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* In addition, implement "flat" reputation for quests, where a value in RewRepValueN is given. Human diplomacy will not affect the total. The rate however will be applied, where a faction is defined with a rate for quests. Value in database are expected to be *100 of the actual value given (before rate are applied). * New database storage can contain rates for quest/creature/spell reputation and will affect the base value given as reward. When for example the quest reward for a faction should receive 30% more reputation points, the rate can be set to 1.3. * This will fix issues with certain quests that are using the expected RewRepValueId but where the outcome has been lower than expected. * Note that if the rate is set to 0.0 it will disable reputation gain for the faction and type. * Reputation rate for spells (spell effect) is not yet implemented Signed-off-by: NoFantasy <nofantasy@nf.no>
1125 lines
42 KiB
C++
1125 lines
42 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _OBJECTMGR_H
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#define _OBJECTMGR_H
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#include "Log.h"
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#include "Object.h"
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#include "Bag.h"
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#include "Creature.h"
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#include "Player.h"
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#include "GameObject.h"
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#include "Corpse.h"
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#include "QuestDef.h"
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#include "ItemPrototype.h"
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#include "NPCHandler.h"
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#include "Database/DatabaseEnv.h"
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#include "Map.h"
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#include "ObjectAccessor.h"
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#include "ObjectGuid.h"
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#include "Policies/Singleton.h"
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#include "Database/SQLStorage.h"
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#include <string>
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#include <map>
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#include <limits>
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extern SQLStorage sCreatureStorage;
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extern SQLStorage sCreatureDataAddonStorage;
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extern SQLStorage sCreatureInfoAddonStorage;
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extern SQLStorage sCreatureModelStorage;
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extern SQLStorage sEquipmentStorage;
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extern SQLStorage sGOStorage;
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extern SQLStorage sPageTextStore;
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extern SQLStorage sItemStorage;
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extern SQLStorage sInstanceTemplate;
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class Group;
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class Guild;
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class ArenaTeam;
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class Item;
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struct GameTele
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{
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float position_x;
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float position_y;
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float position_z;
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float orientation;
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uint32 mapId;
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std::string name;
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std::wstring wnameLow;
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};
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typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap;
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struct ScriptInfo
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{
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uint32 id;
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uint32 delay;
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uint32 command;
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uint32 datalong;
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uint32 datalong2;
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uint32 datalong3;
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uint32 datalong4;
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uint32 data_flags;
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int32 dataint;
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float x;
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float y;
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float z;
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float o;
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};
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typedef std::multimap<uint32, ScriptInfo> ScriptMap;
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typedef std::map<uint32, ScriptMap > ScriptMapMap;
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extern ScriptMapMap sQuestEndScripts;
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extern ScriptMapMap sQuestStartScripts;
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extern ScriptMapMap sSpellScripts;
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extern ScriptMapMap sGameObjectScripts;
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extern ScriptMapMap sEventScripts;
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extern ScriptMapMap sGossipScripts;
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extern ScriptMapMap sCreatureMovementScripts;
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struct SpellClickInfo
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{
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uint32 spellId;
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uint32 questStart; // quest start (quest must be active or rewarded for spell apply)
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uint32 questEnd; // quest end (quest don't must be rewarded for spell apply)
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bool questStartCanActive; // if true then quest start can be active (not only rewarded)
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uint8 castFlags;
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// helpers
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bool IsFitToRequirements(Player const* player) const;
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};
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typedef std::multimap<uint32, SpellClickInfo> SpellClickInfoMap;
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typedef std::pair<SpellClickInfoMap::const_iterator,SpellClickInfoMap::const_iterator> SpellClickInfoMapBounds;
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struct AreaTrigger
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{
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uint8 requiredLevel;
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uint32 requiredItem;
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uint32 requiredItem2;
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uint32 heroicKey;
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uint32 heroicKey2;
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uint32 requiredQuest;
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uint32 requiredQuestHeroic;
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std::string requiredFailedText;
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uint32 target_mapId;
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float target_X;
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float target_Y;
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float target_Z;
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float target_Orientation;
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};
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typedef std::set<uint32> CellGuidSet;
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typedef std::map<uint32/*player guid*/,uint32/*instance*/> CellCorpseSet;
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struct CellObjectGuids
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{
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CellGuidSet creatures;
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CellGuidSet gameobjects;
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CellCorpseSet corpses;
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};
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typedef UNORDERED_MAP<uint32/*cell_id*/,CellObjectGuids> CellObjectGuidsMap;
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typedef UNORDERED_MAP<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapObjectGuids;
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typedef UNORDERED_MAP<uint64/*(instance,guid) pair*/,time_t> RespawnTimes;
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// mangos string ranges
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#define MIN_MANGOS_STRING_ID 1 // 'mangos_string'
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#define MAX_MANGOS_STRING_ID 2000000000
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#define MIN_DB_SCRIPT_STRING_ID MAX_MANGOS_STRING_ID // 'db_script_string'
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#define MAX_DB_SCRIPT_STRING_ID 2000010000
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#define MIN_CREATURE_AI_TEXT_STRING_ID (-1) // 'creature_ai_texts'
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#define MAX_CREATURE_AI_TEXT_STRING_ID (-1000000)
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struct MangosStringLocale
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{
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std::vector<std::string> Content; // 0 -> default, i -> i-1 locale index
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};
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typedef UNORDERED_MAP<uint32,CreatureData> CreatureDataMap;
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typedef CreatureDataMap::value_type CreatureDataPair;
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class FindCreatureData
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{
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public:
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FindCreatureData(uint32 id, Player* player) : i_id(id), i_player(player),
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i_anyData(NULL), i_mapData(NULL), i_mapDist(0.0f), i_spawnedData(NULL), i_spawnedDist(0.0f) {}
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bool operator() (CreatureDataPair const& dataPair);
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CreatureDataPair const* GetResult() const;
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private:
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uint32 i_id;
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Player* i_player;
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CreatureDataPair const* i_anyData;
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CreatureDataPair const* i_mapData;
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float i_mapDist;
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CreatureDataPair const* i_spawnedData;
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float i_spawnedDist;
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};
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typedef UNORDERED_MAP<uint32,GameObjectData> GameObjectDataMap;
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typedef GameObjectDataMap::value_type GameObjectDataPair;
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class FindGOData
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{
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public:
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FindGOData(uint32 id, Player* player) : i_id(id), i_player(player),
