[10611] Made some values const

Signed-off-by: DasBlub <dasblub@gmail.com>
This commit is contained in:
Reve 2010-10-15 19:46:53 +02:00 committed by DasBlub
parent 61102e3b16
commit 47d971c7f9
59 changed files with 64 additions and 64 deletions

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@ -310,7 +310,7 @@ BattleGround::~BattleGround()
delete itr->second;
}
void BattleGround::Update(uint32 diff)
void BattleGround::Update(const uint32 diff)
{
if (!GetPlayersSize())
{

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@ -292,7 +292,7 @@ class BattleGround
BattleGround();
/*BattleGround(const BattleGround& bg);*/
virtual ~BattleGround();
virtual void Update(uint32 diff); // must be implemented in BG subclass of BG specific update code, but must in begginning call parent version
virtual void Update(const uint32 diff); // must be implemented in BG subclass of BG specific update code, but must in begginning call parent version
virtual bool SetupBattleGround() // must be implemented in BG subclass
{
return true;

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@ -40,7 +40,7 @@ BattleGroundAA::~BattleGroundAA()
}
void BattleGroundAA::Update(uint32 diff)
void BattleGroundAA::Update(const uint32 diff)
{
BattleGround::Update(diff);
}

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@ -35,7 +35,7 @@ class BattleGroundAA : public BattleGround
public:
BattleGroundAA();
~BattleGroundAA();
void Update(uint32 diff);
void Update(const uint32 diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);

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@ -43,7 +43,7 @@ BattleGroundAB::~BattleGroundAB()
{
}
void BattleGroundAB::Update(uint32 diff)
void BattleGroundAB::Update(const uint32 diff)
{
BattleGround::Update(diff);

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@ -180,7 +180,7 @@ class BattleGroundAB : public BattleGround
BattleGroundAB();
~BattleGroundAB();
void Update(uint32 diff);
void Update(const uint32 diff);
void AddPlayer(Player *plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();

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@ -232,7 +232,7 @@ void BattleGroundAV::UpdateScore(BattleGroundTeamId team, int32 points )
UpdateWorldState(((team == BG_TEAM_HORDE) ? BG_AV_Horde_Score : BG_AV_Alliance_Score), m_TeamScores[team]);
}
void BattleGroundAV::Update(uint32 diff)
void BattleGroundAV::Update(const uint32 diff)
{
BattleGround::Update(diff);
if (GetStatus() != STATUS_IN_PROGRESS)

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@ -305,7 +305,7 @@ class BattleGroundAV : public BattleGround
public:
BattleGroundAV();
~BattleGroundAV();
void Update(uint32 diff);
void Update(const uint32 diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);

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@ -42,7 +42,7 @@ BattleGroundBE::~BattleGroundBE()
}
void BattleGroundBE::Update(uint32 diff)
void BattleGroundBE::Update(const uint32 diff)
{
BattleGround::Update(diff);

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@ -34,7 +34,7 @@ class BattleGroundBE : public BattleGround
public:
BattleGroundBE();
~BattleGroundBE();
void Update(uint32 diff);
void Update(const uint32 diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);

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@ -40,7 +40,7 @@ BattleGroundDS::~BattleGroundDS()
}
void BattleGroundDS::Update(uint32 diff)
void BattleGroundDS::Update(const uint32 diff)
{
BattleGround::Update(diff);
}

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@ -35,7 +35,7 @@ class BattleGroundDS : public BattleGround
public:
BattleGroundDS();
~BattleGroundDS();
void Update(uint32 diff);
void Update(const uint32 diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);

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@ -48,7 +48,7 @@ BattleGroundEY::~BattleGroundEY()
{
}
void BattleGroundEY::Update(uint32 diff)
void BattleGroundEY::Update(const uint32 diff)
{
BattleGround::Update(diff);

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@ -246,7 +246,7 @@ class BattleGroundEY : public BattleGround
public:
BattleGroundEY();
~BattleGroundEY();
void Update(uint32 diff);
void Update(const uint32 diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);

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@ -35,7 +35,7 @@ BattleGroundIC::~BattleGroundIC()
}
void BattleGroundIC::Update(uint32 diff)
void BattleGroundIC::Update(const uint32 diff)
{
BattleGround::Update(diff);
}

