[7283] Use map for trainer spells for fast find data by spell id.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
zhenya 2009-02-15 22:47:47 +03:00 committed by VladimirMangos
parent 02b4b2f0b1
commit 22656b33e3
5 changed files with 38 additions and 42 deletions

View file

@ -46,18 +46,11 @@
// apply implementation of the singletons
#include "Policies/SingletonImp.h"
void TrainerSpellData::Clear()
{
for (TrainerSpellList::iterator itr = spellList.begin(); itr != spellList.end(); ++itr)
delete (*itr);
spellList.clear();
}
TrainerSpell const* TrainerSpellData::Find(uint32 spell_id) const
{
for(TrainerSpellList::const_iterator itr = spellList.begin(); itr != spellList.end(); ++itr)
if((*itr)->spell == spell_id)
return *itr;
TrainerSpellMap::const_iterator itr = spellList.find(spell_id);
if (itr != spellList.end())
return &itr->second;
return NULL;
}

View file

@ -358,6 +358,12 @@ typedef std::list<VendorItemCount> VendorItemCounts;
struct TrainerSpell
{
TrainerSpell() : spell(0), spellCost(0), reqSkill(0), reqSkillValue(0), reqLevel(0), learnedSpell(0) {}
TrainerSpell(uint32 _spell, uint32 _spellCost, uint32 _reqSkill, uint32 _reqSkillValue, uint32 _reqLevel, uint32 _learnedspell)
: spell(_spell), spellCost(_spellCost), reqSkill(_reqSkill), reqSkillValue(_reqSkillValue), reqLevel(_reqLevel), learnedSpell(_learnedspell)
{}
uint32 spell;
uint32 spellCost;
uint32 reqSkill;
@ -369,18 +375,17 @@ struct TrainerSpell
bool IsCastable() const { return learnedSpell != spell; }
};
typedef std::vector<TrainerSpell*> TrainerSpellList;
typedef UNORDERED_MAP<uint32 /*spellid*/, TrainerSpell> TrainerSpellMap;
struct TrainerSpellData
{
TrainerSpellData() : trainerType(0) {}
TrainerSpellList spellList;
TrainerSpellMap spellList;
uint32 trainerType; // trainer type based at trainer spells, can be different from creature_template value.
// req. for correct show non-prof. trainers like weaponmaster, allowed values 0 and 2.
void Clear();
TrainerSpell const* Find(uint32 spell_id) const;
void Clear() { spellList.clear(); }
};
typedef std::list<GossipOption> GossipOptionList;

View file

@ -160,9 +160,9 @@ void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle )
float fDiscountMod = _player->GetReputationPriceDiscount(unit);
uint32 count = 0;
for(TrainerSpellList::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
for(TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
{
TrainerSpell const* tSpell = *itr;
TrainerSpell const* tSpell = &itr->second;
if(!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell))
continue;

View file

@ -6870,36 +6870,34 @@ void ObjectMgr::LoadTrainerSpell()
continue;
}
TrainerSpell* pTrainerSpell = new TrainerSpell();
pTrainerSpell->spell = spell;
pTrainerSpell->spellCost = fields[2].GetUInt32();
pTrainerSpell->reqSkill = fields[3].GetUInt32();
pTrainerSpell->reqSkillValue = fields[4].GetUInt32();
pTrainerSpell->reqLevel = fields[5].GetUInt32();
if(!pTrainerSpell->reqLevel)
pTrainerSpell->reqLevel = spellinfo->spellLevel;
// calculate learned spell for profession case when stored cast-spell
pTrainerSpell->learnedSpell = spell;
for(int i = 0; i <3; ++i)
{
if(spellinfo->Effect[i]!=SPELL_EFFECT_LEARN_SPELL)
continue;
if(SpellMgr::IsProfessionOrRidingSpell(spellinfo->EffectTriggerSpell[i]))
{
pTrainerSpell->learnedSpell = spellinfo->EffectTriggerSpell[i];
break;
}
}
TrainerSpellData& data = m_mCacheTrainerSpellMap[entry];
if(SpellMgr::IsProfessionSpell(spell))
data.trainerType = 2;
data.spellList.push_back(pTrainerSpell);
TrainerSpell& trainerSpell = data.spellList[spell];
trainerSpell.spell = spell;
trainerSpell.spellCost = fields[2].GetUInt32();
trainerSpell.reqSkill = fields[3].GetUInt32();
trainerSpell.reqSkillValue = fields[4].GetUInt32();
trainerSpell.reqLevel = fields[5].GetUInt32();
if(!trainerSpell.reqLevel)
trainerSpell.reqLevel = spellinfo->spellLevel;
// calculate learned spell for profession case when stored cast-spell
trainerSpell.learnedSpell = spell;
for(int i = 0; i <3; ++i)
{
if(spellinfo->Effect[i] != SPELL_EFFECT_LEARN_SPELL)
continue;
if(SpellMgr::IsProfessionOrRidingSpell(spellinfo->EffectTriggerSpell[i]))
{
trainerSpell.learnedSpell = spellinfo->EffectTriggerSpell[i];
break;
}
}
++count;
} while (result->NextRow());

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7282"
#define REVISION_NR "7283"
#endif // __REVISION_NR_H__