[8445] Fixed redundant calculation of v and s on every login

The SRP-6 specifications clearly say, that v and s are only to be
calculated on registering a user and changing his password; calculating
them on every login is plain waste.
This commit is contained in:
arrai 2009-09-01 02:31:36 +02:00
parent 4d0088e7a9
commit 3b1b68595b
8 changed files with 47 additions and 60 deletions

View file

@ -119,9 +119,6 @@ class CharacterHandler
void WorldSession::HandleCharEnum(QueryResult * result)
{
// keys can be non cleared if player open realm list and close it by 'cancel'
loginDatabase.PExecute("UPDATE account SET v = '0', s = '0' WHERE id = '%u'", GetAccountId());
WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
uint8 num = 0;