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@ -35,7 +35,7 @@ class BattleGroundIC : public BattleGround
public:
BattleGroundIC();
~BattleGroundIC();
void Update(uint32 diff);
void Update(const uint32 diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);

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@ -1151,7 +1151,7 @@ void BattleGroundMgr::DeleteAllBattleGrounds()
}
// used to update running battlegrounds, and delete finished ones
void BattleGroundMgr::Update(uint32 diff)
void BattleGroundMgr::Update(const uint32 diff)
{
// update scheduled queues
if (!m_QueueUpdateScheduler.empty())

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@ -187,7 +187,7 @@ class BattleGroundMgr
/* Construction */
BattleGroundMgr();
~BattleGroundMgr();
void Update(uint32 diff);
void Update(const uint32 diff);
/* Packet Building */
void BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr);

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@ -42,7 +42,7 @@ BattleGroundNA::~BattleGroundNA()
}
void BattleGroundNA::Update(uint32 diff)
void BattleGroundNA::Update(const uint32 diff)
{
BattleGround::Update(diff);

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@ -35,7 +35,7 @@ class BattleGroundNA : public BattleGround
public:
BattleGroundNA();
~BattleGroundNA();
void Update(uint32 diff);
void Update(const uint32 diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);

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@ -35,7 +35,7 @@ BattleGroundRB::~BattleGroundRB()
}
void BattleGroundRB::Update(uint32 diff)
void BattleGroundRB::Update(const uint32 diff)
{
BattleGround::Update(diff);
}

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@ -35,7 +35,7 @@ class BattleGroundRB : public BattleGround
public:
BattleGroundRB();
~BattleGroundRB();
void Update(uint32 diff);
void Update(const uint32 diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);

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@ -42,7 +42,7 @@ BattleGroundRL::~BattleGroundRL()
}
void BattleGroundRL::Update(uint32 diff)
void BattleGroundRL::Update(const uint32 diff)
{
BattleGround::Update(diff);

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@ -35,7 +35,7 @@ class BattleGroundRL : public BattleGround
public:
BattleGroundRL();
~BattleGroundRL();
void Update(uint32 diff);
void Update(const uint32 diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);

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@ -40,7 +40,7 @@ BattleGroundRV::~BattleGroundRV()
}
void BattleGroundRV::Update(uint32 diff)
void BattleGroundRV::Update(const uint32 diff)
{
BattleGround::Update(diff);
}

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@ -35,7 +35,7 @@ class BattleGroundRV : public BattleGround
public:
BattleGroundRV();
~BattleGroundRV();
void Update(uint32 diff);
void Update(const uint32 diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);

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@ -35,7 +35,7 @@ BattleGroundSA::~BattleGroundSA()
}
void BattleGroundSA::Update(uint32 diff)
void BattleGroundSA::Update(const uint32 diff)
{
BattleGround::Update(diff);
}

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@ -35,7 +35,7 @@ class BattleGroundSA : public BattleGround
public:
BattleGroundSA();
~BattleGroundSA();
void Update(uint32 diff);
void Update(const uint32 diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);

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@ -40,7 +40,7 @@ BattleGroundWS::~BattleGroundWS()
{
}
void BattleGroundWS::Update(uint32 diff)
void BattleGroundWS::Update(const uint32 diff)
{
BattleGround::Update(diff);

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@ -101,7 +101,7 @@ class BattleGroundWS : public BattleGround
/* Construction */
BattleGroundWS();
~BattleGroundWS();
void Update(uint32 diff);
void Update(const uint32 diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);

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@ -404,7 +404,7 @@ uint32 Creature::ChooseDisplayId(const CreatureInfo *cinfo, const CreatureData *
return display_id;
}
void Creature::Update(uint32 diff)
void Creature::Update(const uint32 diff)
{
if (m_needNotify)
{

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@ -401,7 +401,7 @@ class MANGOS_DLL_SPEC Creature : public Unit
uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
char const* GetSubName() const { return GetCreatureInfo()->SubName; }
void Update(uint32 time); // overwrite Unit::Update
void Update(const uint32 time); // overwrite Unit::Update
void GetRespawnCoord(float &x, float &y, float &z, float* ori = NULL, float* dist =NULL) const;
uint32 GetEquipmentId() const { return m_equipmentId; }

