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[10602] Add GO_DYNFLAG_LO_ACTIVATE to GAMEOBJECT_TYPE_GENERIC and merge similar cases.
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parent
0236699b0a
commit
589c9d8a5d
2 changed files with 1 additions and 12 deletions
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@ -697,19 +697,8 @@ void Object::BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *
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*data << uint16(-1);
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break;
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case GAMEOBJECT_TYPE_CHEST:
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// GO_DYNFLAG_LO_ACTIVATE only, before client 2.3.0
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*data << uint16(GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE);
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*data << uint16(-1);
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break;
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case GAMEOBJECT_TYPE_GENERIC:
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// unclear if GO_DYNFLAG_LO_ACTIVATE should be added
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*data << uint16(GO_DYNFLAG_LO_SPARKLE);
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*data << uint16(-1);
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break;
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case GAMEOBJECT_TYPE_SPELL_FOCUS:
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*data << uint16(GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE);
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*data << uint16(-1);
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break;
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case GAMEOBJECT_TYPE_GOOBER:
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*data << uint16(GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE);
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*data << uint16(-1);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10601"
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#define REVISION_NR "10602"
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#endif // __REVISION_NR_H__
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