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[10252] Implement reputation_reward_rate for quests and creatures
* In addition, implement "flat" reputation for quests, where a value in RewRepValueN is given. Human diplomacy will not affect the total. The rate however will be applied, where a faction is defined with a rate for quests. Value in database are expected to be *100 of the actual value given (before rate are applied). * New database storage can contain rates for quest/creature/spell reputation and will affect the base value given as reward. When for example the quest reward for a faction should receive 30% more reputation points, the rate can be set to 1.3. * This will fix issues with certain quests that are using the expected RewRepValueId but where the outcome has been lower than expected. * Note that if the rate is set to 0.0 it will disable reputation gain for the faction and type. * Reputation rate for spells (spell effect) is not yet implemented Signed-off-by: NoFantasy <nofantasy@nf.no>
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50c2e8eca2
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13 changed files with 159 additions and 9 deletions
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@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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`cache_id` int(10) default '0',
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`required_10251_01_mangos_command` bit(1) default NULL
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`required_10252_01_mangos_reputation_reward_rate` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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@ -14004,6 +14004,28 @@ LOCK TABLES `reference_loot_template` WRITE;
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/*!40000 ALTER TABLE `reference_loot_template` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `reputation_reward_rate`
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--
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DROP TABLE IF EXISTS `reputation_reward_rate`;
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CREATE TABLE `reputation_reward_rate` (
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`faction` mediumint(8) unsigned NOT NULL default '0',
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`quest_rate` float NOT NULL default '1',
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`creature_rate` float NOT NULL default '1',
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`spell_rate` float NOT NULL default '1',
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PRIMARY KEY (`faction`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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--
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-- Dumping data for table `reputation_reward_rate`
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--
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LOCK TABLES `reputation_reward_rate` WRITE;
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/*!40000 ALTER TABLE `reputation_reward_rate` DISABLE KEYS */;
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/*!40000 ALTER TABLE `reputation_reward_rate` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `reserved_name`
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--
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10
sql/updates/10252_01_mangos_reputation_reward_rate.sql
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10
sql/updates/10252_01_mangos_reputation_reward_rate.sql
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@ -0,0 +1,10 @@
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ALTER TABLE db_version CHANGE COLUMN required_10251_01_mangos_command required_10252_01_mangos_reputation_reward_rate bit;
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DROP TABLE IF EXISTS `reputation_reward_rate`;
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CREATE TABLE `reputation_reward_rate` (
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`faction` mediumint(8) unsigned NOT NULL default '0',
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`quest_rate` float NOT NULL default '1',
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`creature_rate` float NOT NULL default '1',
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`spell_rate` float NOT NULL default '1',
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PRIMARY KEY (`faction`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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@ -121,6 +121,7 @@ pkgdata_DATA = \
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10237_01_mangos_spell_bonus_data.sql \
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10244_01_mangos_command.sql \
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10251_01_mangos_command.sql \
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10252_01_mangos_reputation_reward_rate.sql \
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README
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## Additional files to include when running 'make dist'
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@ -222,4 +223,5 @@ EXTRA_DIST = \
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10237_01_mangos_spell_bonus_data.sql \
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10244_01_mangos_command.sql \
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10251_01_mangos_command.sql \
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10252_01_mangos_reputation_reward_rate.sql \
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README
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@ -480,6 +480,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "quest_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestTemplateCommand, "", NULL },
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{ "reference_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesReferenceCommand, "", NULL },
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{ "reserved_name", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadReservedNameCommand, "", NULL },
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{ "reputation_reward_rate", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadReputationRewardRateCommand, "", NULL },
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{ "skill_discovery_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillDiscoveryTemplateCommand, "", NULL },
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{ "skill_extra_item_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillExtraItemTemplateCommand, "", NULL },
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{ "skill_fishing_base_level", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillFishingBaseLevelCommand, "", NULL },
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@ -400,6 +400,7 @@ class ChatHandler
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bool HandleReloadQuestStartScriptsCommand(const char* args);
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bool HandleReloadQuestTemplateCommand(const char* args);