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@ -106,7 +106,7 @@ Unit* DynamicObject::GetCaster() const
return ObjectAccessor::GetUnit(*this, GetCasterGUID());
}
void DynamicObject::Update(uint32 p_time)
void DynamicObject::Update(const uint32 p_time)
{
// caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor
Unit* caster = GetCaster();

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@ -35,7 +35,7 @@ class DynamicObject : public WorldObject
void RemoveFromWorld();
bool Create(uint32 guidlow, Unit *caster, uint32 spellId, SpellEffectIndex effIndex, float x, float y, float z, int32 duration, float radius);
void Update(uint32 p_time);
void Update(const uint32 p_time);
void Delete();
uint32 GetSpellId() const { return m_spellId; }
SpellEffectIndex GetEffIndex() const { return m_effIndex; }

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@ -159,7 +159,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
return true;
}
void GameObject::Update(uint32 /*p_time*/)
void GameObject::Update(const uint32 /*p_time*/)
{
if (GetObjectGuid().IsMOTransport())
{

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@ -588,7 +588,7 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
void RemoveFromWorld();
bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint8 animprogress, GOState go_state);
void Update(uint32 p_time);
void Update(const uint32 p_time);
GameObjectInfo const* GetGOInfo() const;
bool IsTransport() const;

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@ -48,7 +48,7 @@ class MANGOS_DLL_SPEC InstanceData
void SaveToDB();
//Called every map update
virtual void Update(uint32 /*diff*/) {}
virtual void Update(const uint32 /*diff*/) {}
//Used by the map's CanEnter function.
//This is to prevent players from entering during boss encounters.

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@ -240,7 +240,7 @@ void MapManager::DeleteInstance(uint32 mapid, uint32 instanceId)
}
void
MapManager::Update(uint32 diff)
MapManager::Update(const uint32 diff)
{
i_timer.Update(diff);
if( !i_timer.Passed() )

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@ -67,7 +67,7 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::
}
void Initialize(void);
void Update(uint32);
void Update(const uint32);
void SetGridCleanUpDelay(uint32 t)
{

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@ -63,7 +63,7 @@ MotionMaster::~MotionMaster()
DirectClean(false,true);
}
void MotionMaster::UpdateMotion(uint32 diff)
void MotionMaster::UpdateMotion(const uint32 diff)
{
if (m_owner->hasUnitState(UNIT_STAT_CAN_NOT_MOVE))
return;

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@ -78,7 +78,7 @@ class MANGOS_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *>
const_iterator begin() const { return Impl::c.begin(); }
const_iterator end() const { return Impl::c.end(); }
void UpdateMotion(uint32 diff);
void UpdateMotion(const uint32 diff);
void Clear(bool reset = true, bool all = false)
{
if (m_cleanFlag & MMCF_UPDATE)

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@ -344,7 +344,7 @@ class MANGOS_DLL_SPEC WorldObject : public Object
public:
virtual ~WorldObject ( ) {}
virtual void Update ( uint32 /*time_diff*/ ) { }
virtual void Update(const uint32 /*time_diff*/) { }
void _Create( uint32 guidlow, HighGuid guidhigh, uint32 phaseMask);

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@ -482,7 +482,7 @@ void Pet::SetDeathState(DeathState s) // overwrite virtual
}
}
void Pet::Update(uint32 diff)
void Pet::Update(const uint32 diff)
{
if(m_removed) // pet already removed, just wait in remove queue, no updates
return;

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@ -157,7 +157,7 @@ class Pet : public Creature
static void DeleteFromDB(uint32 guidlow);
void SetDeathState(DeathState s); // overwrite virtual Creature::SetDeathState and Unit::SetDeathState
void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update
void Update(const uint32 diff); // overwrite virtual Creature::Update and Unit::Update
uint8 GetPetAutoSpellSize() const { return m_autospells.size(); }
uint32 GetPetAutoSpellOnPos(uint8 pos) const

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@ -1179,7 +1179,7 @@ void Player::SetDrunkValue(uint16 newDrunkenValue, uint32 itemId)
SendMessageToSet(&data, true);
}
void Player::Update( uint32 p_time )
void Player::Update(const uint32 p_time)
{
if(!IsInWorld())
return;

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@ -1121,7 +1121,7 @@ class MANGOS_DLL_SPEC Player : public Unit
bool Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId );
void Update( uint32 time );
void Update(const uint32 time);
static bool BuildEnumData( QueryResult * result, WorldPacket * p_data );

