[10602] Add GO_DYNFLAG_LO_ACTIVATE to GAMEOBJECT_TYPE_GENERIC and merge similar cases.

This commit is contained in:
VladimirMangos 2010-10-12 04:30:21 +04:00
parent 0236699b0a
commit 589c9d8a5d
2 changed files with 1 additions and 12 deletions

View file

@ -697,19 +697,8 @@ void Object::BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *
*data << uint16(-1);
break;
case GAMEOBJECT_TYPE_CHEST:
// GO_DYNFLAG_LO_ACTIVATE only, before client 2.3.0
*data << uint16(GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE);
*data << uint16(-1);
break;
case GAMEOBJECT_TYPE_GENERIC:
// unclear if GO_DYNFLAG_LO_ACTIVATE should be added
*data << uint16(GO_DYNFLAG_LO_SPARKLE);
*data << uint16(-1);
break;
case GAMEOBJECT_TYPE_SPELL_FOCUS:
*data << uint16(GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE);
*data << uint16(-1);
break;
case GAMEOBJECT_TYPE_GOOBER:
*data << uint16(GO_DYNFLAG_LO_ACTIVATE | GO_DYNFLAG_LO_SPARKLE);
*data << uint16(-1);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10601"
#define REVISION_NR "10602"
#endif // __REVISION_NR_H__