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[11902] Import Recast Navigation
Import Recast Navigation as third party dependency Credits go to Mikko Mononen memon at inside dot org
This commit is contained in:
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399 changed files with 142994 additions and 1 deletions
480
dep/recastnavigation/RecastDemo/Source/imguiRenderGL.cpp
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480
dep/recastnavigation/RecastDemo/Source/imguiRenderGL.cpp
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//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include "imgui.h"
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#include "SDL.h"
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#include "SDL_opengl.h"
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// Some math headers don't have PI defined.
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static const float PI = 3.14159265f;
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void imguifree(void* ptr, void* userptr);
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void* imguimalloc(size_t size, void* userptr);
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#define STBTT_malloc(x,y) imguimalloc(x,y)
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#define STBTT_free(x,y) imguifree(x,y)
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#define STB_TRUETYPE_IMPLEMENTATION
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#include "stb_truetype.h"
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void imguifree(void* ptr, void* /*userptr*/)
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{
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free(ptr);
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}
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void* imguimalloc(size_t size, void* /*userptr*/)
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{
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return malloc(size);
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}
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static const unsigned TEMP_COORD_COUNT = 100;
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static float g_tempCoords[TEMP_COORD_COUNT*2];
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static float g_tempNormals[TEMP_COORD_COUNT*2];
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static const int CIRCLE_VERTS = 8*4;
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static float g_circleVerts[CIRCLE_VERTS*2];
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static stbtt_bakedchar g_cdata[96]; // ASCII 32..126 is 95 glyphs
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static GLuint g_ftex = 0;
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inline unsigned int RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
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{
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return (r) | (g << 8) | (b << 16) | (a << 24);
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}
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static void drawPolygon(const float* coords, unsigned numCoords, float r, unsigned int col)
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{
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if (numCoords > TEMP_COORD_COUNT) numCoords = TEMP_COORD_COUNT;
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for (unsigned i = 0, j = numCoords-1; i < numCoords; j=i++)
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{
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const float* v0 = &coords[j*2];
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const float* v1 = &coords[i*2];
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float dx = v1[0] - v0[0];
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float dy = v1[1] - v0[1];
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float d = sqrtf(dx*dx+dy*dy);
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if (d > 0)
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{
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d = 1.0f/d;
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dx *= d;
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dy *= d;
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}
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g_tempNormals[j*2+0] = dy;
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g_tempNormals[j*2+1] = -dx;
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}
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for (unsigned i = 0, j = numCoords-1; i < numCoords; j=i++)
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{
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float dlx0 = g_tempNormals[j*2+0];
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float dly0 = g_tempNormals[j*2+1];
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float dlx1 = g_tempNormals[i*2+0];
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float dly1 = g_tempNormals[i*2+1];
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float dmx = (dlx0 + dlx1) * 0.5f;
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float dmy = (dly0 + dly1) * 0.5f;
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float dmr2 = dmx*dmx + dmy*dmy;
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if (dmr2 > 0.000001f)
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{
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float scale = 1.0f / dmr2;
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if (scale > 10.0f) scale = 10.0f;
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dmx *= scale;
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dmy *= scale;
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}
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g_tempCoords[i*2+0] = coords[i*2+0]+dmx*r;
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g_tempCoords[i*2+1] = coords[i*2+1]+dmy*r;
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}
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unsigned int colTrans = RGBA(col&0xff, (col>>8)&0xff, (col>>16)&0xff, 0);
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glBegin(GL_TRIANGLES);
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glColor4ubv((GLubyte*)&col);
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for (unsigned i = 0, j = numCoords-1; i < numCoords; j=i++)
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{
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glVertex2fv(&coords[i*2]);
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glVertex2fv(&coords[j*2]);
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glColor4ubv((GLubyte*)&colTrans);
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glVertex2fv(&g_tempCoords[j*2]);
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glVertex2fv(&g_tempCoords[j*2]);
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glVertex2fv(&g_tempCoords[i*2]);
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glColor4ubv((GLubyte*)&col);
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glVertex2fv(&coords[i*2]);
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}
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glColor4ubv((GLubyte*)&col);
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for (unsigned i = 2; i < numCoords; ++i)
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{
