mirror of
https://github.com/mangosfour/server.git
synced 2025-12-16 04:37:00 +00:00
[10165] New collission system (vmap) implementation
Important: * You have to re-extract and assemble vmaps * Update your config file, new option 'vmap.enableIndoorCheck' added New features: * Include WMO+DBC area information for correct subarea identification and indoor check * Support for WMO liquid (fishing/swimming in cities, instances and oterh WMO based environments) Technical changes: * New Bounding Interval Hierarchy (BIH) data structure for better performance * Referenced model data for reduced memory usage, needs more files, but reduces overall file size from ~1.9GB to ~550MB Additional Authors: arrai (DBC handling and indoor detection) faramir118 (windows support and bug investigation) And of course thanks Vladimir for a lot of patience and support!
This commit is contained in:
parent
c2bcfd0f18
commit
5e89098a61
57 changed files with 3472 additions and 5694 deletions
336
src/shared/vmap/VMapManager2.cpp
Normal file
336
src/shared/vmap/VMapManager2.cpp
Normal file
|
|
@ -0,0 +1,336 @@
|
|||
/*
|
||||
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
#include <iomanip>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include "VMapManager2.h"
|
||||
#include "MapTree.h"
|
||||
#include "ModelInstance.h"
|
||||
#include "WorldModel.h"
|
||||
#include "VMapDefinitions.h"
|
||||
|
||||
using G3D::Vector3;
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
|
||||
//=========================================================
|
||||
|
||||
VMapManager2::VMapManager2()
|
||||
{
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
VMapManager2::~VMapManager2(void)
|
||||
{
|
||||
for (InstanceTreeMap::iterator i = iInstanceMapTrees.begin(); i != iInstanceMapTrees.end(); ++i)
|
||||
{
|
||||
delete i->second;
|
||||
}
|
||||
for (ModelFileMap::iterator i = iLoadedModelFiles.begin(); i != iLoadedModelFiles.end(); ++i)
|
||||
{
|
||||
delete i->second.getModel();
|
||||
}
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
Vector3 VMapManager2::convertPositionToInternalRep(float x, float y, float z) const
|
||||
{
|
||||
Vector3 pos;
|
||||
const float mid = 0.5f * 64.0f * 533.33333333f;
|
||||
pos.x = mid - x;
|
||||
pos.y = mid - y;
|
||||
pos.z = z;
|
||||
|
||||
return pos;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
Vector3 VMapManager2::convertPositionToMangosRep(float x, float y, float z) const
|
||||
{
|
||||
Vector3 pos;
|
||||
const float mid = 0.5f * 64.0f * 533.33333333f;
|
||||
pos.x = mid - x;
|
||||
pos.y = mid - y;
|
||||
pos.z = z;
|
||||
|
||||
return pos;
|
||||
}
|
||||
//=========================================================
|
||||
|
||||
// move to MapTree too?
|
||||
std::string VMapManager2::getMapFileName(unsigned int pMapId)
|
||||
{
|
||||
std::stringstream fname;
|
||||
fname.width(3);
|
||||
fname << std::setfill('0') << pMapId << std::string(MAP_FILENAME_EXTENSION2);
|
||||
return fname.str();
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
/**
|
||||
Block maps from being used.