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i_anyData(NULL), i_mapData(NULL), i_mapDist(0.0f), i_spawnedData(NULL), i_spawnedDist(0.0f) {}
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bool operator() (GameObjectDataPair const& dataPair);
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GameObjectDataPair const* GetResult() const;
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private:
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uint32 i_id;
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Player* i_player;
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GameObjectDataPair const* i_anyData;
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GameObjectDataPair const* i_mapData;
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float i_mapDist;
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GameObjectDataPair const* i_spawnedData;
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float i_spawnedDist;
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};
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typedef UNORDERED_MAP<uint32,CreatureLocale> CreatureLocaleMap;
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typedef UNORDERED_MAP<uint32,GameObjectLocale> GameObjectLocaleMap;
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typedef UNORDERED_MAP<uint32,ItemLocale> ItemLocaleMap;
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typedef UNORDERED_MAP<uint32,QuestLocale> QuestLocaleMap;
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typedef UNORDERED_MAP<uint32,NpcTextLocale> NpcTextLocaleMap;
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typedef UNORDERED_MAP<uint32,PageTextLocale> PageTextLocaleMap;
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typedef UNORDERED_MAP<int32,MangosStringLocale> MangosStringLocaleMap;
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typedef UNORDERED_MAP<uint32,GossipMenuItemsLocale> GossipMenuItemsLocaleMap;
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typedef UNORDERED_MAP<uint32,PointOfInterestLocale> PointOfInterestLocaleMap;
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typedef std::multimap<uint32,uint32> QuestRelations;
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typedef std::multimap<uint32,ItemRequiredTarget> ItemRequiredTargetMap;
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typedef std::pair<ItemRequiredTargetMap::const_iterator, ItemRequiredTargetMap::const_iterator> ItemRequiredTargetMapBounds;
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struct PetLevelInfo
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{
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PetLevelInfo() : health(0), mana(0) { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
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uint16 stats[MAX_STATS];
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uint16 health;
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uint16 mana;
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uint16 armor;
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};
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struct MailLevelReward
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{
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MailLevelReward() : raceMask(0), mailTemplateId(0), senderEntry(0) {}
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MailLevelReward(uint32 _raceMask, uint32 _mailTemplateId, uint32 _senderEntry) : raceMask(_raceMask), mailTemplateId(_mailTemplateId), senderEntry(_senderEntry) {}
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uint32 raceMask;
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uint32 mailTemplateId;
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uint32 senderEntry;
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};
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typedef std::list<MailLevelReward> MailLevelRewardList;
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typedef UNORDERED_MAP<uint8,MailLevelRewardList> MailLevelRewardMap;
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// We assume the rate is in general the same for all three types below, but chose to keep three for scalability and customization
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struct RepRewardRate
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{
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float quest_rate; // We allow rate = 0.0 in database. For this case, it means that
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float creature_rate; // no reputation are given at all for this faction/rate type.
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float spell_rate; // not implemented yet (SPELL_EFFECT_REPUTATION)
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};
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struct ReputationOnKillEntry
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{
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uint32 repfaction1;
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uint32 repfaction2;
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bool is_teamaward1;
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uint32 reputation_max_cap1;
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int32 repvalue1;
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bool is_teamaward2;
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uint32 reputation_max_cap2;
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int32 repvalue2;
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bool team_dependent;
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};
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struct PointOfInterest
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{
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uint32 entry;
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float x;
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float y;
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uint32 icon;
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uint32 flags;
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uint32 data;
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std::string icon_name;
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};
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struct GossipMenuItems
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{
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uint32 menu_id;
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uint32 id;
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uint8 option_icon;
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std::string option_text;
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uint32 option_id;
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uint32 npc_option_npcflag;
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uint32 action_menu_id;
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uint32 action_poi_id;
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uint32 action_script_id;
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bool box_coded;
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uint32 box_money;
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std::string box_text;
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uint16 cond_1;
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uint16 cond_2;
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uint16 cond_3;
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};
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struct GossipMenus
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{
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uint32 entry;
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uint32 text_id;
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uint16 cond_1;
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uint16 cond_2;
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};
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typedef std::multimap<uint32,GossipMenus> GossipMenusMap;
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typedef std::pair<GossipMenusMap::const_iterator, GossipMenusMap::const_iterator> GossipMenusMapBounds;
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typedef std::multimap<uint32,GossipMenuItems> GossipMenuItemsMap;
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typedef std::pair<GossipMenuItemsMap::const_iterator, GossipMenuItemsMap::const_iterator> GossipMenuItemsMapBounds;
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struct QuestPOIPoint
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{
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int32 x;
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int32 y;
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QuestPOIPoint() : x(0), y(0) {}
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QuestPOIPoint(int32 _x, int32 _y) : x(_x), y(_y) {}
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};
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struct QuestPOI
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{
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uint32 PoiId;
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int32 ObjectiveIndex;
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uint32 MapId;
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uint32 MapAreaId;
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uint32 FloorId;
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uint32 Unk3;
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uint32 Unk4;
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std::vector<QuestPOIPoint> points;
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QuestPOI() : PoiId(0), ObjectiveIndex(0), MapId(0), MapAreaId(0), FloorId(0), Unk3(0), Unk4(0) {}
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QuestPOI(uint32 poiId, int32 objIndex, uint32 mapId, uint32 mapAreaId, uint32 floorId, uint32 unk3, uint32 unk4) : PoiId(poiId), ObjectiveIndex(objIndex), MapId(mapId), MapAreaId(mapAreaId), FloorId(floorId), Unk3(unk3), Unk4(unk4) {}
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};
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typedef std::vector<QuestPOI> QuestPOIVector;
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typedef UNORDERED_MAP<uint32, QuestPOIVector> QuestPOIMap;
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#define WEATHER_SEASONS 4
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struct WeatherSeasonChances
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{
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uint32 rainChance;
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uint32 snowChance;
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uint32 stormChance;
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};
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struct WeatherZoneChances
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{
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WeatherSeasonChances data[WEATHER_SEASONS];
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};
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struct GraveYardData
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{
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uint32 safeLocId;
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uint32 team;
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};
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typedef std::multimap<uint32,GraveYardData> GraveYardMap;
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enum ConditionType
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{ // value1 value2 for the Condition enumed
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CONDITION_NONE = 0, // 0 0
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CONDITION_AURA = 1, // spell_id effindex
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CONDITION_ITEM = 2, // item_id count
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CONDITION_ITEM_EQUIPPED = 3, // item_id 0
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CONDITION_AREAID = 4, // area_id 0, 1 (0: in (sub)area, 1: not in (sub)area)
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CONDITION_REPUTATION_RANK = 5, // faction_id min_rank
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CONDITION_TEAM = 6, // player_team 0, (469 - Alliance 67 - Horde)
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CONDITION_SKILL = 7, // skill_id skill_value
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CONDITION_QUESTREWARDED = 8, // quest_id 0
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CONDITION_QUESTTAKEN = 9, // quest_id 0, for condition true while quest active.