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glVertex2fv(&coords[0]);
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glVertex2fv(&coords[(i-1)*2]);
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glVertex2fv(&coords[i*2]);
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}
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glEnd();
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}
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static void drawRect(float x, float y, float w, float h, float fth, unsigned int col)
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{
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float verts[4*2] =
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{
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x+0.5f, y+0.5f,
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x+w-0.5f, y+0.5f,
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x+w-0.5f, y+h-0.5f,
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x+0.5f, y+h-0.5f,
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};
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drawPolygon(verts, 4, fth, col);
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}
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/*
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static void drawEllipse(float x, float y, float w, float h, float fth, unsigned int col)
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{
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float verts[CIRCLE_VERTS*2];
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const float* cverts = g_circleVerts;
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float* v = verts;
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for (int i = 0; i < CIRCLE_VERTS; ++i)
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{
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*v++ = x + cverts[i*2]*w;
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*v++ = y + cverts[i*2+1]*h;
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}
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drawPolygon(verts, CIRCLE_VERTS, fth, col);
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}
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*/
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static void drawRoundedRect(float x, float y, float w, float h, float r, float fth, unsigned int col)
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{
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const unsigned n = CIRCLE_VERTS/4;
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float verts[(n+1)*4*2];
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const float* cverts = g_circleVerts;
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float* v = verts;
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for (unsigned i = 0; i <= n; ++i)
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{
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*v++ = x+w-r + cverts[i*2]*r;
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*v++ = y+h-r + cverts[i*2+1]*r;
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}
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for (unsigned i = n; i <= n*2; ++i)
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{
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*v++ = x+r + cverts[i*2]*r;
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*v++ = y+h-r + cverts[i*2+1]*r;
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}
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for (unsigned i = n*2; i <= n*3; ++i)
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{
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*v++ = x+r + cverts[i*2]*r;
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*v++ = y+r + cverts[i*2+1]*r;
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}
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for (unsigned i = n*3; i < n*4; ++i)
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{
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*v++ = x+w-r + cverts[i*2]*r;
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*v++ = y+r + cverts[i*2+1]*r;
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}
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*v++ = x+w-r + cverts[0]*r;
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*v++ = y+r + cverts[1]*r;
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drawPolygon(verts, (n+1)*4, fth, col);
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}
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static void drawLine(float x0, float y0, float x1, float y1, float r, float fth, unsigned int col)
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{
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float dx = x1-x0;
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float dy = y1-y0;
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float d = sqrtf(dx*dx+dy*dy);
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if (d > 0.0001f)
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{
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d = 1.0f/d;
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dx *= d;
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dy *= d;
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}
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float nx = dy;
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float ny = -dx;
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float verts[4*2];
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r -= fth;
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r *= 0.5f;
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if (r < 0.01f) r = 0.01f;
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dx *= r;
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dy *= r;
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nx *= r;
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ny *= r;
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verts[0] = x0-dx-nx;
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verts[1] = y0-dy-ny;
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verts[2] = x0-dx+nx;
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verts[3] = y0-dy+ny;
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verts[4] = x1+dx+nx;
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verts[5] = y1+dy+ny;
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verts[6] = x1+dx-nx;
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verts[7] = y1+dy-ny;
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drawPolygon(verts, 4, fth, col);
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}
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bool imguiRenderGLInit(const char* fontpath)
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{
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for (int i = 0; i < CIRCLE_VERTS; ++i)
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{
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float a = (float)i/(float)CIRCLE_VERTS * PI*2;
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g_circleVerts[i*2+0] = cosf(a);
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g_circleVerts[i*2+1] = sinf(a);
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}
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// Load font.
