[7904] Change creature damage calculation formula.

* Add new creature_template field `dmg_multiplier`
* Make attackpower include in creature damage not dependent from attack speed.

NOTE: included in sql update recalculation for creature damage related fields only make
temporary possible usable values. Real values need revisited by DB devs for correctness.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
Seizerkiller 2009-05-28 19:35:52 +04:00 committed by VladimirMangos
parent 0614a9eb75
commit 2fc277fdb6
7 changed files with 21 additions and 9 deletions

View file

@ -23,7 +23,7 @@ DROP TABLE IF EXISTS `db_version`;
CREATE TABLE `db_version` (
`version` varchar(120) default NULL,
`creature_ai_version` varchar(120) default NULL,
`required_7902_02_mangos_pool_gameobject` bit(1) default NULL
`required_7904_01_mangos_creature_template` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--
@ -813,6 +813,7 @@ CREATE TABLE `creature_template` (
`maxdmg` float NOT NULL default '0',
`dmgschool` tinyint(4) NOT NULL default '0',
`attackpower` int(10) unsigned NOT NULL default '0',
`dmg_multiplier` float NOT NULL default '1',
`baseattacktime` int(10) unsigned NOT NULL default '0',
`rangeattacktime` int(10) unsigned NOT NULL default '0',
`unit_flags` int(10) unsigned NOT NULL default '0',

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@ -0,0 +1,9 @@
ALTER TABLE db_version CHANGE COLUMN required_7902_02_mangos_pool_gameobject required_7904_01_mangos_creature_template bit;
ALTER TABLE creature_template
ADD COLUMN dmg_multiplier float NOT NULL default '1' AFTER attackpower;
UPDATE creature_template SET mindmg = round(mindmg + attackpower / 14);
UPDATE creature_template SET maxdmg = round(maxdmg + attackpower / 14);
UPDATE creature_template SET attackpower = round((maxdmg + mindmg) * 0.3);
UPDATE creature_template SET mindmg = round(mindmg * 0.7), maxdmg = round(maxdmg * 0.7);

View file

@ -204,6 +204,7 @@ pkgdata_DATA = \
7902_01_mangos_pool_creature.sql \
7902_02_mangos_pool_gameobject.sql \
7903_01_characters_character_pet.sql \
7904_01_mangos_creature_template.sql \
README
## Additional files to include when running 'make dist'
@ -388,4 +389,5 @@ EXTRA_DIST = \
7902_01_mangos_pool_creature.sql \
7902_02_mangos_pool_gameobject.sql \
7903_01_characters_character_pet.sql \
7904_01_mangos_creature_template.sql \
README

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@ -181,6 +181,7 @@ struct CreatureInfo
float maxdmg;
uint32 dmgschool;
uint32 attackpower;
float dmg_multiplier;
uint32 baseattacktime;
uint32 rangeattacktime;
uint32 unit_flags; // enum UnitFlags mask values

View file

@ -796,18 +796,17 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
UnitMods unitMod = UNIT_MOD_DAMAGE_MAINHAND;
float att_speed = float(GetAttackTime(BASE_ATTACK))/1000.0f;
float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed;
float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType);
float base_pct = GetModifierValue(unitMod, BASE_PCT);
float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
float total_pct = GetModifierValue(unitMod, TOTAL_PCT);
float dmg_multiplier = GetCreatureInfo()->dmg_multiplier;
float weapon_mindamage = GetWeaponDamageRange(BASE_ATTACK, MINDAMAGE);
float weapon_maxdamage = GetWeaponDamageRange(BASE_ATTACK, MAXDAMAGE);
float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct ;
float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct ;
float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct * dmg_multiplier;
float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct * dmg_multiplier;
SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage);
SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage);

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@ -25,8 +25,8 @@ extern DatabasePostgre WorldDatabase;
extern DatabaseMysql WorldDatabase;
#endif
const char CreatureInfosrcfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiifflliiis";
const char CreatureInfodstfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiifflliiii";
const char CreatureInfosrcfmt[]="iiiiiisssiiiiiiiiiiffiffiifiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiifflliiis";
const char CreatureInfodstfmt[]="iiiiiisssiiiiiiiiiiffiffiifiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiifflliiii";
const char CreatureDataAddonInfofmt[]="iiiiiiis";
const char CreatureModelfmt[]="iffbi";
const char CreatureInfoAddonInfofmt[]="iiiiiiis";

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7903"
#define REVISION_NR "7904"
#endif // __REVISION_NR_H__