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CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD commission aura active
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CONDITION_NO_AURA = 11, // spell_id effindex
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CONDITION_ACTIVE_EVENT = 12, // event_id 0
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CONDITION_AREA_FLAG = 13, // area_flag area_flag_not
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CONDITION_RACE_CLASS = 14, // race_mask class_mask
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CONDITION_LEVEL = 15, // player_level 0, 1 or 2 (0: equal to, 1: equal or higher than, 2: equal or less than)
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CONDITION_NOITEM = 16, // item_id count
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CONDITION_SPELL = 17, // spell_id 0, 1 (0: has spell, 1: hasn't spell)
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CONDITION_INSTANCE_SCRIPT = 18, // map_id instance_condition_id (instance script specific enum)
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CONDITION_QUESTAVAILABLE = 19, // quest_id 0 for case when loot/gossip possible only if player can start quest
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};
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#define MAX_CONDITION 20 // maximum value in ConditionType enum
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struct PlayerCondition
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{
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ConditionType condition; // additional condition type
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uint32 value1; // data for the condition - see ConditionType definition
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uint32 value2;
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PlayerCondition(uint8 _condition = 0, uint32 _value1 = 0, uint32 _value2 = 0)
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: condition(ConditionType(_condition)), value1(_value1), value2(_value2) {}
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static bool IsValid(ConditionType condition, uint32 value1, uint32 value2);
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// Checks correctness of values
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bool Meets(Player const * APlayer) const; // Checks if the player meets the condition
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bool operator == (PlayerCondition const& lc) const
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{
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return (lc.condition == condition && lc.value1 == value1 && lc.value2 == value2);
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}
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};
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// NPC gossip text id
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typedef UNORDERED_MAP<uint32, uint32> CacheNpcTextIdMap;
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typedef UNORDERED_MAP<uint32, VendorItemData> CacheVendorItemMap;
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typedef UNORDERED_MAP<uint32, TrainerSpellData> CacheTrainerSpellMap;
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enum SkillRangeType
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{
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SKILL_RANGE_LANGUAGE, // 300..300
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SKILL_RANGE_LEVEL, // 1..max skill for level
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SKILL_RANGE_MONO, // 1..1, grey monolite bar
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SKILL_RANGE_RANK, // 1..skill for known rank
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SKILL_RANGE_NONE, // 0..0 always
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};
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SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial);
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#define MAX_PLAYER_NAME 12 // max allowed by client name length
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#define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length ( > MAX_PLAYER_NAME for support declined names )
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#define MAX_PET_NAME 12 // max allowed by client name length
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#define MAX_CHARTER_NAME 24 // max allowed by client name length
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bool normalizePlayerName(std::string& name);
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struct MANGOS_DLL_SPEC LanguageDesc
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{
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Language lang_id;
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uint32 spell_id;
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uint32 skill_id;
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};
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extern LanguageDesc lang_description[LANGUAGES_COUNT];
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MANGOS_DLL_SPEC LanguageDesc const* GetLanguageDescByID(uint32 lang);