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bool HandleReloadReservedNameCommand(const char*);
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bool HandleReloadReputationRewardRateCommand(const char* args);
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bool HandleReloadSkillDiscoveryTemplateCommand(const char* args);
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bool HandleReloadSkillExtraItemTemplateCommand(const char* args);
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bool HandleReloadSkillFishingBaseLevelCommand(const char* args);
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@ -512,6 +512,14 @@ bool ChatHandler::HandleReloadReservedNameCommand(const char*)
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return true;
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}
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bool ChatHandler::HandleReloadReputationRewardRateCommand(const char*)
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{
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sLog.outString( "Re-Loading `reputation_reward_rate` Table!" );
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sObjectMgr.LoadReputationRewardRate();
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SendGlobalSysMessage("DB table `reputation_reward_rate` reloaded.");
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return true;
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}
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bool ChatHandler::HandleReloadSkillDiscoveryTemplateCommand(const char* /*args*/)
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{
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sLog.outString( "Re-Loading Skill Discovery Table..." );
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@ -6427,6 +6427,77 @@ void ObjectMgr::LoadCorpses()
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sLog.outString( ">> Loaded %u corpses", count );
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}
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void ObjectMgr::LoadReputationRewardRate()
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{
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m_RepRewardRateMap.clear(); // for reload case
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uint32 count = 0;
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QueryResult *result = WorldDatabase.Query("SELECT faction, quest_rate, creature_rate, spell_rate FROM reputation_reward_rate");
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if (!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outErrorDb(">> Loaded `reputation_reward_rate`, table is empty!");
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return;
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}
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barGoLink bar((int)result->GetRowCount());
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do
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{
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bar.step();
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Field *fields = result->Fetch();
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uint32 factionId = fields[0].GetUInt32();
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RepRewardRate repRate;
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repRate.quest_rate = fields[1].GetFloat();
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repRate.creature_rate = fields[2].GetFloat();
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repRate.spell_rate = fields[3].GetFloat();
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FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId);
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if (!factionEntry)
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{
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sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_reward_rate`", factionId);
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continue;
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}
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if (repRate.quest_rate < 0.0f)
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{
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sLog.outErrorDb("Table reputation_reward_rate has quest_rate with invalid rate %f, skipping data for faction %u", repRate.quest_rate, factionId);
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continue;
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}
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if (repRate.creature_rate < 0.0f)
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{
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sLog.outErrorDb("Table reputation_reward_rate has creature_rate with invalid rate %f, skipping data for faction %u", repRate.creature_rate, factionId);
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continue;
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}
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if (repRate.spell_rate < 0.0f)
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{
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sLog.outErrorDb("Table reputation_reward_rate has spell_rate with invalid rate %f, skipping data for faction %u", repRate.spell_rate, factionId);
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continue;
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}
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m_RepRewardRateMap[factionId] = repRate;
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++count;
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}
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while (result->NextRow());
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delete result;
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sLog.outString();
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sLog.outString(">> Loaded %u reputation_reward_rate", count);
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}
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void ObjectMgr::LoadReputationOnKill()
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{
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uint32 count = 0;
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@ -237,6 +237,14 @@ struct MailLevelReward
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typedef std::list<MailLevelReward> MailLevelRewardList;
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typedef UNORDERED_MAP<uint8,MailLevelRewardList> MailLevelRewardMap;
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// We assume the rate is in general the same for all three types below, but chose to keep three for scalability and customization
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struct RepRewardRate
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{
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float quest_rate; // We allow rate = 0.0 in database. For this case, it means that
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float creature_rate; // no reputation are given at all for this faction/rate type.
