[10610] Renamed some functions from the Creature class

Also other classes have been affected, due to the use of search&replace.
This will probably break some patches and 3rd party libraries, so make sure to update them if required.
Thanks to Phille for the original idea and patch!
This commit is contained in:
DasBlub 2010-10-14 21:56:40 +02:00
parent d090bce461
commit 61102e3b16
50 changed files with 305 additions and 305 deletions

View file

@ -30,7 +30,7 @@ int
AggressorAI::Permissible(const Creature *creature)
{
// have some hostile factions, it will be selected by IsHostileTo check at MoveInLineOfSight
if( !creature->isCivilian() && !creature->IsNeutralToAll() )
if( !creature->IsCivilian() && !creature->IsNeutralToAll() )
return PERMIT_BASE_PROACTIVE;
return PERMIT_BASE_NO;
@ -44,7 +44,7 @@ void
AggressorAI::MoveInLineOfSight(Unit *u)
{
// Ignore Z for flying creatures
if( !m_creature->canFly() && m_creature->GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE )
if( !m_creature->CanFly() && m_creature->GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE )
return;
if (m_creature->CanInitiateAttack() && u->isTargetableForAttack() &&

View file

@ -1587,7 +1587,7 @@ void BattleGround::SpawnBGCreature(uint64 const& guid, uint32 respawntime)
else
{
map->Add(obj);
obj->setDeathState(JUST_DIED);
obj->SetDeathState(JUST_DIED);
obj->SetRespawnDelay(respawntime);
obj->RemoveCorpse();
}

View file

@ -73,8 +73,8 @@ ConfusedMovementGenerator<Creature>::_InitSpecific(Creature &creature, bool &is_
{
creature.RemoveSplineFlag(SPLINEFLAG_WALKMODE);
is_water_ok = creature.canSwim();
is_land_ok = creature.canWalk();
is_water_ok = creature.CanSwim();
is_land_ok = creature.CanWalk();
}
template<>

View file

@ -172,7 +172,7 @@ void Creature::RemoveCorpse()
return;
m_corpseDecayTimer = 0;
setDeathState(DEAD);
SetDeathState(DEAD);
UpdateObjectVisibility();
// stop loot rolling before loot clear and for close client dialogs
@ -418,11 +418,11 @@ void Creature::Update(uint32 diff)
switch( m_deathState )
{
case JUST_ALIVED:
// Don't must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
// Don't must be called, see Creature::SetDeathState JUST_ALIVED -> ALIVE promoting.
sLog.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry());
break;
case JUST_DIED:
// Don't must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
// Don't must be called, see Creature::SetDeathState JUST_DIED -> CORPSE promoting.
sLog.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry());
break;
case DEAD:
@ -444,14 +444,14 @@ void Creature::Update(uint32 diff)
SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
if (m_isDeadByDefault)
{
setDeathState(JUST_DIED);
SetDeathState(JUST_DIED);
SetHealth(0);
i_motionMaster.Clear();
clearUnitState(UNIT_STAT_ALL_STATE);
LoadCreaturesAddon(true);
LoadCreatureAddon(true);
}
else
setDeathState( JUST_ALIVED );
SetDeathState( JUST_ALIVED );
//Call AI respawn virtual function
i_AI->JustRespawned();
@ -557,7 +557,7 @@ void Creature::Update(uint32 diff)
}
case DEAD_FALLING:
{
setDeathState(CORPSE);
SetDeathState(CORPSE);
}
default:
break;
@ -611,7 +611,7 @@ void Creature::RegenerateMana()
void Creature::RegenerateHealth()
{
if (!isRegeneratingHealth())
if (!IsRegeneratingHealth())
return;
uint32 curValue = GetHealth();
@ -715,13 +715,13 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry,
m_corpseDelay = sWorld.getConfig(CONFIG_UINT32_CORPSE_DECAY_NORMAL);
break;
}
LoadCreaturesAddon();
LoadCreatureAddon();
}
return bResult;
}
bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
bool Creature::IsTrainerOf(Player* pPlayer, bool msg) const
{
if(!isTrainer())
return false;
@ -807,7 +807,7 @@ bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
return true;
}
bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const
bool Creature::CanInteractWithBattleMaster(Player* pPlayer, bool msg) const
{
if(!isBattleMaster())
return false;
@ -842,7 +842,7 @@ bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const
return true;
}
bool Creature::isCanTrainingAndResetTalentsOf(Player* pPlayer) const
bool Creature::CanTrainAndResetTalentsOf(Player* pPlayer) const
{
return pPlayer->getLevel() >= 10
&& GetCreatureInfo()->trainer_type == TRAINER_TYPE_CLASS
@ -1062,7 +1062,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
void Creature::SelectLevel(const CreatureInfo *cinfo, float percentHealth, float percentMana)
{
uint32 rank = isPet()? 0 : cinfo->rank;
uint32 rank = IsPet()? 0 : cinfo->rank;
// level
uint32 minlevel = std::min(cinfo->maxlevel, cinfo->minlevel);
@ -1233,7 +1233,7 @@ bool Creature::LoadFromDB(uint32 guidlow, Map *map)
if(m_respawnTime > time(NULL)) // not ready to respawn
{
m_deathState = DEAD;
if(canFly())
if(CanFly())
{
float tz = GetMap()->GetHeight(data->posX, data->posY, data->posZ, false);
if(data->posZ - tz > 0.1)
@ -1288,7 +1288,7 @@ void Creature::LoadEquipment(uint32 equip_entry, bool force)
SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, einfo->equipentry[i]);
}
bool Creature::hasQuest(uint32 quest_id) const
bool Creature::HasQuest(uint32 quest_id) const
{
QuestRelationsMapBounds bounds = sObjectMgr.GetCreatureQuestRelationsMapBounds(GetEntry());
for(QuestRelationsMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
@ -1299,7 +1299,7 @@ bool Creature::hasQuest(uint32 quest_id) const
return false;
}
bool Creature::hasInvolvedQuest(uint32 quest_id) const
bool Creature::HasInvolvedQuest(uint32 quest_id) const
{
QuestRelationsMapBounds bounds = sObjectMgr.GetCreatureQuestInvolvedRelationsMapBounds(GetEntry());
for(QuestRelationsMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
@ -1337,8 +1337,8 @@ float Creature::GetAttackDistance(Unit const* pl) const
if(aggroRate == 0)
return 0.0f;
uint32 playerlevel = pl->getLevelForTarget(this);
uint32 creaturelevel = getLevelForTarget(pl);
uint32 playerlevel = pl->GetLevelForTarget(this);
uint32 creaturelevel = GetLevelForTarget(pl);
int32 leveldif = int32(playerlevel) - int32(creaturelevel);
@ -1369,7 +1369,7 @@ float Creature::GetAttackDistance(Unit const* pl) const
return (RetDistance*aggroRate);
}
void Creature::setDeathState(DeathState s)
void Creature::SetDeathState(DeathState s)
{
if ((s == JUST_DIED && !m_isDeadByDefault) || (s == JUST_ALIVED && m_isDeadByDefault))
{
@ -1377,15 +1377,15 @@ void Creature::setDeathState(DeathState s)
m_respawnTime = time(NULL) + m_respawnDelay; // respawn delay (spawntimesecs)
// always save boss respawn time at death to prevent crash cheating
if (sWorld.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATLY) || isWorldBoss())
if (sWorld.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATLY) || IsWorldBoss())
SaveRespawnTime();
}
Unit::setDeathState(s);
Unit::SetDeathState(s);
if (s == JUST_DIED)
{
SetTargetGUID(0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
SetTargetGUID(0); // remove target selection in any cases (can be set at aura remove in Unit::SetDeathState)
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
if (HasSearchedAssistance())
@ -1395,10 +1395,10 @@ void Creature::setDeathState(DeathState s)
}
// return, since we promote to DEAD_FALLING. DEAD_FALLING is promoted to CORPSE at next update.
if (canFly() && FallGround())
if (CanFly() && FallGround())
return;
Unit::setDeathState(CORPSE);
Unit::SetDeathState(CORPSE);
}
if (s == JUST_ALIVED)
@ -1410,11 +1410,11 @@ void Creature::setDeathState(DeathState s)
RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
AddSplineFlag(SPLINEFLAG_WALKMODE);
SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
Unit::setDeathState(ALIVE);
Unit::SetDeathState(ALIVE);
clearUnitState(UNIT_STAT_ALL_STATE);
i_motionMaster.Clear();
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
LoadCreaturesAddon(true);
LoadCreatureAddon(true);
}
}
@ -1437,7 +1437,7 @@ bool Creature::FallGround()
if (fabs(GetPositionZ() - tz) < 0.1f)
return false;
Unit::setDeathState(DEAD_FALLING);
Unit::SetDeathState(DEAD_FALLING);
float dz = tz - GetPositionZ();
float distance = sqrt(dz*dz);
@ -1491,13 +1491,13 @@ void Creature::ForcedDespawn(uint32 timeMSToDespawn)
}
if (isAlive())
setDeathState(JUST_DIED);
SetDeathState(JUST_DIED);
RemoveCorpse();
SetHealth(0); // just for nice GM-mode view
}
bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo)
bool Creature::IsImmuneToSpell(SpellEntry const* spellInfo)
{
if (!spellInfo)
return false;
@ -1505,10 +1505,10 @@ bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo)
if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))
return true;
return Unit::IsImmunedToSpell(spellInfo);
return Unit::IsImmuneToSpell(spellInfo);
}
bool Creature::IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const
bool Creature::IsImmuneToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const
{
if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->EffectMechanic[index] - 1)))
return true;
@ -1527,10 +1527,10 @@ bool Creature::IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIn
return true;
}
return Unit::IsImmunedToSpellEffect(spellInfo, index);
return Unit::IsImmuneToSpellEffect(spellInfo, index);
}
SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim)
SpellEntry const *Creature::ReachWithSpellAttack(Unit *pVictim)
{
if(!pVictim)
return NULL;
@ -1582,7 +1582,7 @@ SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim)
return NULL;
}
SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim)
SpellEntry const *Creature::ReachWithSpellCure(Unit *pVictim)
{
if(!pVictim)
return NULL;
@ -1680,7 +1680,7 @@ void Creature::SendAIReaction(AiReaction reactionType)
void Creature::CallAssistance()
{
if( !m_AlreadyCallAssistance && getVictim() && !isPet() && !isCharmed())
if( !m_AlreadyCallAssistance && getVictim() && !IsPet() && !isCharmed())
{
SetNoCallAssistance(true);
@ -1706,7 +1706,7 @@ void Creature::CallAssistance()
void Creature::CallForHelp(float fRadius)
{
if (fRadius <= 0.0f || !getVictim() || isPet() || isCharmed())
if (fRadius <= 0.0f || !getVictim() || IsPet() || isCharmed())
return;
MaNGOS::CallOfHelpCreatureInRangeDo u_do(this, getVictim(), fRadius);
@ -1721,7 +1721,7 @@ bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /
return false;
// we don't need help from non-combatant ;)
if (isCivilian())
if (IsCivilian())
return false;
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PASSIVE))
@ -1770,7 +1770,7 @@ bool Creature::CanInitiateAttack()
void Creature::SaveRespawnTime()
{
if(isPet() || !m_DBTableGuid)
if(IsPet() || !m_DBTableGuid)
return;
if(m_respawnTime > time(NULL)) // dead (no corpse)
@ -1820,7 +1820,7 @@ CreatureDataAddon const* Creature::GetCreatureAddon() const
}
//creature_addon table
bool Creature::LoadCreaturesAddon(bool reload)
bool Creature::LoadCreatureAddon(bool reload)
{
CreatureDataAddon const *cainfo = GetCreatureAddon();
if(!cainfo)
@ -2139,10 +2139,10 @@ void Creature::AllLootRemovedFromCorpse()
}
}
uint32 Creature::getLevelForTarget( Unit const* target ) const
uint32 Creature::GetLevelForTarget( Unit const* target ) const
{
if(!isWorldBoss())
return Unit::getLevelForTarget(target);
if(!IsWorldBoss())
return Unit::GetLevelForTarget(target);
uint32 level = target->getLevel()+sWorld.getConfig(CONFIG_UINT32_WORLD_BOSS_LEVEL_DIFF);
if(level < 1)

