[11390] Fully fix equipment set save...hopefully.

This commit is contained in:
Lynx3d 2011-04-23 08:21:17 +02:00
parent a030d46ef0
commit 23a861e4a6
2 changed files with 2 additions and 2 deletions

View file

@ -22353,8 +22353,8 @@ void Player::_SaveEquipmentSets()
stmt.addUInt32(GetGUIDLow()); stmt.addUInt32(GetGUIDLow());
stmt.addUInt64(eqset.Guid); stmt.addUInt64(eqset.Guid);
stmt.addUInt32(index); stmt.addUInt32(index);
stmt.addString(eqset.IconName);
stmt.addString(eqset.Name); stmt.addString(eqset.Name);
stmt.addString(eqset.IconName);
for (int i = 0; i < EQUIPMENT_SLOT_END; ++i) for (int i = 0; i < EQUIPMENT_SLOT_END; ++i)
stmt.addUInt32(eqset.Items[i]); stmt.addUInt32(eqset.Items[i]);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "11389" #define REVISION_NR "11390"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__