[8653] Implemented per map guids store.

This patch implements storing guid->object pairs on per map level, this leads
to less locking in ObjectAccessor in case of further multithreaded map update.

For case of cross map guid looking (auras cases) all maps are linked into
ObjectAccessor and can be traversed for this lookup.

Signed-off-by: ApoC <apoc@nymfe.net>
This commit is contained in:
ApoC 2009-10-16 20:11:00 +02:00
parent 40b0612dfc
commit 45c9c136ba
18 changed files with 272 additions and 116 deletions

View file

@ -28,8 +28,114 @@
#include <vector>
#include "Platform/Define.h"
#include "Utilities/TypeList.h"
#include "Utilities/UnorderedMap.h"
#include "GameSystem/GridRefManager.h"
template<class OBJECT, class KEY_TYPE> struct ContainerUnorderedMap
{
UNORDERED_MAP<KEY_TYPE, OBJECT*> _element;
};
template<class KEY_TYPE> struct ContainerUnorderedMap<TypeNull, KEY_TYPE>
{
};
template<class H, class T, class KEY_TYPE> struct ContainerUnorderedMap< TypeList<H, T>, KEY_TYPE >
{
ContainerUnorderedMap<H, KEY_TYPE> _elements;
ContainerUnorderedMap<T, KEY_TYPE> _TailElements;
};
template<class OBJECT_TYPES, class KEY_TYPE = OBJECT_HANDLE>
class TypeUnorderedMapContainer
{
public:
template<class SPECIFIC_TYPE> bool insert(KEY_TYPE handle, SPECIFIC_TYPE* obj)
{
return TypeUnorderedMapContainer::insert(i_elements, handle, obj);
}
template<class SPECIFIC_TYPE> bool erase(KEY_TYPE handle, SPECIFIC_TYPE* /*obj*/)
{
return TypeUnorderedMapContainer::erase(i_elements, handle, (SPECIFIC_TYPE*)NULL);
}
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* find(KEY_TYPE hdl, SPECIFIC_TYPE* /*obj*/)
{
return TypeUnorderedMapContainer::find(i_elements, hdl, (SPECIFIC_TYPE*)NULL);
}
private:
ContainerUnorderedMap<OBJECT_TYPES, KEY_TYPE> i_elements;
// Helpers
// Insert helpers
template<class SPECIFIC_TYPE> static bool insert(ContainerUnorderedMap<SPECIFIC_TYPE, KEY_TYPE>& elements, KEY_TYPE handle, SPECIFIC_TYPE* obj)
{
typename UNORDERED_MAP<OBJECT_HANDLE, SPECIFIC_TYPE*>::iterator i = elements._element.find(handle);
if (i == elements._element.end())
{
elements._element[handle] = obj;
return true;
}
else
{
assert (i->second == obj && "Object with certain key already in but objects are different!");
return false;
}
}
template<class SPECIFIC_TYPE> static bool insert(ContainerUnorderedMap<TypeNull, KEY_TYPE>& /*elements*/, KEY_TYPE /*handle*/, SPECIFIC_TYPE* /*obj*/)
{
return false;
}
template<class SPECIFIC_TYPE, class T> static bool insert(ContainerUnorderedMap<T, KEY_TYPE>& /*elements*/, KEY_TYPE /*handle*/, SPECIFIC_TYPE* /*obj*/)
{
return false;
}
template<class SPECIFIC_TYPE, class H, class T> static bool insert(ContainerUnorderedMap< TypeList<H, T>, KEY_TYPE >& elements, KEY_TYPE handle, SPECIFIC_TYPE* obj)
{
bool ret = TypeUnorderedMapContainer::insert(elements._elements, handle, obj);
return ret ? ret : TypeUnorderedMapContainer::insert(elements._TailElements, handle, obj);
}
// Find helpers
template<class SPECIFIC_TYPE> static SPECIFIC_TYPE* find(ContainerUnorderedMap<SPECIFIC_TYPE, KEY_TYPE>& elements, KEY_TYPE hdl, SPECIFIC_TYPE* /*obj*/)
{
typename UNORDERED_MAP<OBJECT_HANDLE, SPECIFIC_TYPE*>::iterator i = elements._element.find(hdl);
if (i == elements._element.end())
return NULL;
else
return i->second;
}
template<class SPECIFIC_TYPE> static SPECIFIC_TYPE* find(ContainerUnorderedMap<TypeNull, KEY_TYPE>& /*elements*/, KEY_TYPE /*hdl*/, SPECIFIC_TYPE* /*obj*/)
{
return NULL;
}
template<class SPECIFIC_TYPE, class T> static SPECIFIC_TYPE* find(ContainerUnorderedMap<T, KEY_TYPE>& /*elements*/, KEY_TYPE /*hdl*/, SPECIFIC_TYPE* /*obj*/)
{
return NULL;
}
template<class SPECIFIC_TYPE, class H, class T> static SPECIFIC_TYPE* find(ContainerUnorderedMap< TypeList<H, T>, KEY_TYPE >& elements, KEY_TYPE hdl, SPECIFIC_TYPE* /*obj*/)
{
SPECIFIC_TYPE* ret = TypeUnorderedMapContainer::find(elements._elements, hdl, (SPECIFIC_TYPE*)NULL);
return ret ? ret : TypeUnorderedMapContainer::find(elements._TailElements, hdl, (SPECIFIC_TYPE*)NULL);
}
// Erase helpers
template<class SPECIFIC_TYPE> static bool erase(ContainerUnorderedMap<SPECIFIC_TYPE, KEY_TYPE>& elements, KEY_TYPE handle, SPECIFIC_TYPE* /*obj*/)
{
elements._element.erase(handle);
return true;
}
template<class SPECIFIC_TYPE> static bool erase(ContainerUnorderedMap<TypeNull, KEY_TYPE>& /*elements*/, KEY_TYPE /*handle*/, SPECIFIC_TYPE* /*obj*/)
{
return false;
}
template<class SPECIFIC_TYPE, class T> static bool erase(ContainerUnorderedMap<T, KEY_TYPE>& /*elements*/, KEY_TYPE /*handle*/, SPECIFIC_TYPE* /*obj*/)
{
return false;
}
template<class SPECIFIC_TYPE, class H, class T> static bool erase(ContainerUnorderedMap< TypeList<H, T>, KEY_TYPE >& elements, KEY_TYPE handle, SPECIFIC_TYPE* /*obj*/)
{
bool ret = TypeUnorderedMapContainer::erase(elements._elements, handle, (SPECIFIC_TYPE*)NULL);
return ret ? ret : TypeUnorderedMapContainer::erase(elements._TailElements, handle, (SPECIFIC_TYPE*)NULL);
}
};
/*
* @class ContainerMapList is a mulit-type container for map elements
* By itself its meaningless but collaborate along with TypeContainers,