View file

@ -394,56 +394,56 @@ class MANGOS_DLL_SPEC Creature : public Unit
void RemoveFromWorld();
bool Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, const CreatureData *data = NULL);
bool LoadCreaturesAddon(bool reload = false);
bool LoadCreatureAddon(bool reload = false);
void SelectLevel(const CreatureInfo *cinfo, float percentHealth = 100.0f, float percentMana = 100.0f);
void LoadEquipment(uint32 equip_entry, bool force=false);
uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
char const* GetSubName() const { return GetCreatureInfo()->SubName; }
void Update( uint32 time ); // overwrited Unit::Update
void Update(uint32 time); // overwrite Unit::Update
void GetRespawnCoord(float &x, float &y, float &z, float* ori = NULL, float* dist =NULL) const;
uint32 GetEquipmentId() const { return m_equipmentId; }
CreatureSubtype GetSubtype() const { return m_subtype; }
bool isPet() const { return m_subtype == CREATURE_SUBTYPE_PET; }
bool isVehicle() const { return m_subtype == CREATURE_SUBTYPE_VEHICLE; }
bool isTotem() const { return m_subtype == CREATURE_SUBTYPE_TOTEM; }
bool isTemporarySummon() const { return m_subtype == CREATURE_SUBTYPE_TEMPORARY_SUMMON; }
bool IsPet() const { return m_subtype == CREATURE_SUBTYPE_PET; }
bool IsVehicle() const { return m_subtype == CREATURE_SUBTYPE_VEHICLE; }
bool IsTotem() const { return m_subtype == CREATURE_SUBTYPE_TOTEM; }
bool IsTemporarySummon() const { return m_subtype == CREATURE_SUBTYPE_TEMPORARY_SUMMON; }
void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; }
bool isRacialLeader() const { return GetCreatureInfo()->RacialLeader; }
bool isCivilian() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; }
bool canWalk() const { return GetCreatureInfo()->InhabitType & INHABIT_GROUND; }
bool canSwim() const { return GetCreatureInfo()->InhabitType & INHABIT_WATER; }
bool canFly() const { return GetCreatureInfo()->InhabitType & INHABIT_AIR; }
///// TODO RENAME THIS!!!!!
bool isCanTrainingOf(Player* player, bool msg) const;
bool isCanInteractWithBattleMaster(Player* player, bool msg) const;
bool isCanTrainingAndResetTalentsOf(Player* pPlayer) const;
bool IsRacialLeader() const { return GetCreatureInfo()->RacialLeader; }
bool IsCivilian() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; }
bool CanWalk() const { return GetCreatureInfo()->InhabitType & INHABIT_GROUND; }
bool CanSwim() const { return GetCreatureInfo()->InhabitType & INHABIT_WATER; }
bool CanFly() const { return GetCreatureInfo()->InhabitType & INHABIT_AIR; }
bool IsTrainerOf(Player* player, bool msg) const;
bool CanInteractWithBattleMaster(Player* player, bool msg) const;
bool CanTrainAndResetTalentsOf(Player* pPlayer) const;
bool IsOutOfThreatArea(Unit* pVictim) const;
bool IsImmunedToSpell(SpellEntry const* spellInfo);
// redefine Unit::IsImmunedToSpell
bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
// redefine Unit::IsImmunedToSpellEffect
bool isElite() const
bool IsImmuneToSpell(SpellEntry const* spellInfo);
// redefine Unit::IsImmuneToSpell
bool IsImmuneToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
// redefine Unit::IsImmuneToSpellEffect
bool IsElite() const
{
if(isPet())
if(IsPet())
return false;
uint32 rank = GetCreatureInfo()->rank;
return rank != CREATURE_ELITE_NORMAL && rank != CREATURE_ELITE_RARE;
}
bool isWorldBoss() const
bool IsWorldBoss() const
{
if(isPet())
if(IsPet())
return false;
return GetCreatureInfo()->rank == CREATURE_ELITE_WORLDBOSS;
}
uint32 getLevelForTarget(Unit const* target) const; // overwrite Unit::getLevelForTarget for boss level support
uint32 GetLevelForTarget(Unit const* target) const; // overwrite Unit::GetLevelForTarget for boss level support
bool IsInEvadeMode() const;
@ -477,7 +477,7 @@ class MANGOS_DLL_SPEC Creature : public Unit
void SendMonsterMoveWithSpeedToCurrentDestination(Player* player = NULL);
uint32 GetShieldBlockValue() const //dunno mob block value
uint32 GetShieldBlockValue() const // dunno mob block value
{
return (getLevel() / 2 + uint32(GetStat(STAT_STRENGTH) / 20));
}
@ -529,7 +529,7 @@ class MANGOS_DLL_SPEC Creature : public Unit
// overwrite WorldObject function for proper name localization
const char* GetNameForLocaleIdx(int32 locale_idx) const;
void setDeathState(DeathState s); // overwrite virtual Unit::setDeathState
void SetDeathState(DeathState s); // overwrite virtual Unit::SetDeathState
bool FallGround();
bool LoadFromDB(uint32 guid, Map *map);
@ -554,8 +554,8 @@ class MANGOS_DLL_SPEC Creature : public Unit
void AllLootRemovedFromCorpse();
Player* GetOriginalLootRecipient() const; // ignore group changes/etc, not for looting
SpellEntry const *reachWithSpellAttack(Unit *pVictim);
SpellEntry const *reachWithSpellCure(Unit *pVictim);
SpellEntry const *ReachWithSpellAttack(Unit *pVictim);
SpellEntry const *ReachWithSpellCure(Unit *pVictim);
uint32 m_spells[CREATURE_MAX_SPELLS];
CreatureSpellCooldowns m_CreatureSpellCooldowns;
@ -584,7 +584,7 @@ class MANGOS_DLL_SPEC Creature : public Unit
bool IsVisibleInGridForPlayer(Player* pl) const;
void RemoveCorpse();
bool isDeadByDefault() const { return m_isDeadByDefault; };
bool IsDeadByDefault() const { return m_isDeadByDefault; };
void ForcedDespawn(uint32 timeMSToDespawn = 0);
@ -608,11 +608,11 @@ class MANGOS_DLL_SPEC Creature : public Unit
Unit* SelectAttackingTarget(AttackingTarget target, uint32 position) const;
bool hasQuest(uint32 quest_id) const;
bool hasInvolvedQuest(uint32 quest_id) const;
bool HasQuest(uint32 quest_id) const;
bool HasInvolvedQuest(uint32 quest_id) const;
GridReference<Creature> &GetGridRef() { return m_gridRef; }
bool isRegeneratingHealth() { return m_regenHealth; }
bool IsRegeneratingHealth() { return m_regenHealth; }
virtual uint8 GetPetAutoSpellSize() const { return CREATURE_MAX_SPELLS; }
virtual uint32 GetPetAutoSpellOnPos(uint8 pos) const
{

View file

@ -33,7 +33,7 @@ namespace FactorySelector
CreatureAI* selectAI(Creature *creature)
{
// Allow scripting AI for normal creatures and not controlled pets (guardians and mini-pets)
if ((!creature->isPet() || !((Pet*)creature)->isControlled()) && !creature->isCharmed())
if ((!creature->IsPet() || !((Pet*)creature)->isControlled()) && !creature->isCharmed())
if(CreatureAI* scriptedAI = Script->GetAI(creature))
return scriptedAI;
@ -46,10 +46,10 @@ namespace FactorySelector
// select by NPC flags _first_ - otherwise EventAI might be choosen for pets/totems
// excplicit check for isControlled() and owner type to allow guardian, mini-pets and pets controlled by NPCs to be scripted by EventAI
Unit *owner=NULL;
if ((creature->isPet() && ((Pet*)creature)->isControlled() &&
if ((creature->IsPet() && ((Pet*)creature)->isControlled() &&
((owner=creature->GetOwner()) && owner->GetTypeId()==TYPEID_PLAYER)) || creature->isCharmed())
ai_factory = ai_registry.GetRegistryItem("PetAI");
else if (creature->isTotem())
else if (creature->IsTotem())
ai_factory = ai_registry.GetRegistryItem("TotemAI");
// select by script name

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@ -1084,13 +1084,13 @@ void CreatureEventAI::MoveInLineOfSight(Unit *who)
}
}
if (m_creature->isCivilian() || m_creature->IsNeutralToAll())
if (m_creature->IsCivilian() || m_creature->IsNeutralToAll())
return;
if (m_creature->CanInitiateAttack() && who->isTargetableForAttack() &&
m_creature->IsHostileTo(who) && who->isInAccessablePlaceFor(m_creature))
{
if (!m_creature->canFly() && m_creature->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
if (!m_creature->CanFly() && m_creature->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return;
float attackRadius = m_creature->GetAttackDistance(who);

View file

@ -312,8 +312,8 @@ FleeingMovementGenerator<Creature>::_Init(Creature &owner)
{
owner.RemoveSplineFlag(SPLINEFLAG_WALKMODE);
owner.SetTargetGUID(0);
is_water_ok = owner.canSwim();
is_land_ok = owner.canWalk();
is_water_ok = owner.CanSwim();
is_land_ok = owner.CanWalk();
}
template<>

View file

@ -111,7 +111,7 @@ namespace MaNGOS
inline uint32 Gain(Player *pl, Unit *u)
{
if(u->GetTypeId()==TYPEID_UNIT && (
((Creature*)u)->isTotem() || ((Creature*)u)->isPet() ||
((Creature*)u)->IsTotem() || ((Creature*)u)->IsPet() ||
(((Creature*)u)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL) ))
return 0;
@ -119,7 +119,7 @@ namespace MaNGOS
if( xp_gain == 0 )
return 0;
if(u->GetTypeId()==TYPEID_UNIT && ((Creature*)u)->isElite())
if(u->GetTypeId()==TYPEID_UNIT && ((Creature*)u)->IsElite())
xp_gain *= 2;
return (uint32)(xp_gain*sWorld.getConfig(CONFIG_FLOAT_RATE_XP_KILL));

