[12200] Implement storing talent tree roles

Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
This commit is contained in:
Yaki Khadafi 2012-09-08 21:21:32 +03:00 committed by Antz
parent f552049968
commit 56e59031b2
6 changed files with 26 additions and 5 deletions

View file

@ -2137,8 +2137,6 @@ struct TalentEntry
//uint64 allowForPet; // 17 m_categoryMask its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc
};
#define MAX_MASTERY_SPELLS 2
struct TalentTabEntry
{
uint32 TalentTabID; // 0 m_ID
@ -2149,7 +2147,7 @@ struct TalentTabEntry
uint32 tabpage; // 5 m_orderIndex
//char* internalname; // 6 m_backgroundFile
//char* description; // 7
//uint32 rolesMask; // 8 4.0.0
uint32 rolesMask; // 8 4.0.0
uint32 masterySpells[MAX_MASTERY_SPELLS]; // 9-10 passive mastery bonus spells
};