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Added AchievementMgr
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5 changed files with 124 additions and 0 deletions
72
src/game/AchievementMgr.cpp
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72
src/game/AchievementMgr.cpp
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "AchievementMgr.h"
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#include "Common.h"
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#include "Player.h"
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#include "WorldPacket.h"
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AchievementMgr::AchievementMgr(Player *player)
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{
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m_player = player;
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}
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void AchievementMgr::SaveToDB()
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{
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// TODO store achievements
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}
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void AchievementMgr::LoadFromDB()
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{
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// TODO load achievements
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}
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void AchievementMgr::SendAchievementEarned(uint32 achievementId)
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{
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WorldPacket data(SMSG_MESSAGECHAT, 200);
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data << uint8(CHAT_MSG_ACHIEVEMENT);
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data << uint32(LANG_UNIVERSAL);
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data << uint64(GetPlayer()->GetGUID());
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data << uint32(0);
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data << uint64(GetPlayer()->GetGUID());
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const char *msg = "|Hplayer:$N|h[$N]|h has earned the achievement $a!";
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data << uint32(strlen(msg));
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data << msg;
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data << uint8(0);
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data << uint32(achievementId);
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GetPlayer()->SendMessageToSet(&data, true);
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data.Initialize(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
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data.append(GetPlayer()->GetPackGUID());
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data << uint32(achievementId);
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data << uint64(0x0000000); // magic number? same as in SMSG_CRITERIA_UPDATE. static for every player?
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GetPlayer()->SendMessageToSet(&data, true);
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}
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void AchievementMgr::SendCriteriaUpdate(uint32 criteriaId, uint32 counter)
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{
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WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8);
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data << uint32(criteriaId);
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data << uint8(counter);
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data << uint8(counter);// 2 times?
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data.append(GetPlayer()->GetPackGUID());
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data << uint64(0x0000000); // unknown, same as in SMSG_EARNED_ACHIEVEMENT, static for every player?
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data << uint32(0); // unknown, 0
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GetPlayer()->SendMessageToSet(&data, true);
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}
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40
src/game/AchievementMgr.h
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40
src/game/AchievementMgr.h
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@ -0,0 +1,40 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __MANGOS_ACHIEVEMENTMGR_H
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#define __MANGOS_ACHIEVEMENTMGR_H
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#include "Player.h"
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class AchievementMgr
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{
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public:
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AchievementMgr(Player* pl);
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void LoadFromDB();
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void SaveToDB();
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void SendAchievementEarned(uint32 achievementId);
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void SendCriteriaUpdate(uint32 criteriaId, uint32 counter);
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Player* GetPlayer() { return m_player;}
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private:
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Player* m_player;
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};
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#endif
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@ -30,6 +30,8 @@ noinst_LIBRARIES = libmangosgame.a
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libmangosgame_a_SOURCES = \
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AccountMgr.cpp \
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AccountMgr.h \
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AchievementMgr.h \
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AchievementMgr.cpp \
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AddonHandler.cpp \
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AddonHandler.h \
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AggressorAI.cpp \
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@ -58,6 +58,7 @@
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#include "Database/DatabaseImpl.h"
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#include "Spell.h"
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#include "SocialMgr.h"
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#include "AchievementMgr.h"
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#include <cmath>
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@ -420,6 +421,7 @@ Player::Player (WorldSession *session): Unit()
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m_contestedPvPTimer = 0;
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m_declinedname = NULL;
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m_achievementMgr = NULL;
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}
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Player::~Player ()
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@ -466,6 +468,7 @@ Player::~Player ()
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itr->second.save->RemovePlayer(this);
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delete m_declinedname;
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delete m_achievementMgr;
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}
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void Player::CleanupsBeforeDelete()
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@ -13971,6 +13974,9 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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m_social = sSocialMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSOCIALLIST), GetGUIDLow());
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m_achievementMgr = new AchievementMgr(this);
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m_achievementMgr->LoadFromDB();
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if(!_LoadHomeBind(holder->GetResult(PLAYER_LOGIN_QUERY_LOADHOMEBIND)))
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return false;
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@ -15190,6 +15196,7 @@ void Player::SaveToDB()
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// save pet (hunter pet level and experience and all type pets health/mana).
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if(Pet* pet = GetPet())
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pet->SavePetToDB(PET_SAVE_AS_CURRENT);
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m_achievementMgr->SaveToDB();
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}
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// fast save function for item/money cheating preventing - save only inventory and money state
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@ -45,6 +45,7 @@ class PlayerMenu;
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class Transport;
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class UpdateMask;
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class PlayerSocial;
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class AchievementMgr;
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typedef std::deque<Mail*> PlayerMails;
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@ -2054,6 +2055,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
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AchievementMgr *GetAchievementMgr() { return m_achievementMgr; }
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protected:
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/*********************************************************/
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@ -2284,6 +2286,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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WorldLocation m_teleport_dest;
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DeclinedName *m_declinedname;
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AchievementMgr *m_achievementMgr;
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private:
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// internal common parts for CanStore/StoreItem functions
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uint8 _CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem ) const;
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