View file

@ -635,7 +635,7 @@ GameObjectInfo const *GameObject::GetGOInfo() const
/*********************************************************/
/*** QUEST SYSTEM ***/
/*********************************************************/
bool GameObject::hasQuest(uint32 quest_id) const
bool GameObject::HasQuest(uint32 quest_id) const
{
QuestRelationsMapBounds bounds = sObjectMgr.GetGOQuestRelationsMapBounds(GetEntry());
for(QuestRelationsMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
@ -646,7 +646,7 @@ bool GameObject::hasQuest(uint32 quest_id) const
return false;
}
bool GameObject::hasInvolvedQuest(uint32 quest_id) const
bool GameObject::HasInvolvedQuest(uint32 quest_id) const
{
QuestRelationsMapBounds bounds = sObjectMgr.GetGOQuestInvolvedRelationsMapBounds(GetEntry());
for(QuestRelationsMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)

View file

@ -690,8 +690,8 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
Loot loot;
bool hasQuest(uint32 quest_id) const;
bool hasInvolvedQuest(uint32 quest_id) const;
bool HasQuest(uint32 quest_id) const;
bool HasInvolvedQuest(uint32 quest_id) const;
bool ActivateToQuest(Player *pTarget) const;
void UseDoorOrButton(uint32 time_to_restore = 0, bool alternative = false);
// 0 = use `gameobject`.`spawntimesecs`

View file

@ -554,7 +554,7 @@ namespace MaNGOS
bool operator()(Creature* u)
{
if (i_fobj->isHonorOrXPTarget(u) ||
u->getDeathState() != CORPSE || u->isDeadByDefault() || u->IsTaxiFlying() ||
u->getDeathState() != CORPSE || u->IsDeadByDefault() || u->IsTaxiFlying() ||
( u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1)) )==0 ||
(u->GetDisplayId() != u->GetNativeDisplayId()))
return false;
@ -582,7 +582,7 @@ namespace MaNGOS
}
bool operator()(Creature* u)
{
if (u->getDeathState()!=CORPSE || u->IsTaxiFlying() || u->isDeadByDefault() ||
if (u->getDeathState()!=CORPSE || u->IsTaxiFlying() || u->IsDeadByDefault() ||
(u->GetDisplayId() != u->GetNativeDisplayId()) ||
(u->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)!=0)
return false;
@ -896,7 +896,7 @@ namespace MaNGOS
return false;
// ignore totems as AoE targets
if(u->GetTypeId()==TYPEID_UNIT && ((Creature*)u)->isTotem())
if(u->GetTypeId()==TYPEID_UNIT && ((Creature*)u)->IsTotem())
return false;
// check visibility only for unit-like original casters
@ -931,7 +931,7 @@ namespace MaNGOS
if (!u->isTargetableForAttack())
return false;
if(u->GetTypeId()==TYPEID_UNIT && ((Creature*)u)->isTotem())
if(u->GetTypeId()==TYPEID_UNIT && ((Creature*)u)->IsTotem())
return false;
if(( i_targetForPlayer ? !i_obj->IsFriendlyTo(u) : i_obj->IsHostileTo(u) )&& i_obj->IsWithinDistInMap(u, i_range))

View file

@ -132,7 +132,7 @@ inline void MaNGOS::DynamicObjectUpdater::VisitHelper(Unit* target)
if (!target->isAlive() || target->IsTaxiFlying() )
return;
if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsTotem())
return;
if (!i_dynobject.IsWithinDistInMap(target, i_dynobject.GetRadius()))
@ -168,7 +168,7 @@ inline void MaNGOS::DynamicObjectUpdater::VisitHelper(Unit* target)
SpellEffectIndex eff_index = i_dynobject.GetEffIndex();
// Check target immune to spell or aura
if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo, eff_index))
if (target->IsImmuneToSpell(spellInfo) || target->IsImmuneToSpellEffect(spellInfo, eff_index))
return;
// Apply PersistentAreaAura on target

View file

@ -38,7 +38,7 @@ GuardAI::GuardAI(Creature *c) : CreatureAI(c), i_victimGuid(0), i_state(STATE_NO
void GuardAI::MoveInLineOfSight(Unit *u)
{
// Ignore Z for flying creatures
if (!m_creature->canFly() && m_creature->GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE)
if (!m_creature->CanFly() && m_creature->GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE)
return;
if (!m_creature->getVictim() && u->isTargetableForAttack() &&

View file

@ -81,7 +81,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
}
}
owner.LoadCreaturesAddon(true);
owner.LoadCreatureAddon(true);
owner.AI()->JustReachedHome();
return false;
}

View file

@ -320,8 +320,8 @@ class MANGOS_DLL_SPEC Item : public Object
uState = state;
}
bool hasQuest(uint32 quest_id) const { return GetProto()->StartQuest == quest_id; }
bool hasInvolvedQuest(uint32 /*quest_id*/) const { return false; }
bool HasQuest(uint32 quest_id) const { return GetProto()->StartQuest == quest_id; }
bool HasInvolvedQuest(uint32 /*quest_id*/) const { return false; }
bool IsPotion() const { return GetProto()->IsPotion(); }
bool IsConjuredConsumable() const { return GetProto()->IsConjuredConsumable(); }

View file

@ -907,7 +907,7 @@ bool ChatHandler::HandleModifyTalentCommand (char* args)
((Player*)target)->SendTalentsInfoData(false);
return true;
}
else if(((Creature*)target)->isPet())
else if(((Creature*)target)->IsPet())
{
Unit *owner = target->GetOwner();
if(owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet *)target)->IsPermanentPetFor((Player*)owner))

View file

@ -1706,7 +1706,7 @@ bool ChatHandler::HandleNpcAddMoveCommand(char* args)
pCreature->GetMotionMaster()->Initialize();
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->setDeathState(JUST_DIED);
pCreature->SetDeathState(JUST_DIED);
pCreature->Respawn();
}
pCreature->SaveToDB();
@ -1739,7 +1739,7 @@ bool ChatHandler::HandleNpcChangeLevelCommand(char* args)
return false;
}
if (pCreature->isPet())
if (pCreature->IsPet())
{
if (((Pet*)pCreature)->getPetType()==HUNTER_PET)
{
@ -1805,7 +1805,7 @@ bool ChatHandler::HandleNpcDeleteCommand(char* args)
else
unit = getSelectedCreature();
if (!unit || unit->isPet() || unit->isTotem() || unit->isVehicle())
if (!unit || unit->IsPet() || unit->IsTotem() || unit->IsVehicle())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
@ -1875,7 +1875,7 @@ bool ChatHandler::HandleNpcMoveCommand(char* args)
pCreature->GetMotionMaster()->Initialize();
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->setDeathState(JUST_DIED);
pCreature->SetDeathState(JUST_DIED);
pCreature->Respawn();
}
}
@ -1912,7 +1912,7 @@ bool ChatHandler::HandleNpcSetMoveTypeCommand(char* args)
if (!ExtractUInt32(&args, lowguid)) // case .setmovetype $move_type (with selected creature)
{
pCreature = getSelectedCreature();
if (!pCreature || pCreature->isPet())
if (!pCreature || pCreature->IsPet())
return false;
lowguid = pCreature->GetDBTableGUIDLow();
}
@ -1966,7 +1966,7 @@ bool ChatHandler::HandleNpcSetMoveTypeCommand(char* args)
pCreature->GetMotionMaster()->Initialize();
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->setDeathState(JUST_DIED);
pCreature->SetDeathState(JUST_DIED);
pCreature->Respawn();
}
pCreature->SaveToDB();
@ -1990,7 +1990,7 @@ bool ChatHandler::HandleNpcSetModelCommand(char* args)
Creature *pCreature = getSelectedCreature();
if (!pCreature || pCreature->isPet())
if (!pCreature || pCreature->IsPet())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
@ -2074,7 +2074,7 @@ bool ChatHandler::HandleNpcSpawnDistCommand(char* args)
pCreature->GetMotionMaster()->Initialize();
if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->setDeathState(JUST_DIED);
pCreature->SetDeathState(JUST_DIED);
pCreature->Respawn();
}
@ -2165,7 +2165,7 @@ bool ChatHandler::HandleNpcUnFollowCommand(char* /*args*/)
bool ChatHandler::HandleNpcTameCommand(char* /*args*/)
{
Creature *creatureTarget = getSelectedCreature ();
if (!creatureTarget || creatureTarget->isPet ())
if (!creatureTarget || creatureTarget->IsPet ())
{
PSendSysMessage (LANG_SELECT_CREATURE);
SetSentErrorMessage (true);
@ -2252,7 +2252,7 @@ bool ChatHandler::HandleNpcSetPhaseCommand(char* args)
pCreature->SetPhaseMask(phasemask,true);
if (!pCreature->isPet())
if (!pCreature->IsPet())
pCreature->SaveToDB();
return true;
@ -2269,7 +2269,7 @@ bool ChatHandler::HandleNpcSetDeathStateCommand(char* args)
}
Creature* pCreature = getSelectedCreature();
if (!pCreature || pCreature->isPet())
if (!pCreature || pCreature->IsPet())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
@ -2861,7 +2861,7 @@ bool ChatHandler::HandleWpAddCommand(char* args)
// No GUID provided
// -> Player must have selected a creature
if (!target || target->isPet())
if (!target || target->IsPet())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
@ -2945,7 +2945,7 @@ bool ChatHandler::HandleWpAddCommand(char* args)
}
target = m_session->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, data->id, lowguid));
if (!target || target->isPet())
if (!target || target->IsPet())
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
SetSentErrorMessage(true);
@ -2968,7 +2968,7 @@ bool ChatHandler::HandleWpAddCommand(char* args)
target->GetMotionMaster()->Initialize();
if (target->isAlive()) // dead creature will reset movement generator at respawn
{
target->setDeathState(JUST_DIED);
target->SetDeathState(JUST_DIED);
target->Respawn();
}
target->SaveToDB();
@ -3184,7 +3184,7 @@ bool ChatHandler::HandleWpModifyCommand(char* args)
npcCreature->GetMotionMaster()->Initialize();
if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
{
npcCreature->setDeathState(JUST_DIED);
npcCreature->SetDeathState(JUST_DIED);
npcCreature->Respawn();
}
}
@ -3272,7 +3272,7 @@ bool ChatHandler::HandleWpModifyCommand(char* args)
npcCreature->GetMotionMaster()->Initialize();
if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
{
npcCreature->setDeathState(JUST_DIED);
npcCreature->SetDeathState(JUST_DIED);
npcCreature->Respawn();
}
npcCreature->SaveToDB();
@ -3342,7 +3342,7 @@ bool ChatHandler::HandleWpModifyCommand(char* args)
npcCreature->GetMotionMaster()->Initialize();
if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
{
npcCreature->setDeathState(JUST_DIED);
npcCreature->SetDeathState(JUST_DIED);
npcCreature->Respawn();
}
}
@ -3376,7 +3376,7 @@ bool ChatHandler::HandleWpModifyCommand(char* args)
npcCreature->GetMotionMaster()->Initialize();
if (npcCreature->isAlive()) // dead creature will reset movement generator at respawn
{
npcCreature->setDeathState(JUST_DIED);
npcCreature->SetDeathState(JUST_DIED);
npcCreature->Respawn();
}
}

View file

@ -4849,7 +4849,7 @@ bool ChatHandler::HandleResetTalentsCommand(char* args)
{
// Try reset talents as Hunter Pet
Creature* creature = getSelectedCreature();
if (!*args && creature && creature->isPet())
if (!*args && creature && creature->IsPet())
{
Unit *owner = creature->GetOwner();
if(owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet *)creature)->IsPermanentPetFor((Player*)owner))