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class PlayerDumpReader;
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template<typename T>
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class IdGenerator
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{
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public: // constructors
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explicit IdGenerator(char const* _name) : m_name(_name), m_nextGuid(1) {}
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public: // modifiers
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void Set(T val) { m_nextGuid = val; }
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T Generate();
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public: // accessors
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T GetNextAfterMaxUsed() const { return m_nextGuid; }
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private: // fields
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char const* m_name;
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T m_nextGuid;
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};
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class ObjectMgr
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{
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friend class PlayerDumpReader;
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public:
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ObjectMgr();
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~ObjectMgr();
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typedef UNORDERED_MAP<uint32, Item*> ItemMap;
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typedef UNORDERED_MAP<uint32, Group*> GroupMap;
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typedef UNORDERED_MAP<uint32, Guild*> GuildMap;
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typedef UNORDERED_MAP<uint32, ArenaTeam*> ArenaTeamMap;
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typedef UNORDERED_MAP<uint32, Quest*> QuestMap;
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typedef UNORDERED_MAP<uint32, AreaTrigger> AreaTriggerMap;
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typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
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typedef UNORDERED_MAP<uint32, RepRewardRate > RepRewardRateMap;
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typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
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typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestMap;
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typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
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typedef std::vector<std::string> ScriptNameMap;
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Player* GetPlayer(const char* name) const { return ObjectAccessor::FindPlayerByName(name);}
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Player* GetPlayer(ObjectGuid guid) const { return ObjectAccessor::FindPlayer(guid); }
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static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
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void LoadGameobjectInfo();
|
|
void AddGameobjectInfo(GameObjectInfo *goinfo);
|
|
|
|
void PackGroupIds();
|
|
Group* GetGroupById(uint32 id) const;
|
|
void AddGroup(Group* group);
|
|
void RemoveGroup(Group* group);
|
|
|
|
Guild* GetGuildByLeader(uint64 const&guid) const;
|
|
Guild* GetGuildById(uint32 GuildId) const;
|
|
Guild* GetGuildByName(const std::string& guildname) const;
|
|
std::string GetGuildNameById(uint32 GuildId) const;
|
|
void AddGuild(Guild* guild);
|
|
void RemoveGuild(uint32 Id);
|
|
|
|
ArenaTeam* GetArenaTeamById(uint32 arenateamid) const;
|
|
ArenaTeam* GetArenaTeamByName(const std::string& arenateamname) const;
|
|
ArenaTeam* GetArenaTeamByCaptain(uint64 const& guid) const;
|
|
void AddArenaTeam(ArenaTeam* arenaTeam);
|
|
void RemoveArenaTeam(uint32 Id);
|
|
ArenaTeamMap::iterator GetArenaTeamMapBegin() { return mArenaTeamMap.begin(); }
|
|
ArenaTeamMap::iterator GetArenaTeamMapEnd() { return mArenaTeamMap.end(); }
|
|
|
|
static CreatureInfo const *GetCreatureTemplate( uint32 id );
|
|
CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid );
|
|
CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id);
|
|
uint32 ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data = NULL);
|
|
EquipmentInfo const *GetEquipmentInfo( uint32 entry );
|
|
static CreatureDataAddon const *GetCreatureAddon( uint32 lowguid )
|
|
{
|
|
return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid);
|
|
}
|
|
|
|
static CreatureDataAddon const *GetCreatureTemplateAddon( uint32 entry )
|
|
{
|
|
return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry);
|
|
}
|
|
|
|
static ItemPrototype const* GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); }
|
|
|
|
static InstanceTemplate const* GetInstanceTemplate(uint32 map)
|
|
{
|
|
return sInstanceTemplate.LookupEntry<InstanceTemplate>(map);
|
|
}
|
|
|
|
PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const;
|
|
|
|
PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