View file

@ -26,6 +26,7 @@
#include "Language.h"
#include "Util.h"
#include "WorldPacket.h"
#include "MapManager.h"
BattleGroundAB::BattleGroundAB()
{

View file

@ -26,6 +26,7 @@
#include "Language.h"
#include "WorldPacket.h"
#include "Util.h"
#include "MapManager.h"
BattleGroundEY::BattleGroundEY()
{

View file

@ -26,6 +26,7 @@
#include "BattleGroundMgr.h"
#include "WorldPacket.h"
#include "Language.h"
#include "MapManager.h"
BattleGroundWS::BattleGroundWS()
{

View file

@ -141,14 +141,18 @@ Creature::~Creature()
void Creature::AddToWorld()
{
///- Register the creature for guid lookup
if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
if(!IsInWorld())
GetMap()->GetObjectsStore().insert<Creature>(GetGUID(), (Creature*)this);
Unit::AddToWorld();
}
void Creature::RemoveFromWorld()
{
///- Remove the creature from the accessor
if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
if(IsInWorld())
GetMap()->GetObjectsStore().erase<Creature>(GetGUID(), (Creature*)NULL);
Unit::RemoveFromWorld();
}

View file

@ -41,7 +41,7 @@ void DynamicObject::AddToWorld()
{
///- Register the dynamicObject for guid lookup
if(!IsInWorld())
ObjectAccessor::Instance().AddObject(this);
GetMap()->GetObjectsStore().insert<DynamicObject>(GetGUID(), (DynamicObject*)this);
Object::AddToWorld();
}
@ -50,7 +50,7 @@ void DynamicObject::RemoveFromWorld()
{
///- Remove the dynamicObject from the accessor
if(IsInWorld())
ObjectAccessor::Instance().RemoveObject(this);
GetMap()->GetObjectsStore().erase<DynamicObject>(GetGUID(), (DynamicObject*)NULL);
Object::RemoveFromWorld();
}

