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Just a few renames.
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parent
b5548f9f12
commit
5e26a2a152
22 changed files with 318 additions and 313 deletions
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@ -140,9 +140,9 @@ static void AttemptAddMore(Player* _player)
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}
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}
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void WorldSession::HandleLfgAutoJoinOpcode( WorldPacket & /*recv_data*/ )
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void WorldSession::HandleLfgSetAutoJoinOpcode( WorldPacket & /*recv_data*/ )
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{
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sLog.outDebug("CMSG_SET_LFG_AUTO_JOIN");
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sLog.outDebug("CMSG_LFG_SET_AUTOJOIN");
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LookingForGroup_auto_join = true;
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if(!_player) // needed because STATUS_AUTHED
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@ -151,15 +151,15 @@ void WorldSession::HandleLfgAutoJoinOpcode( WorldPacket & /*recv_data*/ )
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AttemptJoin(_player);
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}
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void WorldSession::HandleLfgCancelAutoJoinOpcode( WorldPacket & /*recv_data*/ )
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void WorldSession::HandleLfgClearAutoJoinOpcode( WorldPacket & /*recv_data*/ )
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{
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sLog.outDebug("CMSG_UNSET_LFG_AUTO_JOIN");
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sLog.outDebug("CMSG_LFG_CLEAR_AUTOJOIN");
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LookingForGroup_auto_join = false;
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}
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void WorldSession::HandleLfmAutoAddMembersOpcode( WorldPacket & /*recv_data*/ )
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void WorldSession::HandleLfmSetAutoFillOpcode( WorldPacket & /*recv_data*/ )
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{
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sLog.outDebug("CMSG_SET_LFM_AUTOADD");
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sLog.outDebug("CMSG_LFM_SET_AUTOFILL");
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LookingForGroup_auto_add = true;
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if(!_player) // needed because STATUS_AUTHED
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@ -168,15 +168,16 @@ void WorldSession::HandleLfmAutoAddMembersOpcode( WorldPacket & /*recv_data*/ )
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AttemptAddMore(_player);
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}
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void WorldSession::HandleLfmCancelAutoAddmembersOpcode( WorldPacket & /*recv_data*/ )
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void WorldSession::HandleLfmClearAutoFillOpcode( WorldPacket & /*recv_data*/ )
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{
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sLog.outDebug("CMSG_UNSET_LFM_AUTOADD");
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sLog.outDebug("CMSG_LFM_CLEAR_AUTOFILL");
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LookingForGroup_auto_add = false;
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}
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void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ )
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{
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sLog.outDebug("CMSG_LOOKING_FOR_GROUP_CLEAR");
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// empty packet
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sLog.outDebug("CMSG_CLEAR_LOOKING_FOR_GROUP");
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for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
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_player->m_lookingForGroup.slots[i].Clear();
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@ -185,25 +186,28 @@ void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ )
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_player->LeaveLFGChannel();
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}
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void WorldSession::HandleLfmSetNoneOpcode( WorldPacket & /*recv_data */)
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void WorldSession::HandleLfmClearOpcode( WorldPacket & /*recv_data */)
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{
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sLog.outDebug("CMSG_SET_LOOKING_FOR_NONE");
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// empty packet
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sLog.outDebug("CMSG_CLEAR_LOOKING_FOR_MORE");
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_player->m_lookingForGroup.more.Clear();
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}
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void WorldSession::HandleLfmSetOpcode( WorldPacket & recv_data )
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void WorldSession::HandleSetLfmOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,4);
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CHECK_PACKET_SIZE(recv_data, 4+1+1+1+1);
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sLog.outDebug("CMSG_SET_LOOKING_FOR_MORE");
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//recv_data.hexlike();
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uint32 temp, entry, type;
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uint8 unk1;
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uint8 unk2[3];
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recv_data >> temp;
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recv_data >> temp >> unk1 >> unk2[0] >> unk2[1] >> unk2[2];
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entry = ( temp & 0xFFFF);
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type = ( (temp >> 24) & 0xFFFF);
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entry = ( temp & 0x00FFFFFF);
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type = ( (temp >> 24) & 0x000000FF);
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_player->m_lookingForGroup.more.Set(entry,type);
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sLog.outDebug("LFM set: temp %u, zone %u, type %u", temp, entry, type);
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@ -214,11 +218,11 @@ void WorldSession::HandleLfmSetOpcode( WorldPacket & recv_data )
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SendLfgResult(type, entry, 1);
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}
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void WorldSession::HandleLfgSetCommentOpcode( WorldPacket & recv_data )
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void WorldSession::HandleSetLfgCommentOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,1);
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sLog.outDebug("CMSG_SET_COMMENTARY");
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sLog.outDebug("CMSG_SET_LFG_COMMENT");
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//recv_data.hexlike();
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std::string comment;
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@ -230,7 +234,7 @@ void WorldSession::HandleLfgSetCommentOpcode( WorldPacket & recv_data )
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void WorldSession::HandleLookingForGroup(WorldPacket& recv_data)
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{
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CHECK_PACKET_SIZE(recv_data,4+4+4);
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CHECK_PACKET_SIZE(recv_data, 4+4+4);
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sLog.outDebug("MSG_LOOKING_FOR_GROUP");
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//recv_data.hexlike();
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@ -313,21 +317,23 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
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void WorldSession::HandleSetLfgOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,4+4);
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CHECK_PACKET_SIZE(recv_data, 4+4+1+1);
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sLog.outDebug("CMSG_SET_LOOKING_FOR_GROUP");
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//recv_data.hexlike();
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recv_data.hexlike();
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uint32 slot, temp, entry, type;
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uint8 roles, unk1;
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recv_data >> slot >> temp;
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recv_data >> slot >> temp >> roles >> unk1;
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entry = ( temp & 0xFFFF);
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type = ( (temp >> 24) & 0xFFFF);
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entry = ( temp & 0x00FFFFFF);
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type = ( (temp >> 24) & 0x000000FF);
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if(slot >= MAX_LOOKING_FOR_GROUP_SLOT)
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return;
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_player->m_lookingForGroup.slots[slot].Set(entry,type);
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_player->m_lookingForGroup.slots[slot].Set(entry, type);
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_player->m_lookingForGroup.roles = roles;
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sLog.outDebug("LFG set: looknumber %u, temp %X, type %u, entry %u", slot, temp, type, entry);
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if(LookingForGroup_auto_join)
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