|
|
{
|
|
if(class_ >= MAX_CLASSES) return NULL;
|
|
return &playerClassInfo[class_];
|
|
}
|
|
void GetPlayerClassLevelInfo(uint32 class_,uint32 level, PlayerClassLevelInfo* info) const;
|
|
|
|
PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
|
|
{
|
|
if(race >= MAX_RACES) return NULL;
|
|
if(class_ >= MAX_CLASSES) return NULL;
|
|
PlayerInfo const* info = &playerInfo[race][class_];
|
|
if(info->displayId_m==0 || info->displayId_f==0) return NULL;
|
|
return info;
|
|
}
|
|
void GetPlayerLevelInfo(uint32 race, uint32 class_,uint32 level, PlayerLevelInfo* info) const;
|
|
|
|
uint64 GetPlayerGUIDByName(std::string name) const;
|
|
bool GetPlayerNameByGUID(const uint64 &guid, std::string &name) const;
|
|
uint32 GetPlayerTeamByGUID(const uint64 &guid) const;
|
|
uint32 GetPlayerAccountIdByGUID(const uint64 &guid) const;
|
|
uint32 GetPlayerAccountIdByPlayerName(const std::string& name) const;
|
|
|
|
uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team );
|
|
void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost);
|
|
uint32 GetTaxiMountDisplayId( uint32 id, uint32 team, bool allowed_alt_team = false);
|
|
|
|
Quest const* GetQuestTemplate(uint32 quest_id) const
|
|
{
|
|
QuestMap::const_iterator itr = mQuestTemplates.find(quest_id);
|
|
return itr != mQuestTemplates.end() ? itr->second : NULL;
|
|
}
|
|
QuestMap const& GetQuestTemplates() const { return mQuestTemplates; }
|
|
|
|
uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const
|
|
{
|
|
QuestAreaTriggerMap::const_iterator itr = mQuestAreaTriggerMap.find(Trigger_ID);
|
|
if(itr != mQuestAreaTriggerMap.end())
|
|
return itr->second;
|
|
return 0;
|
|
}
|
|
bool IsTavernAreaTrigger(uint32 Trigger_ID) const
|
|
{
|
|
return mTavernAreaTriggerSet.find(Trigger_ID) != mTavernAreaTriggerSet.end();
|
|
}
|
|
|
|
bool IsGameObjectForQuests(uint32 entry) const
|
|
{
|
|
return mGameObjectForQuestSet.find(entry) != mGameObjectForQuestSet.end();
|
|
}
|
|
|
|
GossipText const* GetGossipText(uint32 Text_ID) const;
|
|
|
|
WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
|
|
bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true);
|
|
void LoadGraveyardZones();
|
|
GraveYardData const* FindGraveYardData(uint32 id, uint32 zone);
|
|
|
|
AreaTrigger const* GetAreaTrigger(uint32 trigger) const
|
|
{
|
|
AreaTriggerMap::const_iterator itr = mAreaTriggers.find( trigger );
|
|
if( itr != mAreaTriggers.end( ) )
|
|
return &itr->second;
|
|
return NULL;
|
|
}
|
|
|
|
AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
|
|
AreaTrigger const* GetMapEntranceTrigger(uint32 Map) const;
|
|
|
|
uint32 GetAreaTriggerScriptId(uint32 trigger_id);
|
|
|
|
RepRewardRate const* GetRepRewardRate(uint32 factionId) const
|
|
{
|
|
RepRewardRateMap::const_iterator itr = m_RepRewardRateMap.find(factionId);
|
|
if (itr != m_RepRewardRateMap.end())
|
|
return &itr->second;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const
|
|
{
|
|
RepOnKillMap::const_iterator itr = mRepOnKill.find(id);
|
|
if(itr != mRepOnKill.end())
|
|
return &itr->second;
|
|
return NULL;
|
|
}
|
|
|
|
PointOfInterest const* GetPointOfInterest(uint32 id) const
|
|
{
|
|
PointOfInterestMap::const_iterator itr = mPointsOfInterest.find(id);
|
|
if(itr != mPointsOfInterest.end())
|
|
return &itr->second;
|
|
return NULL;
|
|
}
|
|
|
|
QuestPOIVector const* GetQuestPOIVector(uint32 questId)
|
|
{
|
|
QuestPOIMap::const_iterator itr = mQuestPOIMap.find(questId);
|
|
if(itr != mQuestPOIMap.end())
|
|
return &itr->second;
|
|
return NULL;
|
|
}
|
|
|
|
void LoadGuilds();
|
|
void LoadArenaTeams();
|
|
void LoadGroups();
|
|
void LoadQuests();
|
|
void LoadQuestRelations()
|
|
{
|
|
LoadGameobjectQuestRelations();
|
|
LoadGameobjectInvolvedRelations();
|
|
LoadCreatureQuestRelations();
|
|
LoadCreatureInvolvedRelations();
|
|
}
|
|
void LoadGameobjectQuestRelations();
|
|
void LoadGameobjectInvolvedRelations();
|
|
void LoadCreatureQuestRelations();
|
|
void LoadCreatureInvolvedRelations();
|
|
|
|
QuestRelations mGOQuestRelations;
|
|
QuestRelations mGOQuestInvolvedRelations;
|
|
QuestRelations mCreatureQuestRelations;
|
|
QuestRelations mCreatureQuestInvolvedRelations;
|
|
|
|
void LoadGameObjectScripts();
|
|
void LoadQuestEndScripts();
|
|
void LoadQuestStartScripts();
|
|
void LoadEventScripts();
|
|
void LoadSpellScripts();
|
|
void LoadGossipScripts();
|
|
void LoadCreatureMovementScripts();
|
|
|
|
bool LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
|
|
bool LoadMangosStrings() { return LoadMangosStrings(WorldDatabase,"mangos_string",MIN_MANGOS_STRING_ID,MAX_MANGOS_STRING_ID); }
|
|
void LoadDbScriptStrings();
|
|
void LoadCreatureLocales();
|
|
void LoadCreatureTemplates();
|
|
void LoadCreatures();
|
|
void LoadCreatureRespawnTimes();
|
|
void LoadCreatureAddons();
|
|
void LoadCreatureModelInfo();
|
|
void LoadEquipmentTemplates();
|
|
void LoadGameObjectLocales();
|
|
void LoadGameobjects();
|
|
void LoadGameobjectRespawnTimes();
|
|
void LoadItemPrototypes();
|
|
void LoadItemRequiredTarget();
|
|
void LoadItemLocales();
|
|
void LoadQuestLocales();
|
|
void LoadNpcTextLocales();
|
|
void LoadPageTextLocales();
|
|
void LoadGossipMenuItemsLocales();
|
|
void LoadPointOfInterestLocales();
|
|
