[11468] Finally remove all uses Object::GetGUID from core sources.

GetGUID() is now depricted function and will removed soon.
Still exist just for give time for update patches/scripts.
This commit is contained in:
VladimirMangos 2011-05-11 01:46:03 +04:00
parent 1e38db574a
commit 5ff698f53a
7 changed files with 214 additions and 215 deletions

View file

@ -4921,11 +4921,11 @@ void Player::LeftChannel(Channel *c)
void Player::CleanupChannels()
{
while(!m_channels.empty())
while (!m_channels.empty())
{
Channel* ch = *m_channels.begin();
m_channels.erase(m_channels.begin()); // remove from player's channel list
ch->Leave(GetGUID(), false); // not send to client, not remove from player's channel list
ch->Leave(GetObjectGuid(), false); // not send to client, not remove from player's channel list
if (ChannelMgr* cMgr = channelMgr(GetTeam()))
cMgr->LeftChannel(ch->GetName()); // deleted channel if empty
@ -4968,12 +4968,12 @@ void Player::UpdateLocalChannels(uint32 newZone )
snprintf(new_channel_name_buf,100,ch->pattern[m_session->GetSessionDbcLocale()],current_zone_name.c_str());
Channel* new_channel = cMgr->GetJoinChannel(new_channel_name_buf,ch->ChannelID);
if((*i)!=new_channel)
if ((*i)!=new_channel)
{
new_channel->Join(GetGUID(),""); // will output Changed Channel: N. Name
new_channel->Join(GetObjectGuid(),""); // will output Changed Channel: N. Name
// leave old channel
(*i)->Leave(GetGUID(),false); // not send leave channel, it already replaced at client
(*i)->Leave(GetObjectGuid(),false); // not send leave channel, it already replaced at client
std::string name = (*i)->GetName(); // store name, (*i)erase in LeftChannel
LeftChannel(*i); // remove from player's channel list
cMgr->LeftChannel(name); // delete if empty
@ -4986,9 +4986,9 @@ void Player::LeaveLFGChannel()
{
for(JoinedChannelsList::iterator i = m_channels.begin(); i != m_channels.end(); ++i )
{
if((*i)->IsLFG())
if ((*i)->IsLFG())
{
(*i)->Leave(GetGUID());
(*i)->Leave(GetObjectGuid());
break;
}
}
@ -19907,7 +19907,7 @@ void Player::UpdateVisibilityOf(WorldObject const* viewPoint, WorldObject* targe
template<class T>
inline void UpdateVisibilityOf_helper(ObjectGuidSet& s64, T* target)
{
s64.insert(target->GetGUID());
s64.insert(target->GetObjectGuid());
}
template<>