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float spell_rate; // not implemented yet (SPELL_EFFECT_REPUTATION)
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};
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struct ReputationOnKillEntry
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{
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uint32 repfaction1;
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@ -460,7 +468,9 @@ class ObjectMgr
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typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
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typedef UNORDERED_MAP<uint32, RepRewardRate > RepRewardRateMap;
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typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
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typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestMap;
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typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
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@ -590,6 +600,15 @@ class ObjectMgr
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uint32 GetAreaTriggerScriptId(uint32 trigger_id);
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RepRewardRate const* GetRepRewardRate(uint32 factionId) const
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{
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RepRewardRateMap::const_iterator itr = m_RepRewardRateMap.find(factionId);
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if (itr != m_RepRewardRateMap.end())
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return &itr->second;
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return NULL;
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}
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ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const
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{
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RepOnKillMap::const_iterator itr = mRepOnKill.find(id);
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@ -685,7 +704,9 @@ class ObjectMgr
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void LoadCorpses();
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void LoadFishingBaseSkillLevel();
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void LoadReputationRewardRate();
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void LoadReputationOnKill();
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void LoadPointsOfInterest();
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void LoadQuestPOI();
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@ -1006,6 +1027,7 @@ class ObjectMgr
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AreaTriggerMap mAreaTriggers;
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AreaTriggerScriptMap mAreaTriggerScripts;
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RepRewardRateMap m_RepRewardRateMap;
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RepOnKillMap mRepOnKill;
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GossipMenusMap m_mGossipMenusMap;
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@ -6236,16 +6236,27 @@ ReputationRank Player::GetReputationRank(uint32 faction) const
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}
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//Calculate total reputation percent player gain with quest/creature level
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int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest)
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int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest, bool noQuestBonus)
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{
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float percent = 100.0f;
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// Get the generic rate first
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if (const RepRewardRate *repData = sObjectMgr.GetRepRewardRate(faction))
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{
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float repRate = for_quest ? repData->quest_rate : repData->creature_rate;
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percent *= repRate;
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// for custom, a rate of 0.0 will totally disable reputation gain for this faction/type
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if (repRate <= 0.0f)
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percent = repRate;
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}
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float rate = for_quest ? sWorld.getConfig(CONFIG_FLOAT_RATE_REPUTATION_LOWLEVEL_QUEST) : sWorld.getConfig(CONFIG_FLOAT_RATE_REPUTATION_LOWLEVEL_KILL);
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if (rate != 1.0f && creatureOrQuestLevel <= MaNGOS::XP::GetGrayLevel(getLevel()))
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percent *= rate;
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float repMod = (float)GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN);
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float repMod = noQuestBonus ? 0.0f : (float)GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN);
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if (!for_quest)
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repMod += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, faction);
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@ -6316,11 +6327,10 @@ void Player::RewardReputation(Quest const *pQuest)
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if (!pQuest->RewRepFaction[i])
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continue;
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// For future, this row should be used as "override". Example quests are 10298 and 10870.
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// Typically, no diplomacy mod must apply to the final value (flat). Note the formula must be (finalValue = DBvalue/100)
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// No diplomacy mod are applied to the final value (flat). Note the formula (finalValue = DBvalue/100)
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if (pQuest->RewRepValue[i])
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{
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int32 rep = CalculateReputationGain(GetQuestLevelForPlayer(pQuest), pQuest->RewRepValue[i], pQuest->RewRepFaction[i], true);
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int32 rep = CalculateReputationGain(GetQuestLevelForPlayer(pQuest), pQuest->RewRepValue[i]/100, pQuest->RewRepFaction[i], true, true);
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if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i]))
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GetReputationMgr().ModifyReputation(factionEntry, rep);
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@ -2600,7 +2600,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
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void UpdateKnownCurrencies(uint32 itemId, bool apply);
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int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest);
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int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest, bool noQuestBonus = false);
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void AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData );
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void SetCanDelayTeleport(bool setting) { m_bCanDelayTeleport = setting; }
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@ -1009,6 +1009,9 @@ void World::SetInitialWorldSettings()
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sLog.outString( "Loading ItemRequiredTarget...");
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sObjectMgr.LoadItemRequiredTarget();
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sLog.outString( "Loading Reputation Reward Rates...");
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sObjectMgr.LoadReputationRewardRate();
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sLog.outString( "Loading Creature Reputation OnKill Data..." );
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sObjectMgr.LoadReputationOnKill();
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10251"
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#define REVISION_NR "10252"
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#endif // __REVISION_NR_H__
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@ -1,6 +1,6 @@
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#ifndef __REVISION_SQL_H__
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#define __REVISION_SQL_H__
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#define REVISION_DB_CHARACTERS "required_10160_02_characters_pet_aura"
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#define REVISION_DB_MANGOS "required_10251_01_mangos_command"
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#define REVISION_DB_MANGOS "required_10252_01_mangos_reputation_reward_rate"
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#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
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#endif // __REVISION_SQL_H__
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