void LoadInstanceTemplate();
|
|
void LoadMailLevelRewards();
|
|
|
|
void LoadGossipText();
|
|
|
|
void LoadAreaTriggerTeleports();
|
|
void LoadQuestAreaTriggers();
|
|
void LoadAreaTriggerScripts();
|
|
void LoadTavernAreaTriggers();
|
|
void LoadGameObjectForQuests();
|
|
|
|
void LoadPageTexts();
|
|
|
|
void LoadPlayerInfo();
|
|
void LoadPetLevelInfo();
|
|
void LoadExplorationBaseXP();
|
|
void LoadPetNames();
|
|
void LoadPetNumber();
|
|
void LoadCorpses();
|
|
void LoadFishingBaseSkillLevel();
|
|
|
|
void LoadReputationRewardRate();
|
|
void LoadReputationOnKill();
|
|
|
|
void LoadPointsOfInterest();
|
|
void LoadQuestPOI();
|
|
|
|
void LoadNPCSpellClickSpells();
|
|
|
|
void LoadWeatherZoneChances();
|
|
void LoadGameTele();
|
|
|
|
void LoadNpcTextId();
|
|
|
|
void LoadGossipMenu();
|
|
void LoadGossipMenuItems();
|
|
|
|
void LoadVendors();
|
|
void LoadTrainerSpell();
|
|
|
|
std::string GeneratePetName(uint32 entry);
|
|
uint32 GetBaseXP(uint32 level) const;
|
|
uint32 GetXPForLevel(uint32 level) const;
|
|
uint32 GetXPForPetLevel(uint32 level) const { return GetXPForLevel(level)/20; }
|
|
|
|
int32 GetFishingBaseSkillLevel(uint32 entry) const
|
|
{
|
|
FishingBaseSkillMap::const_iterator itr = mFishingBaseForArea.find(entry);
|
|
return itr != mFishingBaseForArea.end() ? itr->second : 0;
|
|
}
|
|
|
|
void ReturnOrDeleteOldMails(bool serverUp);
|
|
|
|
void SetHighestGuids();
|
|
uint32 GenerateLowGuid(HighGuid guidhigh);
|
|
uint32 GenerateArenaTeamId() { return m_ArenaTeamIds.Generate(); }
|
|
uint32 GenerateAuctionID() { return m_AuctionIds.Generate(); }
|
|
uint64 GenerateEquipmentSetGuid() { return m_EquipmentSetIds.Generate(); }
|
|
uint32 GenerateGuildId() { return m_GuildIds.Generate(); }
|
|
uint32 GenerateGroupId() { return m_GroupIds.Generate(); }
|
|
//uint32 GenerateItemTextID() { return m_ItemGuids.Generate(); }
|
|
uint32 GenerateMailID() { return m_MailIds.Generate(); }
|
|
uint32 GeneratePetNumber() { return m_PetNumbers.Generate(); }
|
|
|
|
typedef std::multimap<int32, uint32> ExclusiveQuestGroups;
|
|
ExclusiveQuestGroups mExclusiveQuestGroups;
|
|
|
|
MailLevelReward const* GetMailLevelReward(uint32 level,uint32 raceMask)
|
|
{
|
|
MailLevelRewardMap::const_iterator map_itr = m_mailLevelRewardMap.find(level);
|
|
if (map_itr == m_mailLevelRewardMap.end())
|
|
return NULL;
|
|
|
|
for(MailLevelRewardList::const_iterator set_itr = map_itr->second.begin(); set_itr != map_itr->second.end(); ++set_itr)
|
|
if (set_itr->raceMask & raceMask)
|
|
return &*set_itr;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
WeatherZoneChances const* GetWeatherChances(uint32 zone_id) const
|
|
{
|
|
WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
|
|
if(itr != mWeatherZoneMap.end())
|
|
return &itr->second;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id)
|
|
{
|
|
return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id];
|
|
}
|
|
|
|
CreatureDataPair const* GetCreatureDataPair(uint32 guid) const
|
|
{
|
|
CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid);
|
|
if(itr==mCreatureDataMap.end()) return NULL;
|
|
return &*itr;
|
|
}
|
|
|
|
CreatureData const* GetCreatureData(uint32 guid) const
|
|
{
|
|
CreatureDataPair const* dataPair = GetCreatureDataPair(guid);
|
|
return dataPair ? &dataPair->second : NULL;
|
|
}
|
|
|
|
CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; }
|
|
void DeleteCreatureData(uint32 guid);
|
|
|
|
template<typename Worker>
|
|
void DoCreatureData(Worker& worker) const
|
|
{
|
|
for (CreatureDataMap::const_iterator itr = mCreatureDataMap.begin(); itr != mCreatureDataMap.end(); ++itr)
|
|
if (worker(*itr))
|
|
break;
|
|
}
|
|
|
|
CreatureLocale const* GetCreatureLocale(uint32 entry) const
|
|
{
|
|
CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry);
|
|
if(itr==mCreatureLocaleMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
GameObjectLocale const* GetGameObjectLocale(uint32 entry) const
|
|
{
|
|
GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry);
|
|
if(itr==mGameObjectLocaleMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
ItemLocale const* GetItemLocale(uint32 entry) const
|
|
{
|
|
ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry);
|
|
if(itr==mItemLocaleMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
QuestLocale const* GetQuestLocale(uint32 entry) const
|
|
{
|
|
QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry);
|
|
if(itr==mQuestLocaleMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
NpcTextLocale const* GetNpcTextLocale(uint32 entry) const
|
|
{
|
|
NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry);
|
|
if(itr==mNpcTextLocaleMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
PageTextLocale const* GetPageTextLocale(uint32 entry) const
|
|
{
|
|
PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry);
|
|
if(itr==mPageTextLocaleMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
GossipMenuItemsLocale const* GetGossipMenuItemsLocale(uint32 entry) const
|
|
{
|
|
GossipMenuItemsLocaleMap::const_iterator itr = mGossipMenuItemsLocaleMap.find(entry);
|
|
if(itr==mGossipMenuItemsLocaleMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
PointOfInterestLocale const* GetPointOfInterestLocale(uint32 poi_id) const
|
|
{
|
|