View file

@ -60,23 +60,26 @@ GameObject::GameObject() : WorldObject()
GameObject::~GameObject()
{
CleanupsBeforeDelete();
}
void GameObject::CleanupsBeforeDelete()
void GameObject::AddToWorld()
{
if(m_uint32Values) // field array can be not exist if GameOBject not loaded
///- Register the gameobject for guid lookup
if(!IsInWorld())
GetMap()->GetObjectsStore().insert<GameObject>(GetGUID(), (GameObject*)this);
Object::AddToWorld();
}
void GameObject::RemoveFromWorld()
{
///- Remove the gameobject from the accessor
if(IsInWorld())
{
// Possible crash at access to deleted GO in Unit::m_gameobj
// Remove GO from owner
if(uint64 owner_guid = GetOwnerGUID())
{
Unit* owner = NULL;
if(IS_PLAYER_GUID(owner_guid))
owner = ObjectAccessor::GetObjectInWorld(owner_guid, (Player*)NULL);
else
owner = ObjectAccessor::GetUnit(*this,owner_guid);
if(owner)
if (Unit* owner = IS_PLAYER_GUID(owner_guid) ? ObjectAccessor::FindPlayer(owner_guid) : GetMap()->GetCreatureOrPet(owner_guid))
owner->RemoveGameObject(this,false);
else
{
@ -90,20 +93,10 @@ void GameObject::CleanupsBeforeDelete()
GetGUIDLow(), GetGOInfo()->id, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), GUID_LOPART(owner_guid), ownerType);
}
}
GetMap()->GetObjectsStore().erase<GameObject>(GetGUID(), (GameObject*)NULL);
}
}
void GameObject::AddToWorld()
{
///- Register the gameobject for guid lookup
if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
Object::AddToWorld();
}
void GameObject::RemoveFromWorld()
{
///- Remove the gameobject from the accessor
if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
Object::RemoveFromWorld();
}

View file

@ -559,7 +559,6 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
void AddToWorld();
void RemoveFromWorld();
void CleanupsBeforeDelete();
bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state);
void Update(uint32 p_time);

View file

@ -26,6 +26,7 @@
// Forward class definitions
class Corpse;
class Creature;
class Vehicle;
class DynamicObject;
class GameObject;
class Pet;
@ -57,6 +58,7 @@ class Player;
// Creature used instead pet to simplify *::Visit templates (not required duplicate code for Creature->Pet case)
typedef TYPELIST_3(Player, Creature/*pets*/, Corpse/*resurrectable*/) AllWorldObjectTypes;
typedef TYPELIST_4(GameObject, Creature/*except pets*/, DynamicObject, Corpse/*Bones*/) AllGridObjectTypes;
typedef TYPELIST_5(Creature, Pet, Vehicle, GameObject, DynamicObject) AllMapStoredObjectTypes;
typedef GridRefManager<Corpse> CorpseMapType;
typedef GridRefManager<Creature> CreatureMapType;

