[11331] Fixed equipment set save.

This resolve problem with wrong equipment set name show after relog
but only for new saved equipment sets. Old sets still have wrong names.
This commit is contained in:
VladimirMangos 2011-04-11 23:53:21 +04:00
parent cd32dd9bfc
commit 16c562b7a0
2 changed files with 2 additions and 2 deletions

View file

@ -22429,8 +22429,8 @@ void Player::_SaveEquipmentSets()
"item5=?, item6=?, item7=?, item8=?, item9=?, item10=?, item11=?, item12=?, item13=?, item14=?, " "item5=?, item6=?, item7=?, item8=?, item9=?, item10=?, item11=?, item12=?, item13=?, item14=?, "
"item15=?, item16=?, item17=?, item18=? WHERE guid=? AND setguid=? AND setindex=?"); "item15=?, item16=?, item17=?, item18=? WHERE guid=? AND setguid=? AND setindex=?");
stmt.addString(eqset.IconName);
stmt.addString(eqset.Name); stmt.addString(eqset.Name);
stmt.addString(eqset.IconName);
for (int i = 0; i < EQUIPMENT_SLOT_END; ++i) for (int i = 0; i < EQUIPMENT_SLOT_END; ++i)
stmt.addUInt32(eqset.Items[i]); stmt.addUInt32(eqset.Items[i]);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "11330" #define REVISION_NR "11331"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__