View file

@ -186,7 +186,7 @@ template<>
void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell)
{
// add to world object registry in grid
if(obj->isPet() || obj->isVehicle())
if(obj->IsPet() || obj->IsVehicle())
{
(*grid)(cell.CellX(), cell.CellY()).AddWorldObject<Creature>(obj);
obj->SetCurrentCell(cell);
@ -230,7 +230,7 @@ template<>
void Map::RemoveFromGrid(Creature* obj, NGridType *grid, Cell const& cell)
{
// remove from world object registry in grid
if(obj->isPet() || obj->isVehicle())
if(obj->IsPet() || obj->IsVehicle())
{
(*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject<Creature>(obj);
}
@ -1595,7 +1595,7 @@ void Map::AddToActive( WorldObject* obj )
{
Creature* c= (Creature*)obj;
if (!c->isPet() && c->GetDBTableGUIDLow())
if (!c->IsPet() && c->GetDBTableGUIDLow())
{
float x,y,z;
c->GetRespawnCoord(x,y,z);
@ -1630,7 +1630,7 @@ void Map::RemoveFromActive( WorldObject* obj )
{
Creature* c= (Creature*)obj;
if(!c->isPet() && c->GetDBTableGUIDLow())
if(!c->IsPet() && c->GetDBTableGUIDLow())
{
float x,y,z;
c->GetRespawnCoord(x,y,z);

View file

@ -130,7 +130,7 @@ void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle )
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
// trainer list loaded at check;
if(!unit->isCanTrainingOf(_player,true))
if(!unit->IsTrainerOf(_player,true))
return;
CreatureInfo const *ci = unit->GetCreatureInfo();
@ -214,7 +214,7 @@ void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data )
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
if(!unit->isCanTrainingOf(_player,true))
if(!unit->IsTrainerOf(_player,true))
return;
// check present spell in trainer spell list

View file

@ -249,7 +249,7 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const
uint16 moveFlags2 = (isType(TYPEMASK_UNIT) ? ((Unit*)this)->m_movementInfo.GetMovementFlags2() : MOVEFLAG2_NONE);
if(GetTypeId() == TYPEID_UNIT)
if(((Creature*)this)->isVehicle())
if(((Creature*)this)->IsVehicle())
moveFlags2 |= MOVEFLAG2_ALLOW_PITCHING; // always allow pitch
*data << uint16(updateFlags); // update flags
@ -269,7 +269,7 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const
/*if (((Creature*)unit)->hasUnitState(UNIT_STAT_MOVING))
unit->m_movementInfo.SetMovementFlags(MOVEFLAG_FORWARD);*/
if (((Creature*)unit)->canFly())
if (((Creature*)unit)->CanFly())
{
// (ok) most seem to have this
unit->m_movementInfo.AddMovementFlag(MOVEFLAG_LEVITATING);
@ -606,7 +606,7 @@ void Object::BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *
if (appendValue & UNIT_NPC_FLAG_TRAINER)
{
if (!((Creature*)this)->isCanTrainingOf(target, false))
if (!((Creature*)this)->IsTrainerOf(target, false))
appendValue &= ~(UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_TRAINER_CLASS | UNIT_NPC_FLAG_TRAINER_PROFESSION);
}
@ -1488,11 +1488,11 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
{
// non fly unit don't must be in air
// non swim unit must be at ground (mostly speedup, because it don't must be in water and water level check less fast
if (!((Creature const*)this)->canFly())
if (!((Creature const*)this)->CanFly())
{
bool canSwim = ((Creature const*)this)->canSwim();
bool CanSwim = ((Creature const*)this)->CanSwim();
float ground_z = z;
float max_z = canSwim
float max_z = CanSwim
? GetBaseMap()->GetWaterOrGroundLevel(x, y, z, &ground_z, !((Unit const*)this)->HasAuraType(SPELL_AURA_WATER_WALK))
: ((ground_z = GetBaseMap()->GetHeight(x, y, z, true)));
if (max_z > INVALID_HEIGHT)

View file

@ -289,8 +289,8 @@ class MANGOS_DLL_SPEC Object
void InitValues() { _InitValues(); }
virtual bool hasQuest(uint32 /* quest_id */) const { return false; }
virtual bool hasInvolvedQuest(uint32 /* quest_id */) const { return false; }
virtual bool HasQuest(uint32 /* quest_id */) const { return false; }
virtual bool HasInvolvedQuest(uint32 /* quest_id */) const { return false; }
protected:
Object ( );

View file

@ -57,7 +57,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m)
Creature * c = iter->getSource();
MANGOS_ASSERT((!c->isPet() || !c->isVehicle()) && "ObjectGridRespawnMover don't must be called for pets");
MANGOS_ASSERT((!c->IsPet() || !c->IsVehicle()) && "ObjectGridRespawnMover don't must be called for pets");
Cell const& cur_cell = c->GetCurrentCell();

View file

@ -452,9 +452,9 @@ void Pet::DeleteFromDB(uint32 guidlow)
CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", guidlow);
}
void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
void Pet::SetDeathState(DeathState s) // overwrite virtual Creature::SetDeathState and Unit::SetDeathState
{
Creature::setDeathState(s);
Creature::SetDeathState(s);
if(getDeathState()==CORPSE)
{
//remove summoned pet (no corpse)

View file

@ -156,7 +156,7 @@ class Pet : public Creature
void Remove(PetSaveMode mode, bool returnreagent = false);
static void DeleteFromDB(uint32 guidlow);
void setDeathState(DeathState s); // overwrite virtual Creature::setDeathState and Unit::setDeathState
void SetDeathState(DeathState s); // overwrite virtual Creature::SetDeathState and Unit::SetDeathState
void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update
uint8 GetPetAutoSpellSize() const { return m_autospells.size(); }

View file

@ -30,7 +30,7 @@
int PetAI::Permissible(const Creature *creature)
{
if( creature->isPet())
if( creature->IsPet())
return PERMIT_BASE_SPECIAL;
return PERMIT_BASE_NO;
@ -47,7 +47,7 @@ void PetAI::MoveInLineOfSight(Unit *u)
if (m_creature->getVictim())
return;
if (m_creature->isPet() && ((Pet*)m_creature)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
if (m_creature->IsPet() && ((Pet*)m_creature)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
return;
if (!m_creature->GetCharmInfo() || !m_creature->GetCharmInfo()->HasReactState(REACT_AGGRESSIVE))
@ -70,7 +70,7 @@ void PetAI::MoveInLineOfSight(Unit *u)
void PetAI::AttackStart(Unit *u)
{
if(!u || (m_creature->isPet() && ((Pet*)m_creature)->getPetType() == MINI_PET))
if(!u || (m_creature->IsPet() && ((Pet*)m_creature)->getPetType() == MINI_PET))
return;
if(m_creature->Attack(u,true))
@ -144,7 +144,7 @@ void PetAI::UpdateAI(const uint32 diff)
else
m_updateAlliesTimer -= diff;
if (inCombat && (!m_creature->getVictim() || m_creature->isPet() && ((Pet*)m_creature)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS))
if (inCombat && (!m_creature->getVictim() || m_creature->IsPet() && ((Pet*)m_creature)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS))
_stopAttack();
// i_pet.getVictim() can't be used for check in case stop fighting, i_pet.getVictim() clear at Unit death etc.

View file

@ -66,7 +66,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
if (!(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
return;
}
else if (((Creature*)pet)->isPet())
else if (((Creature*)pet)->IsPet())
{
// pet can have action bar disabled
if(((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
@ -128,7 +128,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
((Creature*)pet)->AI()->AttackStart(TargetUnit);
// 10% chance to play special pet attack talk, else growl
if(((Creature*)pet)->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10))
if(((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10))
pet->SendPetTalk((uint32)PET_TALK_ATTACK);
else
{
@ -140,14 +140,14 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
break;
}
case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
if(((Creature*)pet)->isPet())
if(((Creature*)pet)->IsPet())
{
Pet* p = (Pet*)pet;
if(p->getPetType() == HUNTER_PET)
_player->RemovePet(p,PET_SAVE_AS_DELETED);
else
//dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
p->setDeathState(CORPSE);
p->SetDeathState(CORPSE);
}
else // charmed
_player->Uncharm();
@ -230,7 +230,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
//10% chance to play special pet attack talk, else growl
//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if(((Creature*)pet)->isPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
if(((Creature*)pet)->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
else
{
@ -324,7 +324,7 @@ void WorldSession::SendPetNameQuery( uint64 petguid, uint32 petnumber)
data << name.c_str();
data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));
if( pet->isPet() && ((Pet*)pet)->GetDeclinedNames() )
if( pet->IsPet() && ((Pet*)pet)->GetDeclinedNames() )
{
data << uint8(1);
for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
@ -354,7 +354,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
}
// pet can have action bar disabled
if(pet->isPet() && ((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
if(pet->IsPet() && ((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
return;
CharmInfo *charmInfo = pet->GetCharmInfo();
@ -535,7 +535,7 @@ void WorldSession::HandlePetAbandon( WorldPacket & recv_data )
// pet/charmed
if (Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid))
{
if(pet->isPet())
if(pet->IsPet())
{
if(pet->GetGUID() == _player->GetPetGUID())
{
@ -671,7 +671,7 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
if (result == SPELL_CAST_OK)
{
pet->AddCreatureSpellCooldown(spellid);
if (pet->isPet())
if (pet->IsPet())
{
//10% chance to play special pet attack talk, else growl
//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell

View file

@ -1474,7 +1474,7 @@ void Player::Update( uint32 p_time )
TeleportTo(m_teleport_dest, m_teleport_options);
}
void Player::setDeathState(DeathState s)
void Player::SetDeathState(DeathState s)
{
uint32 ressSpellId = 0;
@ -1484,7 +1484,7 @@ void Player::setDeathState(DeathState s)
{
// drunken state is cleared on death
SetDrunkValue(0);
// lost combo points at any target (targeted combo points clear in Unit::setDeathState)
// lost combo points at any target (targeted combo points clear in Unit::SetDeathState)
ClearComboPoints();
clearResurrectRequestData();
@ -1492,13 +1492,13 @@ void Player::setDeathState(DeathState s)
// remove form before other mods to prevent incorrect stats calculation
RemoveAurasDueToSpell(m_ShapeShiftFormSpellId);
//FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD)
//FIXME: is pet dismissed at dying or releasing spirit? if second, add SetDeathState(DEAD) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD)
RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
// remove uncontrolled pets
RemoveMiniPet();
// save value before aura remove in Unit::setDeathState
// save value before aura remove in Unit::SetDeathState
ressSpellId = GetUInt32Value(PLAYER_SELF_RES_SPELL);
// passive spell
@ -1513,7 +1513,7 @@ void Player::setDeathState(DeathState s)
mapInstance->OnPlayerDeath(this);
}
Unit::setDeathState(s);
Unit::SetDeathState(s);
// restore resurrection spell id for player after aura remove
if(s == JUST_DIED && cur && ressSpellId)
@ -4475,7 +4475,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
RemoveAurasDueToSpell(20584); // speed bonuses
RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
setDeathState(ALIVE);
SetDeathState(ALIVE);
SetMovement(MOVE_LAND_WALK);
SetMovement(MOVE_UNROOT);
@ -4538,7 +4538,7 @@ void Player::KillPlayer()
StopMirrorTimers(); //disable timers(bars)
setDeathState(CORPSE);
SetDeathState(CORPSE);
//SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_IN_PVP );
SetFlag(UNIT_DYNAMIC_FLAGS, 0x00);
@ -5570,7 +5570,7 @@ void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool de
{
uint32 plevel = getLevel(); // if defense than pVictim == attacker
uint32 greylevel = MaNGOS::XP::GetGrayLevel(plevel);
uint32 moblevel = pVictim->getLevelForTarget(this);
uint32 moblevel = pVictim->GetLevelForTarget(this);
if(moblevel < greylevel)
return;
@ -6531,7 +6531,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor)
{
Creature *cVictim = (Creature *)uVictim;
if (!cVictim->isRacialLeader())
if (!cVictim->IsRacialLeader())
return false;
honor = 100; // ??? need more info
@ -12756,11 +12756,11 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId)
break;
}
case GOSSIP_OPTION_TRAINER:
if (!pCreature->isCanTrainingOf(this, false))
if (!pCreature->IsTrainerOf(this, false))
hasMenuItem = false;
break;
case GOSSIP_OPTION_UNLEARNTALENTS:
if (!pCreature->isCanTrainingAndResetTalentsOf(this))
if (!pCreature->CanTrainAndResetTalentsOf(this))
hasMenuItem = false;
break;
case GOSSIP_OPTION_UNLEARNPETSKILLS:
@ -12772,7 +12772,7 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId)
return;
break;
case GOSSIP_OPTION_BATTLEFIELD:
if (!pCreature->isCanInteractWithBattleMaster(this, false))
if (!pCreature->CanInteractWithBattleMaster(this, false))
hasMenuItem = false;
break;
case GOSSIP_OPTION_STABLEPET:
@ -12851,13 +12851,13 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId)
if (pCreature->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_TRAINER))
{
// output error message if need
pCreature->isCanTrainingOf(this, true);
pCreature->IsTrainerOf(this, true);
}
if (pCreature->HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_BATTLEMASTER))
{
// output error message if need
pCreature->isCanInteractWithBattleMaster(this, true);
pCreature->CanInteractWithBattleMaster(this, true);
}
}*/
}
@ -19320,7 +19320,7 @@ inline void BeforeVisibilityDestroy(T* /*t*/, Player* /*p*/)
template<>
inline void BeforeVisibilityDestroy<Creature>(Creature* t, Player* p)
{
if (p->GetPetGUID()==t->GetGUID() && ((Creature*)t)->isPet())
if (p->GetPetGUID()==t->GetGUID() && ((Creature*)t)->IsPet())
((Pet*)t)->Remove(PET_SAVE_NOT_IN_SLOT, true);
}
@ -20305,8 +20305,8 @@ bool Player::isHonorOrXPTarget(Unit* pVictim) const
if(pVictim->GetTypeId() == TYPEID_UNIT)
{
if (((Creature*)pVictim)->isTotem() ||
((Creature*)pVictim)->isPet() ||
if (((Creature*)pVictim)->IsTotem() ||
((Creature*)pVictim)->IsPet() ||
((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL)
return false;
}
@ -22205,7 +22205,7 @@ void Player::SendDuelCountdown(uint32 counter)
GetSession()->SendPacket(&data);
}
bool Player::IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const
bool Player::IsImmuneToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const
{
switch(spellInfo->Effect[index])
{
@ -22221,7 +22221,7 @@ bool Player::IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectInde
default:
break;
}
return Unit::IsImmunedToSpellEffect(spellInfo, index);
return Unit::IsImmuneToSpellEffect(spellInfo, index);
}
void Player::SetHomebindToLocation(WorldLocation const& loc, uint32 area_id)

View file

@ -1199,7 +1199,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void ResetTimeSync();
void SendTimeSync();
void setDeathState(DeathState s); // overwrite Unit::setDeathState
void SetDeathState(DeathState s); // overwrite Unit::SetDeathState
float GetRestBonus() const { return m_rest_bonus; }
void SetRestBonus(float rest_bonus_new);
@ -1642,7 +1642,7 @@ class MANGOS_DLL_SPEC Player : public Unit
TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
bool IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const;
bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
bool IsImmuneToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask);
void SendInitialSpells();

View file

@ -36,7 +36,7 @@ void PointMovementGenerator<T>::Initialize(T &unit)
Traveller<T> traveller(unit);
i_destinationHolder.SetDestination(traveller, i_x, i_y, i_z);
if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly())
if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->CanFly())
((Creature&)unit).AddSplineFlag(SPLINEFLAG_UNKNOWN7);
}
@ -103,7 +103,7 @@ void PointMovementGenerator<Creature>::MovementInform(Creature &unit)
if (unit.AI())
unit.AI()->MovementInform(POINT_MOTION_TYPE, id);
if (unit.isTemporarySummon())
if (unit.IsTemporarySummon())
{
TemporarySummon* pSummon = (TemporarySummon*)(&unit);
if (pSummon->GetSummonerGuid().IsCreature())

View file

@ -385,7 +385,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj, bool instantly)
if(!instantly)
{
pCreature->SetRespawnTime( pCreature->GetRespawnDelay() );
if (sWorld.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATLY) || pCreature->isWorldBoss())
if (sWorld.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATLY) || pCreature->IsWorldBoss())
pCreature->SaveRespawnTime();
}
map->Add(pCreature);

View file

@ -128,7 +128,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
// no or incorrect quest giver
if(!pObject
|| (pObject->GetTypeId()!=TYPEID_PLAYER && !pObject->hasQuest(quest))
|| (pObject->GetTypeId()!=TYPEID_PLAYER && !pObject->HasQuest(quest))
|| (pObject->GetTypeId()==TYPEID_PLAYER && !((Player*)pObject)->CanShareQuest(quest))
)
{
@ -243,7 +243,7 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data )
// Verify that the guid is valid and is a questgiver or involved in the requested quest
Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_OR_ITEM);
if(!pObject||!pObject->hasQuest(quest) && !pObject->hasInvolvedQuest(quest))
if(!pObject||!pObject->HasQuest(quest) && !pObject->HasInvolvedQuest(quest))
{
_player->PlayerTalkClass->CloseGossip();
return;
@ -290,7 +290,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data )
if(!pObject)
return;
if(!pObject->hasInvolvedQuest(quest))
if(!pObject->HasInvolvedQuest(quest))
return;
Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest);
@ -337,7 +337,7 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode( WorldPacket & recv_data
DEBUG_LOG( "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
if(!pObject||!pObject->hasInvolvedQuest(quest))
if(!pObject||!pObject->HasInvolvedQuest(quest))
return;
if ( _player->CanCompleteQuest( quest ) )

View file

@ -35,9 +35,9 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
Map const* map = creature.GetBaseMap();
// For 2D/3D system selection
//bool is_land_ok = creature.canWalk(); // not used?
//bool is_water_ok = creature.canSwim(); // not used?
bool is_air_ok = creature.canFly();
//bool is_land_ok = creature.CanWalk(); // not used?
//bool is_water_ok = creature.CanSwim(); // not used?
bool is_air_ok = creature.CanFly();
const float angle = rand_norm_f() * (M_PI_F*2.0f);
const float range = rand_norm_f() * wander_distance;
@ -116,7 +116,7 @@ void RandomMovementGenerator<Creature>::Initialize(Creature &creature)
if (!creature.isAlive())
return;
if (creature.canFly())
if (creature.CanFly())
creature.AddSplineFlag(SPLINEFLAG_UNKNOWN7);
else
creature.AddSplineFlag(SPLINEFLAG_WALKMODE);
@ -155,7 +155,7 @@ bool RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32
i_nextMoveTime.Update(diff);
if (i_destinationHolder.HasArrived() && !creature.IsStopped() && !creature.canFly())
if (i_destinationHolder.HasArrived() && !creature.IsStopped() && !creature.CanFly())
creature.clearUnitState(UNIT_STAT_ROAMING_MOVE);
if (!i_destinationHolder.HasArrived() && creature.IsStopped())
@ -170,14 +170,14 @@ bool RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32
if (i_nextMoveTime.Passed())
{
if (creature.canFly())
if (creature.CanFly())
creature.AddSplineFlag(SPLINEFLAG_UNKNOWN7);
else
creature.AddSplineFlag(SPLINEFLAG_WALKMODE);
_setRandomLocation(creature);
}
else if (creature.isPet() && creature.GetOwner() && !creature.IsWithinDist(creature.GetOwner(), PET_FOLLOW_DIST+2.5f))
else if (creature.IsPet() && creature.GetOwner() && !creature.IsWithinDist(creature.GetOwner(), PET_FOLLOW_DIST+2.5f))
{
creature.AddSplineFlag(SPLINEFLAG_WALKMODE);
_setRandomLocation(creature);

View file

@ -28,7 +28,7 @@
int
ReactorAI::Permissible(const Creature *creature)
{
if( creature->isCivilian() || creature->IsNeutralToAll() )
if( creature->IsCivilian() || creature->IsNeutralToAll() )
return PERMIT_BASE_REACTIVE;
return PERMIT_BASE_NO;

View file

@ -797,7 +797,7 @@ void Spell::AddUnitTarget(Unit* pVictim, SpellEffectIndex effIndex)
return;
// Check for effect immune skip if immuned
bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
bool immuned = pVictim->IsImmuneToSpellEffect(m_spellInfo, effIndex);
ObjectGuid targetGUID = pVictim->GetObjectGuid();
@ -1106,7 +1106,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
{
// cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
// ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
if (real_caster && !((Creature*)unit)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive())
if (real_caster && !((Creature*)unit)->IsPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive())
if (Player* p = real_caster->GetCharmerOrOwnerPlayerOrPlayerItself())
p->RewardPlayerAndGroupAtCast(unit, m_spellInfo->Id);
@ -1129,7 +1129,7 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
// Recheck immune (only for delayed spells)
if (m_spellInfo->speed && (
unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo)) ||
unit->IsImmunedToSpell(m_spellInfo)))
unit->IsImmuneToSpell(m_spellInfo)))
{
if (realCaster)
realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
@ -1915,7 +1915,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
break;
case TARGET_NONCOMBAT_PET:
if(Unit* target = m_targets.getUnitTarget())
if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsPet() && ((Pet*)target)->getPetType() == MINI_PET)
targetUnitMap.push_back(target);
break;
case TARGET_CASTER_COORDINATES:
@ -2011,7 +2011,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
}
else if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
if( targetOwner == m_caster && target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet())
if( targetOwner == m_caster && target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsPet())
{
targetUnitMap.push_back(target);
break;
@ -2025,7 +2025,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
if(targetOwner)
{
if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
target->GetTypeId() == TYPEID_UNIT && (((Creature*)target)->isPet()) &&
target->GetTypeId() == TYPEID_UNIT && (((Creature*)target)->IsPet()) &&
target->GetOwnerGUID() == targetOwner->GetGUID() &&
pGroup->IsMember(((Player*)targetOwner)->GetObjectGuid()))
{
@ -2125,7 +2125,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
{
if( target->GetTypeId() != TYPEID_PLAYER)
{
if(((Creature*)target)->isPet())
if(((Creature*)target)->IsPet())
{
Unit *targetOwner = target->GetOwner();
if(targetOwner->GetTypeId() == TYPEID_PLAYER)
@ -4497,7 +4497,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
if(IsPositiveSpell(m_spellInfo->Id))
if(target->IsImmunedToSpell(m_spellInfo))
if(target->IsImmuneToSpell(m_spellInfo))
return SPELL_FAILED_TARGET_AURASTATE;
//Must be behind the target.
@ -4833,7 +4833,7 @@ SpellCastResult Spell::CheckCast(bool strict)
Creature* target = (Creature*)m_targets.getUnitTarget();
if(target->isPet() || target->isCharmed())
if(target->IsPet() || target->isCharmed())
{
plrCaster->SendPetTameFailure(PETTAME_CREATUREALREADYOWNED);
return SPELL_FAILED_DONT_REPORT;
@ -5331,7 +5331,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
return SPELL_FAILED_AFFECTING_COMBAT;
if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed()))
if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->IsPet() || m_caster->isCharmed()))
{
//dead owner (pets still alive when owners ressed?)
if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())

View file

@ -732,7 +732,7 @@ namespace MaNGOS
break;
case SPELL_TARGETS_AOE_DAMAGE:
{
if(itr->getSource()->GetTypeId()==TYPEID_UNIT && ((Creature*)itr->getSource())->isTotem())
if(itr->getSource()->GetTypeId()==TYPEID_UNIT && ((Creature*)itr->getSource())->IsTotem())
continue;
if (i_playerControled)

View file

@ -197,7 +197,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAuraSafeFall, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
&Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
&Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE implemented in Player::CanTameExoticPets
&Aura::HandleModMechanicImmunityMask, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK implemented in Unit::IsImmunedToSpell and Unit::IsImmunedToSpellEffect (check part)
&Aura::HandleModMechanicImmunityMask, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK implemented in Unit::IsImmuneToSpell and Unit::IsImmuneToSpellEffect (check part)
&Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
&Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK implemented in Spell::Delayed and Spell::DelayedChannel
&Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
@ -317,7 +317,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleUnused, //264 unused (3.0.8a-3.2.2a)
&Aura::HandleUnused, //265 unused (3.0.8a-3.2.2a)
&Aura::HandleUnused, //266 unused (3.0.8a-3.2.2a)
&Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
&Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmuneToSpellEffect
&Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
&Aura::HandleNoImmediateEffect, //269 SPELL_AURA_MOD_IGNORE_DAMAGE_REDUCTION_SCHOOL implemented in Unit::CalcNotIgnoreDamageRedunction
&Aura::HandleUnused, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST (unused in 3.2.2a)
@ -473,12 +473,12 @@ Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, holder,
{
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
m_areaAuraType = AREA_AURA_PARTY;
if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsTotem())
m_modifier.m_auraname = SPELL_AURA_NONE;
break;
case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
m_areaAuraType = AREA_AURA_RAID;
if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsTotem())
m_modifier.m_auraname = SPELL_AURA_NONE;
// Light's Beacon not applied to caster itself (TODO: more generic check for another simialr spell if any?)
else if (target == caster_ptr && spellproto->Id == 53651)
@ -3519,7 +3519,7 @@ void Aura::HandleModPossessPet(bool apply, bool Real)
return;
Unit* target = GetTarget();
if (target->GetTypeId() != TYPEID_UNIT || !((Creature*)target)->isPet())
if (target->GetTypeId() != TYPEID_UNIT || !((Creature*)target)->IsPet())
return;
Pet* pet = (Pet*)target;
@ -3665,7 +3665,7 @@ void Aura::HandleModCharm(bool apply, bool Real)
CreatureInfo const *cinfo = ((Creature*)target)->GetCreatureInfo();
// restore faction
if(((Creature*)target)->isPet())
if(((Creature*)target)->IsPet())
{
if(Unit* owner = target->GetOwner())
target->setFaction(owner->getFaction());
@ -4442,7 +4442,7 @@ void Aura::HandleModMechanicImmunityMask(bool apply, bool /*Real*/)
if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
GetTarget()->RemoveAurasAtMechanicImmunity(mechanic,GetId());
// check implemented in Unit::IsImmunedToSpell and Unit::IsImmunedToSpellEffect
// check implemented in Unit::IsImmuneToSpell and Unit::IsImmuneToSpellEffect
}
//this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
@ -4992,7 +4992,7 @@ void Aura::HandleAuraModResistance(bool apply, bool /*Real*/)
if(m_modifier.m_miscvalue & int32(1<<x))
{
GetTarget()->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
if(GetTarget()->GetTypeId() == TYPEID_PLAYER || ((Creature*)GetTarget())->isPet())
if(GetTarget()->GetTypeId() == TYPEID_PLAYER || ((Creature*)GetTarget())->IsPet())
GetTarget()->ApplyResistanceBuffModsMod(SpellSchools(x), m_positive, float(m_modifier.m_amount), apply);
}
}
@ -5004,7 +5004,7 @@ void Aura::HandleAuraModBaseResistancePCT(bool apply, bool /*Real*/)
if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
{
//pets only have base armor
if(((Creature*)GetTarget())->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
if(((Creature*)GetTarget())->IsPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
GetTarget()->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
}
else
@ -5026,7 +5026,7 @@ void Aura::HandleModResistancePercent(bool apply, bool /*Real*/)
if(m_modifier.m_miscvalue & int32(1<<i))
{
target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
if(target->GetTypeId() == TYPEID_PLAYER || ((Creature*)target)->isPet())
if(target->GetTypeId() == TYPEID_PLAYER || ((Creature*)target)->IsPet())
{
target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), true, float(m_modifier.m_amount), apply);
target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), false, float(m_modifier.m_amount), apply);
@ -5041,7 +5041,7 @@ void Aura::HandleModBaseResistance(bool apply, bool /*Real*/)
if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
{
//only pets have base stats
if(((Creature*)GetTarget())->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
if(((Creature*)GetTarget())->IsPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
GetTarget()->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
}
else
@ -5071,7 +5071,7 @@ void Aura::HandleAuraModStat(bool apply, bool /*Real*/)
{
//m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
GetTarget()->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
if(GetTarget()->GetTypeId() == TYPEID_PLAYER || ((Creature*)GetTarget())->isPet())
if(GetTarget()->GetTypeId() == TYPEID_PLAYER || ((Creature*)GetTarget())->IsPet())
GetTarget()->ApplyStatBuffMod(Stats(i), float(m_modifier.m_amount), apply);
}
}
@ -5173,7 +5173,7 @@ void Aura::HandleModTotalPercentStat(bool apply, bool /*Real*/)
if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
{
target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
if(target->GetTypeId() == TYPEID_PLAYER || ((Creature*)target)->isPet())
if(target->GetTypeId() == TYPEID_PLAYER || ((Creature*)target)->IsPet())
target->ApplyStatPercentBuffMod(Stats(i), float(m_modifier.m_amount), apply );
}
}
@ -7562,7 +7562,7 @@ void Aura::HandleAuraControlVehicle(bool apply, bool Real)
return;
Unit* target = GetTarget();
if (target->GetTypeId() != TYPEID_UNIT || !((Creature*)target)->isVehicle())
if (target->GetTypeId() != TYPEID_UNIT || !((Creature*)target)->IsVehicle())
return;
Vehicle* vehicle = (Vehicle*)target;
@ -7969,7 +7969,7 @@ void SpellAuraHolder::_RemoveSpellAuraHolder()
//passive auras do not get put in slots - said who? ;)
// Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
//if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
//if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->IsTotem()))
// return;
uint8 slot = GetAuraSlot();
@ -8207,7 +8207,7 @@ bool SpellAuraHolder::IsWeaponBuffCoexistableWith(SpellAuraHolder* ref)
bool SpellAuraHolder::IsNeedVisibleSlot(Unit const* caster) const
{
bool totemAura = caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem();
bool totemAura = caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->IsTotem();
if (m_spellProto->procFlags)
return true;

View file

@ -826,7 +826,7 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
((Creature*)unitTarget)->setDeathState(JUST_ALIVED);
((Creature*)unitTarget)->SetDeathState(JUST_ALIVED);
return;
}
case 10254: // Stone Dwarf Awaken Visual
@ -938,11 +938,11 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
}
case 23019: // Crystal Prison Dummy DND
{
if (!unitTarget || !unitTarget->isAlive() || unitTarget->GetTypeId() != TYPEID_UNIT || ((Creature*)unitTarget)->isPet())
if (!unitTarget || !unitTarget->isAlive() || unitTarget->GetTypeId() != TYPEID_UNIT || ((Creature*)unitTarget)->IsPet())
return;
Creature* creatureTarget = (Creature*)unitTarget;
if (creatureTarget->isPet())
if (creatureTarget->IsPet())
return;
GameObject* pGameObj = new GameObject;
@ -1390,7 +1390,7 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
return;
unitTarget->CastSpell(m_caster, 43160, true);
unitTarget->setDeathState(JUST_DIED);
unitTarget->SetDeathState(JUST_DIED);
unitTarget->SetHealth(0);
return;
}
@ -1496,7 +1496,7 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
unitTarget->CastSpell(unitTarget, 51278, true);
unitTarget->CastSpell(m_caster, 51279, true);
unitTarget->setDeathState(JUST_DIED);
unitTarget->SetDeathState(JUST_DIED);
return;
}
case 51330: // Shoot RJR
@ -4978,7 +4978,7 @@ void Spell::EffectSummonPet(SpellEffectIndex eff_idx)
uint32 faction = m_caster->getFaction();
if(m_caster->GetTypeId() == TYPEID_UNIT)
{
if ( ((Creature*)m_caster)->isTotem() )
if ( ((Creature*)m_caster)->IsTotem() )
NewSummon->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE);
else
NewSummon->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
@ -5749,7 +5749,7 @@ void Spell::EffectScriptEffect(SpellEffectIndex eff_idx)
if (const SpellEntry *pSpell = sSpellStore.LookupEntry(m_spellInfo->CalculateSimpleValue(eff_idx)))
{
// if we used item at least once...
if (pTarget->isTemporarySummon() && pTarget->GetEntry() == pSpell->EffectMiscValue[eff_idx])
if (pTarget->IsTemporarySummon() && pTarget->GetEntry() == pSpell->EffectMiscValue[eff_idx])
{
TemporarySummon* pSummon = (TemporarySummon*)pTarget;
@ -5797,7 +5797,7 @@ void Spell::EffectScriptEffect(SpellEffectIndex eff_idx)
if (!pQuestCow)
return;
if (!((Creature*)m_caster)->isTemporarySummon())
if (!((Creature*)m_caster)->IsTemporarySummon())
return;
if (const SpellEntry *pSpell = sSpellStore.LookupEntry(m_spellInfo->CalculateSimpleValue(eff_idx)))
@ -6017,7 +6017,7 @@ void Spell::EffectScriptEffect(SpellEffectIndex eff_idx)
if (m_caster->GetTypeId() != TYPEID_UNIT)
return;
if (((Creature*)m_caster)->isTemporarySummon())
if (((Creature*)m_caster)->IsTemporarySummon())
{
TemporarySummon* pSummon = (TemporarySummon*)m_caster;
@ -7332,7 +7332,7 @@ void Spell::EffectSkinning(SpellEffectIndex /*eff_idx*/)
int32 skillValue = ((Player*)m_caster)->GetPureSkillValue(skill);
// Double chances for elites
((Player*)m_caster)->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1 );
((Player*)m_caster)->UpdateGatherSkill(skill, skillValue, reqValue, creature->IsElite() ? 2 : 1 );
}
void Spell::EffectCharge(SpellEffectIndex /*eff_idx*/)
@ -7531,7 +7531,7 @@ void Spell::EffectSummonDeadPet(SpellEffectIndex /*eff_idx*/)
return;
pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
pet->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
pet->setDeathState( ALIVE );
pet->SetDeathState( ALIVE );
pet->clearUnitState(UNIT_STAT_ALL_STATE);
pet->SetHealth( uint32(pet->GetMaxHealth()*(float(damage)/100)));
@ -7965,7 +7965,7 @@ void Spell::EffectTitanGrip(SpellEffectIndex eff_idx)
void Spell::EffectRenamePet(SpellEffectIndex /*eff_idx*/)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT ||
!((Creature*)unitTarget)->isPet() || ((Pet*)unitTarget)->getPetType() != HUNTER_PET)
!((Creature*)unitTarget)->IsPet() || ((Pet*)unitTarget)->getPetType() != HUNTER_PET)
return;
unitTarget->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);

View file

@ -79,7 +79,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T &owner)
i_destinationHolder.SetDestination(traveller, x, y, z);
D::_addUnitStateMove(owner);
if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly())
if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->CanFly())
((Creature&)owner).AddSplineFlag(SPLINEFLAG_UNKNOWN7);
}
@ -146,7 +146,7 @@ bool TargetedMovementGeneratorMedium<T,D>::Update(T &owner, const uint32 & time_
if (owner.IsStopped() && !i_destinationHolder.HasArrived())
{
D::_addUnitStateMove(owner);
if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly())
if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->CanFly())
((Creature&)owner).AddSplineFlag(SPLINEFLAG_UNKNOWN7);
i_destinationHolder.StartTravel(traveller);
@ -210,7 +210,7 @@ void ChaseMovementGenerator<Creature>::Initialize(Creature &owner)
owner.addUnitState(UNIT_STAT_CHASE|UNIT_STAT_CHASE_MOVE);
owner.RemoveSplineFlag(SPLINEFLAG_WALKMODE);
if (((Creature*)&owner)->canFly())
if (((Creature*)&owner)->CanFly())
owner.AddSplineFlag(SPLINEFLAG_UNKNOWN7);
_setTargetLocation(owner);
@ -238,7 +238,7 @@ void ChaseMovementGenerator<T>::Reset(T &owner)
template<>
void FollowMovementGenerator<Creature>::_updateWalkMode(Creature &u)
{
if (i_target.isValid() && u.isPet())
if (i_target.isValid() && u.IsPet())
u.UpdateWalkMode(i_target.getTarget());
}
@ -257,7 +257,7 @@ template<>
void FollowMovementGenerator<Creature>::_updateSpeed(Creature &u)
{
// pet only sync speed with owner
if (!((Creature&)u).isPet() || !i_target.isValid() || i_target->GetGUID() != u.GetOwnerGUID())
if (!((Creature&)u).IsPet() || !i_target.isValid() || i_target->GetGUID() != u.GetOwnerGUID())
return;
u.UpdateSpeed(MOVE_RUN,true);
@ -281,7 +281,7 @@ void FollowMovementGenerator<Creature>::Initialize(Creature &owner)
_updateWalkMode(owner);
_updateSpeed(owner);
if (((Creature*)&owner)->canFly())
if (((Creature*)&owner)->CanFly())
owner.AddSplineFlag(SPLINEFLAG_UNKNOWN7);
_setTargetLocation(owner);

View file

@ -139,7 +139,7 @@ void Totem::SetTypeBySummonSpell(SpellEntry const * spellProto)
m_type = TOTEM_STATUE; //Jewelery statue
}
bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const
bool Totem::IsImmuneToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const
{
// TODO: possibly all negative auras immune?
switch(spellInfo->Effect[index])
@ -160,5 +160,5 @@ bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex
default:
break;
}
return Creature::IsImmunedToSpellEffect(spellInfo, index);
return Creature::IsImmuneToSpellEffect(spellInfo, index);
}

View file

@ -53,7 +53,7 @@ class Totem : public Creature
void UpdateAttackPowerAndDamage(bool /*ranged*/ ) {}
void UpdateDamagePhysical(WeaponAttackType /*attType*/) {}
bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
bool IsImmuneToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
protected:
TotemType m_type;

View file

@ -30,7 +30,7 @@
int
TotemAI::Permissible(const Creature *creature)
{
if( creature->isTotem() )
if( creature->IsTotem() )
return PERMIT_BASE_PROACTIVE;
return PERMIT_BASE_NO;

View file

@ -93,7 +93,7 @@ inline float Traveller<Creature>::GetMoveDestinationTo(float x, float y, float z
float dx = x - GetPositionX();
float dy = y - GetPositionY();
if (i_traveller.canFly())
if (i_traveller.CanFly())
{
float dz = z - GetPositionZ();
return sqrt((dx*dx) + (dy*dy) + (dz*dz));

View file

@ -323,7 +323,7 @@ void Unit::Update( uint32 p_time )
getThreatManager().UpdateForClient(p_time);
// update combat timer only for players and pets
if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->IsPet() || ((Creature*)this)->isCharmed()))
{
// Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
// targets without stopping half way there and running off.
@ -581,7 +581,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
((Creature*)pVictim)->SetLootRecipient(this);
pVictim->setDeathState(JUST_DIED);
pVictim->SetDeathState(JUST_DIED);
pVictim->SetHealth(0);
// allow loot only if has loot_id in creature_template
@ -680,7 +680,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if (pVictim->GetTypeId() == TYPEID_PLAYER)
((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->HasLootRecipient())
if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->IsPet() && !((Creature*)pVictim)->HasLootRecipient())
((Creature*)pVictim)->SetLootRecipient(this);
if (health <= damage)
@ -768,7 +768,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if (!spiritOfRedemtionTalentReady)
{
DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"SET JUST_DIED");
pVictim->setDeathState(JUST_DIED);
pVictim->SetDeathState(JUST_DIED);
}
DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"DealDamageHealth1");
@ -829,7 +829,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE,"DealDamageNotPlayer");
Creature *cVictim = (Creature*)pVictim;
if(!cVictim->isPet())
if(!cVictim->IsPet())
{
cVictim->DeleteThreatList();
// only lootable if it has loot or can drop gold
@ -842,7 +842,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if (cVictim->AI())
cVictim->AI()->JustDied(this);
if (cVictim->isTemporarySummon())
if (cVictim->IsTemporarySummon())
{
TemporarySummon* pSummon = (TemporarySummon*)cVictim;
if (pSummon->GetSummonerGuid().IsCreature())
@ -2682,9 +2682,9 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
// Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
if( attType != RANGED_ATTACK &&
(GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
getLevel() < pVictim->getLevelForTarget(this) )
(GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->IsPet()) &&
pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->IsPet() &&
getLevel() < pVictim->GetLevelForTarget(this) )
{
// cap possible value (with bonuses > max skill)
int32 skill = attackerWeaponSkill;
@ -2701,9 +2701,9 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
}
// mobs can score crushing blows if they're 4 or more levels above victim
if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
if (GetLevelForTarget(pVictim) >= pVictim->GetLevelForTarget(this) + 4 &&
// can be from by creature (if can) or from controlled player that considered as creature
(GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
(GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->IsPet() &&
!(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
{
@ -3028,7 +3028,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
// PvP - PvE spell misschances per leveldif > 2
int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
int32 leveldif = int32(pVictim->GetLevelForTarget(this)) - int32(GetLevelForTarget(pVictim));
// Base hit chance from attacker and victim levels
int32 modHitChance;
@ -3114,7 +3114,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
return SPELL_MISS_EVADE;
// Check for immune
if (pVictim->IsImmunedToSpell(spell))
if (pVictim->IsImmuneToSpell(spell))
return SPELL_MISS_IMMUNE;
// All positive spells can`t miss
@ -3244,7 +3244,7 @@ float Unit::GetUnitDodgeChance() const
return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
else
{
if(((Creature const*)this)->isTotem())
if(((Creature const*)this)->IsTotem())
return 0.0f;
else
{
@ -3306,7 +3306,7 @@ float Unit::GetUnitBlockChance() const
}
else
{
if(((Creature const*)this)->isTotem())
if(((Creature const*)this)->IsTotem())
return 0.0f;
else
{
@ -3718,9 +3718,9 @@ void Unit::SetFacingToObject(WorldObject* pObject)
bool Unit::isInAccessablePlaceFor(Creature const* c) const
{
if(IsInWater())
return c->canSwim();
return c->CanSwim();
else
return c->canWalk() || c->canFly();
return c->CanWalk() || c->CanFly();
}
bool Unit::IsInWater() const
@ -4671,7 +4671,7 @@ void Unit::RemoveSpellAuraHolder(SpellAuraHolder *holder, AuraRemoveMode mode)
Totem* statue = NULL;
Unit* caster = holder->GetCaster();
if(IsChanneledSpell(AurSpellInfo) && caster)
if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->IsTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
statue = ((Totem*)caster);
if (m_spellAuraHoldersUpdateIterator != m_spellAuraHolders.end() && m_spellAuraHoldersUpdateIterator->second == holder)
@ -5255,7 +5255,7 @@ void Unit::setPowerType(Powers new_powertype)
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
}
else if(((Creature*)this)->isPet())
else if(((Creature*)this)->IsPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
@ -5939,7 +5939,7 @@ Totem* Unit::GetTotem(TotemSlot slot ) const
return NULL;
Creature *totem = GetMap()->GetCreature(m_TotemSlot[slot]);
return totem && totem->isTotem() ? (Totem*)totem : NULL;
return totem && totem->IsTotem() ? (Totem*)totem : NULL;
}
bool Unit::IsAllTotemSlotsUsed() const
@ -5982,7 +5982,7 @@ int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellPro
Unit* unit = this;
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->IsTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
unit = GetOwner();
if (unit->GetTypeId()==TYPEID_PLAYER)
@ -6076,7 +6076,7 @@ int32 Unit::SpellBonusWithCoeffs(SpellEntry const *spellProto, int32 total, int3
float coeff;
// Not apply this to creature casted spells
if (GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
if (GetTypeId()==TYPEID_UNIT && !((Creature*)this)->IsPet())
coeff = 1.0f;
// Check for table values
else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
@ -6130,7 +6130,7 @@ uint32 Unit::SpellDamageBonusDone(Unit *pVictim, SpellEntry const *spellProto, u
return pdamage;
// For totems get damage bonus from owner (statue isn't totem in fact)
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->IsTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
{
if(Unit* owner = GetOwner())
return owner->SpellDamageBonusDone(pVictim, spellProto, pdamage, damagetype);
@ -6140,7 +6140,7 @@ uint32 Unit::SpellDamageBonusDone(Unit *pVictim, SpellEntry const *spellProto, u
int32 DoneTotal = 0;
// Creature damage
if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->IsPet() )
DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
@ -6415,7 +6415,7 @@ uint32 Unit::SpellDamageBonusDone(Unit *pVictim, SpellEntry const *spellProto, u
// Pets just add their bonus damage to their spell damage
// note that their spell damage is just gain of their own auras
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsPet())
DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
// apply ap bonus and benefit affected by spell power implicit coeffs and spell level penalties
@ -6475,7 +6475,7 @@ uint32 Unit::SpellDamageBonusTaken(Unit *pCaster, SpellEntry const *spellProto,
if(IsAreaOfEffectSpell(spellProto))
{
TakenTotalMod *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE, schoolMask);
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsPet())
TakenTotalMod *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_PET_AOE_DAMAGE_AVOIDANCE, schoolMask);
}
@ -6784,7 +6784,7 @@ uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 dama
uint32 Unit::SpellHealingBonusDone(Unit *pVictim, SpellEntry const *spellProto, int32 healamount, DamageEffectType damagetype, uint32 stack)
{
// For totems get healing bonus from owner (statue isn't totem in fact)
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->IsTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
if(Unit* owner = GetOwner())
return owner->SpellHealingBonusDone(pVictim, spellProto, healamount, damagetype, stack);
@ -7001,7 +7001,7 @@ bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
return false;
}
bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
bool Unit::IsImmuneToSpell(SpellEntry const* spellInfo)
{
if (!spellInfo)
return false;
@ -7040,7 +7040,7 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
return false;
}
bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const
bool Unit::IsImmuneToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const
{
//If m_immuneToEffect type contain this effect type, IMMUNE effect.
uint32 effect = spellInfo->Effect[index];
@ -7139,7 +7139,7 @@ uint32 Unit::MeleeDamageBonusDone(Unit *pVictim, uint32 pdamage,WeaponAttackType
}
// Pets just add their bonus damage to their melee damage
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsPet())
DoneFlat += ((Pet*)this)->GetBonusDamage();
}
@ -7399,7 +7399,7 @@ uint32 Unit::MeleeDamageBonusTaken(Unit *pCaster, uint32 pdamage,WeaponAttackTyp
if(spellProto && IsAreaOfEffectSpell(spellProto))
{
TakenPercent *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE, schoolMask);
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsPet())
TakenPercent *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_PET_AOE_DAMAGE_AVOIDANCE, schoolMask);
}
@ -7600,7 +7600,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
if (isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
if (isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->IsPet()))
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
// interrupt all delayed non-combat casts
@ -7627,7 +7627,7 @@ void Unit::ClearInCombat()
m_CombatTimer = 0;
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->IsPet()))
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
// Player's state will be cleared in Player::UpdateContestedPvP
@ -7939,7 +7939,7 @@ bool Unit::isVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, boo
//Visible distance is modified by
//-Level Diff (every level diff = 1.0f in visible distance)
visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
visibleDistance += int32(u->GetLevelForTarget(this)) - int32(GetLevelForTarget(u));
//This allows to check talent tree and will add addition stealth dependent on used points)
int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
@ -8061,12 +8061,12 @@ void Unit::UpdateWalkMode(Unit* source, bool self)
if (on)
{
if (((Creature*)this)->isPet() && hasUnitState(UNIT_STAT_FOLLOW))
if (((Creature*)this)->IsPet() && hasUnitState(UNIT_STAT_FOLLOW))
((Creature*)this)->AddSplineFlag(SPLINEFLAG_WALKMODE);
}
else
{
if (((Creature*)this)->isPet())
if (((Creature*)this)->IsPet())
((Creature*)this)->RemoveSplineFlag(SPLINEFLAG_WALKMODE);
}
}
@ -8082,7 +8082,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced, float ratio)
case MOVE_RUN:
case MOVE_WALK:
case MOVE_SWIM:
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet() && hasUnitState(UNIT_STAT_FOLLOW))
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsPet() && hasUnitState(UNIT_STAT_FOLLOW))
{
if(Unit* owner = GetOwner())
{
@ -8332,7 +8332,7 @@ void Unit::SetHover(bool on)
RemoveAurasDueToSpell(11010);
}
void Unit::setDeathState(DeathState s)
void Unit::SetDeathState(DeathState s)
{
if (s != ALIVE && s!= JUST_ALIVED)
{
@ -8401,15 +8401,15 @@ bool Unit::CanHaveThreatList() const
Creature const* creature = ((Creature const*)this);
// totems can not have threat list
if (creature->isTotem())
if (creature->IsTotem())
return false;
// vehicles can not have threat list
if (creature->isVehicle())
if (creature->IsVehicle())
return false;
// pets can not have a threat list, unless they are controlled by a creature
if (creature->isPet() && IS_PLAYER_GUID(((Pet const*)creature)->GetOwnerGUID()))
if (creature->IsPet() && IS_PLAYER_GUID(((Pet const*)creature)->GetOwnerGUID()))
return false;
// charmed units can not have a threat list if charmed by player
@ -9076,7 +9076,7 @@ void Unit::SetHealth(uint32 val)
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
}
else if(((Creature*)this)->isPet())
else if(((Creature*)this)->IsPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
@ -9099,7 +9099,7 @@ void Unit::SetMaxHealth(uint32 val)
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
}
else if(((Creature*)this)->isPet())
else if(((Creature*)this)->IsPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
@ -9143,7 +9143,7 @@ void Unit::SetPower(Powers power, uint32 val)
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
}
else if(((Creature*)this)->isPet())
else if(((Creature*)this)->IsPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
@ -9172,7 +9172,7 @@ void Unit::SetMaxPower(Powers power, uint32 val)
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
}
else if(((Creature*)this)->isPet())
else if(((Creature*)this)->IsPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
@ -9197,7 +9197,7 @@ void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
}
else if(((Creature*)this)->isPet())
else if(((Creature*)this)->IsPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
@ -9219,7 +9219,7 @@ void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
if(((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
}
else if(((Creature*)this)->isPet())
else if(((Creature*)this)->IsPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
@ -9248,9 +9248,9 @@ uint32 Unit::GetCreatePowers( Powers power ) const
case POWER_HEALTH: return 0;
case POWER_MANA: return GetCreateMana();
case POWER_RAGE: return 1000;
case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
case POWER_ENERGY: return 100;
case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
case POWER_RUNIC_POWER: return 1000;
case POWER_RUNE: return 0;
}
@ -9744,7 +9744,7 @@ Player* Unit::GetSpellModOwner()
{
if(GetTypeId()==TYPEID_PLAYER)
return (Player*)this;
if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
if(((Creature*)this)->IsPet() || ((Creature*)this)->IsTotem())
{
Unit* owner = GetOwner();
if(owner && owner->GetTypeId()==TYPEID_PLAYER)
@ -10002,7 +10002,7 @@ void Unit::SetDisplayId(uint32 modelId)
UpdateModelData();
if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsPet())
{
Pet *pet = ((Pet*)this);
if(!pet->isControlled())
@ -10212,7 +10212,7 @@ void Unit::UpdateAuraForGroup(uint8 slot)
player->SetAuraUpdateMask(slot);
}
}
else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
@ -10537,7 +10537,7 @@ float Unit::GetCombatRatingReduction(CombatRating cr) const
{
if (GetTypeId() == TYPEID_PLAYER)
return ((Player const*)this)->GetRatingBonusValue(cr);
else if (((Creature const*)this)->isPet())
else if (((Creature const*)this)->IsPet())
{
// Player's pet get 100% resilience from owner
if (Unit* owner = GetOwner())

View file

@ -1217,7 +1217,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
}
uint32 getLevel() const { return GetUInt32Value(UNIT_FIELD_LEVEL); }
virtual uint32 getLevelForTarget(Unit const* /*target*/) const { return getLevel(); }
virtual uint32 GetLevelForTarget(Unit const* /*target*/) const { return getLevel(); }
void SetLevel(uint32 lvl);
uint8 getRace() const { return GetByteValue(UNIT_FIELD_BYTES_0, 0); }
uint32 getRaceMask() const { return 1 << (getRace()-1); }
@ -1298,7 +1298,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void Mount(uint32 mount, uint32 spellId = 0);
void Unmount();
uint16 GetMaxSkillValueForLevel(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
uint16 GetMaxSkillValueForLevel(Unit const* target = NULL) const { return (target ? GetLevelForTarget(target) : getLevel()) * 5; }
void DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb);
uint32 DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss);
int32 DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical = false, uint32 absorb = 0);
@ -1345,7 +1345,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
float GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const;
virtual uint32 GetShieldBlockValue() const =0;
uint32 GetUnitMeleeSkill(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
uint32 GetUnitMeleeSkill(Unit const* target = NULL) const { return (target ? GetLevelForTarget(target) : getLevel()) * 5; }
uint32 GetDefenseSkillValue(Unit const* target = NULL) const;
uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const* target = NULL) const;
float GetWeaponProcChance() const;
@ -1471,7 +1471,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
bool isAlive() const { return (m_deathState == ALIVE); };
bool isDead() const { return ( m_deathState == DEAD || m_deathState == CORPSE ); };
DeathState getDeathState() { return m_deathState; };
virtual void setDeathState(DeathState s); // overwritten in Creature/Player/Pet
virtual void SetDeathState(DeathState s); // overwritten in Creature/Player/Pet
uint64 GetOwnerGUID() const { return GetUInt64Value(UNIT_FIELD_SUMMONEDBY); }
void SetOwnerGUID(uint64 owner) { SetUInt64Value(UNIT_FIELD_SUMMONEDBY, owner); }
@ -1843,10 +1843,10 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply);
void ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply);
virtual bool IsImmunedToSpell(SpellEntry const* spellInfo);
virtual bool IsImmuneToSpell(SpellEntry const* spellInfo);
// redefined in Creature
bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask);
virtual bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
virtual bool IsImmuneToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const;
// redefined in Creature
uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage);

View file

@ -51,9 +51,9 @@ void Vehicle::RemoveFromWorld()
Unit::RemoveFromWorld();
}
void Vehicle::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
void Vehicle::SetDeathState(DeathState s) // overwrite virtual Creature::SetDeathState and Unit::SetDeathState
{
Creature::setDeathState(s);
Creature::SetDeathState(s);
}
void Vehicle::Update(uint32 diff)

View file

@ -35,7 +35,7 @@ class Vehicle : public Creature
bool Create (uint32 guidlow, Map *map, uint32 Entry, uint32 vehicleId, uint32 team);
void setDeathState(DeathState s); // overwrite virtual Creature::setDeathState and Unit::setDeathState
void SetDeathState(DeathState s); // overwrite virtual Creature::SetDeathState and Unit::SetDeathState
void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update
uint32 GetVehicleId() { return m_vehicleId; }

View file

@ -78,7 +78,7 @@ void WaypointMovementGenerator<Creature>::LoadPath(Creature &creature)
// We have to set the destination here (for the first point), right after Initialize. Without, we may not have valid xyz for GetResetPosition
CreatureTraveller traveller(creature);
if (creature.canFly())
if (creature.CanFly())
creature.AddSplineFlag(SPLINEFLAG_UNKNOWN7);
const WaypointNode &node = i_path->at(i_currentNode);
@ -155,7 +155,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
creature.addUnitState(UNIT_STAT_ROAMING_MOVE);
if (creature.canFly())
if (creature.CanFly())
creature.AddSplineFlag(SPLINEFLAG_UNKNOWN7);
// Now we re-set destination to same node and start travel
@ -253,7 +253,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
{
creature.addUnitState(UNIT_STAT_ROAMING_MOVE);
if (creature.canFly())
if (creature.CanFly())
creature.AddSplineFlag(SPLINEFLAG_UNKNOWN7);
if (WaypointBehavior *behavior = i_path->at(i_currentNode).behavior)

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10609"
#define REVISION_NR "10610"
#endif // __REVISION_NR_H__