View file

@ -56,6 +56,7 @@ struct ScriptAction
Map::~Map()
{
ObjectAccessor::DelinkMap(this);
UnloadAll(true);
if(!m_scriptSchedule.empty())
@ -212,6 +213,7 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
setNGrid(NULL, idx, j);
}
}
ObjectAccessor::LinkMap(this);
//lets initialize visibility distance for map
Map::InitVisibilityDistance();
@ -2761,19 +2763,19 @@ void Map::ScriptsProcess()
break;
}
case HIGHGUID_UNIT:
source = HashMapHolder<Creature>::Find(step.sourceGUID);
source = GetCreature(step.sourceGUID);
break;
case HIGHGUID_PET:
source = HashMapHolder<Pet>::Find(step.sourceGUID);
source = GetPet(step.sourceGUID);
break;
case HIGHGUID_VEHICLE:
source = HashMapHolder<Vehicle>::Find(step.sourceGUID);
source = GetVehicle(step.sourceGUID);
break;
case HIGHGUID_PLAYER:
source = HashMapHolder<Player>::Find(step.sourceGUID);
break;
case HIGHGUID_GAMEOBJECT:
source = HashMapHolder<GameObject>::Find(step.sourceGUID);
source = GetGameObject(step.sourceGUID);
break;
case HIGHGUID_CORPSE:
source = HashMapHolder<Corpse>::Find(step.sourceGUID);
@ -2793,19 +2795,19 @@ void Map::ScriptsProcess()
switch(GUID_HIPART(step.targetGUID))
{
case HIGHGUID_UNIT:
target = HashMapHolder<Creature>::Find(step.targetGUID);
target = GetCreature(step.targetGUID);
break;
case HIGHGUID_PET:
target = HashMapHolder<Pet>::Find(step.targetGUID);
target = GetPet(step.targetGUID);
break;
case HIGHGUID_VEHICLE:
target = HashMapHolder<Vehicle>::Find(step.targetGUID);
target = GetVehicle(step.targetGUID);
break;
case HIGHGUID_PLAYER: // empty GUID case also
target = HashMapHolder<Player>::Find(step.targetGUID);
break;
case HIGHGUID_GAMEOBJECT:
target = HashMapHolder<GameObject>::Find(step.targetGUID);
target = GetGameObject(step.targetGUID);
break;
case HIGHGUID_CORPSE:
target = HashMapHolder<Corpse>::Find(step.targetGUID);
@ -3381,44 +3383,35 @@ void Map::ScriptsProcess()
return;
}
Creature*
Map::GetCreature(uint64 guid)
Creature* Map::GetCreature(uint64 guid)
{
Creature * ret = ObjectAccessor::GetObjectInWorld(guid, (Creature*)NULL);
if(!ret)
return NULL;
if(ret->GetMapId() != GetId())
return NULL;
if(ret->GetInstanceId() != GetInstanceId())
return NULL;
return ret;
return m_objectsStore.find<Creature>(guid, (Creature*)NULL);
}
GameObject*
Map::GetGameObject(uint64 guid)
Vehicle* Map::GetVehicle(uint64 guid)
{
GameObject * ret = ObjectAccessor::GetObjectInWorld(guid, (GameObject*)NULL);
if(!ret)
return NULL;
if(ret->GetMapId() != GetId())
return NULL;
if(ret->GetInstanceId() != GetInstanceId())
return NULL;
return ret;
return m_objectsStore.find<Vehicle>(guid, (Vehicle*)NULL);
}
DynamicObject*
Map::GetDynamicObject(uint64 guid)
Pet* Map::GetPet(uint64 guid)
{
DynamicObject * ret = ObjectAccessor::GetObjectInWorld(guid, (DynamicObject*)NULL);
if(!ret)
return NULL;
if(ret->GetMapId() != GetId())
return NULL;
if(ret->GetInstanceId() != GetInstanceId())
return NULL;
return ret;
return m_objectsStore.find<Pet>(guid, (Pet*)NULL);
}
Unit* Map::GetCreatureOrPet(uint64 guid)
{
if (Unit* ret = GetCreature(guid))
return ret;
return GetPet(guid);
}
GameObject* Map::GetGameObject(uint64 guid)
{
return m_objectsStore.find<GameObject>(guid, (GameObject*)NULL);
}
DynamicObject* Map::GetDynamicObject(uint64 guid)
{
return m_objectsStore.find<DynamicObject>(guid, (DynamicObject*)NULL);
}

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@ -32,6 +32,7 @@
#include "SharedDefines.h"
#include "GameSystem/GridRefManager.h"
#include "MapRefManager.h"
#include "Utilities/TypeList.h"
#include <bitset>
#include <list>
@ -420,8 +421,13 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
void RemoveFromActive(Creature* obj);
Creature* GetCreature(uint64 guid);
Vehicle* GetVehicle(uint64 guid);
Pet* GetPet(uint64 guid);
Unit* GetCreatureOrPet(uint64 guid);
GameObject* GetGameObject(uint64 guid);
DynamicObject* GetDynamicObject(uint64 guid);
TypeUnorderedMapContainer<AllMapStoredObjectTypes>& GetObjectsStore() { return m_objectsStore; }
private:
void LoadMapAndVMap(int gx, int gy);
void LoadVMap(int gx, int gy);
@ -484,6 +490,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
typedef std::set<WorldObject*> ActiveNonPlayers;
ActiveNonPlayers m_activeNonPlayers;
ActiveNonPlayers::iterator m_activeNonPlayersIter;
TypeUnorderedMapContainer<AllMapStoredObjectTypes> m_objectsStore;
private:
time_t i_gridExpiry;