|
||||
parameter: String of map ids. Delimiter = ","
|
||||
e.g.: "0,1,590"
|
||||
*/
|
||||
|
||||
void VMapManager2::preventMapsFromBeingUsed(const char* pMapIdString)
|
||||
{
|
||||
iIgnoreMapIds.clear();
|
||||
if (pMapIdString != NULL)
|
||||
{
|
||||
std::string map_str;
|
||||
std::stringstream map_ss;
|
||||
map_ss.str(std::string(pMapIdString));
|
||||
while (std::getline(map_ss, map_str, ','))
|
||||
{
|
||||
std::stringstream ss2(map_str);
|
||||
int map_num = -1;
|
||||
ss2 >> map_num;
|
||||
if (map_num >= 0)
|
||||
{
|
||||
DETAIL_LOG("Ignoring Map %i for VMaps", map_num);
|
||||
iIgnoreMapIds[map_num] = true;
|
||||
// unload map in case it is loaded
|
||||
unloadMap(map_num);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
int VMapManager2::loadMap(const char* pBasePath, unsigned int pMapId, int x, int y)
|
||||
{
|
||||
int result = VMAP_LOAD_RESULT_IGNORED;
|
||||
if (isMapLoadingEnabled() && !iIgnoreMapIds.count(pMapId))
|
||||
{
|
||||
if (_loadMap(pMapId, pBasePath, x, y))
|
||||
result = VMAP_LOAD_RESULT_OK;
|
||||
else
|
||||
result = VMAP_LOAD_RESULT_ERROR;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
// load one tile (internal use only)
|
||||
|
||||
bool VMapManager2::_loadMap(unsigned int pMapId, const std::string &basePath, uint32 tileX, uint32 tileY)
|
||||
{
|
||||
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
|
||||
if (instanceTree == iInstanceMapTrees.end())
|
||||
{
|
||||
std::string mapFileName = getMapFileName(pMapId);
|
||||
StaticMapTree *newTree = new StaticMapTree(pMapId, basePath);
|
||||
if (!newTree->InitMap(mapFileName, this))
|
||||
return false;
|
||||
instanceTree = iInstanceMapTrees.insert(InstanceTreeMap::value_type(pMapId, newTree)).first;
|
||||
}
|
||||
return instanceTree->second->LoadMapTile(tileX, tileY, this);
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
void VMapManager2::unloadMap(unsigned int pMapId)
|
||||
{
|
||||
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
instanceTree->second->UnloadMap(this);
|
||||
if (instanceTree->second->numLoadedTiles() == 0)
|
||||
{
|
||||
delete instanceTree->second;
|
||||
iInstanceMapTrees.erase(pMapId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
void VMapManager2::unloadMap(unsigned int pMapId, int x, int y)
|
||||
{
|
||||
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
instanceTree->second->UnloadMapTile(x, y, this);
|
||||
if (instanceTree->second->numLoadedTiles() == 0)
|
||||
{
|
||||
delete instanceTree->second;
|
||||
iInstanceMapTrees.erase(pMapId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================
|
||||
|
||||
bool VMapManager2::isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2)
|
||||
{
|
||||
if (!isLineOfSightCalcEnabled()) return true;
|
||||
bool result = true;
|
||||
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
Vector3 pos1 = convertPositionToInternalRep(x1,y1,z1);
|
||||
Vector3 pos2 = convertPositionToInternalRep(x2,y2,z2);
|
||||
if (pos1 != pos2)
|
||||
{
|
||||
result = instanceTree->second->isInLineOfSight(pos1, pos2);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
//=========================================================
|
||||
/**
|
||||
get the hit position and return true if we hit something
|
||||
otherwise the result pos will be the dest pos
|
||||
*/
|
||||
bool VMapManager2::getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist)
|
||||
{
|
||||
bool result = false;
|
||||
rx=x2;
|
||||
ry=y2;
|
||||
rz=z2;
|
||||
if (isLineOfSightCalcEnabled())
|
||||
{
|
||||
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
Vector3 pos1 = convertPositionToInternalRep(x1,y1,z1);
|
||||
Vector3 pos2 = convertPositionToInternalRep(x2,y2,z2);
|
||||
Vector3 resultPos;
|
||||
result = instanceTree->second->getObjectHitPos(pos1, pos2, resultPos, pModifyDist);
|
||||
resultPos = convertPositionToMangosRep(resultPos.x,resultPos.y,resultPos.z);
|
||||
rx = resultPos.x;
|
||||
ry = resultPos.y;
|
||||
rz = resultPos.z;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
/**
|
||||
get height or INVALID_HEIGHT if no height available
|
||||
*/
|
||||
|
||||
float VMapManager2::getHeight(unsigned int pMapId, float x, float y, float z)
|
||||
{
|
||||
float height = VMAP_INVALID_HEIGHT_VALUE; //no height
|
||||
if (isHeightCalcEnabled())
|
||||
{
|
||||
InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
Vector3 pos = convertPositionToInternalRep(x,y,z);
|
||||
height = instanceTree->second->getHeight(pos);
|
||||
if (!(height < G3D::inf()))
|
||||
{
|
||||
height = VMAP_INVALID_HEIGHT_VALUE; //no height
|
||||
}
|
||||
}
|
||||
}
|
||||
return height;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
bool VMapManager2::getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
|
||||
{
|
||||
bool result=false;
|
||||
InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(pMapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
Vector3 pos = convertPositionToInternalRep(x, y, z);
|
||||
result = instanceTree->second->getAreaInfo(pos, flags, adtId, rootId, groupId);
|
||||
// z is not touched by convertPositionToMangosRep(), so just copy
|
||||
z = pos.z;
|
||||
}
|
||||
return(result);
|
||||
}
|
||||
|
||||
bool VMapManager2::GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const
|
||||
{
|
||||
InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(pMapId);
|
||||
if (instanceTree != iInstanceMapTrees.end())
|
||||
{
|
||||
LocationInfo info;
|
||||
Vector3 pos = convertPositionToInternalRep(x, y, z);
|
||||
if (instanceTree->second->GetLocationInfo(pos, info))
|
||||
{
|
||||
floor = info.ground_Z;
|
||||
type = info.hitModel->GetLiquidType();
|
||||
if (ReqLiquidType && !(type & ReqLiquidType))
|
||||
return false;
|
||||
if (info.hitInstance->GetLiquidLevel(pos, info, level))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
|
||||
WorldModel* VMapManager2::acquireModelInstance(const std::string &basepath, const std::string &filename)
|
||||
{
|
||||
ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
|
||||
if (model == iLoadedModelFiles.end())
|
||||
{
|
||||
WorldModel *worldmodel = new WorldModel();
|
||||
if (!worldmodel->readFile(basepath + filename + ".vmo"))
|
||||
{
|
||||
ERROR_LOG("VMapManager2: could not load '%s%s.vmo'!", basepath.c_str(), filename.c_str());
|
||||
delete worldmodel;
|
||||
return NULL;
|
||||
}
|
||||
DEBUG_LOG("VMapManager2: loading file '%s%s'.", basepath.c_str(), filename.c_str());
|
||||
model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first;
|
||||
model->second.setModel(worldmodel);
|
||||
}
|
||||
model->second.incRefCount();
|
||||
return model->second.getModel();
|
||||
}
|
||||
|
||||
void VMapManager2::releaseModelInstance(const std::string &filename)
|
||||
{
|
||||
ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
|
||||
if (model == iLoadedModelFiles.end())
|
||||
{
|
||||
ERROR_LOG("VMapManager2: trying to unload non-loaded file '%s'!", filename.c_str());
|
||||
return;
|
||||
}
|
||||
if( model->second.decRefCount() == 0)
|
||||
{
|
||||
DEBUG_LOG("VMapManager2: unloading file '%s'", filename.c_str());
|
||||
delete model->second.getModel();
|
||||
iLoadedModelFiles.erase(model);
|
||||
}
|
||||
}
|
||||
//=========================================================
|
||||
|
||||
bool VMapManager2::existsMap(const char* pBasePath, unsigned int pMapId, int x, int y)
|
||||
{
|
||||
return StaticMapTree::CanLoadMap(std::string(pBasePath), pMapId, x, y);
|
||||
}
|
||||
|
||||
} // namespace VMAP
|
||||
Loading…
Add table
Add a link
Reference in a new issue