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[10265] Add comments for fields in struct FactionEntry, related to rep spillover
Signed-off-by: NoFantasy <nofantasy@nf.no>
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2 changed files with 5 additions and 5 deletions
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@ -802,10 +802,10 @@ struct FactionEntry
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int32 BaseRepValue[4]; // 10-13 m_reputationBase
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int32 BaseRepValue[4]; // 10-13 m_reputationBase
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uint32 ReputationFlags[4]; // 14-17 m_reputationFlags
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uint32 ReputationFlags[4]; // 14-17 m_reputationFlags
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uint32 team; // 18 m_parentFactionID
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uint32 team; // 18 m_parentFactionID
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//float unk1; // 19
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//float spilloverRate1; // 19 Members of the team gain (received_rep*rate). If spilloverRate1 is (0.0 || 1.0), spilloverRate2 are used instead...
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//float unk2; // 20
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//float spilloverRate2; // 20 ...but only if spilloverRate2 is not (1.0 || 0.0). Faction must be member of a team before spillover are given.
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//uint32 unk3 // 21
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//uint32 spilloverMaxRank; // 21 The highest rank player will receive spillover at (the cap). Above this rank will not give any spillover for this faction
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//uint32 unk4; // 22
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//uint32 spilloverRank_unk; // 22
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char* name[16]; // 23-38 m_name_lang
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char* name[16]; // 23-38 m_name_lang
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// 39 string flags
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// 39 string flags
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//char* description[16]; // 40-55 m_description_lang
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//char* description[16]; // 40-55 m_description_lang
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10264"
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#define REVISION_NR "10265"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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