PointOfInterestLocaleMap::const_iterator itr = mPointOfInterestLocaleMap.find(poi_id);
|
|
if(itr==mPointOfInterestLocaleMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
|
|
GameObjectDataPair const* GetGODataPair(uint32 guid) const
|
|
{
|
|
GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid);
|
|
if(itr==mGameObjectDataMap.end()) return NULL;
|
|
return &*itr;
|
|
}
|
|
|
|
GameObjectData const* GetGOData(uint32 guid) const
|
|
{
|
|
GameObjectDataPair const* dataPair = GetGODataPair(guid);
|
|
return dataPair ? &dataPair->second : NULL;
|
|
}
|
|
|
|
GameObjectData& NewGOData(uint32 guid) { return mGameObjectDataMap[guid]; }
|
|
void DeleteGOData(uint32 guid);
|
|
|
|
template<typename Worker>
|
|
void DoGOData(Worker& worker) const
|
|
{
|
|
for (GameObjectDataMap::const_iterator itr = mGameObjectDataMap.begin(); itr != mGameObjectDataMap.end(); ++itr)
|
|
if (worker(*itr)) // arg = GameObjectDataPair
|
|
break;
|
|
}
|
|
|
|
MangosStringLocale const* GetMangosStringLocale(int32 entry) const
|
|
{
|
|
MangosStringLocaleMap::const_iterator itr = mMangosStringLocaleMap.find(entry);
|
|
if(itr==mMangosStringLocaleMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
const char *GetMangosString(int32 entry, int locale_idx) const;
|
|
const char *GetMangosStringForDBCLocale(int32 entry) const { return GetMangosString(entry,DBCLocaleIndex); }
|
|
int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; }
|
|
void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); }
|
|
|
|
void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);
|
|
void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid);
|
|
|
|
time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance) { return mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)]; }
|
|
void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t);
|
|
time_t GetGORespawnTime(uint32 loguid, uint32 instance) { return mGORespawnTimes[MAKE_PAIR64(loguid,instance)]; }
|
|
void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t);
|
|
void DeleteRespawnTimeForInstance(uint32 instance);
|
|
|
|
// grid objects
|
|
void AddCreatureToGrid(uint32 guid, CreatureData const* data);
|
|
void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
|
|
void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
|
|
void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
|
|
|
|
// reserved names
|
|
void LoadReservedPlayersNames();
|
|
bool IsReservedName(const std::string& name) const;
|
|
|
|
// name with valid structure and symbols
|
|
static uint8 CheckPlayerName( const std::string& name, bool create = false );
|
|
static PetNameInvalidReason CheckPetName( const std::string& name );
|
|
static bool IsValidCharterName( const std::string& name );
|
|
|
|
static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names);
|
|
|
|
int GetIndexForLocale(LocaleConstant loc);
|
|
LocaleConstant GetLocaleForIndex(int i);
|
|
|
|
uint16 GetConditionId(ConditionType condition, uint32 value1, uint32 value2);
|
|
bool IsPlayerMeetToCondition(Player const* player, uint16 condition_id) const
|
|
{
|
|
if(condition_id >= mConditions.size())
|
|
return false;
|
|
|
|
return mConditions[condition_id].Meets(player);
|
|
}
|
|
|
|
GameTele const* GetGameTele(uint32 id) const
|
|
{
|
|
GameTeleMap::const_iterator itr = m_GameTeleMap.find(id);
|
|
if(itr==m_GameTeleMap.end()) return NULL;
|
|
return &itr->second;
|
|
}
|
|
GameTele const* GetGameTele(const std::string& name) const;
|
|
GameTeleMap const& GetGameTeleMap() const { return m_GameTeleMap; }
|
|
bool AddGameTele(GameTele& data);
|
|
bool DeleteGameTele(const std::string& name);
|
|
|
|
uint32 GetNpcGossip(uint32 entry) const
|
|
{
|
|
CacheNpcTextIdMap::const_iterator iter = m_mCacheNpcTextIdMap.find(entry);
|
|
if(iter == m_mCacheNpcTextIdMap.end())
|
|
return 0;
|
|
|
|
return iter->second;
|
|
}
|
|
|
|
TrainerSpellData const* GetNpcTrainerSpells(uint32 entry) const
|
|
{
|
|
CacheTrainerSpellMap::const_iterator iter = m_mCacheTrainerSpellMap.find(entry);
|
|
if(iter == m_mCacheTrainerSpellMap.end())
|
|
return NULL;
|
|
|
|
return &iter->second;
|
|
}
|
|
|
|
VendorItemData const* GetNpcVendorItemList(uint32 entry) const
|
|
{
|
|
CacheVendorItemMap::const_iterator iter = m_mCacheVendorItemMap.find(entry);
|
|
if(iter == m_mCacheVendorItemMap.end())
|
|
return NULL;
|
|
|
|
return &iter->second;
|
|
}
|
|
void AddVendorItem(uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost);
|
|
bool RemoveVendorItem(uint32 entry,uint32 item);
|
|
bool IsVendorItemValid( uint32 vendor_entry, uint32 item, uint32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL ) const;
|
|
|
|
void LoadScriptNames();
|
|
ScriptNameMap &GetScriptNames() { return m_scriptNames; }
|
|
const char * GetScriptName(uint32 id) { return id < m_scriptNames.size() ? m_scriptNames[id].c_str() : ""; }
|
|
uint32 GetScriptId(const char *name);
|
|
|
|
int GetOrNewIndexForLocale(LocaleConstant loc);
|
|
|
|
SpellClickInfoMapBounds GetSpellClickInfoMapBounds(uint32 creature_id) const
|
|
{
|
|
return SpellClickInfoMapBounds(mSpellClickInfoMap.lower_bound(creature_id),mSpellClickInfoMap.upper_bound(creature_id));
|
|
}
|
|
|
|
ItemRequiredTargetMapBounds GetItemRequiredTargetMapBounds(uint32 uiItemEntry) const
|
|
{
|
|
