[10449] Typos in enum names and comments

Also typos find by darkstalker and Neo2003

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
Darkrulerz 2010-09-06 15:32:35 +04:00 committed by VladimirMangos
parent e3d9ebe81e
commit 214c65baa1
12 changed files with 2746 additions and 2746 deletions

View file

@ -7240,7 +7240,7 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
ApplyFeralAPBonus(feral_bonus, apply);
}
if(!IsUseEquipedWeapon(slot==EQUIPMENT_SLOT_MAINHAND))
if(!IsUseEquippedWeapon(slot==EQUIPMENT_SLOT_MAINHAND))
return;
if (proto->Delay)
@ -9046,7 +9046,7 @@ Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool nonbroken, bo
if (!item || item->GetProto()->Class != ITEM_CLASS_WEAPON)
return NULL;
if (useable && !IsUseEquipedWeapon(attackType==BASE_ATTACK))
if (useable && !IsUseEquippedWeapon(attackType==BASE_ATTACK))
return NULL;
if (nonbroken && item->IsBroken())
@ -10913,7 +10913,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
if (pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP ||
pItem->GetProto()->Bonding == BIND_QUEST_ITEM ||
(pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
(pItem->GetProto()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos)))
pItem->SetBinding( true );
if (bag == INVENTORY_SLOT_BAG_0)
@ -10959,7 +10959,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
{
if (pItem2->GetProto()->Bonding == BIND_WHEN_PICKED_UP ||
pItem2->GetProto()->Bonding == BIND_QUEST_ITEM ||
(pItem2->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
(pItem2->GetProto()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos)))
pItem2->SetBinding( true );
pItem2->SetCount( pItem2->GetCount() + count );
@ -11152,7 +11152,7 @@ void Player::VisualizeItem( uint8 slot, Item *pItem)
return;
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
if( pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
if( pItem->GetProto()->Bonding == BIND_WHEN_EQUIPPED || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
pItem->SetBinding( true );
DEBUG_LOG( "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry());