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[11832] better check for twohand vs main&offhand case gearscore
Signed-off-by: Laise <fenrisse@gmail.com>
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70a8a350d7
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2 changed files with 2 additions and 2 deletions
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@ -23012,7 +23012,7 @@ uint32 Player::GetEquipGearScore(bool withBags, bool withBank)
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uint32 sum = 0;
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uint32 sum = 0;
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// check if 2h hand is higher level than main hand + off hand
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// check if 2h hand is higher level than main hand + off hand
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if ((gearScore[EQUIPMENT_SLOT_MAINHAND] + gearScore[EQUIPMENT_SLOT_OFFHAND]) / 2 < twoHandScore)
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if (gearScore[EQUIPMENT_SLOT_MAINHAND] + gearScore[EQUIPMENT_SLOT_OFFHAND] < twoHandScore * 2)
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{
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{
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gearScore[EQUIPMENT_SLOT_OFFHAND] = 0; // off hand is ignored in calculations if 2h weapon has higher score
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gearScore[EQUIPMENT_SLOT_OFFHAND] = 0; // off hand is ignored in calculations if 2h weapon has higher score
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--count;
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--count;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11831"
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#define REVISION_NR "11832"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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