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@ -26,7 +26,7 @@ Creature(CREATURE_SUBTYPE_TEMPORARY_SUMMON), m_type(TEMPSUMMON_TIMED_OR_CORPSE_D
{
}
void TemporarySummon::Update( uint32 diff )
void TemporarySummon::Update(const uint32 diff)
{
switch(m_type)
{

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@ -27,7 +27,7 @@ class TemporarySummon : public Creature
public:
explicit TemporarySummon(ObjectGuid summoner = ObjectGuid());
virtual ~TemporarySummon(){};
void Update(uint32 time);
void Update(const uint32 time);
void Summon(TempSummonType type, uint32 lifetime);
void MANGOS_DLL_SPEC UnSummon();
void SaveToDB();

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@ -31,7 +31,7 @@ Totem::Totem() : Creature(CREATURE_SUBTYPE_TOTEM)
m_type = TOTEM_PASSIVE;
}
void Totem::Update( uint32 time )
void Totem::Update(const uint32 time)
{
Unit *owner = GetOwner();
if (!owner || !owner->isAlive() || !isAlive())

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@ -33,7 +33,7 @@ class Totem : public Creature
public:
explicit Totem();
virtual ~Totem(){};
void Update( uint32 time );
void Update(const uint32 time);
void Summon(Unit* owner);
void UnSummon();
uint32 GetSpell() const { return m_spells[0]; }

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@ -487,7 +487,7 @@ bool Transport::RemovePassenger(Player* passenger)
return true;
}
void Transport::Update(uint32 /*p_time*/)
void Transport::Update(const uint32 /*p_time*/)
{
if (m_WayPoints.size() <= 1)
return;

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@ -32,7 +32,7 @@ class Transport : public GameObject
bool Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint8 animprogress, uint16 dynamicHighValue);
bool GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids);
void Update(uint32 p_time);
void Update(const uint32 p_time);
bool AddPassenger(Player* passenger);
bool RemovePassenger(Player* passenger);

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@ -291,7 +291,7 @@ Unit::~Unit()
MANGOS_ASSERT(m_deletedHolders.size() == 0);
}
void Unit::Update( uint32 p_time )
void Unit::Update(const uint32 p_time)
{
if(!IsInWorld())
return;

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@ -1162,7 +1162,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void ApplyDiminishingAura(DiminishingGroup group, bool apply);
void ClearDiminishings() { m_Diminishing.clear(); }
virtual void Update( uint32 time );
virtual void Update(const uint32 time);
void setAttackTimer(WeaponAttackType type, uint32 time) { m_attackTimer[type] = time; }
void resetAttackTimer(WeaponAttackType type = BASE_ATTACK);

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@ -56,7 +56,7 @@ void Vehicle::SetDeathState(DeathState s) // overwrite vir
Creature::SetDeathState(s);
}
void Vehicle::Update(uint32 diff)
void Vehicle::Update(const uint32 diff)
{
Creature::Update(diff);
}

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@ -1373,7 +1373,7 @@ void World::DetectDBCLang()
}
/// Update the World !
void World::Update(uint32 diff)
void World::Update(const uint32 diff)
{
///- Update the different timers
for(int i = 0; i < WUPDATE_COUNT; ++i)
@ -1857,7 +1857,7 @@ void World::SendServerMessage(ServerMessageType type, const char *text, Player*
SendGlobalMessage( &data );
}
void World::UpdateSessions( uint32 diff )
void World::UpdateSessions(const uint32 diff)
{
///- Add new sessions
WorldSession* sess;

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@ -509,7 +509,7 @@ class World
static void StopNow(uint8 exitcode) { m_stopEvent = true; m_ExitCode = exitcode; }
static bool IsStopped() { return m_stopEvent; }
void Update(uint32 diff);
void Update(const uint32 diff);
void UpdateSessions( uint32 diff );

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@ -158,7 +158,7 @@ void WorldSession::LogUnprocessedTail(WorldPacket *packet)
}
/// Update the WorldSession (triggered by World update)
bool WorldSession::Update(uint32 /*diff*/)
bool WorldSession::Update(const uint32 /*diff*/)
{
///- Retrieve packets from the receive queue and call the appropriate handlers
/// not proccess packets if socket already closed

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10610"
#define REVISION_NR "10611"
#endif // __REVISION_NR_H__