recastnavigation/RecastDemo/Include/Sample_Debug.h
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//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef RECASTSAMPLEDEBUG_H
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#define RECASTSAMPLEDEBUG_H
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#include "Sample_SoloMeshTiled.h"
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#include "DetourNavMesh.h"
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#include "Recast.h"
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// Sample used for random debugging.
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class Sample_Debug : public Sample_SoloMeshTiled
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{
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protected:
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int m_hfCount;
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rcHeightfield* m_hf;
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int m_chfCount;
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rcCompactHeightfield* m_chf;
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rcContourSet* m_cset;
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int m_csetCount;
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int m_pmeshCount;
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rcPolyMesh* m_pmeshes;
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int m_dmeshCount;
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rcPolyMeshDetail* m_dmeshes;
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float m_ext[3];
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float m_center[3];
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float m_bmin[3], m_bmax[3];
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dtPolyRef m_ref;
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public:
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virtual void cleanup();
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Sample_Debug();
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virtual ~Sample_Debug();
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virtual void handleSettings();
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virtual void handleTools();
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virtual void handleDebugMode();
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virtual void handleClick(const float* p, bool shift);
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virtual void handleToggle();
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virtual void handleRender();
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virtual void handleRenderOverlay(double* proj, double* model, int* view);
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virtual void handleMeshChanged(class InputGeom* geom);
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virtual bool handleBuild();
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virtual void setHighlightedTile(const float* pos);
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virtual const float* getBoundsMin();
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virtual const float* getBoundsMax();
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};
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#endif // RECASTSAMPLE_H
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