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Don't use singleton to access static functions.
* This affects especially ObjectMgr functions: - GetCreatureInfo - GetGameObjectInfo - GetInstanceTemplate These are in fact static functions.
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40 changed files with 104 additions and 104 deletions
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@ -1211,7 +1211,7 @@ void Guild::LoadGuildBankFromDB()
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continue;
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}
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ItemPrototype const *proto = objmgr.GetItemPrototype(ItemEntry);
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ItemPrototype const *proto = ObjectMgr::GetItemPrototype(ItemEntry);
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if (!proto)
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{
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