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[10267] Fixed typo in comment.
Also thanks to SkirnirMaNGOS for pointing to this long existed patch. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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2 changed files with 3 additions and 3 deletions
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@ -486,8 +486,8 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(Unit* unit)
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{
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{
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if (unit->GetTypeId() == TYPEID_UNIT)
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if (unit->GetTypeId() == TYPEID_UNIT)
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{
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{
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//FIXME: found way for proper auctionhouse selection by another way
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// FIXME: found way for proper auctionhouse selection by another way
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// AuctionHo use.dbc have faction field with _player_ factions associated with auction house races.
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// AuctionHouse.dbc have faction field with _player_ factions associated with auction house races.
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// but no easy way convert creature faction to player race faction for specific city
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// but no easy way convert creature faction to player race faction for specific city
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uint32 factionTemplateId = unit->getFaction();
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uint32 factionTemplateId = unit->getFaction();
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switch(factionTemplateId)
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switch(factionTemplateId)
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10266"
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#define REVISION_NR "10267"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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