return ItemRequiredTargetMapBounds(m_ItemRequiredTarget.lower_bound(uiItemEntry),m_ItemRequiredTarget.upper_bound(uiItemEntry));
|
|
}
|
|
|
|
GossipMenusMapBounds GetGossipMenusMapBounds(uint32 uiMenuId) const
|
|
{
|
|
return GossipMenusMapBounds(m_mGossipMenusMap.lower_bound(uiMenuId),m_mGossipMenusMap.upper_bound(uiMenuId));
|
|
}
|
|
|
|
GossipMenuItemsMapBounds GetGossipMenuItemsMapBounds(uint32 uiMenuId) const
|
|
{
|
|
return GossipMenuItemsMapBounds(m_mGossipMenuItemsMap.lower_bound(uiMenuId),m_mGossipMenuItemsMap.upper_bound(uiMenuId));
|
|
}
|
|
|
|
protected:
|
|
|
|
// first free id for selected id type
|
|
IdGenerator<uint32> m_ArenaTeamIds;
|
|
IdGenerator<uint32> m_AuctionIds;
|
|
IdGenerator<uint64> m_EquipmentSetIds;
|
|
IdGenerator<uint32> m_GuildIds;
|
|
IdGenerator<uint32> m_MailIds;
|
|
IdGenerator<uint32> m_PetNumbers;
|
|
IdGenerator<uint32> m_GroupIds;
|
|
|
|
// first free low guid for selected guid type
|
|
ObjectGuidGenerator<HIGHGUID_PLAYER> m_CharGuids;
|
|
ObjectGuidGenerator<HIGHGUID_UNIT> m_CreatureGuids;
|
|
ObjectGuidGenerator<HIGHGUID_ITEM> m_ItemGuids;
|
|
ObjectGuidGenerator<HIGHGUID_GAMEOBJECT> m_GameobjectGuids;
|
|
ObjectGuidGenerator<HIGHGUID_CORPSE> m_CorpseGuids;
|
|
|
|
QuestMap mQuestTemplates;
|
|
|
|
typedef UNORDERED_MAP<uint32, GossipText> GossipTextMap;
|
|
typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap;
|
|
typedef std::set<uint32> TavernAreaTriggerSet;
|
|
typedef std::set<uint32> GameObjectForQuestSet;
|
|
|
|
GroupMap mGroupMap;
|
|
GuildMap mGuildMap;
|
|
ArenaTeamMap mArenaTeamMap;
|
|
|
|
QuestAreaTriggerMap mQuestAreaTriggerMap;
|
|
TavernAreaTriggerSet mTavernAreaTriggerSet;
|
|
GameObjectForQuestSet mGameObjectForQuestSet;
|
|
GossipTextMap mGossipText;
|
|
AreaTriggerMap mAreaTriggers;
|
|
AreaTriggerScriptMap mAreaTriggerScripts;
|
|
|
|
RepRewardRateMap m_RepRewardRateMap;
|
|
RepOnKillMap mRepOnKill;
|
|
|
|
GossipMenusMap m_mGossipMenusMap;
|
|
GossipMenuItemsMap m_mGossipMenuItemsMap;
|
|
PointOfInterestMap mPointsOfInterest;
|
|
|
|
QuestPOIMap mQuestPOIMap;
|
|
|
|
WeatherZoneMap mWeatherZoneMap;
|
|
|
|
//character reserved names
|
|
typedef std::set<std::wstring> ReservedNamesMap;
|
|
ReservedNamesMap m_ReservedNames;
|
|
|
|
GraveYardMap mGraveYardMap;
|
|
|
|
GameTeleMap m_GameTeleMap;
|
|
|
|
ScriptNameMap m_scriptNames;
|
|
|
|
SpellClickInfoMap mSpellClickInfoMap;
|
|
|
|
ItemRequiredTargetMap m_ItemRequiredTarget;
|
|
|
|
typedef std::vector<LocaleConstant> LocalForIndex;
|
|
LocalForIndex m_LocalForIndex;
|
|
|
|
int DBCLocaleIndex;
|
|
|
|
private:
|
|
void LoadScripts(ScriptMapMap& scripts, char const* tablename);
|
|
void CheckScriptTexts(ScriptMapMap const& scripts,std::set<int32>& ids);
|
|
void LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment);
|
|
void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
|
|
void LoadQuestRelationsHelper(QuestRelations& map,char const* table);
|
|
|
|
MailLevelRewardMap m_mailLevelRewardMap;
|
|
|
|
typedef std::map<uint32,PetLevelInfo*> PetLevelInfoMap;
|
|
// PetLevelInfoMap[creature_id][level]
|
|
PetLevelInfoMap petInfo; // [creature_id][level]
|
|
|
|
PlayerClassInfo playerClassInfo[MAX_CLASSES];
|
|
|
|
void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
|
|
PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES];
|
|
|
|
typedef std::vector<uint32> PlayerXPperLevel; // [level]
|
|
PlayerXPperLevel mPlayerXPperLevel;
|
|
|
|
typedef std::map<uint32,uint32> BaseXPMap; // [area level][base xp]
|
|
BaseXPMap mBaseXPTable;
|
|
|
|
typedef std::map<uint32,int32> FishingBaseSkillMap; // [areaId][base skill level]
|
|
FishingBaseSkillMap mFishingBaseForArea;
|
|
|
|
typedef std::map<uint32,std::vector<std::string> > HalfNameMap;
|
|
HalfNameMap PetHalfName0;
|
|
HalfNameMap PetHalfName1;
|
|
|
|
MapObjectGuids mMapObjectGuids;
|
|
CreatureDataMap mCreatureDataMap;
|
|
CreatureLocaleMap mCreatureLocaleMap;
|
|
GameObjectDataMap mGameObjectDataMap;
|
|
GameObjectLocaleMap mGameObjectLocaleMap;
|
|
ItemLocaleMap mItemLocaleMap;
|
|
QuestLocaleMap mQuestLocaleMap;
|
|
NpcTextLocaleMap mNpcTextLocaleMap;
|
|
PageTextLocaleMap mPageTextLocaleMap;
|
|
MangosStringLocaleMap mMangosStringLocaleMap;
|
|
GossipMenuItemsLocaleMap mGossipMenuItemsLocaleMap;
|
|
PointOfInterestLocaleMap mPointOfInterestLocaleMap;
|
|
RespawnTimes mCreatureRespawnTimes;
|
|
RespawnTimes mGORespawnTimes;
|
|
|
|
// Storage for Conditions. First element (index 0) is reserved for zero-condition (nothing required)
|
|
typedef std::vector<PlayerCondition> ConditionStore;
|
|
ConditionStore mConditions;
|
|
|
|
CacheNpcTextIdMap m_mCacheNpcTextIdMap;
|
|
CacheVendorItemMap m_mCacheVendorItemMap;
|
|
CacheTrainerSpellMap m_mCacheTrainerSpellMap;
|
|
};
|
|
|
|
#define sObjectMgr MaNGOS::Singleton<ObjectMgr>::Instance()
|
|
|
|
// scripting access functions
|
|
MANGOS_DLL_SPEC bool LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
|
|
MANGOS_DLL_SPEC uint32 GetAreaTriggerScriptId(uint32 trigger_id);
|
|
MANGOS_DLL_SPEC uint32 GetScriptId(const char *name);
|
|
MANGOS_DLL_SPEC ObjectMgr::ScriptNameMap& GetScriptNames();
|
|
MANGOS_DLL_SPEC CreatureInfo const* GetCreatureTemplateStore(uint32 entry);
|
|
MANGOS_DLL_SPEC Quest const* GetQuestTemplateStore(uint32 entry);
|
|
|
|
#endif
|