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[10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
Also * Fixed some amount wrong uses low guids as full player guids. * Add private without body ObjectGuid(uint32 const&) for catch wrong assigns low guids to ObjectGuid. In some cases need assign "0" guid, then use ObjectGuid() instead. * Fixed .pdump commands work.
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41 changed files with 369 additions and 323 deletions
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@ -81,7 +81,7 @@ void GMTicketMgr::DeleteAll()
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{
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for(GMTicketMap::const_iterator itr = m_GMTicketMap.begin(); itr != m_GMTicketMap.end(); ++itr)
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{
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if(Player* owner = sObjectMgr.GetPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
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if(Player* owner = sObjectMgr.GetPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first)))
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owner->GetSession()->SendGMTicketGetTicket(0x0A, 0);
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}
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CharacterDatabase.Execute("DELETE FROM character_ticket");
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