View file

@ -53,16 +53,16 @@ ObjectAccessor::~ObjectAccessor()
Creature*
ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const &u, uint64 guid)
{
if(IS_PLAYER_GUID(guid))
if(IS_PLAYER_GUID(guid) || !u.IsInWorld())
return NULL;
if(IS_PET_GUID(guid))
return GetPet(guid);
return u.GetMap()->GetPet(guid);
if(IS_VEHICLE_GUID(guid))
return GetVehicle(guid);
return u.GetMap()->GetVehicle(guid);
return u.IsInWorld() ? u.GetMap()->GetCreature(guid) : NULL;
return u.GetMap()->GetCreature(guid);
}
Unit*
@ -97,8 +97,8 @@ WorldObject* ObjectAccessor::GetWorldObject(WorldObject const &p, uint64 guid)
case HIGHGUID_PLAYER: return FindPlayer(guid);
case HIGHGUID_GAMEOBJECT: return p.GetMap()->GetGameObject(guid);
case HIGHGUID_UNIT: return p.GetMap()->GetCreature(guid);
case HIGHGUID_PET: return GetPet(guid);
case HIGHGUID_VEHICLE: return GetVehicle(guid);
case HIGHGUID_PET: return p.GetMap()->GetPet(guid);
case HIGHGUID_VEHICLE: return p.GetMap()->GetVehicle(guid);
case HIGHGUID_DYNAMICOBJECT:return p.GetMap()->GetDynamicObject(guid);
case HIGHGUID_TRANSPORT: return NULL;
case HIGHGUID_CORPSE: return GetCorpse(p,guid);
@ -131,11 +131,11 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, u
break;
case HIGHGUID_PET:
if(typemask & TYPEMASK_UNIT)
return GetPet(guid);
return p.GetMap()->GetPet(guid);
break;
case HIGHGUID_VEHICLE:
if(typemask & TYPEMASK_UNIT)
return GetVehicle(guid);
return p.GetMap()->GetVehicle(guid);
break;
case HIGHGUID_DYNAMICOBJECT:
if(typemask & TYPEMASK_DYNAMICOBJECT)
@ -416,13 +416,11 @@ template <class T> ACE_Thread_Mutex HashMapHolder<T>::i_lock;
/// Global definitions for the hashmap storage
template class HashMapHolder<Player>;
template class HashMapHolder<Pet>;
template class HashMapHolder<Vehicle>;
template class HashMapHolder<GameObject>;
template class HashMapHolder<DynamicObject>;
template class HashMapHolder<Creature>;
template class HashMapHolder<Corpse>;
/// Define the static member of ObjectAccessor
std::list<Map*> ObjectAccessor::i_mapList;
template Player* ObjectAccessor::GetObjectInWorld<Player>(uint32 mapid, float x, float y, uint64 guid, Player* /*fake*/);
template Pet* ObjectAccessor::GetObjectInWorld<Pet>(uint32 mapid, float x, float y, uint64 guid, Pet* /*fake*/);
template Vehicle* ObjectAccessor::GetObjectInWorld<Vehicle>(uint32 mapid, float x, float y, uint64 guid, Vehicle* /*fake*/);

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@ -32,6 +32,7 @@
#include "Player.h"
#include <set>
#include <list>
class Creature;
class Corpse;
@ -95,29 +96,9 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
return HashMapHolder<T>::Find(guid);
}
static Unit* GetObjectInWorld(uint64 guid, Unit* /*fake*/)
{
if(!guid)
return NULL;
if (IS_PLAYER_GUID(guid))
{
Unit * u = (Unit*)HashMapHolder<Player>::Find(guid);
if(!u || !u->IsInWorld())
return NULL;
return u;
}
if (IS_PET_GUID(guid))
return (Unit*)HashMapHolder<Pet>::Find(guid);
return (Unit*)HashMapHolder<Creature>::Find(guid);
}
template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/)
{
T* obj = HashMapHolder<T>::Find(guid);
T* obj = GetObjectInWorld(guid, (T*)NULL);
if(!obj || obj->GetMapId() != mapid) return NULL;
CellPair p = MaNGOS::ComputeCellPair(x,y);
@ -201,6 +182,9 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
static void _buildUpdateObject(Object* obj, UpdateDataMapType &);
// TODO: This methods will need lock in MT environment
static void LinkMap(Map* map) { i_mapList.push_back(map); }
static void DelinkMap(Map* map) { i_mapList.remove(map); }
private:
struct WorldObjectChangeAccumulator
{
@ -211,6 +195,24 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
};
// TODO: This methods will need lock in MT environment
// Theoreticaly multiple threads can enter and search in this method but
// in that case linking/delinking other map should be guarded
template <class OBJECT> static OBJECT* FindHelper(uint64 guid)
{
OBJECT* ret = NULL;
std::list<Map*>::const_iterator i = i_mapList.begin();
while (i != i_mapList.end() && !ret)
{
ret = (*i)->GetObjectsStore().find<OBJECT>(guid, (OBJECT*)NULL);
++i;
}
return ret;
}
static std::list<Map*> i_mapList;
friend struct WorldObjectChangeAccumulator;
Player2CorpsesMapType i_player2corpse;
@ -223,6 +225,52 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
LockType i_playerGuard;
LockType i_updateGuard;
LockType i_corpseGuard;
LockType i_petGuard;
};
/// Out of class template specializations
template <> static inline Creature* ObjectAccessor::GetObjectInWorld(uint64 guid, Creature* /*fake*/)
{
return FindHelper<Creature>(guid);
}
template <> static inline GameObject* ObjectAccessor::GetObjectInWorld(uint64 guid, GameObject* /*fake*/)
{
return FindHelper<GameObject>(guid);
}
template <> static inline DynamicObject* ObjectAccessor::GetObjectInWorld(uint64 guid, DynamicObject* /*fake*/)
{
return FindHelper<DynamicObject>(guid);
}
template <> static inline Pet* ObjectAccessor::GetObjectInWorld(uint64 guid, Pet* /*fake*/)
{
return FindHelper<Pet>(guid);
}
template <> static inline Vehicle* ObjectAccessor::GetObjectInWorld(uint64 guid, Vehicle* /*fake*/)
{
return FindHelper<Vehicle>(guid);
}
template <> static inline Unit* ObjectAccessor::GetObjectInWorld(uint64 guid, Unit* /*fake*/)
{
if(!guid)
return NULL;
if (IS_PLAYER_GUID(guid))
{
Unit * u = (Unit*)HashMapHolder<Player>::Find(guid);
if(!u || !u->IsInWorld())
return NULL;
return u;
}
if (IS_PET_GUID(guid))
return (Unit*)GetObjectInWorld<Pet>(guid, (Pet*)NULL);
return (Unit*)GetObjectInWorld<Creature>(guid, (Creature*)NULL);
}
#endif

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@ -57,23 +57,24 @@ m_declinedname(NULL)
Pet::~Pet()
{
if(m_uint32Values) // only for fully created Object
ObjectAccessor::Instance().RemoveObject(this);
delete m_declinedname;
}
void Pet::AddToWorld()
{
///- Register the pet for guid lookup
if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
if(!IsInWorld())
GetMap()->GetObjectsStore().insert<Pet>(GetGUID(), (Pet*)this);
Unit::AddToWorld();
}
void Pet::RemoveFromWorld()
{
///- Remove the pet from the accessor
if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
if(IsInWorld())
GetMap()->GetObjectsStore().erase<Pet>(GetGUID(), (Pet*)NULL);
///- Don't call the function for Creature, normal mobs + totems go in a different storage
Unit::RemoveFromWorld();
}

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@ -18821,7 +18821,7 @@ void Player::UpdateForQuestWorldObjects()
{
if(IS_GAMEOBJECT_GUID(*itr))
{
GameObject *obj = HashMapHolder<GameObject>::Find(*itr);
GameObject *obj = GetMap()->GetGameObject(*itr);
if(obj)
obj->BuildValuesUpdateBlockForPlayer(&udata,this);
}

View file

@ -11736,7 +11736,7 @@ void Unit::SetFeared(bool apply, uint64 const& casterGUID, uint32 spellID, uint3
GetMotionMaster()->Initialize();
// attack caster if can
Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
Unit* caster = Unit::GetUnit(*this, casterGUID);
if(caster && ((Creature*)this)->AI())
((Creature*)this)->AI()->AttackedBy(caster);
}

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@ -31,21 +31,23 @@ Vehicle::Vehicle() : Creature(), m_vehicleId(0)
Vehicle::~Vehicle()
{
if(m_uint32Values) // only for fully created Object
ObjectAccessor::Instance().RemoveObject(this);
}
void Vehicle::AddToWorld()
{
///- Register the vehicle for guid lookup
if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
if(!IsInWorld())
GetMap()->GetObjectsStore().insert<Vehicle>(GetGUID(), (Vehicle*)this);
Unit::AddToWorld();
}
void Vehicle::RemoveFromWorld()
{
///- Remove the vehicle from the accessor
if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
if(IsInWorld())
GetMap()->GetObjectsStore().erase<Vehicle>(GetGUID(), (Vehicle*)NULL);
///- Don't call the function for Creature, normal mobs + totems go in a different storage
Unit::RemoveFromWorld();
}

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8652"
#define REVISION_NR "8653"
#endif // __REVISION_NR_H__