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[10449] Typos in enum names and comments
Also typos find by darkstalker and Neo2003 Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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12 changed files with 2746 additions and 2746 deletions
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@ -7240,7 +7240,7 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
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ApplyFeralAPBonus(feral_bonus, apply);
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}
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if(!IsUseEquipedWeapon(slot==EQUIPMENT_SLOT_MAINHAND))
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if(!IsUseEquippedWeapon(slot==EQUIPMENT_SLOT_MAINHAND))
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return;
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if (proto->Delay)
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@ -9046,7 +9046,7 @@ Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool nonbroken, bo
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if (!item || item->GetProto()->Class != ITEM_CLASS_WEAPON)
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return NULL;
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if (useable && !IsUseEquipedWeapon(attackType==BASE_ATTACK))
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if (useable && !IsUseEquippedWeapon(attackType==BASE_ATTACK))
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return NULL;
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if (nonbroken && item->IsBroken())
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@ -10913,7 +10913,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
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if (pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP ||
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pItem->GetProto()->Bonding == BIND_QUEST_ITEM ||
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(pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
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(pItem->GetProto()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos)))
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pItem->SetBinding( true );
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if (bag == INVENTORY_SLOT_BAG_0)
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@ -10959,7 +10959,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
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{
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if (pItem2->GetProto()->Bonding == BIND_WHEN_PICKED_UP ||
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pItem2->GetProto()->Bonding == BIND_QUEST_ITEM ||
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(pItem2->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos)))
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(pItem2->GetProto()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos)))
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pItem2->SetBinding( true );
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pItem2->SetCount( pItem2->GetCount() + count );
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@ -11152,7 +11152,7 @@ void Player::VisualizeItem( uint8 slot, Item *pItem)
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return;
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// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
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if( pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
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if( pItem->GetProto()->Bonding == BIND_WHEN_EQUIPPED || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
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pItem->SetBinding( true );
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DEBUG_LOG( "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry());
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