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FILE* fp = fopen(fontpath, "rb");
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if (!fp) return false;
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fseek(fp, 0, SEEK_END);
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int size = ftell(fp);
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fseek(fp, 0, SEEK_SET);
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unsigned char* ttfBuffer = (unsigned char*)malloc(size);
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if (!ttfBuffer)
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{
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fclose(fp);
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return false;
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}
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fread(ttfBuffer, 1, size, fp);
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fclose(fp);
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fp = 0;
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unsigned char* bmap = (unsigned char*)malloc(512*512);
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if (!bmap)
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{
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free(ttfBuffer);
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return false;
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}
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stbtt_BakeFontBitmap(ttfBuffer,0, 15.0f, bmap,512,512, 32,96, g_cdata);
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// can free ttf_buffer at this point
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glGenTextures(1, &g_ftex);
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glBindTexture(GL_TEXTURE_2D, g_ftex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 512,512, 0, GL_ALPHA, GL_UNSIGNED_BYTE, bmap);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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free(ttfBuffer);
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free(bmap);
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return true;
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}
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void imguiRenderGLDestroy()
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{
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if (g_ftex)
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{
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glDeleteTextures(1, &g_ftex);
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g_ftex = 0;
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}
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}
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static void getBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, int char_index,
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float *xpos, float *ypos, stbtt_aligned_quad *q)
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{
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stbtt_bakedchar *b = chardata + char_index;
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int round_x = STBTT_ifloor(*xpos + b->xoff);
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int round_y = STBTT_ifloor(*ypos - b->yoff);
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q->x0 = (float)round_x;
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q->y0 = (float)round_y;
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q->x1 = (float)round_x + b->x1 - b->x0;
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q->y1 = (float)round_y - b->y1 + b->y0;
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q->s0 = b->x0 / (float)pw;
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q->t0 = b->y0 / (float)pw;
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q->s1 = b->x1 / (float)ph;
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q->t1 = b->y1 / (float)ph;
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*xpos += b->xadvance;
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}
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static const float g_tabStops[4] = {150, 210, 270, 330};
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static float getTextLength(stbtt_bakedchar *chardata, const char* text)
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{
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float xpos = 0;
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float len = 0;
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while (*text)
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{
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int c = (unsigned char)*text;
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if (c == '\t')
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{
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for (int i = 0; i < 4; ++i)
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{
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if (xpos < g_tabStops[i])
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{
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xpos = g_tabStops[i];
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break;
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}
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}
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}
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else if (c >= 32 && c < 128)
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{
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stbtt_bakedchar *b = chardata + c-32;
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int round_x = STBTT_ifloor((xpos + b->xoff) + 0.5);
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len = round_x + b->x1 - b->x0 + 0.5f;
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xpos += b->xadvance;
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}
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++text;
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}
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return len;
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}
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static void drawText(float x, float y, const char *text, int align, unsigned int col)
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{
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if (!g_ftex) return;
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if (!text) return;
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if (align == IMGUI_ALIGN_CENTER)
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x -= getTextLength(g_cdata, text)/2;
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else if (align == IMGUI_ALIGN_RIGHT)
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x -= getTextLength(g_cdata, text);
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glColor4ub(col&0xff, (col>>8)&0xff, (col>>16)&0xff, (col>>24)&0xff);
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glEnable(GL_TEXTURE_2D);
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// assume orthographic projection with units = screen pixels, origin at top left
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glBindTexture(GL_TEXTURE_2D, g_ftex);
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glBegin(GL_TRIANGLES);
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const float ox = x;
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while (*text)
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{
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int c = (unsigned char)*text;
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if (c == '\t')
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{
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for (int i = 0; i < 4; ++i)
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{
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if (x < g_tabStops[i]+ox)
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{
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x = g_tabStops[i]+ox;
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break;
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}
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}
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}
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else if (c >= 32 && c < 128)
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{
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stbtt_aligned_quad q;
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getBakedQuad(g_cdata, 512,512, c-32, &x,&y,&q);
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glTexCoord2f(q.s0, q.t0);
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glVertex2f(q.x0, q.y0);
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glTexCoord2f(q.s1, q.t1);
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glVertex2f(q.x1, q.y1);
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glTexCoord2f(q.s1, q.t0);
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glVertex2f(q.x1, q.y0);
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glTexCoord2f(q.s0, q.t0);
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glVertex2f(q.x0, q.y0);
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glTexCoord2f(q.s0, q.t1);
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glVertex2f(q.x0, q.y1);
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glTexCoord2f(q.s1, q.t1);
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glVertex2f(q.x1, q.y1);
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}
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++text;
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}
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glEnd();
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glDisable(GL_TEXTURE_2D);
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}
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void imguiRenderGLDraw()
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{
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const imguiGfxCmd* q = imguiGetRenderQueue();
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int nq = imguiGetRenderQueueSize();
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const float s = 1.0f/8.0f;
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glDisable(GL_SCISSOR_TEST);
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for (int i = 0; i < nq; ++i)
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{
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const imguiGfxCmd& cmd = q[i];
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if (cmd.type == IMGUI_GFXCMD_RECT)
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{
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if (cmd.rect.r == 0)
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{
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drawRect((float)cmd.rect.x*s+0.5f, (float)cmd.rect.y*s+0.5f,
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(float)cmd.rect.w*s-1, (float)cmd.rect.h*s-1,
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1.0f, cmd.col);
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}
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else
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{
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drawRoundedRect((float)cmd.rect.x*s+0.5f, (float)cmd.rect.y*s+0.5f,
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(float)cmd.rect.w*s-1, (float)cmd.rect.h*s-1,
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(float)cmd.rect.r*s, 1.0f, cmd.col);
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}
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}
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else if (cmd.type == IMGUI_GFXCMD_LINE)
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{
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drawLine(cmd.line.x0*s, cmd.line.y0*s, cmd.line.x1*s, cmd.line.y1*s, cmd.line.r*s, 1.0f, cmd.col);
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}
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else if (cmd.type == IMGUI_GFXCMD_TRIANGLE)
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{
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if (cmd.flags == 1)
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{
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const float verts[3*2] =
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{
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(float)cmd.rect.x*s+0.5f, (float)cmd.rect.y*s+0.5f,
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(float)cmd.rect.x*s+0.5f+(float)cmd.rect.w*s-1, (float)cmd.rect.y*s+0.5f+(float)cmd.rect.h*s/2-0.5f,
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(float)cmd.rect.x*s+0.5f, (float)cmd.rect.y*s+0.5f+(float)cmd.rect.h*s-1,
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};
|
||||
drawPolygon(verts, 3, 1.0f, cmd.col);
|
||||
}
|
||||
if (cmd.flags == 2)
|
||||
{
|
||||
const float verts[3*2] =
|
||||
{
|
||||
(float)cmd.rect.x*s+0.5f, (float)cmd.rect.y*s+0.5f+(float)cmd.rect.h*s-1,
|
||||
(float)cmd.rect.x*s+0.5f+(float)cmd.rect.w*s/2-0.5f, (float)cmd.rect.y*s+0.5f,
|
||||
(float)cmd.rect.x*s+0.5f+(float)cmd.rect.w*s-1, (float)cmd.rect.y*s+0.5f+(float)cmd.rect.h*s-1,
|
||||
};
|
||||
drawPolygon(verts, 3, 1.0f, cmd.col);
|
||||
}
|
||||
}
|
||||
else if (cmd.type == IMGUI_GFXCMD_TEXT)
|
||||
{
|
||||
drawText(cmd.text.x, cmd.text.y, cmd.text.text, cmd.text.align, cmd.col);
|
||||
}
|
||||
else if (cmd.type == IMGUI_GFXCMD_SCISSOR)
|
||||
{
|
||||
if (cmd.flags)
|
||||
{
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glScissor(cmd.rect.x, cmd.rect.y, cmd.rect.w, cmd.rect.h);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
}
|
||||
}
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue