[10611] Made some values const

Signed-off-by: DasBlub <dasblub@gmail.com>
This commit is contained in:
Reve 2010-10-15 19:46:53 +02:00 committed by DasBlub
parent 61102e3b16
commit 47d971c7f9
59 changed files with 64 additions and 64 deletions

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@ -310,7 +310,7 @@ BattleGround::~BattleGround()
delete itr->second; delete itr->second;
} }
void BattleGround::Update(uint32 diff) void BattleGround::Update(const uint32 diff)
{ {
if (!GetPlayersSize()) if (!GetPlayersSize())
{ {

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@ -292,7 +292,7 @@ class BattleGround
BattleGround(); BattleGround();
/*BattleGround(const BattleGround& bg);*/ /*BattleGround(const BattleGround& bg);*/
virtual ~BattleGround(); virtual ~BattleGround();
virtual void Update(uint32 diff); // must be implemented in BG subclass of BG specific update code, but must in begginning call parent version virtual void Update(const uint32 diff); // must be implemented in BG subclass of BG specific update code, but must in begginning call parent version
virtual bool SetupBattleGround() // must be implemented in BG subclass virtual bool SetupBattleGround() // must be implemented in BG subclass
{ {
return true; return true;

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@ -40,7 +40,7 @@ BattleGroundAA::~BattleGroundAA()
} }
void BattleGroundAA::Update(uint32 diff) void BattleGroundAA::Update(const uint32 diff)
{ {
BattleGround::Update(diff); BattleGround::Update(diff);
} }

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@ -35,7 +35,7 @@ class BattleGroundAA : public BattleGround
public: public:
BattleGroundAA(); BattleGroundAA();
~BattleGroundAA(); ~BattleGroundAA();
void Update(uint32 diff); void Update(const uint32 diff);
/* inherited from BattlegroundClass */ /* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr); virtual void AddPlayer(Player *plr);

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@ -43,7 +43,7 @@ BattleGroundAB::~BattleGroundAB()
{ {
} }
void BattleGroundAB::Update(uint32 diff) void BattleGroundAB::Update(const uint32 diff)
{ {
BattleGround::Update(diff); BattleGround::Update(diff);

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@ -180,7 +180,7 @@ class BattleGroundAB : public BattleGround
BattleGroundAB(); BattleGroundAB();
~BattleGroundAB(); ~BattleGroundAB();
void Update(uint32 diff); void Update(const uint32 diff);
void AddPlayer(Player *plr); void AddPlayer(Player *plr);
virtual void StartingEventCloseDoors(); virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors(); virtual void StartingEventOpenDoors();

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@ -232,7 +232,7 @@ void BattleGroundAV::UpdateScore(BattleGroundTeamId team, int32 points )
UpdateWorldState(((team == BG_TEAM_HORDE) ? BG_AV_Horde_Score : BG_AV_Alliance_Score), m_TeamScores[team]); UpdateWorldState(((team == BG_TEAM_HORDE) ? BG_AV_Horde_Score : BG_AV_Alliance_Score), m_TeamScores[team]);
} }
void BattleGroundAV::Update(uint32 diff) void BattleGroundAV::Update(const uint32 diff)
{ {
BattleGround::Update(diff); BattleGround::Update(diff);
if (GetStatus() != STATUS_IN_PROGRESS) if (GetStatus() != STATUS_IN_PROGRESS)

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@ -305,7 +305,7 @@ class BattleGroundAV : public BattleGround
public: public:
BattleGroundAV(); BattleGroundAV();
~BattleGroundAV(); ~BattleGroundAV();
void Update(uint32 diff); void Update(const uint32 diff);
/* inherited from BattlegroundClass */ /* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr); virtual void AddPlayer(Player *plr);

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@ -42,7 +42,7 @@ BattleGroundBE::~BattleGroundBE()
} }
void BattleGroundBE::Update(uint32 diff) void BattleGroundBE::Update(const uint32 diff)
{ {
BattleGround::Update(diff); BattleGround::Update(diff);

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@ -34,7 +34,7 @@ class BattleGroundBE : public BattleGround
public: public:
BattleGroundBE(); BattleGroundBE();
~BattleGroundBE(); ~BattleGroundBE();
void Update(uint32 diff); void Update(const uint32 diff);
/* inherited from BattlegroundClass */ /* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr); virtual void AddPlayer(Player *plr);

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@ -40,7 +40,7 @@ BattleGroundDS::~BattleGroundDS()
} }
void BattleGroundDS::Update(uint32 diff) void BattleGroundDS::Update(const uint32 diff)
{ {
BattleGround::Update(diff); BattleGround::Update(diff);
} }

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@ -35,7 +35,7 @@ class BattleGroundDS : public BattleGround
public: public:
BattleGroundDS(); BattleGroundDS();
~BattleGroundDS(); ~BattleGroundDS();
void Update(uint32 diff); void Update(const uint32 diff);
/* inherited from BattlegroundClass */ /* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr); virtual void AddPlayer(Player *plr);

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@ -48,7 +48,7 @@ BattleGroundEY::~BattleGroundEY()
{ {
} }
void BattleGroundEY::Update(uint32 diff) void BattleGroundEY::Update(const uint32 diff)
{ {
BattleGround::Update(diff); BattleGround::Update(diff);

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@ -246,7 +246,7 @@ class BattleGroundEY : public BattleGround
public: public:
BattleGroundEY(); BattleGroundEY();
~BattleGroundEY(); ~BattleGroundEY();
void Update(uint32 diff); void Update(const uint32 diff);
/* inherited from BattlegroundClass */ /* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr); virtual void AddPlayer(Player *plr);

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@ -35,7 +35,7 @@ BattleGroundIC::~BattleGroundIC()
} }
void BattleGroundIC::Update(uint32 diff) void BattleGroundIC::Update(const uint32 diff)
{ {
BattleGround::Update(diff); BattleGround::Update(diff);
} }

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@ -35,7 +35,7 @@ class BattleGroundIC : public BattleGround
public: public:
BattleGroundIC(); BattleGroundIC();
~BattleGroundIC(); ~BattleGroundIC();
void Update(uint32 diff); void Update(const uint32 diff);
/* inherited from BattlegroundClass */ /* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr); virtual void AddPlayer(Player *plr);

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@ -1151,7 +1151,7 @@ void BattleGroundMgr::DeleteAllBattleGrounds()
} }
// used to update running battlegrounds, and delete finished ones // used to update running battlegrounds, and delete finished ones
void BattleGroundMgr::Update(uint32 diff) void BattleGroundMgr::Update(const uint32 diff)
{ {
// update scheduled queues // update scheduled queues
if (!m_QueueUpdateScheduler.empty()) if (!m_QueueUpdateScheduler.empty())

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@ -187,7 +187,7 @@ class BattleGroundMgr
/* Construction */ /* Construction */
BattleGroundMgr(); BattleGroundMgr();
~BattleGroundMgr(); ~BattleGroundMgr();
void Update(uint32 diff); void Update(const uint32 diff);
/* Packet Building */ /* Packet Building */
void BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr); void BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr);

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@ -42,7 +42,7 @@ BattleGroundNA::~BattleGroundNA()
} }
void BattleGroundNA::Update(uint32 diff) void BattleGroundNA::Update(const uint32 diff)
{ {
BattleGround::Update(diff); BattleGround::Update(diff);

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@ -35,7 +35,7 @@ class BattleGroundNA : public BattleGround
public: public:
BattleGroundNA(); BattleGroundNA();
~BattleGroundNA(); ~BattleGroundNA();
void Update(uint32 diff); void Update(const uint32 diff);
/* inherited from BattlegroundClass */ /* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr); virtual void AddPlayer(Player *plr);

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@ -35,7 +35,7 @@ BattleGroundRB::~BattleGroundRB()
} }
void BattleGroundRB::Update(uint32 diff) void BattleGroundRB::Update(const uint32 diff)
{ {
BattleGround::Update(diff); BattleGround::Update(diff);
} }

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@ -35,7 +35,7 @@ class BattleGroundRB : public BattleGround
public: public:
BattleGroundRB(); BattleGroundRB();
~BattleGroundRB(); ~BattleGroundRB();
void Update(uint32 diff); void Update(const uint32 diff);
/* inherited from BattlegroundClass */ /* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr); virtual void AddPlayer(Player *plr);

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@ -42,7 +42,7 @@ BattleGroundRL::~BattleGroundRL()
} }
void BattleGroundRL::Update(uint32 diff) void BattleGroundRL::Update(const uint32 diff)
{ {
BattleGround::Update(diff); BattleGround::Update(diff);

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@ -35,7 +35,7 @@ class BattleGroundRL : public BattleGround
public: public:
BattleGroundRL(); BattleGroundRL();
~BattleGroundRL(); ~BattleGroundRL();
void Update(uint32 diff); void Update(const uint32 diff);
/* inherited from BattlegroundClass */ /* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr); virtual void AddPlayer(Player *plr);

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@ -40,7 +40,7 @@ BattleGroundRV::~BattleGroundRV()
} }
void BattleGroundRV::Update(uint32 diff) void BattleGroundRV::Update(const uint32 diff)
{ {
BattleGround::Update(diff); BattleGround::Update(diff);
} }

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@ -35,7 +35,7 @@ class BattleGroundRV : public BattleGround
public: public:
BattleGroundRV(); BattleGroundRV();
~BattleGroundRV(); ~BattleGroundRV();
void Update(uint32 diff); void Update(const uint32 diff);
/* inherited from BattlegroundClass */ /* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr); virtual void AddPlayer(Player *plr);

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@ -35,7 +35,7 @@ BattleGroundSA::~BattleGroundSA()
} }
void BattleGroundSA::Update(uint32 diff) void BattleGroundSA::Update(const uint32 diff)
{ {
BattleGround::Update(diff); BattleGround::Update(diff);
} }

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@ -35,7 +35,7 @@ class BattleGroundSA : public BattleGround
public: public:
BattleGroundSA(); BattleGroundSA();
~BattleGroundSA(); ~BattleGroundSA();
void Update(uint32 diff); void Update(const uint32 diff);
/* inherited from BattlegroundClass */ /* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr); virtual void AddPlayer(Player *plr);

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@ -40,7 +40,7 @@ BattleGroundWS::~BattleGroundWS()
{ {
} }
void BattleGroundWS::Update(uint32 diff) void BattleGroundWS::Update(const uint32 diff)
{ {
BattleGround::Update(diff); BattleGround::Update(diff);

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@ -101,7 +101,7 @@ class BattleGroundWS : public BattleGround
/* Construction */ /* Construction */
BattleGroundWS(); BattleGroundWS();
~BattleGroundWS(); ~BattleGroundWS();
void Update(uint32 diff); void Update(const uint32 diff);
/* inherited from BattlegroundClass */ /* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr); virtual void AddPlayer(Player *plr);

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@ -404,7 +404,7 @@ uint32 Creature::ChooseDisplayId(const CreatureInfo *cinfo, const CreatureData *
return display_id; return display_id;
} }
void Creature::Update(uint32 diff) void Creature::Update(const uint32 diff)
{ {
if (m_needNotify) if (m_needNotify)
{ {

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@ -401,7 +401,7 @@ class MANGOS_DLL_SPEC Creature : public Unit
uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; } uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
char const* GetSubName() const { return GetCreatureInfo()->SubName; } char const* GetSubName() const { return GetCreatureInfo()->SubName; }
void Update(uint32 time); // overwrite Unit::Update void Update(const uint32 time); // overwrite Unit::Update
void GetRespawnCoord(float &x, float &y, float &z, float* ori = NULL, float* dist =NULL) const; void GetRespawnCoord(float &x, float &y, float &z, float* ori = NULL, float* dist =NULL) const;
uint32 GetEquipmentId() const { return m_equipmentId; } uint32 GetEquipmentId() const { return m_equipmentId; }

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@ -106,7 +106,7 @@ Unit* DynamicObject::GetCaster() const
return ObjectAccessor::GetUnit(*this, GetCasterGUID()); return ObjectAccessor::GetUnit(*this, GetCasterGUID());
} }
void DynamicObject::Update(uint32 p_time) void DynamicObject::Update(const uint32 p_time)
{ {
// caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor // caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor
Unit* caster = GetCaster(); Unit* caster = GetCaster();
@ -168,7 +168,7 @@ void DynamicObject::Delay(int32 delaytime)
break; break;
} }
} }
if (foundAura) if (foundAura)
{ {
++iter; ++iter;
@ -210,4 +210,4 @@ bool DynamicObject::IsFriendlyTo( Unit const* unit ) const
return owner->IsFriendlyTo(unit); return owner->IsFriendlyTo(unit);
else else
return true; return true;
} }

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@ -35,7 +35,7 @@ class DynamicObject : public WorldObject
void RemoveFromWorld(); void RemoveFromWorld();
bool Create(uint32 guidlow, Unit *caster, uint32 spellId, SpellEffectIndex effIndex, float x, float y, float z, int32 duration, float radius); bool Create(uint32 guidlow, Unit *caster, uint32 spellId, SpellEffectIndex effIndex, float x, float y, float z, int32 duration, float radius);
void Update(uint32 p_time); void Update(const uint32 p_time);
void Delete(); void Delete();
uint32 GetSpellId() const { return m_spellId; } uint32 GetSpellId() const { return m_spellId; }
SpellEffectIndex GetEffIndex() const { return m_effIndex; } SpellEffectIndex GetEffIndex() const { return m_effIndex; }

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@ -159,7 +159,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
return true; return true;
} }
void GameObject::Update(uint32 /*p_time*/) void GameObject::Update(const uint32 /*p_time*/)
{ {
if (GetObjectGuid().IsMOTransport()) if (GetObjectGuid().IsMOTransport())
{ {
@ -454,7 +454,7 @@ void GameObject::AddUniqueUse(Player* player)
m_firstUser = player->GetObjectGuid(); m_firstUser = player->GetObjectGuid();
m_UniqueUsers.insert(player->GetObjectGuid()); m_UniqueUsers.insert(player->GetObjectGuid());
} }
void GameObject::Delete() void GameObject::Delete()
@ -1636,4 +1636,4 @@ bool GameObject::IsInSkillupList(Player* player) const
void GameObject::AddToSkillupList(Player* player) void GameObject::AddToSkillupList(Player* player)
{ {
m_SkillupSet.insert(player->GetObjectGuid()); m_SkillupSet.insert(player->GetObjectGuid());
} }

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@ -588,7 +588,7 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
void RemoveFromWorld(); void RemoveFromWorld();
bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint8 animprogress, GOState go_state); bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint8 animprogress, GOState go_state);
void Update(uint32 p_time); void Update(const uint32 p_time);
GameObjectInfo const* GetGOInfo() const; GameObjectInfo const* GetGOInfo() const;
bool IsTransport() const; bool IsTransport() const;

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@ -48,7 +48,7 @@ class MANGOS_DLL_SPEC InstanceData
void SaveToDB(); void SaveToDB();
//Called every map update //Called every map update
virtual void Update(uint32 /*diff*/) {} virtual void Update(const uint32 /*diff*/) {}
//Used by the map's CanEnter function. //Used by the map's CanEnter function.
//This is to prevent players from entering during boss encounters. //This is to prevent players from entering during boss encounters.

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@ -240,7 +240,7 @@ void MapManager::DeleteInstance(uint32 mapid, uint32 instanceId)
} }
void void
MapManager::Update(uint32 diff) MapManager::Update(const uint32 diff)
{ {
i_timer.Update(diff); i_timer.Update(diff);
if( !i_timer.Passed() ) if( !i_timer.Passed() )

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@ -67,7 +67,7 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::
} }
void Initialize(void); void Initialize(void);
void Update(uint32); void Update(const uint32);
void SetGridCleanUpDelay(uint32 t) void SetGridCleanUpDelay(uint32 t)
{ {

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@ -63,7 +63,7 @@ MotionMaster::~MotionMaster()
DirectClean(false,true); DirectClean(false,true);
} }
void MotionMaster::UpdateMotion(uint32 diff) void MotionMaster::UpdateMotion(const uint32 diff)
{ {
if (m_owner->hasUnitState(UNIT_STAT_CAN_NOT_MOVE)) if (m_owner->hasUnitState(UNIT_STAT_CAN_NOT_MOVE))
return; return;

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@ -78,7 +78,7 @@ class MANGOS_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *>
const_iterator begin() const { return Impl::c.begin(); } const_iterator begin() const { return Impl::c.begin(); }
const_iterator end() const { return Impl::c.end(); } const_iterator end() const { return Impl::c.end(); }
void UpdateMotion(uint32 diff); void UpdateMotion(const uint32 diff);
void Clear(bool reset = true, bool all = false) void Clear(bool reset = true, bool all = false)
{ {
if (m_cleanFlag & MMCF_UPDATE) if (m_cleanFlag & MMCF_UPDATE)

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@ -344,7 +344,7 @@ class MANGOS_DLL_SPEC WorldObject : public Object
public: public:
virtual ~WorldObject ( ) {} virtual ~WorldObject ( ) {}
virtual void Update ( uint32 /*time_diff*/ ) { } virtual void Update(const uint32 /*time_diff*/) { }
void _Create( uint32 guidlow, HighGuid guidhigh, uint32 phaseMask); void _Create( uint32 guidlow, HighGuid guidhigh, uint32 phaseMask);

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@ -482,7 +482,7 @@ void Pet::SetDeathState(DeathState s) // overwrite virtual
} }
} }
void Pet::Update(uint32 diff) void Pet::Update(const uint32 diff)
{ {
if(m_removed) // pet already removed, just wait in remove queue, no updates if(m_removed) // pet already removed, just wait in remove queue, no updates
return; return;

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@ -157,7 +157,7 @@ class Pet : public Creature
static void DeleteFromDB(uint32 guidlow); static void DeleteFromDB(uint32 guidlow);
void SetDeathState(DeathState s); // overwrite virtual Creature::SetDeathState and Unit::SetDeathState void SetDeathState(DeathState s); // overwrite virtual Creature::SetDeathState and Unit::SetDeathState
void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update void Update(const uint32 diff); // overwrite virtual Creature::Update and Unit::Update
uint8 GetPetAutoSpellSize() const { return m_autospells.size(); } uint8 GetPetAutoSpellSize() const { return m_autospells.size(); }
uint32 GetPetAutoSpellOnPos(uint8 pos) const uint32 GetPetAutoSpellOnPos(uint8 pos) const

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@ -1179,7 +1179,7 @@ void Player::SetDrunkValue(uint16 newDrunkenValue, uint32 itemId)
SendMessageToSet(&data, true); SendMessageToSet(&data, true);
} }
void Player::Update( uint32 p_time ) void Player::Update(const uint32 p_time)
{ {
if(!IsInWorld()) if(!IsInWorld())
return; return;

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@ -1121,7 +1121,7 @@ class MANGOS_DLL_SPEC Player : public Unit
bool Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId ); bool Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId );
void Update( uint32 time ); void Update(const uint32 time);
static bool BuildEnumData( QueryResult * result, WorldPacket * p_data ); static bool BuildEnumData( QueryResult * result, WorldPacket * p_data );

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@ -26,7 +26,7 @@ Creature(CREATURE_SUBTYPE_TEMPORARY_SUMMON), m_type(TEMPSUMMON_TIMED_OR_CORPSE_D
{ {
} }
void TemporarySummon::Update( uint32 diff ) void TemporarySummon::Update(const uint32 diff)
{ {
switch(m_type) switch(m_type)
{ {

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@ -27,7 +27,7 @@ class TemporarySummon : public Creature
public: public:
explicit TemporarySummon(ObjectGuid summoner = ObjectGuid()); explicit TemporarySummon(ObjectGuid summoner = ObjectGuid());
virtual ~TemporarySummon(){}; virtual ~TemporarySummon(){};
void Update(uint32 time); void Update(const uint32 time);
void Summon(TempSummonType type, uint32 lifetime); void Summon(TempSummonType type, uint32 lifetime);
void MANGOS_DLL_SPEC UnSummon(); void MANGOS_DLL_SPEC UnSummon();
void SaveToDB(); void SaveToDB();

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@ -31,7 +31,7 @@ Totem::Totem() : Creature(CREATURE_SUBTYPE_TOTEM)
m_type = TOTEM_PASSIVE; m_type = TOTEM_PASSIVE;
} }
void Totem::Update( uint32 time ) void Totem::Update(const uint32 time)
{ {
Unit *owner = GetOwner(); Unit *owner = GetOwner();
if (!owner || !owner->isAlive() || !isAlive()) if (!owner || !owner->isAlive() || !isAlive())

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@ -33,7 +33,7 @@ class Totem : public Creature
public: public:
explicit Totem(); explicit Totem();
virtual ~Totem(){}; virtual ~Totem(){};
void Update( uint32 time ); void Update(const uint32 time);
void Summon(Unit* owner); void Summon(Unit* owner);
void UnSummon(); void UnSummon();
uint32 GetSpell() const { return m_spells[0]; } uint32 GetSpell() const { return m_spells[0]; }

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@ -487,7 +487,7 @@ bool Transport::RemovePassenger(Player* passenger)
return true; return true;
} }
void Transport::Update(uint32 /*p_time*/) void Transport::Update(const uint32 /*p_time*/)
{ {
if (m_WayPoints.size() <= 1) if (m_WayPoints.size() <= 1)
return; return;

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@ -32,7 +32,7 @@ class Transport : public GameObject
bool Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint8 animprogress, uint16 dynamicHighValue); bool Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint8 animprogress, uint16 dynamicHighValue);
bool GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids); bool GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids);
void Update(uint32 p_time); void Update(const uint32 p_time);
bool AddPassenger(Player* passenger); bool AddPassenger(Player* passenger);
bool RemovePassenger(Player* passenger); bool RemovePassenger(Player* passenger);

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@ -291,7 +291,7 @@ Unit::~Unit()
MANGOS_ASSERT(m_deletedHolders.size() == 0); MANGOS_ASSERT(m_deletedHolders.size() == 0);
} }
void Unit::Update( uint32 p_time ) void Unit::Update(const uint32 p_time)
{ {
if(!IsInWorld()) if(!IsInWorld())
return; return;

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@ -1162,7 +1162,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void ApplyDiminishingAura(DiminishingGroup group, bool apply); void ApplyDiminishingAura(DiminishingGroup group, bool apply);
void ClearDiminishings() { m_Diminishing.clear(); } void ClearDiminishings() { m_Diminishing.clear(); }
virtual void Update( uint32 time ); virtual void Update(const uint32 time);
void setAttackTimer(WeaponAttackType type, uint32 time) { m_attackTimer[type] = time; } void setAttackTimer(WeaponAttackType type, uint32 time) { m_attackTimer[type] = time; }
void resetAttackTimer(WeaponAttackType type = BASE_ATTACK); void resetAttackTimer(WeaponAttackType type = BASE_ATTACK);

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@ -56,7 +56,7 @@ void Vehicle::SetDeathState(DeathState s) // overwrite vir
Creature::SetDeathState(s); Creature::SetDeathState(s);
} }
void Vehicle::Update(uint32 diff) void Vehicle::Update(const uint32 diff)
{ {
Creature::Update(diff); Creature::Update(diff);
} }

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@ -1373,7 +1373,7 @@ void World::DetectDBCLang()
} }
/// Update the World ! /// Update the World !
void World::Update(uint32 diff) void World::Update(const uint32 diff)
{ {
///- Update the different timers ///- Update the different timers
for(int i = 0; i < WUPDATE_COUNT; ++i) for(int i = 0; i < WUPDATE_COUNT; ++i)
@ -1857,7 +1857,7 @@ void World::SendServerMessage(ServerMessageType type, const char *text, Player*
SendGlobalMessage( &data ); SendGlobalMessage( &data );
} }
void World::UpdateSessions( uint32 diff ) void World::UpdateSessions(const uint32 diff)
{ {
///- Add new sessions ///- Add new sessions
WorldSession* sess; WorldSession* sess;

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@ -509,7 +509,7 @@ class World
static void StopNow(uint8 exitcode) { m_stopEvent = true; m_ExitCode = exitcode; } static void StopNow(uint8 exitcode) { m_stopEvent = true; m_ExitCode = exitcode; }
static bool IsStopped() { return m_stopEvent; } static bool IsStopped() { return m_stopEvent; }
void Update(uint32 diff); void Update(const uint32 diff);
void UpdateSessions( uint32 diff ); void UpdateSessions( uint32 diff );

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@ -158,7 +158,7 @@ void WorldSession::LogUnprocessedTail(WorldPacket *packet)
} }
/// Update the WorldSession (triggered by World update) /// Update the WorldSession (triggered by World update)
bool WorldSession::Update(uint32 /*diff*/) bool WorldSession::Update(const uint32 /*diff*/)
{ {
///- Retrieve packets from the receive queue and call the appropriate handlers ///- Retrieve packets from the receive queue and call the appropriate handlers
/// not proccess packets if socket already closed /// not proccess packets if socket already closed

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "10610" #define REVISION_NR "10611"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__