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[7714] Implement new command .character level for set level provided level.
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parent
ad12cd7531
commit
1ec21cfb71
7 changed files with 131 additions and 27 deletions
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@ -3896,6 +3896,121 @@ bool ChatHandler::HandleHoverCommand(const char* args)
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return true;
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}
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void ChatHandler::HandleCharacterLevel(Player* player, uint64 player_guid, uint32 oldlevel, uint32 newlevel)
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{
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if(player)
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{
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player->GiveLevel(newlevel);
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player->InitTalentForLevel();
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player->SetUInt32Value(PLAYER_XP,0);
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if(oldlevel == newlevel)
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ChatHandler(player).SendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET);
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else if(oldlevel < newlevel)
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ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_UP,newlevel-oldlevel);
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else // if(oldlevel > newlevel)
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ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_DOWN,newlevel-oldlevel);
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}
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else
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{
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// update level and XP at level, all other will be updated at loading
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Tokens values;
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Player::LoadValuesArrayFromDB(values,player_guid);
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Player::SetUInt32ValueInArray(values,UNIT_FIELD_LEVEL,newlevel);
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Player::SetUInt32ValueInArray(values,PLAYER_XP,0);
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Player::SaveValuesArrayInDB(values,player_guid);
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}
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}
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bool ChatHandler::HandleCharacterLevelCommand(const char* args)
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{
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char* px = strtok((char*)args, " ");
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char* py = strtok((char*)NULL, " ");
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// command format parsing
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char* pname = (char*)NULL;
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int32 newlevel = 0;
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if(px && py) // .character level $name #level
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{
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newlevel = atoi(py);
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pname = px;
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}
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else if(px && !py) // .character level $name OR .character level #level
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{
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if(isalpha(px[0])) // .character level $name
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pname = px;
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else // .character level #level
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newlevel = atoi(px);
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}
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// // .character level - progress reset
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if(newlevel < 1)
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return false; // invalid level
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if(newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
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newlevel = STRONG_MAX_LEVEL;
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// player
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Player *chr = NULL;
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uint64 chr_guid = 0;
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std::string name;
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if(pname) // player by name
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{
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name = extractPlayerNameFromLink(pname);
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if(name.empty())
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{
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SendSysMessage(LANG_PLAYER_NOT_FOUND);
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SetSentErrorMessage(true);
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return false;
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}
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chr = objmgr.GetPlayer(name.c_str());
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if(!chr) // not in game
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{
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chr_guid = objmgr.GetPlayerGUIDByName(name);
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if (chr_guid == 0)
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{
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SendSysMessage(LANG_PLAYER_NOT_FOUND);
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SetSentErrorMessage(true);
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return false;
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}
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}
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}
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else // player by selection
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{
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chr = getSelectedPlayer();
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if (chr == NULL)
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{
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SendSysMessage(LANG_NO_CHAR_SELECTED);
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SetSentErrorMessage(true);
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return false;
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}
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name = chr->GetName();
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}
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assert(chr || chr_guid);
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int32 oldlevel = chr ? chr->getLevel() : Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL,chr_guid);
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if(!px && !py) // .character level - progress reset
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newlevel = oldlevel;
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HandleCharacterLevel(chr,chr_guid,oldlevel,newlevel);
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if(m_session->GetPlayer() != chr) // including player==NULL
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{
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std::string nameLink = playerLink(name);
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PSendSysMessage(LANG_YOU_CHANGE_LVL,nameLink.c_str(),newlevel);
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}
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return true;
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}
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bool ChatHandler::HandleLevelUpCommand(const char* args)
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{
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char* px = strtok((char*)args, " ");
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@ -3970,30 +4085,7 @@ bool ChatHandler::HandleLevelUpCommand(const char* args)
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if(newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
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newlevel = STRONG_MAX_LEVEL;
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if(chr)
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{
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chr->GiveLevel(newlevel);
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chr->InitTalentForLevel();
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chr->SetUInt32Value(PLAYER_XP,0);
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if(oldlevel == newlevel)
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ChatHandler(chr).SendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET);
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else
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if(oldlevel < newlevel)
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ChatHandler(chr).PSendSysMessage(LANG_YOURS_LEVEL_UP,newlevel-oldlevel);
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else
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if(oldlevel > newlevel)
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ChatHandler(chr).PSendSysMessage(LANG_YOURS_LEVEL_DOWN,newlevel-oldlevel);
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}
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else
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{
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// update level and XP at level, all other will be updated at loading
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Tokens values;
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Player::LoadValuesArrayFromDB(values,chr_guid);
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Player::SetUInt32ValueInArray(values,UNIT_FIELD_LEVEL,newlevel);
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Player::SetUInt32ValueInArray(values,PLAYER_XP,0);
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Player::SaveValuesArrayInDB(values,chr_guid);
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}
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HandleCharacterLevel(chr,chr_guid,oldlevel,newlevel);
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if(m_session->GetPlayer() != chr) // including chr==NULL
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{
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