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[12200] Implement storing talent tree roles
Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
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6 changed files with 26 additions and 5 deletions
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@ -2137,8 +2137,6 @@ struct TalentEntry
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//uint64 allowForPet; // 17 m_categoryMask its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc
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};
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#define MAX_MASTERY_SPELLS 2
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struct TalentTabEntry
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{
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uint32 TalentTabID; // 0 m_ID
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@ -2149,7 +2147,7 @@ struct TalentTabEntry
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uint32 tabpage; // 5 m_orderIndex
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//char* internalname; // 6 m_backgroundFile
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//char* description; // 7
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//uint32 rolesMask; // 8 4.0.0
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uint32 rolesMask; // 8 4.0.0
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uint32 masterySpells[MAX_MASTERY_SPELLS]; // 9-10 passive mastery bonus spells
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};
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